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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.02.25 00:05:00 -
[61] - Quote
-1 stop balancing the game for newberries. HMG players get prac useless in the top teir sp range as assaults overtake them. |
Vaerana Myshtana
ScIdama Endless Renaissance
202
|
Posted - 2013.02.25 00:10:00 -
[62] - Quote
No.
No nerfs.
QQ is OP. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.25 00:18:00 -
[63] - Quote
2-Ton Twenty-One wrote:-1 stop balancing the game for newberries. HMG players get prac useless in the top teir sp range as assaults overtake them. Yeh, already the flow of newberries is reducing, and the skilled up blueberries using tactics shows that the HMG is perfectly balanced at the moment. Still though, there's always someone unhappy about something. |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.25 00:41:00 -
[64] - Quote
Alldin Kan wrote:High Commander' Rhnz wrote:3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. Nope. 92 CPU - 10 PG Got a problem with heavies? Throw a grenade, shoot at the head, or ram the heavy with a LAV. Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill. LOL Good luck |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.25 00:47:00 -
[65] - Quote
We have been through this about three times already.
When the heavy works it seems OP. When the heavy is "balanced" it has absolutely no use and is kind of pointless. When the heavy gets overhauled, the game as a whole suffers and becomes even more generic.
|
Arrant Leet
Planetary Response Organisation Test Friends Please Ignore
28
|
Posted - 2013.02.25 00:51:00 -
[66] - Quote
Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage?
This doesn't actually promote better gameplay and balance to a game.
All I know is that they can beat an assault rifle mid-range. Which I don't agree to. It's not even their damage or accuracy, it's more their armor ratings are soooooo high. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.25 01:21:00 -
[67] - Quote
Arrant Leet wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? This doesn't actually promote better gameplay and balance to a game. All I know is that they can beat an assault rifle mid-range. Which I don't agree to. It's not even their damage or accuracy, it's more their armor ratings are soooooo high. What do you call mid range? |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.25 01:49:00 -
[68] - Quote
Oxskull Duncarino wrote: What do you call mid range?
Don't know about him, but for me it's anything my SMG won't hit. Anything past the starting HMG's range I consider far. |
Kazio De Vihura
Ostrakon Agency Gallente Federation
4
|
Posted - 2013.02.25 01:57:00 -
[69] - Quote
I play 4 days and HMG(i dont play one) is ok, just don't stay in front of them, or charge like lemming at them, they are slow very slow .... |
Slaytanical
DUST University Ivy League
6
|
Posted - 2013.02.25 21:13:00 -
[70] - Quote
Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's |
|
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.25 21:19:00 -
[71] - Quote
Slaytanical wrote:Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's
Try playing it in a corp match against decent players. Then come back with your review. |
D Roc43
L.O.T.I.S. Legacy Rising
5
|
Posted - 2013.02.25 21:25:00 -
[72] - Quote
Alldin Kan wrote:High Commander' Rhnz wrote:3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. Nope. 92 CPU - 10 PG Got a problem with heavies? Throw a grenade, shoot at the head, or ram the heavy with a LAV. Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill.
I'd agree with you on this one. The only real issue I have seen with heavies, and it's not so much an issue as an annoyance, are their range. I believe they would be perfectly balanced if the range was reduced 5-10%. |
Slaytanical
DUST University Ivy League
6
|
Posted - 2013.02.25 21:25:00 -
[73] - Quote
Lance 2ballzStrong wrote:Slaytanical wrote:Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's Try playing it in a corp match against decent players. Then come back with your review.
I have hehe.... still OP send nerfs now prease |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.25 21:28:00 -
[74] - Quote
Slaytanical wrote:Lance 2ballzStrong wrote:Slaytanical wrote:Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's Try playing it in a corp match against decent players. Then come back with your review. I have hehe.... still OP send nerfs now prease
lol... i wonder what's your definition of decent players...
I have played against decent players in corp matches, and i can say heavies aren't NEARLY as OP as people QQ about.
In pubs you run into idiotic people wanting to 1v1 heavies all the time then cry about it. |
Mark Burkhart
UnReaL.
0
|
Posted - 2013.02.25 22:00:00 -
[75] - Quote
Ok well i dont get on here very much ans as such i dont like all these bs replys about why and why not the HMG or the heavy should be nefed. i am probally one of the most or the most vetrain at the heavy suit since i have played it since the 1st closed beta. i have been thru every nerf there has been to the heavy and yse some were just bs nerfs and some were needed to add a level of balance. what i want to get to though is even after all the ppl on here bs about just the heavy what about all the ppl who only use the AR yes the HMG can have range but thats us lvling up our sharpshooter... just like everyone els that gives our weapon some range bonus to... OMG. and yes if a heavy crouches we can get even mre accurate but at the cost of not being able to move avay from hostal fire. fireing a HMG as a constant and not useing busrt will start to make the hmg somewhat climb so idk why everyone bitches about the acc of a hmg i have to run my fat ass half across the feild to get to someone ovly for them to jump to a corner... and thats another thing when did you ever see a heavy really jump? nuff said. and other ppl might ***** because they think thehmg does to much dmg... well right and wrong the proto hmg did 19.6 i think last build and now its at a 17.2 and some times we have to put dmg mods on to keep up, i said some times mind you.when i have other corp mates in my squad saying they want to get to a 10.0 kdr like other AR users in the game and im siting at like a 5.70 or something im like wtf. so to all the AR lovers who cry when there can 1v1 a heavy what can i say?.... sorry you picked the wrong fat guy to **** with, granted there are a LOT of heaveys that are new to the game after the influx of open beta and everyone has raised there kdr from that be it hmg af shotty or tanks.... look at zitro with his 20+kdr, but not to be off topic. ppl say the hmg needs to cost more cpu/pg.... omg its already at 90 for the proto and like 100+ for the six kin and freedom and with out massev skill ups in cpu and other skills to lower the cost its sometimes hard to fix the class with what you want anyway and thats after the fact of the standard suit haveing 2 highs and only 1 low. Now as i read i saw that other ppl made comments about heaveys in a squad, ill say from experance soloing a heavy can be done but you need to be on your game because geting overwelmed for us means death, i mean we turn slow cant jump and reload for like 10 sec and many a time have i died from the random shotty around the corner. in closeing sorry if i missspelled like a noob but as long as i get some of the point across im fine with that. thanks |
Mark Burkhart
UnReaL.
0
|
Posted - 2013.02.25 22:03:00 -
[76] - Quote
lololol after posting and reading it i did spell alot wrong... oh well kitten it, lmao |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.25 22:21:00 -
[77] - Quote
Slaytanical wrote:Well just for Shiggles i rolled a heavy > hmg,
just to see for myself..... omg now i know why ya see 30 of them on a map.
takes a lot of sp yea maybe ill give ya that,
but omg it's total faceroll one button press carnage... this gun i do NOT care what anyone says is overpowered and needs tweaking for sure, nerf? i dunno but wow it is insane.
they need to take that one back to the drawing board.
my main toon is assault > laser rifle> smg sidearms. thats what i prefer, it was just a lil experiment and toon has been deleted since but yea i dont care what all the heavies say... if anyone needs some nerfs it's them and those dammned hmg's
Hey Slay!
I roll heavy for giggles since my SP is going into SCOUT and probably LOGI suits.
In a few weeks when I have either advanced scout or logi then lets do this: YOU play as a HEAVY HMG and I will do either LOGI or SCOUT with three complex damage mods or FOUR of them and an SMG.
Lets do this!! Deal??
Mano a mano your HMG versus my SIDEARM SMG. Add me to contacts so that I can kill you a few times.......erm I meant so you can see whats up with that "op" heavy+ HMG combo....LOL!! |
Shijima Kuraimaru
WarRavens
167
|
Posted - 2013.02.25 23:00:00 -
[78] - Quote
Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread.
I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion...
They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games.
Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts.
1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat.
M134 in action.
Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations.
There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache.
Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.25 23:19:00 -
[79] - Quote
Shijima Kuraimaru wrote:Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion... They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games. Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts. 1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat. M134 in action.Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations. There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache. Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game.
A few days ago a six truck convoy of drug Cartel members decided to shoot at a military helicopter gunship that has dual miniguns. The results were the helicopter at a 1 KM distance was able to turn six trucks into bits and pieces of scattered metal bits. |
Soldiersaint
Reaper Galactic
5
|
Posted - 2013.02.25 23:19:00 -
[80] - Quote
lol OP is just stupid heavies are not overpowered. The best way to beat a heavy is to team up on them. Never fight a heavy 1v1 which im sure thats what the op does since hes and idiot. |
|
Oxskull Duncarino
Shadow Company HQ
166
|
Posted - 2013.02.25 23:59:00 -
[81] - Quote
Shijima Kuraimaru wrote:Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion... They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games. Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts. 1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat. M134 in action.Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations. There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache. Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game. Nicely put together bud, but I think that our efforts to educate is like gibberish to alot of the people screaming nerf. Reduce your headaches by limiting how many of these you read, and hopefully CCP see them for what they are. |
Oxskull Duncarino
Shadow Company HQ
166
|
Posted - 2013.02.26 00:06:00 -
[82] - Quote
Sloth9230 wrote:Oxskull Duncarino wrote: What do you call mid range?
Don't know about him, but for me it's anything my SMG won't hit. Anything past the starting HMG's range I consider far. Haha, I suppose it's everyone's own view. This is mine. Short range or CQB is in the Nova knife, shotgun, and SMG range. Midrange is at the 60m range, assault rifle and laser. Long range is...well, longer then that Forge gun, sniper rifle being long range. |
Chesty Ranger
SVER True Blood Unclaimed.
0
|
Posted - 2013.02.26 00:17:00 -
[83] - Quote
OP Probally is one of those guys who stand there in one vs one shoot out after my flux granades has wipe out his shields. |
Crucias Soulreaver
Gothic Wars Consortium
0
|
Posted - 2013.02.26 10:02:00 -
[84] - Quote
I also agree with the OP; however, I would like to add the following...
Either:
1) Prevent Heavies from entering LAVs 2) Return the spool up time to the HMG
Having an LAV rock up, a heavy jump out and obliterate us within seconds really really gets old. |
Korvin Lomont
United Pwnage Service RISE of LEGION
4
|
Posted - 2013.02.26 10:22:00 -
[85] - Quote
Tech Ohm Eaven wrote:Shijima Kuraimaru wrote:Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion... They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games. Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts. 1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat. M134 in action.Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations. There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache. Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game. A few days ago a six truck convoy of drug Cartel members decided to shoot at a military helicopter gunship that has dual miniguns. The results were the helicopter at a 1 KM distance was able to turn six trucks into bits and pieces of scattered metal bits.
To refere to RL for balancing isn't helpful because RL weapon design isn't meant to be balanced. I guess all Tank drivers would be pretty upset if their toys get blown up by a single cheap rocket ^^. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1157
|
Posted - 2013.02.26 11:14:00 -
[86] - Quote
i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.26 23:29:00 -
[87] - Quote
Korvin Lomont wrote:Tech Ohm Eaven wrote:Shijima Kuraimaru wrote:Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I've come to a conclusion... They all want Dust to be a Sci-Fi CoD clone where the weapon and dropsuit doesn't matter, all that matters is who gets the first good hits. This boring twitch kill mechanic, and yes I do play CoD when I get over the boredom it instills in me, is what bores me about those games. Those that say "Oh but in RL nerf nerf nerf." Here's a hard set of facts. 1. The M134 minigun has no spool up time. 2. It fires a rate adjustable 2000 to 6000 7.62mm rounds per minute. 3. Muzzle velocity is 853 meters per second. 4. It's maximum effective range is approximately 1000 meters horizontal. 5. It's feed system is a disintegrating cartridge belt or linkless feed and, dependent on installation, 500-5000 round belt. 6. It's actually a very accurate weapon. 7. It doesn't overheat. M134 in action.Everything in the game is already nerfed well below reality. If CCP took it's que from RL in regards to the HMG, it would be nearly pinpoint accurate at the current in game maximum range and we wouldn't have an overheat mechanic. AS it is, it's filling it's role perfectly well. Doesn't need spool up, already spreads way beyond what it should, and if you can't outrange it with an AR, then train up Light Weapon Sharpshooter. I use an assault HMG and have 1 level in heavy weapon sharpshooter to achieve my so called long ranged attacks and I can still be outranged by ARs, LRs, MDs, and Snipers, not to mention the rocket turrets and rail turrets on vehicles and installations. There's more I would say, but reading all these pro nerf posts and threads for things that are working well within their roles and give us rewarding intelligent play is giving me a headache. Edit: A note to those out there that might not be able to put two and two together, the "bullet spread" you see in the video is due to vehicle movement and it's still less than what we have in game. A few days ago a six truck convoy of drug Cartel members decided to shoot at a military helicopter gunship that has dual miniguns. The results were the helicopter at a 1 KM distance was able to turn six trucks into bits and pieces of scattered metal bits. To refere to RL for balancing isn't helpful because RL weapon design isn't meant to be balanced. I guess all Tank drivers would be pretty upset if their toys get blown up by a single cheap rocket ^^.
No, seriously. I get it. The OP and those with him are trying to get heavies eliminated from the game by making them almost useless. It's just one insidious step in their desire to turn Dust into another generic boring twitch kill shooter. At least that's the impression I'm getting. |
Sloth9230
Reaper Galactic
253
|
Posted - 2013.02.26 23:31:00 -
[88] - Quote
Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot. It's not spinning to release bullets. |
Knight SoIaire
Better Hide R Die
32
|
Posted - 2013.02.26 23:34:00 -
[89] - Quote
After playing Heavy for about a day (Its really all I could handle) I've come to the conclusion that playing a Heavy is absolutely boring (For me anyway) sure you can go 20-0 each match, but its not really worth it if doing so is completely boring, shame I deleted my Nova Knife/Shotgun Scout to try this out. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.26 23:35:00 -
[90] - Quote
Laurent Cazaderon wrote:i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the corner is fully dumb.
This alone would change a lot.
Armor and damage are the only advantages heavies have. I repeat... Armor and damage are the only advantages heavies have. And the damage output of the HMG isn't that much more than ARs as when I'm in my Type one with the basic HMG I'm getting owned by GEKs. Everyone else is faster, more agile, able to leap rails in a single bound, can carry equipment, has a smaller scan profile, has better scan resolution, and a larger scan radius. |
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