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        221. Nerf LAV's already - in Feedback/Requests [original thread] 
            Text Grant wrote:  HAV's can be out tanked by LAV's because they can outrun most AV as well    Speed tanking is to be expected and is perfectly acceptable. A stationary LLAV requiring one to put 5 or 6 shots into it with a proto forge is ridicul... 
          - by Shijima Kuraimaru - at 2013.07.07 19:50:00 
          
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        222. Nerf LAV's already - in Feedback/Requests [original thread] 
            Logi Bro wrote:    Shijima Kuraimaru wrote:    Text Grant wrote:  Logi LAV's- 40% reduction to speed Standard LAV's- 20% reduction to base hp Militia LAV's- 20% reduction to base hp and speed  Post your ideas    IMO... No LAV of any kind, regard... 
          - by Shijima Kuraimaru - at 2013.07.07 05:24:00 
          
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        223. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread] 
          I find it interesting how most people against the HMG getting a range and/or damage increase argue and show formulas based on every round hitting it's target, something impossible to do with a HMG beyond about 15 feet.  Seriously, I'm a Forge Gunn... 
          - by Shijima Kuraimaru - at 2013.07.07 05:18:00 
          
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        224. Nerf LAV's already - in Feedback/Requests [original thread] 
            Text Grant wrote:  Logi LAV's- 40% reduction to speed Standard LAV's- 20% reduction to base hp Militia LAV's- 20% reduction to base hp and speed  Post your ideas    IMO... No LAV of any kind, regardless of type and/or fittings, should be tougher... 
          - by Shijima Kuraimaru - at 2013.07.07 05:05:00 
          
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        225. [REQUEST] Murder Taxi Damage - in Feedback/Requests [original thread] 
            Ferindar Radniref wrote:  Set proximity mines in the road. Use AV grenades. Don't play in traffic. We already lose a lot of momentum if we hit someone head on, having our cars explode because your logi suit stacked an ehp of 1500 is just unfair ... 
          - by Shijima Kuraimaru - at 2013.07.07 04:44:00 
          
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        226. Reasonable LAV solution - in Feedback/Requests [original thread] 
            pegasis prime wrote:    G Torq wrote:  I've commented elsewhere that I'd like to see LAVs take damage when running over infantry, to the tune of the amount-of-armor-hp that the given infantry has at that point.    How much dammage do you think y... 
          - by Shijima Kuraimaru - at 2013.07.07 04:32:00 
          
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        227. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread] 
          AR elitism needs to stop. We know you guys aren't going to be happy until all weapons are full auto direct hit only with a range of 20 feet and maps no bigger that the corner convenience store, so we mostly just brush your opinions off. ARs are ge... 
          - by Shijima Kuraimaru - at 2013.07.07 04:29:00 
          
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        228. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread] 
          I stopped reading when you said that ARs need bullet drop. They're plasma energy weapons. Scramblers are pulse laser energy weapons.  Also, on a game of the scope that Dust will hopefully be, one day in the next year or two, with a central server ... 
          - by Shijima Kuraimaru - at 2013.07.07 04:04:00 
          
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        229. Combatting Murder Taxis - in Feedback/Requests [original thread] 
          I see all this "Call your own LAV. That's a perfectly fine response if there wasn't a vehicle limit. As a Forge Gunner, there have been many times I've called for my free LAV so I could try to get position on a tank or installation only to have th... 
          - by Shijima Kuraimaru - at 2013.07.07 03:52:00 
          
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        230. core flaylock - in Feedback/Requests [original thread] 
            Spectre-M wrote:    Shijima Kuraimaru wrote:    Spectre-M wrote:    Beeeees wrote:  I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I ... 
          - by Shijima Kuraimaru - at 2013.07.05 07:52:00 
          
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        231. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread] 
          I don't know. I usually do fine in my heavy suit, but then I'm a dedicated Forge Gunner. When it comes down to it, the basic drawbacks and benefits of the heavy don't support the supposition that they should be in close combat. Understanding that,... 
          - by Shijima Kuraimaru - at 2013.07.05 01:42:00 
          
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        232. No more melee at 0 stamina - in Feedback/Requests [original thread] 
            Eris Ernaga wrote:  Hate the fact that you can't melee at 0 stamina i also hate the fact that jumping takes so much. Jumping should take away as much stamina as a melee.  Please correct this.    Here's a test for you. Cee how long you can consis... 
          - by Shijima Kuraimaru - at 2013.07.05 00:58:00 
          
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        233. core flaylock - in Feedback/Requests [original thread] 
            Spectre-M wrote:    Beeeees wrote:  I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I know run it as their main. Besides, you do reali... 
          - by Shijima Kuraimaru - at 2013.07.05 00:50:00 
          
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        234. [Feedback] Some tweaks? - in Feedback/Requests [original thread] 
            taint MCSCrubbins wrote:  So I am new to dust, but long time player of good FPS games. I absolutely love the character customization. Here is some feed back I have I hope it's taken with a grain of salt.    Character Selection screen option?   -... 
          - by Shijima Kuraimaru - at 2013.06.29 20:34:00 
          
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        235. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread] 
            D3LTA Blitzkrieg II wrote:  cant agree with you more. WEAPON BALANCE IS A MUST! the Duvolle AR is the golden work horse. HMG's should have more dmg up close and a sharp dmg drop off at medium range and more bullet spread to compensate. Mass driv... 
          - by Shijima Kuraimaru - at 2013.06.27 00:41:00 
          
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        236. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread] 
            D legendary hero wrote:     gbh08 wrote:  I dislike the sterotype of us assult users     And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline cappi... 
          - by Shijima Kuraimaru - at 2013.06.23 21:47:00 
          
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        237. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread] 
            Alaika Arbosa wrote:    Engvar Selequel wrote:  I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise.   Currently, I think the effort is to balance everything, and instead it's hurtin... 
          - by Shijima Kuraimaru - at 2013.06.22 18:22:00 
          
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        238. Hard to track down snipers - in Feedback/Requests [original thread] 
          I agree with those who say the only issue is draw distance. I'm not a sniper, I'm a forge gunner, and when I'm near max range, a don't see anyone, I just see their chevrons. So I have to aim and hope. Thankfully I can still see vehicles. 
          - by Shijima Kuraimaru - at 2013.06.22 00:55:00 
          
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        239. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread] 
          I love all these "HHavy is meant for CQC/Point Defense. They're supposed to be low damage high endurance." This is a view point taught by many FRPG MMOs where the high end damage dealer is squishy while the tank keeps aggression and takes the hits... 
          - by Shijima Kuraimaru - at 2013.06.22 00:39:00 
          
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        240. Dropsuit fitting quick change - in Feedback/Requests [original thread] 
            BL4CKST4R wrote:    Old Bstard wrote:  I think the ability to change dropsuit fittings at a supply depot should be shut down. Players who have taken damage can simply change fittings and be back to full power. Also when a tank comes rolling play... 
          - by Shijima Kuraimaru - at 2013.06.14 21:59:00 
          
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