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Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
2
|
Posted - 2013.06.21 16:41:00 -
[31] - Quote
BL4CKST4R wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Thats because most of these weapons are/were "noob tubes" very high power for very little skill.
STFU with noob tubes!! All these thing need actual skill and not just moving a dot over a head. The only weapon that needs no skill is the -here it comes- ASSAULT RIFLE. |
stlcarlos989
SVER True Blood Public Disorder.
153
|
Posted - 2013.06.21 17:00:00 -
[32] - Quote
Sigbjorn Foerik wrote:BL4CKST4R wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Thats because most of these weapons are/were "noob tubes" very high power for very little skill. STFU with noob tubes!! All these thing need actual skill and not just moving a dot over a head. The only weapon that needs no skill is the -here it comes- ASSAULT RIFLE.
So aiming at someone's feet is skill... huh and all this time I thought being able to strafe while maintaining my aim on my target who is also strafing and jumping and shooting explosives at my feet was skill.
Time to rethink my entire concept of skilled FPS gameplay. |
Meeko Fent
Seituoda Taskforce Command Caldari State
87
|
Posted - 2013.06.21 17:24:00 -
[33] - Quote
BL4CKST4R wrote:Sinboto Simmons wrote:
Mass driver
Hmg
Scouts
Remote explosives
Proximity mines
Heavys
Lr
Tanks
Snipers
Missiles
Thats because most of these weapons are/were "noob tubes" very high power for very little skill. As I look at this List, I realize that...
the Mass Driver took some Skill to Master, The HMG is A Heavy Weapon, So its Job is to Be Monstrous and Scary, Something you Want to Run from The Scout Class Was always Wimpy Unless you want to Snipe Or Use the Shotgun Remote Explosives Were Advertised as a way to kill HAVs, But with the New Active Scanner, Getting Close to the Tank to Drop a Bomb on it Seems a little Difficult, Proximity Mines Were Never Quite Useful. I Don't think I Have EVER seen a Killfeed for a Proxi Bomb Heavies Actually Are Fine as of Current, But the HMG needs some work so its worth using it, But I have Never Played Heavy, But Those Sentinels Wreck Entire Squads Of Assaults. The Laser Rifle Sucks. Plain and simple. Needs Buff. It was Fine Last Build Snipers are Never Unusable. Missiles have Been a Nerf Gun Since Precurser/Codex.
So, Blackstar, None of these were ever Noob Tubes. They All Required Skill, and Filled a Specific Niche that The Assaults Felt They Didn't Want Filled, So They Whined for Nerfs |
Sinboto Simmons
SVER True Blood Public Disorder.
254
|
Posted - 2013.06.21 18:05:00 -
[34] - Quote
stlcarlos989 wrote:Sinboto Simmons wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Didn't expect one of my own to be this stupid......... I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me. Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool. Lol my bad sinboto I meant to post that in this thread, I had several tabs open and clicked reply on the wrong one and its not a troll post its my honest opinion. And also I won't be hearing from you, I've been in STB for years and feel free to ask QG or the horsemen who would be a bigger loss to STB myself or you. Luckily I have no interest in ever leaving STB and I'm sorry you feel ashamed at a member but get off your high horse. Hmm so just a misunderstanding? Fair enough I'd like to apologize for my earlier post as I did post that in anger I was wrong to do so.
However the second part of your post is a contradiction, you speak of getting off my high horse when you arrogantly boast about your 'position' truly confusing that.
I don't know if you think I fear you but I assure you I do not I respect you as I do all my brothers however there is a difference between respecting someone and taking it up the ass.
You will be hearing from me very soon have no doubts about that my friend. |
Sinboto Simmons
SVER True Blood Public Disorder.
255
|
Posted - 2013.06.21 22:01:00 -
[35] - Quote
Enough of that foolishness back to topic yes? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
388
|
Posted - 2013.06.21 22:05:00 -
[36] - Quote
But, but, Assaults NEED to be able to do ABSOLUTELY EVERYTHING BETTER THAN EVERYTHING ELSE.
Isn't that called Customization with No Restrictions?
/sarcasm |
Draco Cerberus
Purgatorium of the Damned League of Infamy
153
|
Posted - 2013.06.21 22:11:00 -
[37] - Quote
Sinboto Simmons wrote:stlcarlos989 wrote:Sinboto Simmons wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Didn't expect one of my own to be this stupid......... I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me. Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool. Lol my bad sinboto I meant to post that in this thread, I had several tabs open and clicked reply on the wrong one and its not a troll post its my honest opinion. And also I won't be hearing from you, I've been in STB for years and feel free to ask QG or the horsemen who would be a bigger loss to STB myself or you. Luckily I have no interest in ever leaving STB and I'm sorry you feel ashamed at a member but get off your high horse. Hmm so just a misunderstanding? Fair enough I'd like to apologize for my earlier post as I did post that in anger I was wrong to do so. However the second part of your post is a contradiction, you speak of getting off my high horse when you arrogantly boast about your 'position' truly confusing that. I don't know if you think I fear you but I assure you I do not I respect you as I do all my brothers however there is a difference between respecting someone and taking it up the ass. You will be hearing from me very soon have no doubts about that my friend. Well it was still a great post Sinboto Simmons about why the Caldari Logi is neither overpowered nor does it deserve a nerf as it is functioning within the assault logi parameters that CCP described its design to excel in. No need for a nerf is a good thing. I wish you were not so pessimistic about its chances to survive the nerf hammer. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
153
|
Posted - 2013.06.21 22:15:00 -
[38] - Quote
Alaika Arbosa wrote:But, but, Assaults NEED to be able to do ABSOLUTELY EVERYTHING BETTER THAN EVERYTHING ELSE.
Isn't that called Customization with No Restrictions?
/sarcasm You mean like being able to run through a storm of enemy bullets, blow up a tank then hack an objective all before the logi and heavy gaurding an objective can turn around, oh but they should already be dead because he is an assault. //more sarcasm |
Sinboto Simmons
SVER True Blood Public Disorder.
255
|
Posted - 2013.06.21 22:25:00 -
[39] - Quote
Draco Cerberus wrote:Sinboto Simmons wrote:stlcarlos989 wrote:Sinboto Simmons wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Didn't expect one of my own to be this stupid......... I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me. Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool. Lol my bad sinboto I meant to post that in this thread, I had several tabs open and clicked reply on the wrong one and its not a troll post its my honest opinion. And also I won't be hearing from you, I've been in STB for years and feel free to ask QG or the horsemen who would be a bigger loss to STB myself or you. Luckily I have no interest in ever leaving STB and I'm sorry you feel ashamed at a member but get off your high horse. Hmm so just a misunderstanding? Fair enough I'd like to apologize for my earlier post as I did post that in anger I was wrong to do so. However the second part of your post is a contradiction, you speak of getting off my high horse when you arrogantly boast about your 'position' truly confusing that. I don't know if you think I fear you but I assure you I do not I respect you as I do all my brothers however there is a difference between respecting someone and taking it up the ass. You will be hearing from me very soon have no doubts about that my friend. Well it was still a great post Sinboto Simmons about why the Caldari Logi is neither overpowered nor does it deserve a nerf as it is functioning within the assault logi parameters that CCP described its design to excel in. No need for a nerf is a good thing. I wish you were not so pessimistic about its chances to survive the nerf hammer. I think the call logi is fine right now as is (well not fine but their is no reason for ze hammer) I don't want any more nerfings of any suits/weapons (besides the sr but I'm a minja so biased there) only to enhance those that have been backhanded by the whiners.
Edit:will read that at some point |
Master Jaraiya
Ultramarine Corp
286
|
Posted - 2013.06.21 22:31:00 -
[40] - Quote
Lots of good statements here.
I would add that the Flaylock is a ridiculous weapon.
While I have respect for MD users because it takes significant skill to use, I cannot endorse a weapon (flaylock) that fires explosive projectile ammunition in a straight line.
I see to many people dual wielding these, without any skill. They simply skill up (+5% Blast Radius?) and shoot at people's feet!
This is the only noob tube imho.
The ammo for this should be changed into a steel bolt with very high damage. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
388
|
Posted - 2013.06.21 22:35:00 -
[41] - Quote
Draco Cerberus wrote:Alaika Arbosa wrote:But, but, Assaults NEED to be able to do ABSOLUTELY EVERYTHING BETTER THAN EVERYTHING ELSE.
Isn't that called Customization with No Restrictions?
/sarcasm You mean like being able to run through a storm of enemy bullets, blow up a tank then hack an objective all before the logi and heavy gaurding an objective can turn around, oh but they should already be dead because he is an assault. //more sarcasm
whatchu talkin' bout willis?
That Heavy/Logi team never saw the Assault coming cause he sneezed an orbital at them (I thought you realized that is how he killed the tank too).
Seriously though, each Role needs defined better. Customization is a good thing, but there is a point where it stops being customization and starts being homogenization. I doubt that is something any of us who really care about the game want. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. ROFL BROS
117
|
Posted - 2013.06.21 22:38:00 -
[42] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do +1 i agree with this. No more nerfs, buff what its not working. Im actually now getting a Logi suit because i run Proto scout but its not very useful in all maps. While Assaults/logis can ravage through anything anywhere, us scouts (who got hugely nerfed, like with the Dropsuit modules , we had 6 plus 2 equipment slots, now we have 5 plus 1 eq slot lol,amon other stuff) we suffer greatly in open maps. And im talking about CQ scouts here. Because sniper, even heavies snipe so XD
And to whover said:''Thats because most of these weapons are/were "noob tubes" very high power for very little skill.''
Bro , Duvolle AR users pretty much spray and get kills LOL Not asking for a nerf but nothing is more ''noob'' that just running around spamming R1 and getting rewarded for it...
I use Nova knives and shotguns BTw... |
Sinboto Simmons
SVER True Blood Public Disorder.
256
|
Posted - 2013.06.21 23:45:00 -
[43] - Quote
Thank all of you who've support this thread it means a lot to me |
Shijima Kuraimaru
WarRavens League of Infamy
226
|
Posted - 2013.06.22 00:39:00 -
[44] - Quote
I love all these "HHavy is meant for CQC/Point Defense. They're supposed to be low damage high endurance." This is a view point taught by many FRPG MMOs where the high end damage dealer is squishy while the tank keeps aggression and takes the hits. Great for when one is fighting a group of NPCs programmed to respond appropriately. Fighting PvP, there is a constant expectation of the highest threat being the easiest kill.
For a while, the Heavy with the HMG broke that mold and were actually able to be more useful for forward assault, cover fire, and area denial. The AR still had range advantage. Now if someone gets in their face with an AR, Shotgun, Flaylock, and any other weapon that has the same, or greater optimal range that the HMG has been nerfed to, the heavy usually dies. Paintball is more dangerous at range that the current HMG. LOL
By the way, I'm a dedicated Forge Gunner. Used to run the HMG as well but found it not worth the effort and got my second respec. I salute those of you who have fallen to my Forge rain and to those who've taken me down with skillfull shots. |
Sinboto Simmons
SVER True Blood Public Disorder.
256
|
Posted - 2013.06.22 04:17:00 -
[45] - Quote
Bump because this needs to happen ....and because I kinda wanna see wanna see how many trolls I can gather (not the main reason for this thread but a nice side effect no?) |
Niuvo
The Phoenix Federation
30
|
Posted - 2013.06.22 04:46:00 -
[46] - Quote
Quote:Don't think I Have EVER seen a Killfeed for a Proxi Bomb I got one today boy, a 3 kill-feed. First time using them too. It was epic. Haven't seen any kills with them either though. |
Scheneighnay McBob
Bojo's School of the Trades
1725
|
Posted - 2013.06.22 15:53:00 -
[47] - Quote
Draco Cerberus wrote:Scheneighnay McBob wrote:Buster Friently wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:
Thats because most of these weapons are/were "noob tubes" very high power for very little skill.
Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
So very true. One time, I was repping blueberries on the bottom of a set of stairs. You could clearly see that everyone that goes even halfway up the stairs is getting shot up, so they usually don't make it to the top before they die. Blueberries just kept going up once after the other. None made it past the top step, but I got some triage/guardian WP Following a lemming is not an effective way to win a battle, but some covering MD fire might have gotten them up the steps.
MD and up? those 2 things don't work together. Besides, I had a swarm launcher and a scrambler pistol. Not much I can do with that to support them. |
Sinboto Simmons
SVER True Blood Public Disorder.
256
|
Posted - 2013.06.22 16:49:00 -
[48] - Quote
Bump |
Text Grant
Planetary Response Organization
12
|
Posted - 2013.06.22 17:00:00 -
[49] - Quote
Mobius Kaethis wrote:There is some validity to what you are saying but it has nothing to do with the meduim frame in general being overpowered. The other weapons and roles that you have cited are specialist gear, and as a result are very situational.
Heavies are point defense machines, and combine them with a logi and you have a mean pair. The heavies I run with are routinely near the top of the leader boards.
Snipers are just fine as they stand. If anything they could deal with a bit more recoil. A corp-mate just went 41 and 0 sniping without camping in the red-line or the MCC. That doesn't sound like its broken to me.
AV nades are fine. LAV's are what is OP in this equation.
Tanks do just fine as well but they are not independent killing machines, they need to be used with a squad to support them.
Mines are just fine as well. They were abused as a rapid attack weapon by scouts and now still perfectly useful for their intended purpose setting traps and killing vehicles.
Scouts, once again not lacking in their intended purpose. They are sneaky as all get out, and do a great job of getting behind the enemy. Plus they are actually shootable in this build which is a great improvement over their unkillable E3 state.
Here is what you have said that I do agree with. The laser rifle and missile launchers need some love. Currently the lr isn't useable because of the glow it produces (I believe I read a dev post that said they are looking into this) and missiles got nerfed to heavily thanks to dropships spamming them. They should have their blast raduis back but with a much reduced set of damage figures.
If your really having so many issues maybe you need to really slow down and think about what the suit you're using is intended to do. Scouts are not for frontal assaults and heavies aren't either. Use the dropsuit the way it is intended to be used and you'll be much more successful. Working with competent squads makes a huge difference here too. Squad up and get goood.
+1 accept to the mines. Proxy mines need love |
Engvar Selequel
Blades of the Darkmoon
0
|
Posted - 2013.06.22 17:31:00 -
[50] - Quote
I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
|
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
397
|
Posted - 2013.06.22 17:57:00 -
[51] - Quote
Engvar Selequel wrote:I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
It's hurting more than just them, it is hurting all roles aside from the AR Assaults. Homogenization of the roles will kill any hope of seeing anything other than ARs slapped onto whatever suit you want. Customization is a good thing, though not if it leads to homogenization which will only cause the creation of "cookie cutter fits" that you'll need to use if you want to be able to "compete".
There needs to be some form of guidelines or restrictions in place otherwise the cookie cutter fits will be the end result. I know that I don't relish the idea of cookie cutter fits, IDK if any of you do or not, though I'm going to assume that we all would like some variety rather than everyone running around in the same thing. |
Shijima Kuraimaru
WarRavens League of Infamy
229
|
Posted - 2013.06.22 18:22:00 -
[52] - Quote
Alaika Arbosa wrote:Engvar Selequel wrote:I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
It's hurting more than just them, it is hurting all roles aside from the AR Assaults. Homogenization of the roles will kill any hope of seeing anything other than ARs slapped onto whatever suit you want. Customization is a good thing, though not if it leads to homogenization which will only cause the creation of "cookie cutter fits" that you'll need to use if you want to be able to "compete". There needs to be some form of guidelines or restrictions in place otherwise the cookie cutter fits will be the end result. I know that I don't relish the idea of cookie cutter fits, IDK if any of you do or not, though I'm going to assume that we all would like some variety rather than everyone running around in the same thing.
I've been seeing a slow rise in Heavy/AR fits. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
397
|
Posted - 2013.06.22 18:34:00 -
[53] - Quote
Shijima Kuraimaru wrote:Alaika Arbosa wrote:Engvar Selequel wrote:I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
It's hurting more than just them, it is hurting all roles aside from the AR Assaults. Homogenization of the roles will kill any hope of seeing anything other than ARs slapped onto whatever suit you want. Customization is a good thing, though not if it leads to homogenization which will only cause the creation of "cookie cutter fits" that you'll need to use if you want to be able to "compete". There needs to be some form of guidelines or restrictions in place otherwise the cookie cutter fits will be the end result. I know that I don't relish the idea of cookie cutter fits, IDK if any of you do or not, though I'm going to assume that we all would like some variety rather than everyone running around in the same thing. I've been seeing a slow rise in Heavy/AR fits.
I've noticed it as well, I don't think it is a good thing. |
Sinboto Simmons
SVER True Blood Public Disorder.
256
|
Posted - 2013.06.23 01:28:00 -
[54] - Quote
Think it's bad now? Soon they can carry 2 light weapons and switch between them as the situation demands |
Maken Tosch
DUST University Ivy League
2803
|
Posted - 2013.06.23 01:30:00 -
[55] - Quote
The knives haven't taken any shaft thankfully. In fact, heavies fear nova knifers because of their OHK power. All that's left to perfect them is a clocking module. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2046
|
Posted - 2013.06.23 05:51:00 -
[56] - Quote
Master Jaraiya wrote:Lots of good statements here. I would add that the Flaylock is a ridiculous weapon. While I have respect for MD users because it takes significant skill to use, I cannot endorse a weapon (flaylock) that fires explosive projectile ammunition in a straight line. I see to many people dual wielding these, without any skill. They simply skill up (+5% Blast Radius? ) and shoot at people's feet! This is the only noob tube imho. The ammo for this should be changed into a steel bolt with very high damage. Taken from a similar tread crying about a non-AR weapon, but still applies here:
Disturbingly Bored wrote:
My simple proposal to fix shotgunsflaylock pistols:
GÇó Reduce projectiles per shot to one GÇó Lower projectile damage to 34 GÇó Increase ROF to 750 GÇó Reduce bullet spread and increase range to compensate GÇó Increase magazine side to 60 bullets
See? Now it's balanced!
Flaylocks suck unless you're using proto and are awkward as hell to use outside of mid range, while someone with an AR is shooting at you. |
Sinboto Simmons
SVER True Blood Public Disorder.
258
|
Posted - 2013.06.23 16:15:00 -
[57] - Quote
Bump |
gbh08
74656d70
32
|
Posted - 2013.06.23 17:11:00 -
[58] - Quote
I dislike the sterotype of us assult users
And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline capping objectives all day long, and i miss the whineing sound of hmg and fear of bumping into him as i get around the corner, and i miss getting my face melted by lazer (i think i can honestly say i've only seen 2 lazer users this build =/) an i also miss running away like a little girl from the MD
Dust has some pretty cool weapons, and it sucks to see them all sat on shelf not being used
weapons were fine how they were, and at the end of the day, Its WAR, deal with it |
Niuvo
The Phoenix Federation
32
|
Posted - 2013.06.23 18:25:00 -
[59] - Quote
This is the all encompassing thread I like. It's a good day to be an Assault player, other classes...not so much. |
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.23 20:56:00 -
[60] - Quote
Delta 749 wrote:Oh look, its another thread blaming assault players for everything I guess you dont realized most of the "Waaaaaah this needs to be nerfed" crying comes from players that spec into a niche role and then wonder why they cant do a little bit of everything Oh and it takes three standard AV nades to blow up the free militia LAV, thats all the grenades you will have on hand and if you use them on a tank you wont even dent the shield, if someone has specced into grenades far enough for the good ones they damn well better be effective
3 proto AV can blow up any vehicle ithe game. ranging from LAVs, to million ISK proto tanks with shield and armor mods. 30,000 ISK worth of AV nades, can take out millions of ISK worht of tank |
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