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201. Charged Melee Weapons - in Feedback/Requests [original thread]
TheLastAlive105 wrote: Unless they fix the hit detection for nova knifes and melee say bye-bye to this. I know. Hopefully they'll fix it soonGäó.
- by Shijima Kuraimaru - at 2013.07.19 01:15:00
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202. Charged Melee Weapons - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: mmmm Running with a sword and knives.... man that would be interesting wouldn't it lol I'm not familiar with the "Wakizashi" I was thinking more of sword and SMG myself. LOL The wakizashi is the smaller companion b...
- by Shijima Kuraimaru - at 2013.07.19 01:13:00
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203. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
But then what if you're running towards the point of detonation? Then being faster shouldn't reduce damage, it should increase it.
- by Shijima Kuraimaru - at 2013.07.18 23:52:00
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204. ARs, and why you have a problem with them. - in Feedback/Requests [original thread]
Niche weapons have gotten nerfed for performing well in their niche because of the incessant QQ of AR Elitists. If not, that's certainly the way it's been made to appear. As for opening up more of the maps, it's a great idea but will also need th...
- by Shijima Kuraimaru - at 2013.07.18 23:45:00
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205. Charged Melee Weapons - in Feedback/Requests [original thread]
Something I'd like to see is light arms classed charged weapons. Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry L...
- by Shijima Kuraimaru - at 2013.07.18 23:13:00
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206. [Feedback] Hit detection for the Nova Knives are god awful and needs to be addre... - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Shijima Kuraimaru wrote: Son Down wrote: You attacked a man equipped with a futuristic plasma rifle......with a glowing knife. Let that sink in. It's not about the weapon. In arms reach a blade in the hand of a ...
- by Shijima Kuraimaru - at 2013.07.18 21:16:00
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207. Core Godlock pistol! - in Feedback/Requests [original thread]
Xero The Mishima wrote: Mobius Kaethis wrote: Xero The Mishima wrote: I'm in the corp that's crushing your alliance Then stop hiding behind an alt. and post using your main. Its just good manners. I can't or I would. Pretty su...
- by Shijima Kuraimaru - at 2013.07.16 21:14:00
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208. [REQUEST] Increase turning speed - in Feedback/Requests [original thread]
If you think the mouse is so OP, try turning in a heavy suit, or any of the large turrets. (slide, lift, return, put down, slide, lift, return, put down, slide, lift, return, put down, slide, lift, return, put down, slide, lift, return, put down,...
- by Shijima Kuraimaru - at 2013.07.15 01:08:00
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209. Core Godlock pistol! - in Feedback/Requests [original thread]
OZAROW wrote: Shijima Kuraimaru wrote: OZAROW wrote: Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't ...
- by Shijima Kuraimaru - at 2013.07.15 00:59:00
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210. Core Godlock pistol! - in Feedback/Requests [original thread]
OZAROW wrote: Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YO...
- by Shijima Kuraimaru - at 2013.07.14 23:18:00
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211. [REQUEST] Increase turning speed - in Feedback/Requests [original thread]
Demon Buddah wrote: Shijima Kuraimaru wrote: Demon Buddah wrote: Mobius Wyvern wrote: Demon Buddah wrote: If you use a mouse and keyboard you can turn at a massive speed compared to the controller. I'd like to turn at the same speed...
- by Shijima Kuraimaru - at 2013.07.14 23:13:00
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212. [REQUEST] Increase turning speed - in Feedback/Requests [original thread]
Demon Buddah wrote: Mobius Wyvern wrote: Demon Buddah wrote: If you use a mouse and keyboard you can turn at a massive speed compared to the controller. I'd like to turn at the same speed with my controller. Uh no, you can't. There's a...
- by Shijima Kuraimaru - at 2013.07.14 21:19:00
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213. k WoW CCP! guess here going down the Call of Duty Noob tubes - in Feedback/Requests [original thread]
KingBlade82 wrote: Scheneighnay McBob wrote: Use something before QQing Mass drivers are the most skill-intensive (real skill) weapon in the game. You're firing a slow-moving projectile on an arc with nearly useless sights. On top of that, ...
- by Shijima Kuraimaru - at 2013.07.14 21:16:00
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214. [Feedback] Hit detection for the Nova Knives are god awful and needs to be addre... - in Feedback/Requests [original thread]
Son Down wrote: You attacked a man equipped with a futuristic plasma rifle......with a glowing knife. Let that sink in. It's not about the weapon. In arms reach a blade in the hand of a skilled wielder is just as effective as a firearm. It'...
- by Shijima Kuraimaru - at 2013.07.14 21:03:00
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215. Change the Swarm Launcher - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Are you sure you weren't just getting hit by a Forge Gun? The projectile has virtually no time to target.. Lol Well it's enough time that at range I still have to lead even a HAV by about a vehicle length, maybe a...
- by Shijima Kuraimaru - at 2013.07.14 20:22:00
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216. Core Godlock pistol! - in Feedback/Requests [original thread]
I like the flaylock. I don't use it on any of my characters (yet), but I like it. The only problem I have is that it's splash damage outclasses that of the Mass Driver which is supposed to rely on splash as it's a friken grenade launcher. Mass dr...
- by Shijima Kuraimaru - at 2013.07.14 19:51:00
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217. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
nukel head wrote: Beeeees wrote: nukel head wrote: Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" ...
- by Shijima Kuraimaru - at 2013.07.10 22:16:00
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218. [Feedback] Forge guns are still broken OP - in Feedback/Requests [original thread]
Forge gunners have no zoomed aim. Forge gunners have on center dot to show where their projectile will most likely hit before dispersion (Yes the Forge had a little dispersion). Forge gunners have to contend with screen shake. Forge gunners have t...
- by Shijima Kuraimaru - at 2013.07.09 02:54:00
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219. Nerf LAV's already - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Shijima Kuraimaru wrote: Text Grant wrote: Logi LAV's- 40% reduction to speed Standard LAV's- 20% reduction to base hp Militia LAV's- 20% reduction to base hp and speed Post your ideas IMO... No LAV of any ki...
- by Shijima Kuraimaru - at 2013.07.09 02:19:00
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220. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
Broxx Nexular wrote: what about a recoil pattern? Do you think that would help if the rifles had different (but appropriate and reasonable) recoil patterns ( teh weapon kicking upward and slightly left/right depending on weapon during automatic...
- by Shijima Kuraimaru - at 2013.07.07 20:03:00
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