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221. Nerf LAV's already - in Feedback/Requests [original thread]
Text Grant wrote: HAV's can be out tanked by LAV's because they can outrun most AV as well Speed tanking is to be expected and is perfectly acceptable. A stationary LLAV requiring one to put 5 or 6 shots into it with a proto forge is ridicul...
- by Shijima Kuraimaru - at 2013.07.07 19:50:00
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222. Nerf LAV's already - in Feedback/Requests [original thread]
Logi Bro wrote: Shijima Kuraimaru wrote: Text Grant wrote: Logi LAV's- 40% reduction to speed Standard LAV's- 20% reduction to base hp Militia LAV's- 20% reduction to base hp and speed Post your ideas IMO... No LAV of any kind, regard...
- by Shijima Kuraimaru - at 2013.07.07 05:24:00
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223. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
I find it interesting how most people against the HMG getting a range and/or damage increase argue and show formulas based on every round hitting it's target, something impossible to do with a HMG beyond about 15 feet. Seriously, I'm a Forge Gunn...
- by Shijima Kuraimaru - at 2013.07.07 05:18:00
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224. Nerf LAV's already - in Feedback/Requests [original thread]
Text Grant wrote: Logi LAV's- 40% reduction to speed Standard LAV's- 20% reduction to base hp Militia LAV's- 20% reduction to base hp and speed Post your ideas IMO... No LAV of any kind, regardless of type and/or fittings, should be tougher...
- by Shijima Kuraimaru - at 2013.07.07 05:05:00
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225. [REQUEST] Murder Taxi Damage - in Feedback/Requests [original thread]
Ferindar Radniref wrote: Set proximity mines in the road. Use AV grenades. Don't play in traffic. We already lose a lot of momentum if we hit someone head on, having our cars explode because your logi suit stacked an ehp of 1500 is just unfair ...
- by Shijima Kuraimaru - at 2013.07.07 04:44:00
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226. Reasonable LAV solution - in Feedback/Requests [original thread]
pegasis prime wrote: G Torq wrote: I've commented elsewhere that I'd like to see LAVs take damage when running over infantry, to the tune of the amount-of-armor-hp that the given infantry has at that point. How much dammage do you think y...
- by Shijima Kuraimaru - at 2013.07.07 04:32:00
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227. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
AR elitism needs to stop. We know you guys aren't going to be happy until all weapons are full auto direct hit only with a range of 20 feet and maps no bigger that the corner convenience store, so we mostly just brush your opinions off. ARs are ge...
- by Shijima Kuraimaru - at 2013.07.07 04:29:00
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228. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
I stopped reading when you said that ARs need bullet drop. They're plasma energy weapons. Scramblers are pulse laser energy weapons. Also, on a game of the scope that Dust will hopefully be, one day in the next year or two, with a central server ...
- by Shijima Kuraimaru - at 2013.07.07 04:04:00
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229. Combatting Murder Taxis - in Feedback/Requests [original thread]
I see all this "Call your own LAV. That's a perfectly fine response if there wasn't a vehicle limit. As a Forge Gunner, there have been many times I've called for my free LAV so I could try to get position on a tank or installation only to have th...
- by Shijima Kuraimaru - at 2013.07.07 03:52:00
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230. core flaylock - in Feedback/Requests [original thread]
Spectre-M wrote: Shijima Kuraimaru wrote: Spectre-M wrote: Beeeees wrote: I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I ...
- by Shijima Kuraimaru - at 2013.07.05 07:52:00
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231. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
I don't know. I usually do fine in my heavy suit, but then I'm a dedicated Forge Gunner. When it comes down to it, the basic drawbacks and benefits of the heavy don't support the supposition that they should be in close combat. Understanding that,...
- by Shijima Kuraimaru - at 2013.07.05 01:42:00
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232. No more melee at 0 stamina - in Feedback/Requests [original thread]
Eris Ernaga wrote: Hate the fact that you can't melee at 0 stamina i also hate the fact that jumping takes so much. Jumping should take away as much stamina as a melee. Please correct this. Here's a test for you. Cee how long you can consis...
- by Shijima Kuraimaru - at 2013.07.05 00:58:00
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233. core flaylock - in Feedback/Requests [original thread]
Spectre-M wrote: Beeeees wrote: I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I know run it as their main. Besides, you do reali...
- by Shijima Kuraimaru - at 2013.07.05 00:50:00
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234. [Feedback] Some tweaks? - in Feedback/Requests [original thread]
taint MCSCrubbins wrote: So I am new to dust, but long time player of good FPS games. I absolutely love the character customization. Here is some feed back I have I hope it's taken with a grain of salt. Character Selection screen option? -...
- by Shijima Kuraimaru - at 2013.06.29 20:34:00
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235. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: cant agree with you more. WEAPON BALANCE IS A MUST! the Duvolle AR is the golden work horse. HMG's should have more dmg up close and a sharp dmg drop off at medium range and more bullet spread to compensate. Mass driv...
- by Shijima Kuraimaru - at 2013.06.27 00:41:00
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236. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
D legendary hero wrote: gbh08 wrote: I dislike the sterotype of us assult users And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline cappi...
- by Shijima Kuraimaru - at 2013.06.23 21:47:00
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237. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Engvar Selequel wrote: I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurtin...
- by Shijima Kuraimaru - at 2013.06.22 18:22:00
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238. Hard to track down snipers - in Feedback/Requests [original thread]
I agree with those who say the only issue is draw distance. I'm not a sniper, I'm a forge gunner, and when I'm near max range, a don't see anyone, I just see their chevrons. So I have to aim and hope. Thankfully I can still see vehicles.
- by Shijima Kuraimaru - at 2013.06.22 00:55:00
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239. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
I love all these "HHavy is meant for CQC/Point Defense. They're supposed to be low damage high endurance." This is a view point taught by many FRPG MMOs where the high end damage dealer is squishy while the tank keeps aggression and takes the hits...
- by Shijima Kuraimaru - at 2013.06.22 00:39:00
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240. Dropsuit fitting quick change - in Feedback/Requests [original thread]
BL4CKST4R wrote: Old Bstard wrote: I think the ability to change dropsuit fittings at a supply depot should be shut down. Players who have taken damage can simply change fittings and be back to full power. Also when a tank comes rolling play...
- by Shijima Kuraimaru - at 2013.06.14 21:59:00
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