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Marston VC
SVER True Blood Unclaimed.
92
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Posted - 2013.01.27 19:59:00 -
[1] - Quote
PROBLEMS WITH CURRENT LASER STATS: currently the laser rifle can insta-melt people at medium-long range after its charged up a bit. This makes it difficult for our militia grade noobs to survive if they weren't paying attention or were in the middle of an open field, thus making them cry "OP" The reason the laser rifle is so easy to use is because of how it has zero recoil, coupled with a quick damage build up. One needs only to swipe the laser two or three times to kill one person because after three seconds the of damage stacking the basic laser rifle is doing over 45 damage per shot.
SOLUTION TO THE CURRENT PROBLEM: The following will provide a solution to the current problem that i think would make it more fair to others while still making it possible to get kills with the laser rifle.
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun. Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun. Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle. A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
CONCLUSION: with those nurfs in place, it would basically put the laser rifle on par with assault rifles damage wise. The only difference between the two would be that the laser rifle works efficiently long range, where as the assault works better mid-range. The reason why those nurfs are acceptable is because it would "balance" the gun rather then "break" it. Heat build up and clip size are not the problem here. The problem is DPS, and three of the four things listed above effect the guns dps by A LOT. Now more importantly then that, i could actually see myself still using the laser rifle if these nurfs were applied, would it be as good? no, but would it be fair? IMO yes, it would essentially do the same DPS an assault rifle does only at its optimal range, and if anyone wants to nurf it further then i would recommend nurfing the assault rifles again too, but thats just my opinion. |
Captain Amurrica
Planetary Response Organisation Test Friends Please Ignore
1
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Posted - 2013.03.01 06:36:00 -
[2] - Quote
But.. The laser rifle does less damage up close. You wont ever hear someone complain about going against a laser up close. |
Bendtner92
Imperfects Negative-Feedback
380
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Posted - 2013.03.01 08:05:00 -
[3] - Quote
Heat build-up not a problem? What? Having an overheat function you pretty much never have to worry about even if you have no skills, and especially when you do have skills (when they're fixed) is good how?
Range nerf no.
ROF nerf no.
Higher initial damage and lower max damage yes.
Then it should of course overheat way faster. |
WyrmHero1945
IMPSwarm Negative-Feedback
21
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Posted - 2013.03.01 08:38:00 -
[4] - Quote
The laser rifle skills are bugged atm. Once those skills get fixed maybe LRs get OP. IMO I like that the LR wins vs AR at mid to long range. It adds variety to the game. Also LRs are weak vs armor, even at max range melting down a heavy is a difficult task without damage mods. Nevertheless they're still very good for taking down heavies and should stay this way. Maybe decrease the damage of the Viziam by 2. |
Beef McNasty
Purging Maelstrom Sicarius Draconis
7
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Posted - 2013.03.01 16:44:00 -
[5] - Quote
Marston VC wrote:PROBLEMS WITH CURRENT LASER STATS: currently the laser rifle can insta-melt people at medium-long range after its charged up a bit. This makes it difficult for our militia grade noobs to survive if they weren't paying attention or were in the middle of an open field, thus making them cry "OP"
Right lets play to least capable people. I kill people with laser rifles all the time by (A) not standing out in the open and running right at the guy (b) using cover.
The laser rifles big negative is it instantly gives away your location. Any 2 players who can comunicate with one another can easily find and flank him.
Nothing is OP. Red zone snipes can be counter sniped. Tanks can be killed with swarmers and team work or a few kamakzi LAVs which take no skill to use. Laser rifles are the same. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
412
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Posted - 2013.03.01 18:34:00 -
[6] - Quote
I keep saying this - the best way to balance the weapons is to fix the damage mods stacking penalties. Once we stop having LRs and ARs with +33% things will be a little bit more sane.
CCP should do nothing with any weapon or suit until they put the stacking penalties in place as it'll be a game changer. |
semperfi1999
Imperfects Negative-Feedback
320
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Posted - 2013.03.01 19:18:00 -
[7] - Quote
Bendtner92 wrote:Heat build-up not a problem? What? Having an overheat function you pretty much never have to worry about even if you have no skills, and especially when you do have skills (when they're fixed) is good how?
Range nerf no.
ROF nerf no.
Higher initial damage and lower max damage yes.
Then it should of course overheat way faster.
QFT |
Buster Friently
Rosen Association
42
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Posted - 2013.03.01 19:58:00 -
[8] - Quote
Let me see, something like 80% of the players run AR.
Until I see something like 50% of players using a LR instead, I say no nerf.
In fact, no nerfs to anything please, just add more content and fix bugs. Balance later.
|
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.03.01 20:05:00 -
[9] - Quote
My problem with the LR right now is that it doesn't do what it says. Lasers are supposed to be extremely effective against shields and not that effective vs armor. So then why the hell does a LR kill a Heavy in a matter of seconds? It's not a combo weapon - so what's the deal? |
Buster Friently
Rosen Association
44
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Posted - 2013.03.01 20:18:00 -
[10] - Quote
Cade Orion wrote:My problem with the LR right now is that it doesn't do what it says. Lasers are supposed to be extremely effective against shields and not that effective vs armor. So then why the hell does a LR kill a Heavy in a matter of seconds? It's not a combo weapon - so what's the deal?
This only happens in a very specific range window. If you're sporting an AR, in the open, you don't have much chance against a sniper at 500m. Likewise, you wouldn't have much chance against an HMG at 30m.
I don't see a problem here. |
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Heimdallr69
Imperfects Negative-Feedback
139
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Posted - 2013.03.01 22:20:00 -
[11] - Quote
Maybe make it so you havta be hitting someone for the damage to increase other than that they are fine |
James Thraxton
The Exemplars
84
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Posted - 2013.03.01 22:37:00 -
[12] - Quote
the Zorr gun is fine, everyone HTFU before the nerfbat destroys them, snipers are their counterweight, and heavies can tank em long enough to kill back. |
RINON114
B.S.A.A.
18
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Posted - 2013.03.02 02:33:00 -
[13] - Quote
I have to agree and say that I just get wiped out by laser rifles. Even just popping out of cover for a second can be an instakill. I don't usually change my skills other than to what I want as opposed to need but I'm going to spec into lasers and see how I do. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.03.02 04:23:00 -
[14] - Quote
Cade Orion wrote:My problem with the LR right now is that it doesn't do what it says. Lasers are supposed to be extremely effective against shields and not that effective vs armor. So then why the hell does a LR kill a Heavy in a matter of seconds? It's not a combo weapon - so what's the deal?
Extremely effective vs Shields and less effective VS armor doesn't mean it becomes ineffective once it wipes the shields. I mean really. It could be 125% vs shields and 90% vs armor and it still fits the "extremely effective against shields and not that effective vs armor" statement.
So no nerf. Fix module stacking penalties and laser support skills first, then we'll be able to see in what ways, if any, the LR will need to be tuned. |
usrevenge2
Subdreddit Test Alliance Please Ignore
69
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Posted - 2013.03.02 05:00:00 -
[15] - Quote
Buster Friently wrote:Let me see, something like 80% of the players run AR.
Until I see something like 50% of players using a LR instead, I say no nerf.
In fact, no nerfs to anything please, just add more content and fix bugs. Balance later.
this is the worst way to tell if something is OP ever, even if a weapon is OP people gravitate to what is standard, which in most games is assault rifles. the average person in any shooter is an assault rifle guy or a sniper. |
Celvice Kleine
THE DOLLARS
5
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Posted - 2013.03.02 05:06:00 -
[16] - Quote
I don't think a lot of people realize just how terrible the LR is at close range. |
Y0UR NAME HERE
Imperfects Negative-Feedback
508
|
Posted - 2013.03.02 05:07:00 -
[17] - Quote
Marston VC wrote:PROBLEMS WITH CURRENT LASER STATS: currently the laser rifle can insta-melt people at medium-long range after its charged up a bit. This makes it difficult for our militia grade noobs to survive if they weren't paying attention or were in the middle of an open field, thus making them cry "OP" The reason the laser rifle is so easy to use is because of how it has zero recoil, coupled with a quick damage build up. One needs only to swipe the laser two or three times to kill one person because after three seconds the of damage stacking the basic laser rifle is doing over 45 damage per shot.
SOLUTION TO THE CURRENT PROBLEM: The following will provide a solution to the current problem that i think would make it more fair to others while still making it possible to get kills with the laser rifle.
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun. Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun. Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle. A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
CONCLUSION: with those nurfs in place, it would basically put the laser rifle on par with assault rifles damage wise. The only difference between the two would be that the laser rifle works efficiently long range, where as the assault works better mid-range. The reason why those nurfs are acceptable is because it would "balance" the gun rather then "break" it. Heat build up and clip size are not the problem here. The problem is DPS, and three of the four things listed above effect the guns dps by A LOT. Now more importantly then that, i could actually see myself still using the laser rifle if these nurfs were applied, would it be as good? no, but would it be fair? IMO yes, it would essentially do the same DPS an assault rifle does only at its optimal range, and if anyone wants to nurf it further then i would recommend nurfing the assault rifles again too, but thats just my opinion.
This is dumb,
Uuh hello? Gek, exile AR has almost no recoil and you can hold down R1 medium to long range and insta melt people, I do it all the time.
LR's are balanced, also their skills aren't working atm so when that's fixed......QQ's will be my batterys. |
Buster Friently
Rosen Association
51
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Posted - 2013.03.02 08:15:00 -
[18] - Quote
usrevenge2 wrote:Buster Friently wrote:Let me see, something like 80% of the players run AR.
Until I see something like 50% of players using a LR instead, I say no nerf.
In fact, no nerfs to anything please, just add more content and fix bugs. Balance later.
this is the worst way to tell if something is OP ever, even if a weapon is OP people gravitate to what is standard, which in most games is assault rifles. the average person in any shooter is an assault rifle guy or a sniper.
Actually, this is the only way to tell if a weapon or item is being over or under utilized, which of course, is the only reason the devs should do a balance pass on that weapon or item.
Your subjective sentiments about a weapon are inconsequential, as are mine.
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RINON114
B.S.A.A.
19
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Posted - 2013.03.02 12:41:00 -
[19] - Quote
Buster Friently wrote:usrevenge2 wrote:Buster Friently wrote:Let me see, something like 80% of the players run AR.
Until I see something like 50% of players using a LR instead, I say no nerf.
In fact, no nerfs to anything please, just add more content and fix bugs. Balance later.
this is the worst way to tell if something is OP ever, even if a weapon is OP people gravitate to what is standard, which in most games is assault rifles. the average person in any shooter is an assault rifle guy or a sniper. Actually, this is the only way to tell if a weapon or item is being over or under utilized, which of course, is the only reason the devs should do a balance pass on that weapon or item. Your subjective sentiments about a weapon are inconsequential, as are mine.
What about those already skilled into AR's? The majority will use them because they are included in almost all starter fits. People spec into starter gear because they do and don't really get the option to sway the majority use to LR because they've specced into AR. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2013.03.03 17:06:00 -
[20] - Quote
Personally, I think the laser rifle should deal more damage to a particular entity the more it hits it, not the longer it fires, similar to how a real laser would act (heat build-up and what not). |
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Atlas Exenthal
mnemonic.
30
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Posted - 2013.03.03 19:53:00 -
[21] - Quote
LRs aren't even remotely OP. In 9/10 situations, you're better off using an AR.
Hell, even stacking damage mods is a PITA because the fitting requirements are way higher than any AR. |
Rachoi
HavoK Core
17
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Posted - 2013.03.03 20:48:00 -
[22] - Quote
Module stacking is the main issue i'm seeing, because stacking even multiple Enh. can be the biggest thing you're running into, because the damage that is added to by those will make anything a lolstomper, i've used LR, hell, i still love them, the big thing [and i mean really big] is that the whole fact the LR will let out a plasmafart in your face and cause some serious damage to you.
honestly, at a range is where they are supposed to fight, not in your face but they are counterable... trick is get CLOSE to the LR, i've lost out to SMGs at close range, and used the same tactic on others |
Berserker007
Imperfects Negative-Feedback
216
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Posted - 2013.03.03 20:58:00 -
[23] - Quote
What about u keep everything as is, and change one aspect to make it more of a skill weapon...
Require u to stay on target to increase damage. This will kill the prefire heat up that many do, and make people track targets instead of using it like a lightsaber. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
423
|
Posted - 2013.03.03 23:41:00 -
[24] - Quote
Berserker007 wrote:What about u keep everything as is, and change one aspect to make it more of a skill weapon...
Require u to stay on target to increase damage. This will kill the prefire heat up that many do, and make people track targets instead of using it like a lightsaber.
And then no one will ever die to a LR if they jump...
The LR doesn't need much or any change. Being able to beat out an AR at range doesn't make something OP.
The problem is stacking damage mods, not the guns themselves. once ccp fixes that we'll actually be able to tell what we are dealing with as far as what needs to be balanced. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
6
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Posted - 2013.03.03 23:51:00 -
[25] - Quote
Stop nerfing every weapon! unnerf railguns, unnerf missiles, unnerf EVERYTHING! And if you must nerf something, make it strong another way. All these POG ass boots think they should be able to take on a tank head on or shouldnt be able to be shot by a sniper from across the map; well adapt and live! every1 else doesnt seem to have a problem! |
Berserker007
Imperfects Negative-Feedback
217
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Posted - 2013.03.04 00:09:00 -
[26] - Quote
Talos Alomar wrote:Berserker007 wrote:What about u keep everything as is, and change one aspect to make it more of a skill weapon...
Require u to stay on target to increase damage. This will kill the prefire heat up that many do, and make people track targets instead of using it like a lightsaber. And then no one will ever die to a LR if they jump... The LR doesn't need much or any change. Being able to beat out an AR at range doesn't make something OP. The problem is stacking damage mods, not the guns themselves. once ccp fixes that we'll actually be able to tell what we are dealing with as far as what needs to be balanced.
I agree that once damage mod stacking penalties work, it will be easier to get a consensus on how the LR operates, however, the LR is the only weapon in the game that DOESNT require you to track a target w/ its current setup. Heck its almost better if u miss to start simply b/c of the heatup feature
Before someone says im just a qq AR user, i used the LR last build (had viziam), so i do know how it operates |
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