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181. Keyboard -Optimize the navigation for menus in match. - in Feedback/Requests [original thread]
As I said in another thread... So what is being said is that people too lazy to move their hand less than six inches when not in a match. And when switching suits at a supply depot, you can't do anything non menu related anyway. This thread is al...
- by Shijima Kuraimaru - at 2013.12.02 00:33:00
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182. WASD in Menus for Keyboard Control - in Feedback/Requests [original thread]
So what is being said is that people too lazy to move their hand less than six inches when not in a match. That's pathetic. LOL
- by Shijima Kuraimaru - at 2013.12.02 00:27:00
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183. Snipers head glitching is back. - in Feedback/Requests [original thread]
Head glitching is an issue. I have hit snipers who's heads were just above a hill top with my forge. Got the blue shield flash and saw the explosion, but nothing. They just sit there and plink my armor away. As for the MCC snipers... They're like...
- by Shijima Kuraimaru - at 2013.12.02 00:21:00
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184. Scale WP Rewards for HAV Destruction - in Feedback/Requests [original thread]
This can easily be abused by intentionally prolonging engagements to gain a disproportionate amount of WP in relation to value of the target.
- by Shijima Kuraimaru - at 2013.12.02 00:08:00
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185. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
This is just too funny. How many of you have actually used a forge gun to shoot at infantry? Be honest. I doubt few, if any of you know anything about the drawbacks of forge gunning, much less being a heavy.
- by Shijima Kuraimaru - at 2013.12.02 00:06:00
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186. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
The Shadow Prince wrote: 1. SP roller over. I started in June it would be nice if i can earn the SP which i miss out on before i started playing the game. This may actually help sell boosters imo. 2. After Capping SP earned should equal wp ...
- by Shijima Kuraimaru - at 2013.11.28 20:42:00
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187. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Severus Smith wrote: Skihids wrote: All this talk of detail is bassackwards. Before we design a new system we should first specify what the goals are. We can then determine if any of the goals are incompatable and their relative ranking. T...
- by Shijima Kuraimaru - at 2013.11.22 04:32:00
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188. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Vell0cet wrote: Shijima Kuraimaru wrote: Draco Cerberus wrote: Part of building a game like Dust is continuation of the release new stuff. November 19, 2013 marked the release of several new items in Eve Online. The Mobile Tractor Uni...
- by Shijima Kuraimaru - at 2013.11.22 04:30:00
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189. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Shijima Kuraimaru wrote: Nova Knife wrote: Shijima Kuraimaru wrote: The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust universe, not the CoD unlock ev...
- by Shijima Kuraimaru - at 2013.11.21 02:41:00
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190. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Nova Knife wrote: Shijima Kuraimaru wrote: The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust universe, not the CoD unlock everything in a week KDR ***** ideology. Actually no...
- by Shijima Kuraimaru - at 2013.11.20 22:02:00
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191. Officer stomping - in Feedback/Requests [original thread]
sQuatch78 wrote: agree with the post and sentiment. Thought I had success in convincing my roommate to finally leave his Xbox alone for a few days and try out Dust for a bit. He plays only FPS (Call of Duty, Gears of War and Battlefield). He ...
- by Shijima Kuraimaru - at 2013.11.20 02:11:00
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192. Officer stomping - in Feedback/Requests [original thread]
Draco Cerberus wrote: Mobius Kaethis wrote: Text Grant wrote: I dont care what kind of stomping you prefer. I just went against a group of Latinos Killer Corps with Thales, Isukone assault forge, and Imperial scrambler rifles (with modifi...
- by Shijima Kuraimaru - at 2013.11.20 02:06:00
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193. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Skullmizer Vulcansu wrote: Sirpidey Adtur wrote: A few options that haven't been mentioned. I'd like to mention that I have personally never reached cap, and before I can make an informed decision about what is actually best for the player...
- by Shijima Kuraimaru - at 2013.11.20 01:57:00
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194. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
emtbraincase wrote: But as it stands, a newer player can never catch an established player. This would mean they could. Nothing more. Newer players can catch up to established players because skill levels are capped at five and there are onl...
- by Shijima Kuraimaru - at 2013.11.19 03:00:00
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195. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Garth Mandra wrote: I would much rather see some kind of splash damage falloff. So the explosion would deal maximum damage for a direct hit and as the target gets further towards the edge of the radius the damage drops to zero. This would obv...
- by Shijima Kuraimaru - at 2013.11.19 00:09:00
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196. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Arkena Wyrnspire wrote: Signature radius doesn't matter so much against stationary targets because the formula gives greater weighting to the speed when something is moving very slowly. If ...
- by Shijima Kuraimaru - at 2013.11.19 00:01:00
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197. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
castba wrote: Shijima Kuraimaru wrote: I say switch to fully passive skilling like the Eve system and no-one will have to worry about the cap ever again. Then the only excuse for not having steady progression is in letting the skill queue r...
- by Shijima Kuraimaru - at 2013.11.18 23:57:00
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198. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Signature radius has little to do with missile hits and more to do with turret tracking. It has plenty to do with missile hits. Look ...
- by Shijima Kuraimaru - at 2013.11.18 23:51:00
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199. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Your edited OP is better though signature still shouldn't have anything to do with it. Otherwise I like it except with this system, I think there should then be a damage increase if the point of detonation is in front of the speeding dropsuit.
- by Shijima Kuraimaru - at 2013.11.18 23:47:00
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200. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Signature radius has little to do with missile hits and more to do with turret tracking. It has plenty to do with missile hits. Look at the formula I edited into the previous post. I've...
- by Shijima Kuraimaru - at 2013.11.18 23:44:00
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