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241. Logi and Scout LAVs - in Feedback/Requests [original thread]
Hunter Fencen wrote: Shijima Kuraimaru wrote: I don't mind a tough LLAV, but when they can take more punishment than a HAV, there's something wrong. Sir we aren't looking at LAV's stats in general here just Scout and LLAV roles and why th...
- by Shijima Kuraimaru - at 2013.06.11 07:05:00
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242. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
The only problem I see with MCC sniping is that it's only sniper rounds that go in and out. Nothing else passes the barrier. It should be an all or nothing system.
- by Shijima Kuraimaru - at 2013.06.11 01:34:00
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243. Logi and Scout LAVs - in Feedback/Requests [original thread]
I don't mind a tough LLAV, but when they can take more punishment than a HAV, there's something wrong.
- by Shijima Kuraimaru - at 2013.06.10 23:57:00
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244. [Request] Incentivise orbitals from EvE (FW) - in Feedback/Requests [original thread]
Besides the risk of sitting over a district in low sec for even 20 seconds... It would be nice if the rewards matched the risks.
- by Shijima Kuraimaru - at 2013.06.10 23:48:00
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245. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Repost from General Discussion thread where English Snake put up the exact same post. I think the FG has better damage than the rail turret for the simple reason that the FG is carried by a merc that will be OHK by any rail turret, while the tank...
- by Shijima Kuraimaru - at 2013.06.10 23:44:00
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246. Keyboard & mouse is unfair - in Feedback/Requests [original thread]
KB/M has it's drawbacks. Sure we can get more precise aim but we give up fine movement control as we have no gradient for slower more refined movement that the DS3 has. And with the turn rate cap, we don't turn faster. And the module select wheel ...
- by Shijima Kuraimaru - at 2013.06.04 08:56:00
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247. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Shijima Kuraimaru wrote: Zeylon Rho wrote: Shijima Kuraimaru wrote: Worth mentioning that Max ammo isn't nearly as bad for the HMG, because a relative percentage of HMG ammo is much much higher than any other weap...
- by Shijima Kuraimaru - at 2013.06.04 08:40:00
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248. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Shijima Kuraimaru wrote: Unfortunately, Heavies can't carry nano hives and aren't always close to a resupply. Squad mates, and generous blueberries, with hives make life easier, but sometimes that little bit of extra ammo i...
- by Shijima Kuraimaru - at 2013.06.03 11:00:00
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249. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Unfortunately, Heavies can't carry nano hives and aren't always close to a resupply. Squad mates, and generous blueberries, with hives make life easier, but sometimes that little bit of extra ammo is needed. But at the current SP cost for low capa...
- by Shijima Kuraimaru - at 2013.05.29 23:45:00
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250. [Feedback] All Missiles SLOW - in Feedback/Requests [original thread]
XV1 wrote: I think dropships should be given something and SL as well. It is a simple concept that seems quite logical. Make the missiles build speed rapidly to be faster than any DS or LAV, but only build speed after the initial tracking kicks...
- by Shijima Kuraimaru - at 2013.05.25 02:24:00
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251. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Val'herik Dorn wrote: The scrambler is actually a pulse laser. In eve every weapon system has a long range and short range equivalent. Short Blasters Autocannons Pulse lasers Assault missiles (I think not a fan of missiles) Long Rail guns Ar...
- by Shijima Kuraimaru - at 2013.05.25 02:05:00
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252. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Sorry Dis Cord. Had to chop out quotes so it would let me reply. Though MAG was 128 vs 128, MAG servers still only had to track a very small number of things in comparison to CCP servers. In Eve they handle large loads on the servers, such as 50...
- by Shijima Kuraimaru - at 2013.05.14 21:51:00
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253. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: Shijima Kuraimaru wrote: I didn't say it was incapable, I said it would put an unreasonable amount of stress on the server bay potentially causing issues for the whole shard. Maybe it will, maybe it won't. It would be illo...
- by Shijima Kuraimaru - at 2013.05.13 00:39:00
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254. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: Shijima Kuraimaru wrote: Dis Cord wrote: Shijima Kuraimaru wrote: Dis Cord wrote: Again, I cite MAG. This was never a problem, and it was on a central server. What's the difference? The difference again is that t...
- by Shijima Kuraimaru - at 2013.05.12 06:10:00
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255. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: Shijima Kuraimaru wrote: Dis Cord wrote: Again, I cite MAG. This was never a problem, and it was on a central server. What's the difference? The difference again is that there's a lot more happening on CCP servers than...
- by Shijima Kuraimaru - at 2013.05.09 21:28:00
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256. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: Shijima Kuraimaru wrote: Dis Cord wrote: Shijima Kuraimaru wrote: I'm not talking about range, I'm talking about physics tracking, AKA tracking bullet drop/travel time. Range isn't really the issue to handling this as a...
- by Shijima Kuraimaru - at 2013.05.09 18:35:00
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257. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: I'm not talking about range, I'm talking about physics tracking, AKA tracking bullet drop/travel time. Range isn't really the issue to handling this as any game could have unlimited range. In Dust, if CCP wanted, they could make...
- by Shijima Kuraimaru - at 2013.05.09 00:17:00
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258. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: Shijima Kuraimaru wrote: alten hilt wrote: Shijima Kuraimaru wrote: I've seen a couple of mentions about trajectory (aka bullet drop). Something people need to know/remember is that matches are not hosted on anyone's si...
- by Shijima Kuraimaru - at 2013.05.08 23:52:00
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259. Assault rifle range - in Feedback/Requests [original thread]
dalt ud wrote: Shijima Kuraimaru wrote: We have two different camps arguing here. CQCers and Rangers. yes, its two different camps: 1. rooftopers and useless campers 2. guys who do all hard work for victory thx to CCP they choosed r...
- by Shijima Kuraimaru - at 2013.05.08 23:44:00
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260. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
alten hilt wrote: Shijima Kuraimaru wrote: I've seen a couple of mentions about trajectory (aka bullet drop). Something people need to know/remember is that matches are not hosted on anyone's single console like other FPS games that can be m...
- by Shijima Kuraimaru - at 2013.05.08 23:21:00
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