Pages: 1 2 3 4 5 6 7 8 9 10 20 |
401. how do you join squads in a public match? - in Rookie Training Grounds [original thread]
Mithridates VI is right, highlight the empty slot, select it and choose move to squad. Note though, when the battle ends you may not be automatically removed from the squad. That will mess you up the next time you want to enter a battle. If you ...
- by S Park Finner - at 2013.02.18 02:06:00
|
402. Instant Battle - Searching For Battle - in General Discussions [original thread]
Vrain Matari wrote: Noc Tempre wrote: I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a singl...
- by S Park Finner - at 2013.02.18 01:30:00
|
403. Instant Battle - Searching For Battle - in General Discussions [original thread]
Drommy Hood wrote: Only problem with that is, if you where going to do it like that you would have to have diminishing returns for choosing players much worse than you. Because decimating the new berries would probably give you more actual rew...
- by S Park Finner - at 2013.02.17 22:15:00
|
404. Instant Battle - Searching For Battle - in General Discussions [original thread]
If this were any other kind of matchmaking -- like a dating service -- the people running it would ASK the people using it who they wanted to match up with. Why all the heartache over automatic matchmaking? Aren't the players smart enough to state...
- by S Park Finner - at 2013.02.17 21:55:00
|
405. Instant Battle - Searching For Battle - in General Discussions [original thread]
I'd be interested in knowing how CCP will decide what successful matchmaking _is_. User complaints probably won't do it. Somebody has a few bad games and needs something to blame -- "must be match making". Flattening of the spread of kills and...
- by S Park Finner - at 2013.02.17 14:36:00
|
406. I realised something today... - in General Discussions [original thread]
I agree with the OP's point and want to suggest that CCP have done an excellent initial job of creating an environment where, after a player gets a bit used to the game, s/he can see that working as a group is more satisfying than going solo in a ...
- by S Park Finner - at 2013.02.17 04:40:00
|
407. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
My respects to the OP for a bit of a hijack but I'm not sure where else to post it. Lonnar, my apologies, I read this "For everyone else, read on cause this is rather important and proves that CCP listens to the players." and then you gave the...
- by S Park Finner - at 2013.02.17 02:21:00
|
408. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
To the OP's underlying point... The user interface is inconsistent, complicated and often does not adhere to PS or established FPS standards. These issues have be raised by the community from the very early days of the closed beta. In CCP's defenc...
- by S Park Finner - at 2013.02.17 01:04:00
|
409. Resupply/Uplinks - in Technical Support/Bugs [original thread]
This is a problem folks have noticed and reported over and over again. I don't think there has ever been a dev response or an acknowledgement of the problem. Another version of it is seeing a drop uplink on the ground. I have been standing 3 mete...
- by S Park Finner - at 2013.02.16 20:29:00
|
410. To wait or not to wait! - in General Discussions [original thread]
While I'm not waiting for heavy suits I am facing the same problem for my builds. For me it came down to this... Would you be happy with your existing suits and fits until the next release comes out? It could be as soon as two and a half weeks but...
- by S Park Finner - at 2013.02.16 20:19:00
|
411. weapon switching is to finicky - in Feedback/Requests [original thread]
I posted this alternative in response to another post. Could this be an solution?
- by S Park Finner - at 2013.02.16 01:22:00
|
412. R2 wheel for equiment - in Feedback/Requests [original thread]
A controller-only alternative that preserves the wheel could be to... 1: Press and hold R2 2: choose the three equipment slots with the direction keys - left for the first slot, down for the second, right for the third 3: choose the weapons with t...
- by S Park Finner - at 2013.02.16 01:15:00
|
413. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Nova Knife hints (and if he didn't intend it I'm sure he'll say so!) at a structural problem with CCP and the DUST 514 team. Specifically, that there is a shortfall of project management, assigned responsibility and management assigned roadmap. I ...
- by S Park Finner - at 2013.02.15 18:37:00
|
414. [Suggestion] Prototype Drop Uplinks - in Feedback/Requests [original thread]
Right now the Allotek and Imperial Drop Uplinks look the same in their Attributes, Fitting and Prerequisites even though the Imperial DU is twice the price. I suggest the Imperial justify it's price by adding the ability to "see" nearby enemy play...
- by S Park Finner - at 2013.02.15 17:57:00
|
415. Raven or Neo Assault suit? - in Rookie Training Grounds [original thread]
Regarding whether the BPO will pay off in the long run... Lots of folks have a "fall back fit", a fit they use at the beginning of Ambush matches to establish territory / get past being killed on the initial spawn and
when the match has go...
- by S Park Finner - at 2013.02.12 15:12:00
|
416. The Horrible Hit detection Hall of Shame! (Link your own!) - in Technical Support/Bugs [original thread]
I can't prove it, but now that you guys point it out I have thought that sometimes when a team mate with damaged armour is firing a cannon I can't repair him. That could be part of the same problem.
- by S Park Finner - at 2013.02.12 13:48:00
|
417. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Quote: >> Sky spawn: T. Drop uplinks are wormhole tech, & CRUs store respawn clones, so makes sense how mercs can just show up there. For ground base spawns & spawns on objectives, there is no explanation for how we appear. Instea...
- by S Park Finner - at 2013.02.11 01:01:00
|
418. The Horrible Hit detection Hall of Shame! (Link your own!) - in Technical Support/Bugs [original thread]
Check out this video at 4:51 for a pretty significant hit detection problem. If you fine more on youtube copy the video url at the time it happens and post it here. Contribute to the Horrible Hit detection Hall of Shame! H3S (tm).
- by S Park Finner - at 2013.02.11 00:33:00
|
419. [bug] nanohive disappearing - in Technical Support/Bugs [original thread]
A while ago I threw a drop uplink behind a box and it went under the box and activated. When you spawned on it you were inside the box, could not shoot out, and could only get out by backing up out of the box at a particular angle. It seems many...
- by S Park Finner - at 2013.02.10 16:21:00
|
420. the reason why the Ar has such short range. - in General Discussions [original thread]
I suspect the reason ARs have the range they do is related to game play. It may well be an effort to drive gun play to encounters in the 20-50 meter range. If the primary weapon is most effective at that range then it opens up possibilities for ...
- by S Park Finner - at 2013.02.10 14:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |