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Shijima Kuraimaru
WarRavens
176
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Posted - 2013.03.16 23:21:00 -
[31] - Quote
Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? |
RINON114
B.S.A.A.
46
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Posted - 2013.03.21 05:42:00 -
[32] - Quote
Shijima Kuraimaru wrote:Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? Because the ships in EVE are vastly larger and able to draw on more power? Aside from that I personally think that active camouflage is much more believable than infantry sized cloaking devices. |
Shijima Kuraimaru
WarRavens
178
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Posted - 2013.03.24 08:50:00 -
[33] - Quote
RINON114 wrote:Shijima Kuraimaru wrote:Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? Because the ships in EVE are vastly larger and able to draw on more power? Aside from that I personally think that active camouflage is much more believable than infantry sized cloaking devices.
Only the Devs know and as far as I can tell, they haven't said anything. |
XXfootnoteXX
DUST University Ivy League
155
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Posted - 2013.03.24 08:58:00 -
[34] - Quote
Shijima Kuraimaru wrote:RINON114 wrote:Shijima Kuraimaru wrote:Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? Because the ships in EVE are vastly larger and able to draw on more power? Aside from that I personally think that active camouflage is much more believable than infantry sized cloaking devices. Only the Devs know and as far as I can tell, they haven't said anything.
They let it leak. The cloaking is going to be a deployable modual. So think like the bubble the nano hive makes. Inside that area would be a cloaked area. |
RINON114
B.S.A.A.
70
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Posted - 2013.03.24 12:24:00 -
[35] - Quote
XXfootnoteXX wrote:Shijima Kuraimaru wrote:RINON114 wrote:Shijima Kuraimaru wrote:Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? Because the ships in EVE are vastly larger and able to draw on more power? Aside from that I personally think that active camouflage is much more believable than infantry sized cloaking devices. Only the Devs know and as far as I can tell, they haven't said anything. They let it leak. The cloaking is going to be a deployable modual. So think like the bubble the nano hive makes. Inside that area would be a cloaked area. Links or it didn't happen. |
iceyburnz
Crux Special Tasks Group Gallente Federation
404
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Posted - 2013.03.24 13:14:00 -
[36] - Quote
So basically,
its not out yet and people are crying NERF!
You guys. |
Shijima Kuraimaru
WarRavens
178
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Posted - 2013.03.25 01:45:00 -
[37] - Quote
RINON114 wrote:XXfootnoteXX wrote:Shijima Kuraimaru wrote:RINON114 wrote:Shijima Kuraimaru wrote:Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? Because the ships in EVE are vastly larger and able to draw on more power? Aside from that I personally think that active camouflage is much more believable than infantry sized cloaking devices. Only the Devs know and as far as I can tell, they haven't said anything. They let it leak. The cloaking is going to be a deployable modual. So think like the bubble the nano hive makes. Inside that area would be a cloaked area. Links or it didn't happen.
I hear it's not a deployable cloak, its a deployable shield bubble. But you know how rumors are. |
CODE Breaker93
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.03.25 02:36:00 -
[38] - Quote
As for the clocking appearance it could be like the clocking in ghost recon future soldier. Hard to see from a far and if you're not paying close attention but if close enough or if you are paying attention some what easy to spot.
http://m.youtube.com/index?&desktop_uri=%2F |
The Robot Devil
BetaMax. CRONOS.
24
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Posted - 2013.03.25 08:01:00 -
[39] - Quote
Shijima Kuraimaru wrote:Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different?
+ù10
Look up the types of cloaking devices in EVE and the ships that fit them. We should not loose defensive capabilities for a cloak. We should loose the ability to fight for a short amount of time with low grade skills and mods. We only want people who are high skill level to have the best cloak because if you have spent all that time, SP and ISK on a cloak then you have the right to be able to decloak kill and run. That is the point of the cloak that and Intel. The differences between the Helios and Nemesis Gal. ships are a good example. The Helios is a scout ship that has a role bonus that allows one to fit a cloak that has little to no speed drop and the recloak time is almost zero. The Nemesis allows the same type of cloak to be used but the recloak has a timer but there is a zero wait time to target because it is a stealth bomber not a scout ship. The problem with this thread is not how the cloak should work but the role bonuses from dropsuits. We need to remember that we really only have four suits and they each only have two core types. Frigates in EVE have multiple hull types with each type having a different role bonus, stats and look(not just color) and on top of the tier one ships we have more ships that are more specialized. None of the ships in each class are better than the others they just play different roles. Finally, the cloak should take a high slot and should be a total cloak. What is the point of a cloak if you can see it? Active camouflage would be a better name for a cloak that doesn't make you totally invisible. |
Daedric Lothar
Onslaught Inc
21
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Posted - 2013.03.25 11:42:00 -
[40] - Quote
I would love to see cloak, I think its very nice, I can see some fun times waiting, cloaked, with a shotgun for someone to hit that 5M range you suggested. However if the cloak kills shields and stuff like that most the assault types won't use it which relegates it to... the sniper. And snipers with cloak will just make people cry and tip it to the unbalanced side |
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Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
86
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Posted - 2013.03.25 12:45:00 -
[41] - Quote
Jathniel wrote:Tidaen wrote: See, I like the idea of being able to run while cloaked but I feel like there needs to be some element of danger that runs the risk of decloaking early. Perhaps an active scanner module would be the suitable hard counter instead. Perhaps instead of a radius, it could be modified into 'if you physically bump into an opponent'. I really like your ideas about different variants, it would make things interesting. Can you imagine if people started setting up heavies to sit in cloaking fields along road ways and corridors? the forum rage would be epic. I like it.
Yeah, the tears would be wonderful. lol, but I see what you mean about adding an element of danger to it. How about instant shield failure if you are shot WHILE your cloak is active? Players storming around objectives can fire some rounds into spaces around them, to make sure it's clear. This rewards them for being thorough, and prevents people from behaving wrecklessly with the cloak. I really like how CCP tends to explain everything. They didn't have to say that a rep tool has a swarm of nanites that repair the structure, they could have just said it's a magical armor healing gun. But they didn't.
Because of this, whenever I hear requests I think of how CCP could explain it, and honestly this one was pretty easy. The cloak is actively projecting a field a very short distance around you. As such, it has to analyze everything in that area. The bullets would overload the sensor, meaning that any incoming or outgoing fire would overload the cloak and cause it to fail. If you wanted to go far enough, you could say that sprinting will overload it too. |
Galrick M'kron
Sand Mercenary Corps Inc.
19
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Posted - 2013.03.27 09:04:00 -
[42] - Quote
Maybe we should disregard the shield-drain, and instead give the cloak its own power supply, like in TF2. It takes up an equipment slot, but is activated more like an active module. While cloaked, you cannot use weapons or attack, and getting hit makes your outline shimmer briefly. The basic cloak runs out in about 15 seconds (draining power at a 50% higher rate while sprinting), and takes 30 seconds to fully charge up again (You can activate it during this time, at the expense of cloak duration). You can still be potentially picked up on radar, which gives scouts a huge advantage while using this module, as its low scan profile would probably mask it completely (Therefore it would be extremely useful to scouts and less so to other suits without having to have a suit-specific PG/CPU reduction). Higher level cloaks would have better durations, and some special cloaks could have different effects such as faking your death, at the expense of a smaller power supply. |
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