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Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.14 09:24:00 -
[61] - Quote
I agree with Nova, also
"Hilmar Veigar GÇÅ@HilmarVeigar
Thanks for the constructive feedback @Nova_Knife, it has been received and will not be ignored."
now the rest of you go away and think about what will make this game great, then try helping. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.14 09:27:00 -
[62] - Quote
Something I had forgotten to mention in my rather lengthy post back a bit ... something that Mr. Imp Smash indirectly reminded me of.
If anyone feels up to it, I'd recommend giving last year's FanFest clips a look. More notably the ones involving DUST and even more specifically the one titled "Seeding The Universe" Close to the end of the clpi, Atli (the creative director) says something rather interesting
"... And it's more about creating a system that allows us to pile on top of it these ingredients..."
This was a response to a question about whether or not they'd implement differences in gravity and atmospheric conditions depending on the planets we dusters were fighting on, and whether or not these changes would affect our gameplay.
You can check out the question and the response here starting at 36:37.
Now think about that for a sec. What they're trying to do is build a core system first THEN start adding all these awesome features once they build a base that can support all these features.
Once again, CCP and the Dev team need to give us what they promised to give us in regards to this game, but we players need to have faith in that team and give them the time necessary to deliver that to us. We wouldn't want the game to collapse because we overload it with too many features now would we? |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.14 11:15:00 -
[63] - Quote
Wow, huge thread and (mostly) great responses. Acting like adults seems to be something more common around here and for that, I am glad.
On the subject, one part of me wants to say: "trust CCP, they will deliver eventually". The other part is asking the same questions that have been asked in this thread.
I am personally eager for new content more than I am eager to see the core mechanics "fixed". However, it really has to be a delicate balance of both:
No new content = Bored players No fixes to the core gameplay = Frustrated players
There is no "one must be done first and done right" in my opinion, because changes to the core game will be minimal to newcomers and vets alike in terms of entertainment value. And if the core mechanics remain as they are people won't want to play with the new content.
Hopefully I won't get criticised for being a newcomer but just in case I will let it be known that I have played Dust for the past five months and have only recently become a member of the forums. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.14 11:56:00 -
[64] - Quote
RINON114 wrote:Wow, huge thread and (mostly) great responses. Acting like adults seems to be something more common around here and for that, I am glad.
On the subject, one part of me wants to say: "trust CCP, they will deliver eventually". The other part is asking the same questions that have been asked in this thread.
I am personally eager for new content more than I am eager to see the core mechanics "fixed". However, it really has to be a delicate balance of both:
No new content = Bored players No fixes to the core gameplay = Frustrated players
There is no "one must be done first and done right" in my opinion, because changes to the core game will be minimal to newcomers and vets alike in terms of entertainment value. And if the core mechanics remain as they are people won't want to play with the new content.
Hopefully I won't get criticised for being a newcomer but just in case I will let it be known that I have played Dust for the past five months and have only recently become a member of the forums.
Nice of you to stop by =D
Also, the point you stated brings about one serious question, and it's one that everyone seems to either have an answer to, or refuses to answer.
"What first?"
Contrary to your "There is no 'One must be done first and done right; " statement, something does indeed need to be done first ... the question is what?
Allow me to slightly expand on this before someone gets the wrong idea.
In this thread we've immediately recognized two major issues that need to be addressed. Fixing the core gameplay, and bringing out new content. So now that we've established that, which one if going to come first in the next major patch? Are we going to get some new content to keep things spiced up? Or are we going to get some of the major fixes that we so desperately need in order to smooth out the gameplay?
This is where everyone is going to have a split decision. A lot of people are going to demand new content. This will encourage bored players to get back into the game and even make attempts to recruit friends into playing. On the flip side it's going to frustrate the other half, because now they're going to have to deal with new content that might have bugs ON TOP OF the old bugs that were never properly fixed. Conversely you're going to have an equal number of people demanding fixes to the core of the game. This MIGHT bring back players who left due to boredom, but not nearly as many. The ones that return are going to be interested in the new fixes and how they play out into the game for a bit, and then they might even wander back off to another game while they wait for new content. On the flip side, for what playerbase you have left, at least its a relatively happy crowd. (I use the term 'happy' rather loosely)
It all comes down to what's more important for the game as a whole and what's important to CCP? More players overall? Or a more solid base and happier players?
Some food for thought |
Falwell Grubherder
Immobile Infantry
3
|
Posted - 2013.02.14 14:03:00 -
[65] - Quote
Good post Nova and it's pretty damn accurate. I've been in beta since May and I have many the same feelings as yourself.
I won't lie and say I'm not enjoying myself in the game, because I certainly am. I'm having a ball. However, I know in the back of my mind that, as the game currently stands, that amount of fun is very finite. Mostly due to the game being very, very feature limited. It's still beta, of course, but when progression is permanent, access is public and you're willing to take peoples money, well, the "beta" talk only holds so much water.
|
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.14 14:21:00 -
[66] - Quote
RoundEy3 wrote:Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost? They should add and improve and balance first at a good rate, and then polish when most of the mechanics are done. That's how others do it. |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.14 14:39:00 -
[67] - Quote
Lonnar wrote:Something I had forgotten to mention in my rather lengthy post back a bit ... something that Mr. Imp Smash indirectly reminded me of. If anyone feels up to it, I'd recommend giving last year's FanFest clips a look. More notably the ones involving DUST and even more specifically the one titled "Seeding The Universe" Close to the end of the clpi, Atli (the creative director) says something rather interesting "... And it's more about creating a system that allows us to pile on top of it these ingredients..." This was a response to a question about whether or not they'd implement differences in gravity and atmospheric conditions depending on the planets we dusters were fighting on, and whether or not these changes would affect our gameplay. You can check out the question and the response here starting at 36:37. Now think about that for a sec. What they're trying to do is build a core system first THEN start adding all these awesome features once they build a base that can support all these features. Once again, CCP and the Dev team need to give us what they promised to give us in regards to this game, but we players need to have faith in that team and give them the time necessary to deliver that to us. We wouldn't want the game to collapse because we overload it with too many features now would we? BUT they barely done that either. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.02.14 14:54:00 -
[68] - Quote
Let me sum this entire thread up, with a short slightly rewritten quote from the OP.
"The Shooting and Gunplay SUCKS!"
IE.
Take some notes from the big FPS titles out there.
Doesn't matter how much depth you put to the game...
If it controls like ****, it fails.
The controls of the game should be an extension of the player, dissappearing into the background so that the player forgets that they are even holding a controller in their hands.
This is not the case with Dust 514. The controls get in the way.
Granted this may be because the PS3 controller sucks in general, but..... there is more to it.
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
I do not mean, make it simple to the point that a foot shot keeps up with a headshot, or scorestreaks, or making every weapon the same. I mean it needs to flow like CoD. The movement speeds, the aim magentism, the sensitivies, the accelerations. Everything to do with making the player forget that they have a controller in their hands.
Feel free to lock the thread for not being constructive enough. Because this is basically an exact repeat of my earlier rant.
Oh, and don't forget about this aspect.
It is not fair to have players artificially at a disadvantage because of the game mechanics, because they weren't there at Day 1. IE, making newbs have to deal with MORE weapon sway, compared to someones who has the 'time invested' to reduce their weapon sway. This is the dumbest thing you could ever do for an FPS game. RPG or not..... you are making players fight against game mechanics more than the players themselves. Which means the game is getting in the way.
The only other option is to at least artifically boost the noobs in comparison to their competition or, handicap the pros in relation to their current competition. If your matchmaking is going to put a day 1 player up against someone who's been playing for years. That day 1 player is going to quit. Because there is no point when the game is telling you that...
"You have a year before you can even match this player, doesn't matter how skilled you think you are"
EVE has this same problem, with the 'time invested' mechanic you so dearly love about it. EVE is not an FPS though, so it can smother itself in that problem for all I care. But when you decide to get into the FPS business, you need to learn real quick. Actual Player SKILL should be the main priority, not 'time invested'. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.14 15:11:00 -
[69] - Quote
Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game.
I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.02.14 15:13:00 -
[70] - Quote
Panther Alpha wrote:Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game. I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open.
quote the entire meaning of what I meant when I said CoD or don't quote it at all.
CoD makes you forget that you have a controller in your hands.
That's why it is the MOST SUCCESFUL FPS to date.
CoD can be the most shallow game ever.... but it works because it feels great to run around and shoot things in it.
Now imagine something like CoD with some actual DEPTH! Instead of just a brainless K/D stroking contest.
One of the few problems with CoD in it's current form is that it doesn't encourage players to make skillful shots. IE, a footshot will kill just as quickly as someone making headshots. Even if CoD were to change that, it would still be a hugely successful game, because its 'foundation' is there. It feels great to run around and shoot things.
This is where CCP should be attempting to improve upon CoD's mechanics, by making a CoD shooter with 'depth'. Making people think about how they shoot their targets, making things more tactical, instead of encouraging 'rambo-chickens-with-their-heads-cut-off'.
One simple little modification is all that is needed to make CoD a tactical shooter. Making headshots mean something. That's it. |
|
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.14 15:37:00 -
[71] - Quote
Sir Eos wrote:Panther Alpha wrote:Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game. I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open. quote the entire meaning of what I meant when I said CoD or don't quote it at all. CoD makes you forget that you have a controller in your hands. That's why it is the MOST SUCCESFUL FPS to date. CoD can be the most shallow game ever.... but it works because it feels great to run around and shoot things in it. Now imagine something like CoD with some actual DEPTH! Instead of just a brainless K/D stroking contest.
Battlefront 2 was a console game, in the XBOX and PS2. The control interface was great, in both the PS2 and XBOX. And is also one of the best "mass-scale battles" game i have played, after "joint Operations".
In fact i have a little "suspicion", that CCP has already look at Battlefront as an inspiration for Dust 514, it is to many similarities to be just a "coincidence"
The real question will be : Why only used as an inspiration ?
Just copy the game, without lightsabers, jedi's, and the "Force". |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.02.14 18:05:00 -
[72] - Quote
Sir Eos wrote:Panther Alpha wrote:Sir Eos wrote:
You want constructive?
Let me put it as bluntly as possible CCP.
Your game should play like CoD.
WoW!, hold on...no CoD. I don't think that will fit into this game. I will say more like "Star Wars: Battlefront 2" the concept is more similar to Dust 514. And to be honest, i can't see a Battlefront 3 coming any time soon, so that door is right open. quote the entire meaning of what I meant when I said CoD or don't quote it at all. CoD makes you forget that you have a controller in your hands. That's why it is the MOST SUCCESFUL FPS to date. CoD can be the most shallow game ever.... but it works because it feels great to run around and shoot things in it. Now imagine something like CoD with some actual DEPTH! Instead of just a brainless K/D stroking contest.
Just posting to agree with this. People see "it should be like CoD" and assume they mean that it should be a shallow and mindless frag fest. What many people fail to realize (because they don't play it or because they choose to ignore it out of fanboyism) is that in terms of the core mechanics (movement, shooting, equipment, aiming, etc) CoD is one of the most finely crafted games ever. Yes, ever. That is what we mean by "it should be like CoD". Dust should have all the meta stuff and the deep teamplay, but it should also be world class (like CoD) in terms of the basic and fundamental mechanics, which it is currently far from. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.14 18:55:00 -
[73] - Quote
Chill out dude, it's just a beta. |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.14 20:23:00 -
[74] - Quote
Firestorm Zulu wrote:Chill out dude, it's just a beta. It was in beta for over a year and it barely improved. Yeah, I don't think we should chill. Everyone can access it, there will be no reset and CCP has full microtransactions that won't be refunded after the beta. You might as well call it the full game that isn't finished. |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.14 21:40:00 -
[75] - Quote
Cat Merc wrote:Firestorm Zulu wrote:Chill out dude, it's just a beta. It was in beta for over a year and it barely improved. Yeah, I don't think we should chill. Everyone can access it, there will be no reset and CCP has full microtransactions that won't be refunded after the beta. You might as well call it the full game that isn't finished.
Totally unrealistic in so many ways. Does it not say at the top of the screen when it's loading BETA-Work in Progress? Whoopee f*****g doo you've been playing a beta for a year and it's not complete. It may be a beta for another year, ever consider that?
Think of it like this, this game is meant to work along side another MMO. One which has already been out many years (7+ right?) The timeline for release, development, and new features is going to be far stretched no matter what the damn podcasts say. You don't have to believe me, but keep up all of the naive expectations of insta product if you want.
I mentioned earlier it's a free game by choice, and of course someone gives the predicted response of something "that's not an excuse." No, it's not an excuse it's just a fact. The fact being that it doesn't have huge funding. Anyone with some real life experience knows that money makes things happen much faster. So since it's free, and a beta, and only been open beta for a few weeks I'm pretty sure the actual time line for this game is barely touched upon.
Here's what will go down with the unchill crowd: You'll complain and make all sorts of accusations about CCP and all of their family members, you'll stop playing and claim the game to be dead. Then some time down the road when it's no longer a beta, has been developed, worked upon, and expanded with numerous patches, everyone who abandoned it will come back and talk about how much of an influence they were on the game because they played it when it was a closed beta s**t talked it and abandoned it.
I charge for reading anyone else's future |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.14 22:12:00 -
[76] - Quote
RoundEy3 wrote:Cat Merc wrote:Firestorm Zulu wrote:Chill out dude, it's just a beta. It was in beta for over a year and it barely improved. Yeah, I don't think we should chill. Everyone can access it, there will be no reset and CCP has full microtransactions that won't be refunded after the beta. You might as well call it the full game that isn't finished. Totally unrealistic in so many ways. Does it not say at the top of the screen when it's loading BETA-Work in Progress? Whoopee f*****g doo you've been playing a beta for a year and it's not complete. It may be a beta for another year, ever consider that? Think of it like this, this game is meant to work along side another MMO. One which has already been out many years (7+ right?) The timeline for release, development, and new features is going to be far stretched no matter what the damn podcasts say. You don't have to believe me, but keep up all of the naive expectations of insta product if you want. I mentioned earlier it's a free game by choice, and of course someone gives the predicted response of something "that's not an excuse." No, it's not an excuse it's just a fact. The fact being that it doesn't have huge funding. Anyone with some real life experience knows that money makes things happen much faster. So since it's free, and a beta, and only been open beta for a few weeks I'm pretty sure the actual time line for this game is barely touched upon. Here's what will go down with the unchill crowd: You'll complain and make all sorts of accusations about CCP and all of their family members, you'll stop playing and claim the game to be dead. Then some time down the road when it's no longer a beta, has been developed, worked upon, and expanded with numerous patches, everyone who abandoned it will come back and talk about how much of an influence they were on the game because they played it when it was a closed beta s**t talked it and abandoned it. I charge for reading anyone else's future Dude, do you have any idea how much can be done in a year? I wouldn't be worried if it was one month, two, three, whatever, but a year? |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.14 22:20:00 -
[77] - Quote
I guess such a blank question is totally reflective. Do you have any idea what can be done in a year? I suppose the honest answer is not really. The best answer is we get there when we get there. Ah it's so funny to say that to someone who might be 18 or older lol. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.02.15 02:01:00 -
[78] - Quote
RoundEy3 wrote:
Think of it like this, this game is meant to work along side another MMO. One which has already been out many years (7+ right?) The timeline for release, development, and new features is going to be far stretched no matter what the damn podcasts say. You don't have to believe me, but keep up all of the naive expectations of insta product if you want.
I mentioned earlier it's a free game by choice, and of course someone gives the predicted response of something "that's not an excuse." No, it's not an excuse it's just a fact. The fact being that it doesn't have huge funding. Anyone with some real life experience knows that money makes things happen much faster. So since it's free, and a beta, and only been open beta for a few weeks I'm pretty sure the actual time line for this game is barely touched upon.
You say these things like you assume I've got no experience or understanding of the design process, which is incorrect. I've got varying degrees of experience with nearly every aspect of game design except marketing and art. As an outsider... If you looked at the beta build from a year ago and the one we have today, you'd assume maybe 3-4 months or so went by. Maybe 5-6 months at most.
No one here (At least, the reasonable people) Expected dust to instantly blossom into something great. No one is saying that in this thread. Dust actually has pretty decent funding, CCP got around 20 million or so (I think that was the number, you can look it up though) to work on Dust. It's not the most well funded, but it's not exactly a poorly funded project either. Dust is definitely a long term game, but that doesn't mean CCP can be excused if they done goofed. The problem with overall progress I bought up in the OP is that CCP's been all over the place so far. They did fixes, then a tiny bit of content, then like seven months of more fixes, without new content being thrown in on the side. Even with Eve, when CCP has a themed patch, they still manage to throw in a bunch of unrelated 'little things' that make the overall experience better.
But Seriously? Adding three maps, Two guns, a tank variant, changing dropship and PS move controls slightly, and some shinier visuals, and giving us corps/squads is not something that should take a full year. I'm not saying the game should be finished by now... but the fact that what I just listed is pretty much all we have to show for the last year of development... That is something that worries me greatly. I spent most of that year defending CCP from people saying pretty much what I am saying now. "Wait until next build, you'll love what they have planned!" I'd say. Yet, while those new builds might've been mildly satisfactory at the time, only later did it sink in that they didn't give us like half the things they talked about giving us that build, or it got pushed back for some undisclosed reason. "The Plan" has never really matched what we get. And while I love CCP's plans... I don't like that we never really actually see any of it come to fruition. The majority of the magic of dust is still in some far off dream land, and I'm honestly worried that CCP has no concrete plan for the short term of how to actually get to where they are ready to turn those long term plans into a reality.
I want dust to do well. I want it to be great so that it's the favorite shooter of the masses for years to come. But it's never going to happen if CCP keeps this pace. If they don't step it up, even if they introduce changes that make us literally **** gold IRL... It'll be too little too late before long. Dust is always going to have a following. I said this in my OP. I'm one of the people that will pretty much always play no matter what they do, because I love Eve and I love CCP. But not everyone is a fanboy like that. Not everyone is going to stick it through.
CCP needs to ask themselves : Do they want a small loyal playerbase who will play pretty much no matter what they ship out, or do they want FPS fans to speak of dust with the same respect and love that they do of the 'greats' of the FPS genre: Counterstrike, Quake, Socom 2, Goldeneye007 for n64... I could go on, but you get the idea. Because honestly the way we've been heading so far... Dust is never going to hit that level. |
S Park Finner
BetaMax.
89
|
Posted - 2013.02.15 18:37:00 -
[79] - Quote
Nova Knife hints (and if he didn't intend it I'm sure he'll say so!) at a structural problem with CCP and the DUST 514 team. Specifically, that there is a shortfall of project management, assigned responsibility and management assigned roadmap. I also don't see a clearly visible Community Manager -- perhaps I just missed who that person is.
So what's my point? Well, while we all like to point out that our favourite feature/bug/whatever has not been addressed -- if the organization of the DUST 514 effort is in disarray all those considerations are secondary. There is an underlying sense in the community that CCP do not have their act together with DUSt 514. Certainly CCP is not the only developer to face this criticism, but if there is any serious truth in it then those (hidden to us) issues are the ones that need to be addressed first. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2013.02.17 04:30:00 -
[80] - Quote
Here's a free bump so many others can read! +1 Nova! |
|
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.17 08:54:00 -
[81] - Quote
RoundEy3 wrote:Cat Merc wrote:Firestorm Zulu wrote:Chill out dude, it's just a beta. It was in beta for over a year and it barely improved. Yeah, I don't think we should chill. Everyone can access it, there will be no reset and CCP has full microtransactions that won't be refunded after the beta. You might as well call it the full game that isn't finished. Totally unrealistic in so many ways. Does it not say at the top of the screen when it's loading BETA-Work in Progress? Whoopee f*****g doo you've been playing a beta for a year and it's not complete. It may be a beta for another year, ever consider that? Think of it like this, this game is meant to work along side another MMO. One which has already been out many years (7+ right?) The timeline for release, development, and new features is going to be far stretched no matter what the damn podcasts say. You don't have to believe me, but keep up all of the naive expectations of insta product if you want. I mentioned earlier it's a free game by choice, and of course someone gives the predicted response of something "that's not an excuse." No, it's not an excuse it's just a fact. The fact being that it doesn't have huge funding. Anyone with some real life experience knows that money makes things happen much faster. So since it's free, and a beta, and only been open beta for a few weeks I'm pretty sure the actual time line for this game is barely touched upon. Here's what will go down with the unchill crowd: You'll complain and make all sorts of accusations about CCP and all of their family members, you'll stop playing and claim the game to be dead. Then some time down the road when it's no longer a beta, has been developed, worked upon, and expanded with numerous patches, everyone who abandoned it will come back and talk about how much of an influence they were on the game because they played it when it was a closed beta s**t talked it and abandoned it. I charge for reading anyone else's future
"Free to Play" is a marketing model, is just "another" way to make money from a game.
Do you honestly believe, that CCP is doing all this for free, just because they feel generous ? Don't fool you self. |
J Lav
Lost-Legion
28
|
Posted - 2013.02.17 14:01:00 -
[82] - Quote
This is pretty much a bump.
I've dug into the progress of this game a little, since the concept explained in the videos from CCP was enough to get me on board. Several years of development, and yet the game I play when I log on this week is not even remotely close to what has been described. It's so far off, it is a case of over promising, under delivering. Some would call it expectation management. This has been going on for years.
At this point, the final product would have to be as different as night and day to deliver on even than half of what they've promised.
The present build is playable, horribly imbalanced, with bad gameplay, very little variation of gameplay, no scope, little incentive to continue playing and a pretentious connection to EVE. But it's playable. That is a sad state of affairs for how long this has been going. I don't know how people have hung on as long as they have because I'm already bored. I hang on because of the promised scope etc... But how long will people continue to play if that's the only thing keeping them going, and CCP consistently fails to deliver? |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.18 00:49:00 -
[83] - Quote
J Lav wrote:This is pretty much a bump.
I've dug into the progress of this game a little, since the concept explained in the videos from CCP was enough to get me on board. Several years of development, and yet the game I play when I log on this week is not even remotely close to what has been described. It's so far off, it is a case of over promising, under delivering. Some would call it expectation management. This has been going on for years.
At this point, the final product would have to be as different as night and day to deliver on even than half of what they've promised.
The present build is playable, horribly imbalanced, with bad gameplay, very little variation of gameplay, no scope, little incentive to continue playing and a pretentious connection to EVE. But it's playable. That is a sad state of affairs for how long this has been going. I don't know how people have hung on as long as they have because I'm already board. I hang on because of the promised scope etc... But how long will people continue to play if that's the only thing keeping them going, and CCP consistently fails to deliver?
I totally agree. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.21 00:33:00 -
[84] - Quote
I agree 100% with Novas post.
The core game is sadly lacking. Essentially we are playing a demo of 4 maps and 2 game modes...in the open beta.
Something is very wrong.
Lots of people who wern't in the closed beta are still on "omg this is awesome" mode, gathering huge corps of player together. There is a very real possibility that in a months time they'll start asking "now what" and we'll still be playing the four same stupid maps with the same weapons and no immersion, larger game or promised PVE content. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.21 05:07:00 -
[85] - Quote
It's a pretty post and it's well written. Some of the replies are well written as well. But, to me, it just looks like many of you people are just disappointed that CCP isn't churning out new in game goodies as fast as you want.
Believe it or not, the dedicated dev teams are working on Dust all the time. I myself greatly appreciate a game company that tries it's best to make sure things are set up to their vision rather than release an incomplete game and call it done like another game company I could name, but won't. (Cough B**the**a Cough) |
LoveNewlooy
WarRavens
6
|
Posted - 2013.02.21 05:54:00 -
[86] - Quote
fix the damn lag http://www.youtube.com/watch?v=TTVIChCepvs |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.21 05:54:00 -
[87] - Quote
iceyburnz wrote:I agree 100% with Novas post.
The core game is sadly lacking. Essentially we are playing a demo of 4 maps and 2 game modes...in the open beta.
Something is very wrong.
Lots of people who wern't in the closed beta are still on "omg this is awesome" mode, gathering huge corps of player together. There is a very real possibility that in a months time they'll start asking "now what" and we'll still be playing the four same stupid maps with the same weapons and no immersion, larger game or promised PVE content.
That isn't necessarily true.
I've been playing since the 29th of January 2013 ... which most of you will notce is exactly one week after the release of DUST 514 into Open Beta mode.
There are two things I'd like to point out here.
One is that I don't normally play FPS games. As such, the FPS quality of the game by default easily bores me. Secondly, I tried this game on a whim, not because I had a friend try to get me into it.
With that said, I think this game has fantastic potential. I also think that CCP is very loyal to their playerbase. Yes, I am disappointed with the current state of things, and even more so when I see that this game has been online for well over a year. However, even as a newcomer, I would still like to believe that this game is going to be good. I will gladly hop on board with the vets who have been patiently waiting for the next big thing to happen in DUST as one of them.
I applaud the vets who still currently play for being tough as nails this whole time while CCP has been taking it's time, and I encourage the newberries to stay with us a little longer. This game WILL deliver ... we just don't know when. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
421
|
Posted - 2013.03.10 10:32:00 -
[88] - Quote
Hopefully we get some new content before we reach the point of my in game character saying three months since born and actual time since any real content updates of five months time is reached. |
Gorgoth24Reborn
Machetes at Midnight Ghosts of Deep Space
0
|
Posted - 2013.03.14 22:34:00 -
[89] - Quote
True post, and a post I've heard many times before from people familiar with CCP. But, as an EVE player for 5 years I can confidently say to stick with them. They're small, they often bite off more then they can chew, and their view of player feedback can be naiive, but I've never met a team of people more dedicated to what they do then CCP.
What has a year of beta accomplished? I can confidently say a much better core FPS. I played back in closed beta and I play now in open beta and the change in stability, user-friendliness, and overall replay ability is staggering. Balance is off and features are lagging but that's true of anywhere you go in CCP. They're not putting things out like AAA powerhouse but what they've done with what they have is great, if you ask me.
What do I take from this? CCP needs to get the message that the core game needs balance but it needs to take a backseat to more players, more modes, and more features. People need to feel the progress.
And don't give up Nova! Community is what makes CCP great, and they need guys like you. |
KalOfTheRathi
CowTek
235
|
Posted - 2013.03.15 01:02:00 -
[90] - Quote
TL;DR
Here we go again with the Nova Blather.
Nova Slasher for the Loss. |
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