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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eris Ernaga
Super Nerds
267
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Posted - 2013.07.05 00:40:00 -
[1] - Quote
Hate the fact that you can't melee at 0 stamina i also hate the fact that jumping takes so much. Jumping should take away as much stamina as a melee.
Please correct this. |
N1ck Comeau
Pro Hic Immortalis
595
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Posted - 2013.07.05 00:40:00 -
[2] - Quote
It's fine |
Eris Ernaga
Super Nerds
267
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Posted - 2013.07.05 00:41:00 -
[3] - Quote
N1ck Comeau wrote:It's fine
Not really fine being able to not melee at 0 stamina ecspecially when ur a logi and run out of ammo. |
Wojciak
Soldiers Of One Network Orion Empire
45
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Posted - 2013.07.05 00:47:00 -
[4] - Quote
We need to get rid of all the rabbits in the game, so no. |
Sunara Detra
Villore Sec Ops Gallente Federation
0
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Posted - 2013.07.05 00:49:00 -
[5] - Quote
think of it like this in real life if you are constantly jumping, Running around, and Throwing things your muscles will begin to tire out and you will not hit as hard as you would if you were fully rested i think what you're trying to say we should be able to melee but it just wont do as much damage as it would be if it was full. Is that what you're going for? |
Maken Tosch
DUST University Ivy League
3042
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Posted - 2013.07.05 00:55:00 -
[6] - Quote
You should have managed your stamina better. So no. |
Shijima Kuraimaru
WarRavens League of Infamy
233
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Posted - 2013.07.05 00:58:00 -
[7] - Quote
Eris Ernaga wrote:Hate the fact that you can't melee at 0 stamina i also hate the fact that jumping takes so much. Jumping should take away as much stamina as a melee.
Please correct this.
Here's a test for you. Cee how long you can consistently jump and clear .6 meters/2 feet in height before you're too worn out to be able to clear the height.
Once you have that, see how long you can effectively punch a heavy bag, at the same cadence you were jumping, before you're so worn out that you can't effectively punch any more.
The average person will wear out from jumping very quickly while they'll be able to punch at their jumping cadence for a good long time. And that's without the weight of a suit of armor. |
Provolonee
Undefined Risk DARKSTAR ARMY
39
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Posted - 2013.07.05 02:08:00 -
[8] - Quote
It's pretty weird I think, logi + out of ammo + sprints to run to safety = can't melee. It's a good thing that enemy was kind enough to let me build up some juice so I could pop him. It's pretty, whatever, either way it's something that shouldn't happen to often.
What was the reasoning behind it? Not enough AUR stamina mods purchased? A run/jump/melee exploit?
Edit: re-read post, oh bunny hopping in fps games are pretty lame IMO . |
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