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621. [Request] Dropping bombs from dropships - in Feedback/Requests [original thread]
Sextus Hardcock wrote: sorry no, better EHP I can get behind. Save the bomb dropping for a Gunship Better EHP and less damage buffeting for dropships yes, but bombs for the bomber, not the fighter.
- by Shijima Kuraimaru - at 2013.03.17 01:01:00
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622. The Joke That Heavies Have Become... - in General Discussions [original thread]
I don't think the problem really is ARs killing heavies 1v1 in general. I think it's more that ADV/proto ARs and suits are still killing what are supposed to be equivalent gear level heavies 1v1 in the heavy's optimal combat zone with two well ski...
- by Shijima Kuraimaru - at 2013.03.17 00:55:00
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623. [Bug] Howling Fans in Quarters with some debug info for CCP/Shanghai - in Technical Support/Bugs [original thread]
noob 45 wrote: KalOfTheRathi wrote: Occasionally my PS3 would go into Loud Fan Mode. The only way to get the fan to shut off was to exit DUST514. It was a rare occurrence. Since the disastrous release/hot fix/whatever on Mar 14, 2013 it is ...
- by Shijima Kuraimaru - at 2013.03.17 00:15:00
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624. Vehicles without turrets - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: KEROSIINI-TERO wrote: I do like this idea, don't get it wrong. I've personally wanted to do that since the days of small missile turrets days of reign. I wanted to replace my large turret with small missile (as it fe...
- by Shijima Kuraimaru - at 2013.03.16 23:55:00
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625. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
RINON114 wrote: Talos Alomar wrote: RINON114 wrote: Talos Alomar wrote: RINON114 wrote: So what's your point in the context of this thread? The point is that scouts are not front-line fighters, but they aren't without their use...
- by Shijima Kuraimaru - at 2013.03.16 23:32:00
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626. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different?
- by Shijima Kuraimaru - at 2013.03.16 23:21:00
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627. Discussion: Skillbooks for Aurum and Low Combat - in Feedback/Requests [original thread]
The intent or AUR gear is to allow players access to gear a level or two earlier. It is not meant to be a pay to win option. This is why there will never be AUR skill books and all skill books will be ISK and available to all characters. CCP does...
- by Shijima Kuraimaru - at 2013.03.16 23:14:00
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628. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
The solution really is an easy one for all those that want Infantry only. Same for those demanding ballet bullet evasion capability. Play the games that already cater to those play styles, don't try to browbeat CCP into giving you an option that i...
- by Shijima Kuraimaru - at 2013.03.13 06:03:00
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629. Nerf Tank or Buff Anti-Armor - in Feedback/Requests [original thread]
Yeah, I'd get really bored and my prey would quickly vanish if I could two shot every tank/DS out there with my 9K330 FG. One needs to appreciate the time, SP, and ISK drivers invest in their vehicles just as the good drivers appreciate the time, ...
- by Shijima Kuraimaru - at 2013.03.13 05:15:00
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630. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Aeon Amadi wrote: Ulysses Knapse wrote: Assault Rifles. Blaster Assault Rifles. They shoot charges that are SUPPOSED to dissipate quickly. That's not what happens. They have a better range and less falloff than the Minmatar HMG, which contra...
- by Shijima Kuraimaru - at 2013.03.13 05:04:00
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631. Why don't we nerf swarms, then add in a heavy big brother? - in Feedback/Requests [original thread]
The forge gun does equivalent damage at basic level but has the potential to do much more damage than the Swarm at early levels. All swarm launchers do only 300 raw damage per missile. The low end launchers only fire four missiles for 1200 raw dam...
- by Shijima Kuraimaru - at 2013.03.13 04:56:00
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632. Discussion: Skillbooks for Aurum and Low Combat - in Feedback/Requests [original thread]
Well here's the thing with adding items that are variants of what's already established in the game. It doesn't take much more than copying a template, change the appropriate values, add/alter text, give it it's name and unique reference number fo...
- by Shijima Kuraimaru - at 2013.03.13 04:43:00
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633. Shield tanks are made of glass - in Feedback/Requests [original thread]
So what this comes down to is that someone is whining about loosing gear to something that is doing what it's supposed to. FGs are meant to be able to make relatively short work of HAVs, and anything else they can manage to hit. It is the infantry...
- by Shijima Kuraimaru - at 2013.03.10 21:46:00
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634. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Varek Rexus wrote: As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and enga...
- by Shijima Kuraimaru - at 2013.03.10 07:37:00
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635. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Canari Elphus wrote: How about they just have a sensitivity curve for the sticks that allow for fine control during aiming? I have played both and that is about the only thing I can think of that gives a mouse a little bit of an advantage. D...
- by Shijima Kuraimaru - at 2013.03.09 02:07:00
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636. Limit to tanks please... - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: It's amazing how many stories people have of the enemy team using a wide array of tactical resources and good teamwork, and then complain that their disorganized team can't beat them. But it's probably just becau...
- by Shijima Kuraimaru - at 2013.03.09 01:56:00
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637. [REQUEST] Dropship Etiquette / Dropship AID! - in Feedback/Requests [original thread]
gbghg wrote: The only countermeasure to forge guns that ever seemed workable to me was the threat detection idea, as long as we know a forge gun is charging up we can do something about it, and it doesn't effect damage against other vehicles ei...
- by Shijima Kuraimaru - at 2013.03.09 01:44:00
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638. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Garrett Blacknova wrote: If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the f...
- by Shijima Kuraimaru - at 2013.03.09 01:24:00
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639. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
This is my idea of an appropriate cloak. Very similar to the ship style cloak. Full invisibility. Unlimited cloak time but shields zeroed while cloaked. No sprinting while cloaked. Scouts get lower movement penalty, lowered CPU/PG fitting requi...
- by Shijima Kuraimaru - at 2013.03.07 20:09:00
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640. Vehicles without turrets - in Feedback/Requests [original thread]
When I saw the title I thought "Wow. Someone's going full ******." But after reading the ideas, yeah, I like it. I could take the turret off of my LAV and harden it up to increase my chances of getting quickly to a location across the map.
- by Shijima Kuraimaru - at 2013.03.07 18:45:00
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