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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Spkr4theDead
Namtar Elite Gallente Federation
29
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Posted - 2013.03.17 00:08:00 -
[151] - Quote
Lance 2ballzStrong wrote:thx, hopefully CCP sees it. I'll bump it when needed. You should probably write a bot program to do it every half hour because I'm sure forces on both sides will attempt to bury it with other postings. |
Rifter7
Improvise.
95
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Posted - 2013.03.17 00:11:00 -
[152] - Quote
i don't see proto assaults carrying forge guns.. |
Lance 2ballzStrong
SyNergy Gaming
845
|
Posted - 2013.03.17 00:15:00 -
[153] - Quote
Rifter7 wrote:i don't see proto assaults carrying forge guns..
... your point? |
Sloth9230
Reaper Galactic
468
|
Posted - 2013.03.17 00:21:00 -
[154] - Quote
Rifter7 wrote:i don't see proto assaults carrying forge guns.. No... but they have swarm launchers, AV grenades, and nanohives to restock. Forge guns also require that heavies put themselves out in the open, not a good place to be if the other team has decent snipers. |
Rusty Shallows
Creative Killers
11
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Posted - 2013.03.17 00:22:00 -
[155] - Quote
LoveNewlooy wrote:well there nothing to do untill ccp choose to buff them or not! I play a heavy using mostly first skill level suite and hope that CCP doesn't buff (much less nerf) at this time.
I want stacking penalties and see how that changes the DPS mechanics. Things would be radically different for protosuites and tanks if CCP ever does it.
After people play for a bit then reevaluate the play value and buff or nerf as needed.
Another weird issue that pertains to heavies is the strafing stuff. It's really unrealistic right now, but effective. Then again this is video game, too much realism could hurt game play. Hard science fiction can be a cold medium to deal with. Then again too little can be worse. Frankly strafing while not in aim should have the accuracy cut in half. |
Logi Bro
ZionTCD Legacy Rising
942
|
Posted - 2013.03.17 00:24:00 -
[156] - Quote
Lance 2ballzStrong wrote:Rifter7 wrote:i don't see proto assaults carrying forge guns.. ... your point?
I think he's saying that heavies are totally unique compared to other classes, they can have more base armor than any other suit with quadruple stacked proto armor mods, and are the only class able to carry heavy weapons, therefore not underpowered. That was just my interpretation. |
Sloth9230
Reaper Galactic
468
|
Posted - 2013.03.17 00:28:00 -
[157] - Quote
Logi Bro wrote:Lance 2ballzStrong wrote:Rifter7 wrote:i don't see proto assaults carrying forge guns.. ... your point? I think he's saying that heavies are totally unique compared to other classes, they can have more base armor than any other suit with quadruple stacked proto armor mods, and are the only class able to carry heavy weapons, therefore not underpowered. That was just my interpretation. Yeah, but most of that is already their at STD level, and it doesn't justify them being gimped at later levels. |
Lance 2ballzStrong
SyNergy Gaming
846
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Posted - 2013.03.17 00:30:00 -
[158] - Quote
Logi Bro wrote:Lance 2ballzStrong wrote:Rifter7 wrote:i don't see proto assaults carrying forge guns.. ... your point? I think he's saying that heavies are totally unique compared to other classes, they can have more base armor than any other suit with quadruple stacked proto armor mods, and are the only class able to carry heavy weapons, therefore not underpowered. That was just my interpretation.
quadruple stacked proto armor mods?
Are we playing the same game?
Carrying Heavy weapons = it doesn't matter how useless the Proto suit is then. Gotcha! |
Rusty Shallows
Creative Killers
11
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Posted - 2013.03.17 00:31:00 -
[159] - Quote
Lance 2ballzStrong wrote:lol 8 pages. No joke. This thread increased by two pages before my post made it out. |
Logi Bro
ZionTCD Legacy Rising
942
|
Posted - 2013.03.17 00:35:00 -
[160] - Quote
Lance 2ballzStrong wrote:Logi Bro wrote:Lance 2ballzStrong wrote:Rifter7 wrote:i don't see proto assaults carrying forge guns.. ... your point? I think he's saying that heavies are totally unique compared to other classes, they can have more base armor than any other suit with quadruple stacked proto armor mods, and are the only class able to carry heavy weapons, therefore not underpowered. That was just my interpretation. quadruple stacked proto armor mods? Are we playing the same game? Carrying Heavy weapons = it doesn't matter how useless the Proto suit is then. Gotcha!
Rage at me a little more...ever heard of don't shoot the messenger?
Quadruple stacked as in...a suit with four low slots that fills all four slots with armor mods, and proto as in...the armor mods that require level five of [Whatever skill you need to get armor mods]. So yea, playing the same game.... |
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zeek1227 zeek1227
Blitzkrieg Co.
187
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Posted - 2013.03.17 00:37:00 -
[161] - Quote
Lance 2ballzStrong wrote:The once warriors in DUST are nothing more now than a stale joke that heavies are faced with everyday....at least against decent / good players. In corp matches heavies are almost useless, losing out to Proto Assault suits using Proto Assault guns or Shotgun. Doesn't even have to be a good shotgun tbh, a militia shotgun does fine these days. So being a CQC oriented class, can someone tell me how is it balanced when a Heavy loses to an Assault Proto player 1v1 CQC? I have killed a few Proto Assault guys in a straight 1v1, but tbh everytime I do I can't help but feel that guy was bad. It's a rare occasion that it happens, when it's suppose to be the other way around. Forget shotgunners. 2 shotted from 10-15 meters away is fine right? So what I'm saying is, we're suppose to be kings of CQC, yet chances are we lose to every other class in the very situation we're suppose to be good at. So I'm asking, what is the heavy's purpose now? Before you say "Oh you're a scrub! If you can't kill people in a CQC with your skill cannon you're a scrub!"... Well I suggest you go up against any AR player with half a brain using a shield tanked Proto suit, and see where that gets you. Or better yet, go up against an Proto Assault suit using a shotgun... even more luck to you there. Again I ask, if we lose in CQC situations more times than not, what is the roll of a Heavy? I don't care how good of a heavy you think you can be, real heavies out there know what I'm talking about. When last you saw a "HEAVIES ARE OP!!! QQ" thread? lol. I can't even remember. Weeks now...a month? Heavies are a joke, and will continue to be a joke unless CCP buff the class in some way. Edit: 2-Ton Twenty-One made a thread in the feedback section, Heavies that stop by here, should give it a thumbs up, and comment. what i hear: OMG HEAVIES HAVE TO ACTUALLY PLAY THE GAME NOW THEY ARE SOOOO UNDER POWERED miss the days when i could just walk in the open like a scrub and spray on helpless space marines and insta win
they are far from UP maybe you should try harder
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Sloth9230
Reaper Galactic
468
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Posted - 2013.03.17 00:39:00 -
[162] - Quote
zeek1227 zeek1227 wrote: what i hear: OMG HEAVIES HAVE TO ACTUALLY PLAY THE GAME NOW THEY ARE SOOOO UNDER POWERED miss the days when i could just walk in the open like a scrub and spray on helpless space marines and insta win
they are far from UP maybe you should try harder
What I hear: Someone castrate me, I should't be allowed to breed. |
Lance 2ballzStrong
SyNergy Gaming
846
|
Posted - 2013.03.17 00:40:00 -
[163] - Quote
Logi Bro wrote:Lance 2ballzStrong wrote:Logi Bro wrote:Lance 2ballzStrong wrote:Rifter7 wrote:i don't see proto assaults carrying forge guns.. ... your point? I think he's saying that heavies are totally unique compared to other classes, they can have more base armor than any other suit with quadruple stacked proto armor mods, and are the only class able to carry heavy weapons, therefore not underpowered. That was just my interpretation. quadruple stacked proto armor mods? Are we playing the same game? Carrying Heavy weapons = it doesn't matter how useless the Proto suit is then. Gotcha! Rage at me a little more...ever heard of don't shoot the messenger? Quadruple stacked as in...a suit with four low slots that fills all four slots with armor mods, and proto as in...the armor mods that require level five of [Whatever skill you need to get armor mods]. So yea, playing the same game....
lol what rage?
We don't get 4 low slots..... 3 high, 2 low on VK1 Proto Heavy suit (unless I'm mistaken). No good heavy will use armor plates...unless he's camping a mountain with a FG. We're already slow enough. |
Logi Bro
ZionTCD Legacy Rising
942
|
Posted - 2013.03.17 00:42:00 -
[164] - Quote
Yes...but I meant that any suit with quadruple stacked proto mods still has less health than a heavy's base health.... |
zeek1227 zeek1227
Blitzkrieg Co.
187
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Posted - 2013.03.17 00:43:00 -
[165] - Quote
Sloth9230 wrote:zeek1227 zeek1227 wrote: what i hear: OMG HEAVIES HAVE TO ACTUALLY PLAY THE GAME NOW THEY ARE SOOOO UNDER POWERED miss the days when i could just walk in the open like a scrub and spray on helpless space marines and insta win
they are far from UP maybe you should try harder
What I hear: Someone castrate me, I should't be allowed to breed. Already taken care of beeatch |
Lance 2ballzStrong
SyNergy Gaming
846
|
Posted - 2013.03.17 00:46:00 -
[166] - Quote
Logi Bro wrote:Yes...but I meant that any suit with quadruple stacked proto mods still has less health than a heavy's base health....
I don't get what you're saying tbh. You're saying we have armor... cool... Armor is what makes heavy, a heavy...cool... what's your point?
I'm honestly lost here. Yeah we have armor, that's what makes us move so slow. So what? We are the only class able to carry FG and HMG, so what?
Is this suppose to balance out how bad our Proto Suit is and the cost of it? If so, then lol. |
Logi Bro
ZionTCD Legacy Rising
943
|
Posted - 2013.03.17 00:51:00 -
[167] - Quote
I'm saying the heavy's armor is impossible to replicate. No matter how many armor mods you put on an assault, it will still have less health than the un-modified health of a heavy. Not sure how else I can describe that....and I get your point btw, I understand you are miffed by the price of your proto suit, you don't have to keep posting it at the end of your comments, but that wasn't my point. |
Shijima Kuraimaru
WarRavens
176
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Posted - 2013.03.17 00:55:00 -
[168] - Quote
I don't think the problem really is ARs killing heavies 1v1 in general. I think it's more that ADV/proto ARs and suits are still killing what are supposed to be equivalent gear level heavies 1v1 in the heavy's optimal combat zone with two well skilled players. That may be the issue. |
mikegunnz
Pink Fluffy Bounty Hunterz
436
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Posted - 2013.03.17 00:55:00 -
[169] - Quote
I skimmed thru around 2-3 pages of this thread, couldn't bother reading the rest. IMO,
standard heavy >>> standard (pick any other suit class) proto heavy <<< proto (pick any other suit class) (that said, the HMG could stand to lose around 10% of its range... which is made up for with leveled up sharpshooter skills)
One of the suggestions made is similar to a thread I posted a LONG time ago.
Each class, needs a passive skill/trait that goes up with suit level. (standard/advanced/proto) This needs to be small enough to prevent suit from being OP, but enough to give just another slight bonus to make the cost increase worthwhile.
Just random examples I made up on the fly.
ie: Scout's speed goes up by 5% from std to adv, and another 5% from adv to proto Heavy's HP goes up by 10% from std to adv, and another 10% from adv to proto Assault's scanning goes up by 5% from std to adv, and another 5% from adv to proto Logi's hacking and CPU go up by 5% from std to adv, and another 5% from adv to proto |
Lance 2ballzStrong
SyNergy Gaming
846
|
Posted - 2013.03.17 00:57:00 -
[170] - Quote
Logi Bro wrote:I'm saying the heavy's armor is impossible to replicate. No matter how many armor mods you put on an assault, it will still have less health than the un-modified health of a heavy. Not sure how else I can describe that....and I get your point btw, I understand you are miffed by the price of your proto suit, you don't have to keep posting it at the end of your comments, but that wasn't my point.
that's what you needed to say from the start. Why would anyone want to replicate a heavy's armor? You really want to move that slowly?
I'm sorry, I don't get why you would mention that, when it has nothing to do with my complaints about the suit. |
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IRuby Heart
DIOS EX.
410
|
Posted - 2013.03.17 00:59:00 -
[171] - Quote
Them fatboy tears, delicious, looks like your all out of cake. |
Lance 2ballzStrong
SyNergy Gaming
848
|
Posted - 2013.03.17 01:02:00 -
[172] - Quote
mikegunnz wrote: One of the suggestions made is similar to a thread I posted a LONG time ago.
Each class, needs a passive skill/trait that goes up with suit level. (standard/advanced/proto) This needs to be small enough to prevent suit from being OP, but enough to give just another slight bonus to make the cost increase worthwhile.
Just random examples I made up on the fly.
ie: Scout's speed goes up by 5% from std to adv, and another 5% from adv to proto Heavy's HP goes up by 10% from std to adv, and another 10% from adv to proto Assault's scanning goes up by 5% from std to adv, and another 5% from adv to proto Logi's hacking and CPU go up by 5% from std to adv, and another 5% from adv to proto
I'm going to quote you on this suggestion and post it in the feedback thread 2 Ton created
https://forums.dust514.com/default.aspx?g=posts&t=64176 |
Sloth9230
Reaper Galactic
468
|
Posted - 2013.03.17 01:04:00 -
[173] - Quote
IRuby Heart wrote:Them fatboy tears, delicious, looks like your all out of cake. It's not our fault we're fat, all the sodium in your tears makes us retain liquids. |
IRuby Heart
DIOS EX.
410
|
Posted - 2013.03.17 01:07:00 -
[174] - Quote
Sloth9230 wrote:IRuby Heart wrote:Them fatboy tears, delicious, looks like your all out of cake. It's not our fault we're fat, all the sodium chloride in your tears makes us retain liquids. Edit: gotta love when the biggest QQers on the forums start accusing others of QQing though..
lmao, lets see how many people actually payed attention in Chemistry class.
EDIT: nice edit, please link me to my QQ's if you would please |
Vermaak Doe
SVER True Blood Unclaimed.
486
|
Posted - 2013.03.17 01:15:00 -
[175] - Quote
A full list of your QQs https://forums.dust514.com/default.aspx?g=search&postedby=IRuby%20Heart |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
52
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Posted - 2013.03.17 01:16:00 -
[176] - Quote
IRuby Heart wrote:Them fatboy tears, delicious, looks like your all out of cake. Could anyone mind to punch this guy and the "I like to say my name twice thanks to my ADD" in the face with a razorfist and rusty barbwire? Or its just me? |
J Lav
Lost-Legion
33
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Posted - 2013.03.17 01:17:00 -
[177] - Quote
I like the above suggestion +1
I have a heavy character, and a logi. I think this centers around a question of purpose. The logi's purpose is not to kill other players directly, but to support. The Scout's purpose is to be stealthy, and fast. The Assault is the all-rounder, adaptable suit. The heavy... is what exactly? If it's supposed to be dedicated to carrying powerful weaponry, then it's job is to kill. If it's job is to be really high health, then it is disproportionately low, and an easy target, and needs a bigger gun. So while assaults and scouts and logis are running around doing something useful like dropping nanohives and hacking buildings/objectives, what does the heavy have to do? Hold a chokepoint with death spitting powerful guns - which they don't really have.
The HMG does less damage than an assault rifle, any assault rifle. Why because its spread is terrible, and its effectiveness is depleted against smaller targets and against shields. Any assault rifle does more damage with a basic damage modifier, and many people are carrying 3-4.
Forge Gun, - awesome weapon, no way to improve its accuracy though. I'd like to see sights on it. I think this is the only weapon worth carrying as a heavy at the moment.
But that means that the only role a heavy has right now is to shoot at vehicles, and long range blasts into choke points. The heavy then is not a CQC class, but a situational tool, that needs support. Their only source of WP is through killing, and frankly they're not very good at it when compared to an assault. |
IRuby Heart
DIOS EX.
414
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Posted - 2013.03.17 01:18:00 -
[178] - Quote
*tsk* I was really hoping to see an actually list of all my QQ's, would of made for an interesting recap |
IRuby Heart
DIOS EX.
414
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Posted - 2013.03.17 01:19:00 -
[179] - Quote
Rupture Reaperson wrote:IRuby Heart wrote:Them fatboy tears, delicious, looks like your all out of cake. Could anyone mind to punch this guy and the "I like to say my name twice thanks to my ADD" in the face with a razorfist and rusty barbwire? Or its just me? EDIT: HAHAHAHHA nice one Doe, have a like.
You seem mad, is my trolling too much for you? |
Vermaak Doe
SVER True Blood Unclaimed.
486
|
Posted - 2013.03.17 01:21:00 -
[180] - Quote
IRuby Heart wrote:*tsk* I was really hoping to see an actually list of all my QQ's, would of made for an interesting recap It's full of QQ, from when you first shed a tear.on this forum til now |
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