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61. 1.7 Vehicles - in Feedback/Requests [original thread]
Cosgar wrote: Tanks were actually as stable as cardboard in 1.0-1.6. In 1.7, they're about as stable as wet cardboard. Wait until their resistance goes down and go to town. 1 AVer might be able to do it with proper positioning, 2 makes it much ...
- by Shijima Kuraimaru - at 2013.12.18 13:11:00
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62. [Feedback] Re-Thinking heavies - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: I had the thought that CCP might be reclassifying the heavy role specifically to aV. The reasons: The buffs to armor (Which would be required to fight a HAV/ DS/ Logi LAV)
The nerf-to-uselessness of the pri...
- by Shijima Kuraimaru - at 2013.12.18 13:04:00
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63. Have racial starter fits spawn with correct weapon. - in Feedback/Requests [original thread]
Fizzer94 wrote: Ulysses Knapse wrote: Solaire Randash wrote: Minmatar starter fit with Combat Rifle. Amarr with Scrambler rifle. Gallente with Plasma Rfle. Caldari with Rail Rifle. Scrambler Rifle is the only one with a special ability....
- by Shijima Kuraimaru - at 2013.12.18 13:01:00
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64. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
I don't begrudge a sniper redlining if their whole team is redlined, I just prefer to try to get around the enemy, when I'm on my scout alt, and take them from behind. What bugs me is the snipers who redline even when their team isn't redlined.
- by Shijima Kuraimaru - at 2013.12.18 12:42:00
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65. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
Vitsuna Lancaster wrote: HAV's are great now. I just think that swarms need some more distance back. The damage for AV is perfect. Maybe there is a little too much in the number of tanks on field. But only way I can see them changing that is to...
- by Shijima Kuraimaru - at 2013.12.17 22:56:00
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66. Regarding Tanks - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shijima Kuraimaru wrote: Skihids wrote: There is a limit to the number of tanks that can be fielded without hurting your team. It's called the cool down and it removes the pilot from the fight for an extended peri...
- by Shijima Kuraimaru - at 2013.12.16 10:22:00
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67. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
There is already a limit to the maximum number of vehicles allowed on the field per team. The number of HAVs on the field isn't the problem. It's that AV has been made, for the most part, ineffective as of 1.7. Experienced HAV pilots that knew h...
- by Shijima Kuraimaru - at 2013.12.16 10:05:00
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68. Regarding Tanks - in Feedback/Requests [original thread]
Skihids wrote: There is a limit to the number of tanks that can be fielded without hurting your team. It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool down is balanced against the ex...
- by Shijima Kuraimaru - at 2013.12.16 09:46:00
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69. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Shijima Kuraimaru wrote: Read my signature. dont get it .. Well that explains a lot.
- by Shijima Kuraimaru - at 2013.12.16 09:41:00
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70. Regarding Tanks - in Feedback/Requests [original thread]
Komodo Jones wrote: With tanks as cheap as they are right now? Let em cry about it, at that point it's just alphamale douchebags wanting to be invincible and pwn all noobs. At least that way everyone has a fair chance of killing anything so the...
- by Shijima Kuraimaru - at 2013.12.15 22:33:00
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71. Regarding Tanks - in Feedback/Requests [original thread]
Komodo Jones wrote: Shijima Kuraimaru wrote: The thing is that rock doesn't want to be beaten. Rock = Vehicles (especially the HAV) Scissors = infantry (anti-personnel) Paper = Infantry (Anti-Vehicle) But now the HAV rock has been given a ...
- by Shijima Kuraimaru - at 2013.12.15 22:25:00
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72. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
GVGMODE wrote: The vehicles as of 1.7 are very powerful for a few seconds and then weak for a long period So here you're saying that the thirty second active hardener time is a few seconds while the forty second cool down time is a long peri...
- by Shijima Kuraimaru - at 2013.12.15 22:08:00
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73. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
Read my signature.
- by Shijima Kuraimaru - at 2013.12.15 22:04:00
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74. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
Valto Nyntus wrote: Kallas Hallytyr wrote: Issue with Factional Warfare: Player Market was not introduced at the same time. Otherwise the standings and loyalty points are fine. Friendly fire bans need work. They are not fine and as they ar...
- by Shijima Kuraimaru - at 2013.12.15 22:01:00
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75. Regarding Tanks - in Feedback/Requests [original thread]
The thing is that rock doesn't want to be beaten. Rock = Vehicles (especially the HAV) Scissors = infantry (anti-personnel) Paper = Infantry (Anti-Vehicle) But now the HAV rock has been given a sixty inch (152cm) fan to keep paper off of it. The...
- by Shijima Kuraimaru - at 2013.12.15 21:10:00
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76. It's time to add a reinforcement timer to Faction Warfare - in General Discussions [original thread]
Aero Yassavi wrote: Shijima Kuraimaru wrote: John Demonsbane wrote: I'll try to explain what Aero is saying this way: Amarr wins a district (district A). Theoretically we have beat back the enemy and they need time to regroup. The next b...
- by Shijima Kuraimaru - at 2013.12.14 20:39:00
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77. Tanks are meant to wreck you. - in General Discussions [original thread]
Baal Omniscient wrote: Here's how balanced tank v AV is. I ran a match earlier today where my squad and I killed 7 tanks (2 somas, 3 Sicas, 1 Gunloggi and 1 Madrugar) and 1 LAV with swarms, proxy mines, RE's and AV grenades. All of the tankers ...
- by Shijima Kuraimaru - at 2013.12.14 11:18:00
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78. It's time to add a reinforcement timer to Faction Warfare - in General Discussions [original thread]
John Demonsbane wrote: I'll try to explain what Aero is saying this way: Amarr wins a district (district A). Theoretically we have beat back the enemy and they need time to regroup. The next battle should be in a nearby district owned by the M...
- by Shijima Kuraimaru - at 2013.12.14 11:05:00
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79. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Ooh! What if forge guns could only charge if the laser was on an acceptable target? Which then means the vehicles can pick up their signals! Then they can be shown on the minimap! Never used a forge gun have you?
- by Shijima Kuraimaru - at 2013.12.14 10:52:00
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80. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
CLONE117 wrote: to all the dumb ppl who say tanks are 2 powerful. think of the battlefield tanks and the best way to kill then. c4 stuck to a fast vehicle. and since remote explosives stick to stuff now.. heres a good solution for u av love...
- by Shijima Kuraimaru - at 2013.12.14 10:45:00
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