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D legendary hero
One-Armed Bandits
227
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Posted - 2013.06.23 20:57:00 -
[61] - Quote
gbh08 wrote:I dislike the sterotype of us assult users And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline capping objectives all day long, and i miss the whineing sound of hmg and fear of bumping into him as i get around the corner, and i miss getting my face melted by lazer (i think i can honestly say i've only seen 2 lazer users this build =/) an i also miss running away like a little girl from the MD Dust has some pretty cool weapons, and it sucks to see them all sat on shelf not being used weapons were fine how they were, and at the end of the day, Its WAR, deal with it
now the only thing for you to worry about is someone with a better AR...lol or a Scrambler rifle if your caldari
it sorta takes the fun out of being assault when everyone is just another assault, and the only thing being shot at you are other assault rifles |
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.23 20:58:00 -
[62] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do
whole hearttedly agree +1 |
D legendary hero
One-Armed Bandits
227
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Posted - 2013.06.23 21:06:00 -
[63] - Quote
its sad that AR users complain that we are trying to get our weapons to be just as good as an AR.
its true our weapons are specialty weapons, but thats the point, ARs are better than specialty weapons in their area of expertise.
save the sniper rifle, an AR can pretty much do every other specialty weapons job better.
especially the "point defense" of a heavy, i've seen some assault suits with damn near the same ehp as a heavy and all you need is a gek to out dps even the boundless hmg. lol
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
230
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Posted - 2013.06.23 21:16:00 -
[64] - Quote
To be fair if Assaults are supposed to be shock troopers wouldn't it make sense that the higher proportion of players run assault suits. Makes sense to me.
I've run assault since Chromo but I want to change to Amarr Scout when it comes out for something new to do. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
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Posted - 2013.06.23 21:26:00 -
[65] - Quote
D legendary hero wrote:its sad that AR users complain that we are trying to get our weapons to be just as good as an AR.
its true our weapons are specialty weapons, but thats the point, ARs are better than specialty weapons in their area of expertise.
save the sniper rifle, an AR can pretty much do every other specialty weapons job better.
especially the "point defense" of a heavy, i've seen some assault suits with damn near the same ehp as a heavy and all you need is a gek to out dps even the boundless hmg. lol
I would like my gek to be as effective as a flaylock pistol. While all the reasons can be made for nerfing something sometimes you just need to leave things alone. There have been too many weapons that are now essentially feather duster equivalents of the originals due to changes made, I say bring back some of the damage. Bring back the pain and agony. We all used to enjoy one thing or another before a nerf. Maybe we need a thread detailing all the nerfs that have gone too far. Starting with the ROF of the Tac or the range of a HMG or even Lampposts because I could take out a tank with one hit with a lamp post back in the day (just kidding about the lamposts but they were beasts). Mass Driver splash damage reductions and Proximity mine damage nerfs also went too far. Balancing a game should not reduce a weapon to an unuseable state but should provide an incentive to using the right weapon for the right job. Crowd control isn't possible anymore with a MD because of the splash reduction and it is hard to see why I can't fire my tac as fast as I pull my trigger (500 rpm would be better) but this is why we give feedback. |
Shijima Kuraimaru
WarRavens League of Infamy
229
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Posted - 2013.06.23 21:47:00 -
[66] - Quote
D legendary hero wrote:gbh08 wrote:I dislike the sterotype of us assult users And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline capping objectives all day long, and i miss the whineing sound of hmg and fear of bumping into him as i get around the corner, and i miss getting my face melted by lazer (i think i can honestly say i've only seen 2 lazer users this build =/) an i also miss running away like a little girl from the MD Dust has some pretty cool weapons, and it sucks to see them all sat on shelf not being used weapons were fine how they were, and at the end of the day, Its WAR, deal with it now the only thing for you to worry about is someone with a better AR...lol or a Scrambler rifle if your caldari it sorta takes the fun out of being assault when everyone is just another assault, and the only thing being shot at you are other assault rifles
I'm a dedicated Forge Gunner, so worry not. There's a very slim chance that we may meet on the battlefield, you'll see that blue explosion nearby, and know I'm shooting at you. Good luck and good shoot well. |
Sinboto Simmons
SVER True Blood Public Disorder.
258
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Posted - 2013.06.24 04:36:00 -
[67] - Quote
bump |
gbh08
74656d70
34
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Posted - 2013.06.24 16:37:00 -
[68] - Quote
D legendary hero wrote:gbh08 wrote:I dislike the sterotype of us assult users And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline capping objectives all day long, and i miss the whineing sound of hmg and fear of bumping into him as i get around the corner, and i miss getting my face melted by lazer (i think i can honestly say i've only seen 2 lazer users this build =/) an i also miss running away like a little girl from the MD Dust has some pretty cool weapons, and it sucks to see them all sat on shelf not being used weapons were fine how they were, and at the end of the day, Its WAR, deal with it now the only thing for you to worry about is someone with a better AR...lol or a Scrambler rifle if your caldari it sorta takes the fun out of being assault when everyone is just another assault, and the only thing being shot at you are other assault rifles
Yeah its deffo not as fun as it was when there was more weapons out on the field, 1 vs 1 ar generally comes down to "whos got the most dmg mods stacked" regardless of suit
Scrambler rifles funny, iv used it and the charged shot, but the other day i was in tank and there was these big **** off yellow lighting bolts comming at me, i couldnt work out what the hell it was lol , the charged shot looks alot more cool from the defenders view point
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nukel head
Knights of No Republic
28
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Posted - 2013.06.24 16:37:00 -
[69] - Quote
stlcarlos989 wrote:Sigbjorn Foerik wrote:BL4CKST4R wrote:Thats because most of these weapons are/were "noob tubes" very high power for very little skill. STFU with noob tubes!! All these thing need actual skill and not just moving a dot over a head. The only weapon that needs no skill is the -here it comes- ASSAULT RIFLE. So aiming at someone's feet is skill... huh and all this time I thought being able to strafe while maintaining my aim on my target who is also strafing and jumping and shooting explosives at my feet was skill. Time to rethink my entire concept of skilled FPS gameplay.
Moral of the story and to sum up most all threads in this forum: If they die they cry.
Assault rifles are the most general use weapon, as the name suggests. It stands to reason that it will be the most common weapon. A lot of people keep asking for "more realistic battlefield scenarios". If you take a look a realistic battle statistics what weapon do you thing will top the list by a huge margin? I kind of doubt it would be grenade launchers or heavy machine guns. These people are upset because their specialization cannot outperform EVERYTHING ELSE. Bottom line, they want THEIR class boosted so they can do just that. As long as there is anything in the game able to kill them, they will come on here and complain about it.
This excludes the tactical assault rifles with possible modded controllers - those are ridiculous and something needs to be done about those. As for the rest, although I get killed by them a lot I don't consider them overpowered. They are just the most commonly used. |
Sinboto Simmons
SVER True Blood Public Disorder.
259
|
Posted - 2013.06.24 20:17:00 -
[70] - Quote
Bump & want that blue tag! Come on guys,The more support this gets the greater the chance of being noticed/commented on by a dev |
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
178
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Posted - 2013.06.24 20:44:00 -
[71] - Quote
We need to go back to Codex stats. Just lower the Missile damage, and keep the splash radius. there, balanced.
Peace, Godin
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Meeko Fent
Seituoda Taskforce Command Caldari State
103
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Posted - 2013.06.24 20:51:00 -
[72] - Quote
nukel head wrote:stlcarlos989 wrote:Sigbjorn Foerik wrote:BL4CKST4R wrote:Thats because most of these weapons are/were "noob tubes" very high power for very little skill. STFU with noob tubes!! All these thing need actual skill and not just moving a dot over a head. The only weapon that needs no skill is the -here it comes- ASSAULT RIFLE. So aiming at someone's feet is skill... huh and all this time I thought being able to strafe while maintaining my aim on my target who is also strafing and jumping and shooting explosives at my feet was skill. Time to rethink my entire concept of skilled FPS gameplay. Moral of the story and to sum up most all threads in this forum: If they die they cry. Assault rifles are the most general use weapon, as the name suggests. It stands to reason that it will be the most common weapon. A lot of people keep asking for "more realistic battlefield scenarios". If you take a look a realistic battle statistics what weapon do you thing will top the list by a huge margin? I kind of doubt it would be grenade launchers or heavy machine guns. These people are upset because their specialization cannot outperform EVERYTHING ELSE. Bottom line, they want THEIR class boosted so they can do just that. As long as there is anything in the game able to kill them, they will come on here and complain about it. This excludes the tactical assault rifles with possible modded controllers - those are ridiculous and something needs to be done about those. As for the rest, although I get killed by them a lot I don't consider them overpowered. They are just the most commonly used. STFU and GTFO
I'm was an AR user, and then I switched to Scramblers to Get that Longer Range.
Which it doesn't Have.
the AR might as well be EVERY Weapon in the Game.
It Deals More damage at Range then the HMG,
It can Easily Stop a SGer be Running the other way and just Hipfiring,
The Scrambler at its STD version in out done by EVERY thing in the AR except Alpha Strike, but what does that Matter, cause us Spamming R1 Gets us Killed by our own Gun,
The Sniper Rifle is Easily Whooped by a TAR, even though it has Less Range, and Less Damage, the TAR doesn't Have Scope sway, and it has 4 time the Rounds Per Mag, and it doesn't have to Crouch for Laser Precise Shots.
The Laser Rifle Got Nerfed into the Underworld cause it out DPS'd the AR at Range,
The MD also got Nerfed into the Ground cause it dealt more damage at in an Area then an AR,
The SMG has to be 2 feet away from you to hit ANYTHIGN HFing, which you would think to be the thing it was SUPPOSED to do.
The Missiles haven't been effective Since Precursor cause it did the same Refraction the MD did, out Damaged an AR in an Area effect, even though it was a Vehicle weapon!
The only thing that isn't so weak you might as well be trying to kill a Merc with Kittens is... the AR.
So being "General Purpose" Does NOT mean "Does EVERYTHING the other guns in the Arsenal do BETTER them then"
It Means It has the Most Simplistic Play style, so you don't have to take more then 3 seconds to play decently.
The AR is Easily the Most OP weapon in the Game.
But the easiest way to Fix this NOT to Nerf the AR into where it belongs, its to Buff the others so they can Beat the AR at SOMETHING.
I'm agreeing with Sinboto, and I'm a Freaking AR user Myself! |
Draco Cerberus
Purgatorium of the Damned League of Infamy
163
|
Posted - 2013.06.25 01:39:00 -
[73] - Quote
Scheneighnay McBob wrote:Draco Cerberus wrote: One time, I was repping blueberries on the bottom of a set of stairs. You could clearly see that everyone that goes even halfway up the stairs is getting shot up, so they usually don't make it to the top before they die. Blueberries just kept going up once after the other. None made it past the top step, but I got some triage/guardian WP
Following a lemming is not an effective way to win a battle, but some covering MD fire might have gotten them up the steps.
MD and up? those 2 things don't work together. Besides, I had a swarm launcher and a scrambler pistol. Not much I can do with that to support them.[/quote] You sound ineffective. I guess only you are to blame for them getting shot.
You could have swapped fittings at a supply depot to something more appropriate, the only lemming you can control is yourself. Seems like futility when trying to defend blue dots with a scrambler pistol. Pick the weapon better for your situation. The MD is a 12k sp to get into weapon and can do damage to vehicles and ground troops alike. It also provides covering fire better than a swarm launcher (have you got it to lock onto a ground troop yet?) and if you really need a swarm launcher the supply depots work well.
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Sinboto Simmons
SVER True Blood Public Disorder.
261
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Posted - 2013.06.25 10:40:00 -
[74] - Quote
Bump |
Vell0cet
Royal Uhlans Amarr Empire
11
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Posted - 2013.06.25 15:37:00 -
[75] - Quote
I agree with the general sentiment of this thread and most of the specifics too. I will add that I use proxi mines in clusters of 3/4 on well-traveled routes and regularly kill murder-taxis with great satisfaction with them. They're much less effective against tanks. I'm not sure if they need a buff or not. I certainly think free LAV's should be killed more easily.
With regards to the scouts, I've posted a thread on changes to sig profiles, ascension cables, jetpacks, nano-jump drives and other cool gear that might mix things up a lot more, this would allow scouts to compete with assaults through expanding their tactical options and adding complexity and verticality to combat. I think this would go a long ways to seeing more specialized roles on the battlefield. I'd appreciate hearing people's comments on those subjects there. |
Niuvo
The Phoenix Federation
37
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Posted - 2013.06.25 15:57:00 -
[76] - Quote
D legendary hero wrote: ARs are better than specialty weapons in their area of expertise.
save the sniper rifle, an AR can pretty much do every other specialty weapons job better.
Yup, we all need a buff. A duvolle can snipe me! kill me faster! not right. This is a pity how they have the game now. |
Sinboto Simmons
SVER True Blood Public Disorder.
262
|
Posted - 2013.06.25 22:48:00 -
[77] - Quote
Niuvo wrote:D legendary hero wrote: ARs are better than specialty weapons in their area of expertise.
save the sniper rifle, an AR can pretty much do every other specialty weapons job better.
Yup, we all need a buff. A duvolle can snipe me! kill me faster! not right. This is a pity how they have the game now. All we can do is ask for a change and hope fot the best |
Sinboto Simmons
SVER True Blood Public Disorder.
264
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Posted - 2013.06.26 02:41:00 -
[78] - Quote
Bump |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 02:43:00 -
[79] - Quote
I'll fix this: '' tired of the overwhelming Logi in dust 514''
more like it now...
I do agree on the buffs OP pointed out. |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 02:49:00 -
[80] - Quote
KING CHECKMATE wrote:I'll fix this: '' tired of the overwhelming Logi in dust 514''
more like it now...
I do agree on the buffs OP pointed out. Lol thanks although the post is less about the suit snd more bout the playstyle and the favoritism it gets |
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 02:56:00 -
[81] - Quote
Sinboto Simmons wrote:KING CHECKMATE wrote:I'll fix this: '' tired of the overwhelming Logi in dust 514''
more like it now...
I do agree on the buffs OP pointed out. Lol thanks although the post is less about the suit snd more bout the playstyle and the favoritism it gets
I'll take my ranting elsewhere then XD |
Sinboto Simmons
SVER True Blood Public Disorder.
264
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Posted - 2013.06.26 03:01:00 -
[82] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:KING CHECKMATE wrote:I'll fix this: '' tired of the overwhelming Logi in dust 514''
more like it now...
I do agree on the buffs OP pointed out. Lol thanks although the post is less about the suit snd more bout the playstyle and the favoritism it gets I'll take my ranting elsewhere then XD
noooo come back! lol |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
3
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Posted - 2013.06.26 03:29:00 -
[83] - Quote
cant agree with you more. WEAPON BALANCE IS A MUST! the Duvolle AR is the golden work horse. HMG's should have more dmg up close and a sharp dmg drop off at medium range and more bullet spread to compensate. Mass driver dmg should be nerfed and more blast radius but less ROF. Laser rifles need a DMG buff when the ray has been shot fer more than 3.5 sec continuously making it exel at longer ranges. Cant make 1 gun exel at all types of situations |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 03:57:00 -
[84] - Quote
D3LTA Blitzkrieg II wrote:cant agree with you more. WEAPON BALANCE IS A MUST! the Duvolle AR is the golden work horse. HMG's should have more dmg up close and a sharp dmg drop off at medium range and more bullet spread to compensate. Mass driver dmg should be nerfed and more blast radius but less ROF. Laser rifles need a DMG buff when the ray has been shot fer more than 3.5 sec continuously making it exel at longer ranges. Cant make 1 gun exel at all types of situations
Agree with ya on most accounts.....cept my MD she needs a splash damage buff other wise leave my minny weapon alone(lol)
but realy though no more nerfs only tweaking/making weapons,suits,vehicles,and equipment stronger so they can do what they are meant for.
Except the av/fused nade ,burn um with fire |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
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Posted - 2013.06.26 04:05:00 -
[85] - Quote
hahah i apreciate the humor, and the MD is a area denying weapon....i think its purpose is not to kill but control an area and breach buildings soo high dmg must b traded for more blast radius |
Sinboto Simmons
SVER True Blood Public Disorder.
264
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Posted - 2013.06.26 04:15:00 -
[86] - Quote
D3LTA Blitzkrieg II wrote:hahah i apreciate the humor, and the MD is a area denying weapon....i think its purpose is not to kill but control an area and breach buildings soo high dmg must b traded for more blast radius I guess this is where we differ in opinion :P to make an entire weapon class incapable of killing anything just seems off to me ya know personally I think lowering the damage and rof of a mass driver would make it ineffective in it's role,despite the splash radius increase, as it is now proto users just walk towards you as you fire at them due to low splash damage I want to see the mass driver as a : "Holy Balls It's a MD GTFO" kinda weapon made to made to totally deny access to certain areas and clear large groups.
Just my opinion though |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
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Posted - 2013.06.26 04:20:00 -
[87] - Quote
Sinboto Simmons wrote:D3LTA Blitzkrieg II wrote:hahah i apreciate the humor, and the MD is a area denying weapon....i think its purpose is not to kill but control an area and breach buildings soo high dmg must b traded for more blast radius I guess this is where we differ in opinion :P to make an entire weapon class incapable of killing anything just seems off to me ya know personally I think lowering the damage and rof of a mass driver would make it ineffective in it's role,despite the splash radius increase, as it is now proto users just walk towards you as you fire at them due to low splash damage I want to see the mass driver as a : "Holy Balls It's a MD GTFO" kinda weapon made to made to totally deny access to certain areas and clear large groups. Just my opinion though i apreciate the concisive argument and i guess you are right that the enemy cud just advance torwards you due to your lack of firepower but i think the mass driver should be a support weapon able to be arched across and killing maybe wounded enemies and denying access to key locations. with a good fireteam im sure u can steal a few kills but yes you do sacrifice fear factor with less dmg |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 04:38:00 -
[88] - Quote
D3LTA Blitzkrieg II wrote:Sinboto Simmons wrote:D3LTA Blitzkrieg II wrote:hahah i apreciate the humor, and the MD is a area denying weapon....i think its purpose is not to kill but control an area and breach buildings soo high dmg must b traded for more blast radius I guess this is where we differ in opinion :P to make an entire weapon class incapable of killing anything just seems off to me ya know personally I think lowering the damage and rof of a mass driver would make it ineffective in it's role,despite the splash radius increase, as it is now proto users just walk towards you as you fire at them due to low splash damage I want to see the mass driver as a : "Holy Balls It's a MD GTFO" kinda weapon made to made to totally deny access to certain areas and clear large groups. Just my opinion though i apreciate the concisive argument and i guess you are right that the enemy cud just advance torwards you due to your lack of firepower but i think the mass driver should be a support weapon able to be arched across and killing maybe wounded enemies and denying access to key locations. with a good fireteam im sure u can steal a few kills but yes you do sacrifice fear factor with less dmg
the way it is now I would like to see one of two things.
1:splash damage increase
or
2:splash radius increase/ammo increase
either or I don't think it needs both to be effective but to have one and focus on that playstyle either a low damage mid rof weapon with awesome splash radius that slowly chips away as your team mops up or a hard hitting mortar with less splash radius but is powerful enough that anything it hits feels it's power and rethinks it's approach.
or perhaps have the assault and normal mass drivers have these differences ikd XD
Edit:with the breach as the "WTH was that" light anti armor weapon |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
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Posted - 2013.06.26 04:45:00 -
[89] - Quote
i think weve reached a compromise then, now hope CCP sees it :D |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 04:50:00 -
[90] - Quote
D3LTA Blitzkrieg II wrote:i think weve reached a compromise then, now hope CCP sees it :D likewise my adversary likewise |
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