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RINON114
B.S.A.A.
36
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Posted - 2013.03.13 12:05:00 -
[91] - Quote
Garrett Blacknova wrote:Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics. I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat. If someone that slow gets that close to me before I see them coming, I wasn't checking corners, or I was backpedalling into them, or I was fixated on the direction I was facing and forgot to look behind me while staying in one place for a long period. Scouts need to be keeping an eye out. If I'm with team- or squadmates, then I check the minimap and try to watch a direction they AREN'T looking. Also, my suit has a 25m Scan Radius (at least 10m longer than any other suit) with accurate enough Scan Precision that I can pick up most Heavies (admittedly, only MOST, not all) without having to look at them, even when my teammates aren't around to spot the enemy for me. I still DO occasionally get caught out by Heavies, but it was always, ALWAYS due to a lack of attention and care on my part at least as much as because of the Heavy doing a good job. So what's your point in the context of this thread? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
478
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Posted - 2013.03.13 15:02:00 -
[92] - Quote
RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. |
RINON114
B.S.A.A.
39
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Posted - 2013.03.14 07:01:00 -
[93] - Quote
Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats.
Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
498
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Posted - 2013.03.15 06:06:00 -
[94] - Quote
RINON114 wrote:Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly?
Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for.
Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post. |
Bojo The Mighty
Bojo's School of the Trades
584
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Posted - 2013.03.15 06:38:00 -
[95] - Quote
Talos Alomar wrote:
Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for.
Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post.
They're broke in the sense that:
Input > Output
More SP and ISK into a lighter frame dropsuit that the cheaper one (Assault) can fill its roles nearly equally and with more HP and less cost.
That's the Broke Yo!
So Scouts need the CPU or module space to compete. Just saying that equal footing in terms of fitting capabilities with an Assault would make the Scout suit much more solid. I could understand a slightly reduced CPU in comparison to Assault if it had the same number of module space, so it couldn't be quite the tanker, but the fact that my A Series suit has the fitting capabilities of a Type I suit (in terms of module combinations, of course the greater CPU/PG of the A series would permit greater draw)
But the price is too steep to have both less HP, less CPU, and less modules for increased speed and only a 10% Profile Reduction. |
RINON114
B.S.A.A.
41
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Posted - 2013.03.15 06:41:00 -
[96] - Quote
Talos Alomar wrote:RINON114 wrote:Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly? Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for. Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post. Too true. I still agree that the scouts seem to be getting the sharp stick, point first, in the backside though. Compared to all other suits they lack in almost every area.
But like you said, if people use it at it's most efficient, then it certainly has a place here. |
Shijima Kuraimaru
WarRavens
176
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Posted - 2013.03.16 23:32:00 -
[97] - Quote
RINON114 wrote:Talos Alomar wrote:RINON114 wrote:Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly? Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for. Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post. Too true. I still agree that the scouts seem to be getting the sharp stick, point first, in the backside though. Compared to all other suits they lack in almost every area. But like you said, if people use it at it's most efficient, then it certainly has a place here.
Yeah, but how many people use it within the role it's best at? |
RINON114
B.S.A.A.
44
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Posted - 2013.03.17 10:43:00 -
[98] - Quote
Shijima Kuraimaru wrote: Yeah, but how many people use it within the role it's best at?
That isn't CCP's fault for not balancing the suit though, that's the player's fault for not knowing.
I think it's only a good thing though, scouts have a particular set of skills... |
Bojo The Mighty
Bojo's School of the Trades
608
|
Posted - 2013.03.19 23:33:00 -
[99] - Quote
Holy Crap I think the scout got a buff!
I logged on for the Caldari Prime battles and:
My Radar was actually working withing reason! My scout was really fast!
Yet I wasn't very apparent on enemy radar (I assume) as I wasn't detected a whole lot.
This might work enough for me to actually invest in the Tac Net skills: Related note, when is the active scanner equipment returning? It's a tool actually worth while for a scout with the radar working as is. |
Aeon Amadi
WarRavens
1097
|
Posted - 2013.03.20 05:33:00 -
[100] - Quote
Bojo The Mighty wrote:Holy Crap I think the scout got a buff!
I logged on for the Caldari Prime battles and:
My Radar was actually working withing reason! My scout was really fast!
Yet I wasn't very apparent on enemy radar (I assume) as I wasn't detected a whole lot.
This might work enough for me to actually invest in the Tac Net skills: Related note, when is the active scanner equipment returning? It's a tool actually worth while for a scout with the radar working as is.
Pssh, hopefully when they get it to actually work. The Vehicle module is still in-game and despite people saying that it does, I have yet to successfully get it to work.
Even tested it on a lone heavy who was standing -ten meters away- from my dropship and turned it on, still couldn't pick up his chevron after three pulses.
The original one gave absolutely no indication that it was even being turned on, let alone whether or not it was effectively working.
They need to just remove that module entirely and give us Target Painters or something. |
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Bojo The Mighty
Bojo's School of the Trades
627
|
Posted - 2013.03.20 06:07:00 -
[101] - Quote
Aeon Amadi wrote: Pssh, hopefully when they get it to actually work. The Vehicle module is still in-game and despite people saying that it does, I have yet to successfully get it to work.
Even tested it on a lone heavy who was standing -ten meters away- from my dropship and turned it on, still couldn't pick up his chevron after three pulses.
The original one gave absolutely no indication that it was even being turned on, let alone whether or not it was effectively working.
They need to just remove that module entirely and give us Target Painters or something.
Next time I log back in I'll try and confirm that the radar was actually working. But it was like red dots left and right, and my shotgun scout seemed really fast. But again I will double back and make sure that these buffs are actually applicable OUTSIDE of the mercenary event. |
Aeon Amadi
WarRavens
1098
|
Posted - 2013.03.20 06:26:00 -
[102] - Quote
Bojo The Mighty wrote:Aeon Amadi wrote: Pssh, hopefully when they get it to actually work. The Vehicle module is still in-game and despite people saying that it does, I have yet to successfully get it to work.
Even tested it on a lone heavy who was standing -ten meters away- from my dropship and turned it on, still couldn't pick up his chevron after three pulses.
The original one gave absolutely no indication that it was even being turned on, let alone whether or not it was effectively working.
They need to just remove that module entirely and give us Target Painters or something.
Next time I log back in I'll try and confirm that the radar was actually working. But it was like red dots left and right, and my shotgun scout seemed really fast. But again I will double back and make sure that these buffs are actually applicable OUTSIDE of the mercenary event.
Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely controlled environment devoid of all life and preferably set us a corp battle with a friendly corporation. |
Bojo The Mighty
Bojo's School of the Trades
628
|
Posted - 2013.03.20 06:31:00 -
[103] - Quote
Aeon Amadi wrote:
Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely controlled environment devoid of all life and preferably set us a corp battle with a friendly corporation.
Right. It just seems that the sheer quantity of red dots that was picked up compared to the number of blue dots nearby lead me to believe so. But I will sick my lab rats on the project. |
Aeon Amadi
WarRavens
1098
|
Posted - 2013.03.20 07:55:00 -
[104] - Quote
Bojo The Mighty wrote:Aeon Amadi wrote:
Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely controlled environment devoid of all life and preferably set us a corp battle with a friendly corporation.
Right. It just seems that the sheer quantity of red dots that was picked up compared to the number of blue dots nearby lead me to believe so. But I will sick my lab rats on the project.
Just saying, I don't trust a system that can magically dedicate people coming up behind me and vice versa.
Even when I'm running a Heavy suit there's been times where a Scout should have gotten the jump on me but didn't due to this weird ass scanning system tracking primarily at your six o'clock. No idea why it's more powerful in that direction but it is. |
RINON114
B.S.A.A.
67
|
Posted - 2013.03.22 15:07:00 -
[105] - Quote
Aeon Amadi wrote:Bojo The Mighty wrote:Aeon Amadi wrote:
Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely controlled environment devoid of all life and preferably set us a corp battle with a friendly corporation.
Right. It just seems that the sheer quantity of red dots that was picked up compared to the number of blue dots nearby lead me to believe so. But I will sick my lab rats on the project. Just saying, I don't trust a system that can magically dedicate people coming up behind me and vice versa. Even when I'm running a Heavy suit there's been times where a Scout should have gotten the jump on me but didn't due to this weird ass scanning system tracking primarily at your six o'clock. No idea why it's more powerful in that direction but it is. You don't understand the advantage of having a stronger scan facing the opposite direction to you? I don't think CCP intended this to happen but it's a smart idea in fairness. |
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