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781. We need redline sniping fixed. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: First off, there's no bullet. It's a flechette. Flechette's have a flatter, more stable, flight trajectory and better penetration. And at 2500+ meters per second, they are rail guns after al...
- by Shijima Kuraimaru - at 2013.02.06 09:26:00
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782. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: From what I've been hearing yes, FF isn't going to be in pub matches, but it still doesn't stop the carebears from whining. And if FF was implemented like 5x Inf is suggesting, there will be...
- by Shijima Kuraimaru - at 2013.02.06 04:06:00
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783. We need redline sniping fixed. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Redline sniping would be largely solved by adding bullet drop/travel time and scope sway to sniper rifles. These are mechanics that would make shooting at very long ranges as a sniper harder to do. Snipers who want to ...
- by Shijima Kuraimaru - at 2013.02.06 03:56:00
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784. Nerf the Gallente Heavy!!! - in General Discussions [original thread]
Necandi Brasil wrote: Lol at the minmatar scout... when he jumps the suit loses all the duct tape and things start falling apart ... Buff minm scout plz I wish I could like this more than once.
- by Shijima Kuraimaru - at 2013.02.06 03:34:00
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785. ... - in General Discussions [original thread]
Mobius Wyvern wrote: Razor Risen wrote: heavies are op and everyone is noobtubing ... fix it ! All suits you can't 1v1 are OP, and all explosive weapons are for noobs. You also probably expect to be able to solo kill a tank with your as...
- by Shijima Kuraimaru - at 2013.02.06 03:29:00
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786. Before a Nerf on the HMG............ - in Feedback/Requests [original thread]
Jotun Hiem wrote: crazy space 1 wrote: DJINN Marauder wrote: Lance 2ballzStrong wrote: nah paying an extra 100k ISK for 1 more high slot seems legit....right CCP? Actually from b to vk.1... It's 200 k for 1 more high slot. BALANCED...
- by Shijima Kuraimaru - at 2013.02.06 03:23:00
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787. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Funny. I'm a HMG wielder and most of the kills I get are one or two guys who see me and come running straight, yes I said straight, at me at low mid to short range. Do I eat them? Yes I do. But when I get two guys that work together and know not t...
- by Shijima Kuraimaru - at 2013.02.06 03:02:00
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788. WarRavens want you! Three $100 PSN cards to the first 3 WarRavens on leaderboard... - in Corporation Recruitment [original thread]
Snowraven WarBringer wrote: You couldn't access our forums because your registration wasn't processed at the time. You can access the forums now. Welcome to WarRavens, Shijima Thank you.
- by Shijima Kuraimaru - at 2013.02.05 04:10:00
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789. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Ner'Zul Nexhawk wrote: I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews). Cygnus Gogela wrote: That said, if you are getting ...
- by Shijima Kuraimaru - at 2013.02.05 04:07:00
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790. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Ydubbs81 RND wrote: @ Shjjma "One game isn't necessarily the standard for all" So, why the **** you guys keep referencing FF's "success" in other games here?? I've read a few posts in this thread, saying that it has worked fine other games E...
- by Shijima Kuraimaru - at 2013.02.04 19:53:00
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791. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Django Quik wrote: I agree with Cazaderon above but I think this whole problem could be easily solved if they implemented a system whereby you can only use militia gear until you reach a certain threshold of SP, say 1.5mil maybe. Or in the futu...
- by Shijima Kuraimaru - at 2013.02.04 19:47:00
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792. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Ydubbs81 RND wrote: gbghg wrote: Ydubbs81 RND wrote: Arramakaian Eka wrote: KalOfTheRathi wrote: Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their pr...
- by Shijima Kuraimaru - at 2013.02.04 06:21:00
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793. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Yes, friendly fire has always been in the concept for Dust though it will most likely not be enabled in public quick matches. With that known, people can stop whinging about noobs and carebears getting their poor little hearts broken because of ac...
- by Shijima Kuraimaru - at 2013.02.04 06:18:00
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794. WarRavens want you! Three $100 PSN cards to the first 3 WarRavens on leaderboard... - in Corporation Recruitment [original thread]
Registered to website but no forum access there.
- by Shijima Kuraimaru - at 2013.02.03 22:34:00
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795. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Ner'Zul Nexhawk wrote: I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews). That said, if you are getting intentionally TKed in co...
- by Shijima Kuraimaru - at 2013.02.03 22:16:00
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796. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Ydubbs81 RND wrote: "Ruin the fun"?? FF was never here, yet you're still playing this game. This isn't about removing FF but adding it. You didn't downloand Dust and said, "Yes! They have friendly fire...I can't wait to play it". You dl'ed dust...
- by Shijima Kuraimaru - at 2013.02.03 22:12:00
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797. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Vir Sigvaldt wrote: And I know the Assault Rifle should beat the SMG for the most part because it's a sidearm (really frustrating because it seems like anyone who doesn't have an assault rifle on their fit is suddenly at a huge disadvantage,) I...
- by Shijima Kuraimaru - at 2013.02.03 20:48:00
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798. [Request] Increase in Scan Profile when charging (and a possible system for snip... - in Feedback/Requests [original thread]
Maken Tosch wrote: What about nova knives? They are charged weapons as well and I am concerned that the penalty of increased profile will make them less practical as they are close quarters weapons meant to sneak up on someone. The nova knif...
- by Shijima Kuraimaru - at 2013.02.03 11:00:00
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799. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
DAMIOS82 wrote: You know i was just thinking the same last night, about militia weapons. The weapons and suits should be/are class based, so first you have the starters kits, then militia, then standard, advanced, then prototype... right. The ...
- by Shijima Kuraimaru - at 2013.02.03 08:54:00
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800. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Kovak Therim wrote: I don't understand why the shield and armor on dropsuits doesn't increase by 10% per tier. I though it was just heavy suits until I checked the market. As far as I could see, it was only the high/low power slots that go up d...
- by Shijima Kuraimaru - at 2013.02.03 08:30:00
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