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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.09 08:19:00 -
[1] - Quote
Made a previous post about immersion, and Devs responded: https://forums.dust514.com/default.aspx?g=posts&m=425608#post425608 "[REQUEST] Combat Immersion (animations, sensory effects, sprint acceleration) Update: VFX such as radial blur, tinnitus effects and improved SFX are being improved and will make a return in future updates."
There are more things that can be done to make Dust 514 more immersive. This post will outline changes and additions that can improve The immersion of Dust. Gameplay takes priority, but immersion is the whole point of first person perspective.
[Out of battle] >> Merc bio: Would add to the roleplay element since our bio could be our way of sharing our character's story, and act like a mercenary resume.
>> Message from employer: Thread about it (T). In the war barge, a message from your employer would really reinforce the feeling that we are mercenaries hired by someone. Can just be standardized messages that depend on the mode.
[Movement] >> Wobbling HUD: T. When we run, our helmets move a bit from the inertia, & this should cause the HUD to wiggle a bit as a result of the movement. This actually use to be in Dust, & for some reason it got removed. Bring it back.
>> Vaulting, sliding, etc: More real world movement options besides walk, run, & jump for mercs would really help make us feel more in the game. Battlefield 3 is a good example of this, players can vault over certain obstacles as they could in real life.
[Effects] >> Weapons fire, explosions lighting effects: On some maps there are parts permanently on fire, & those parts have a lighting effect that brighten & shine on nearby objects. The forge gun charging also has that effect, it brightens the the objects around it. ALL gunfire, explosions, & turret fire should have this effect, we're shooting burning hot plasma, lasers, etc. Even the conventional Minmatar SMG & HMG have muzzle flash. Our weapons fire should emit more light than a simple fire. Not only would this be a realistic & immersive, but it would add a level of tactics to darker maps since firing without thinking could alert your location to others.
>> Nova knife burning edge: T. Nova knives have burning plasma edges, but they don't look like that at all. When slashing, the nova knives should have a burning glow effect similar to the concept arts to make them really feel like dangerous plasma edged blades.
>> Explosions: Explosions including grenades should have make the ground shake; simulated through screen shake (CLICK).
[Kills, deaths, rebirth] >> Killed by a headshot: T. Sensors & cameras are located in helmet, so when one is killed by headshot, the sensors & cameras should be damaged. Should result in distorted vision & noticeable cracks on the HUD while laying on the ground. Good for immersion, but also would be a good way to find out that you died from a headshot. The distortion could look like this, plus some cracks.
>> Get a kill with headshot: It should make a distinct sound specific to headshots. That sound would be the noise of the helmet equipment being destroyed. The game does need a headshot notification noise.
>> Camera should stay with corpse:T. When I get killed (mortally wounded) from a high location & my body falls down, my point of view remains where I died. Makes it really jarring when I get revived, & my point of view suddenly becomes where my body fell too; feels like I just teleported which can be confusing. Please don't freeze the POV of the player during death, let the POV travel with my body.
>> Sky spawn: T. Drop uplinks are wormhole tech, & CRUs store respawn clones, so makes sense how mercs can just show up there. For ground base spawns & spawns on objectives, there is no explanation for how we appear. Instead of magically appearing on bases & objectives, we should be dropped down into battle from the sky. Could be explained with cloaked NPC drone dropships. Would me make more sense, & be much more immersive than just magically appearing in the battlefield.
[Models] >> Legs: It really breaks immersion to look down & not be able to see your own legs.
>> Logistic's arm computer: Its not well fitted on the arm of the logistics suit.
>> Arm computer: The image is static while performing hacks, it looks like random spots on the screen. The image needs to change while hacking, & there should be a touch keyboard for the mercs to tap.
[End game] >> MCC destruction:
Bojo The Mighty
Bojo's School of the Trades
435
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Posted - 2013.02.09 08:37:00 -
[2] - Quote
Radical. Thank god we had that first discussion.
Also, could this go up there? https://forums.dust514.com/default.aspx?g=posts&m=512777#post512777
I mean I find it unreasonable that every battle to take place in New Eden only has two sides. I feel like it would also intensify battles, because there's twice the enemies, but half of them are trying to kill the other half as well. |
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Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2013.02.09 08:46:00 -
[3] - Quote
I like everything here save for the movement part. Wobbling is usually very annoying when you're not the one actually running, and vaulting only brings memories of BF3 where I would ineffectually try to vault over a damn waist-high barrier, yet my idiot of a character couldn't make the jump.
Definitely love the idea for the "killed by headshot" effect. |
Avinash Decker
BetaMax.
25
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Posted - 2013.02.09 09:32:00 -
[4] - Quote
I agree with the movement. With the sky spawning idea it'll make sense if players get dropped from the warbarge instead of npc dropships, since the warbarge is already in orbit. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.09 16:12:00 -
[5] - Quote
Bojo The Mighty wrote:Radical. Thank god we had that first discussion. Also, could this go up there? https://forums.dust514.com/default.aspx?g=posts&m=512777#post512777I mean I find it unreasonable that every battle to take place in New Eden only has two sides. I feel like it would also intensify battles, because there's twice the enemies, but half of them are trying to kill the other half as well.
I could kind of see how its a matter of immersion, and I actually would love it.
For those unsure about wobbling HUD, this i an example of what it looks like (just to make sure we're on the same page). If you still don't like, There could just be an option to disable it
As for falling from the war barge; I think that's way too high for us, but I wouldn't mind if that's how its implemented. |
Agent Overkill
Seraphim Auxiliaries CRONOS.
4
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Posted - 2013.02.09 19:59:00 -
[6] - Quote
I really like the ideas in MCC Destruction and Weapons fire, explosions lighting effects, and Message from the employer as well as the others. They would all really add to the immersion which is lacking in this game. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 01:38:00 -
[7] - Quote
Added a thing about explosions under effects |
Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.02.10 04:19:00 -
[8] - Quote
Avinash Decker wrote:I agree with the movement. With the sky spawning idea it'll make sense if players get dropped from the warbarge instead of npc dropships, since the warbarge is already in orbit.
20 minute travel time... No thanks.
I like sky spawn, but it really does need to be closer, even just a cannon on the MCC like in Starship Troopers. |
RINON114
B.S.A.A.
14
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Posted - 2013.02.10 04:43:00 -
[9] - Quote
Everything sounds great to me except for MCC destruction.
While I think it would be incredible to watch an MCC skid to a halt in front of your face as a match finishes, if you have ever played Final Fantasy VII you will know why I disagree with this small idea as it is now.
In FF7 there is a summon you can use which initiates a cutscene of about five hours showing all of the awesome special effects the PSone could muster. In any battle where this summon was used more than once it became hugely tedious.
My suggestion is to simply have an option somewhere to turn it off for yourself or have it skippable. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 04:55:00 -
[10] - Quote
RINON114 wrote:Everything sounds great to me except for MCC destruction.
While I think it would be incredible to watch an MCC skid to a halt in front of your face as a match finishes, if you have ever played Final Fantasy VII you will know why I disagree with this small idea as it is now.
In FF7 there is a summon you can use which initiates a cutscene of about five hours showing all of the awesome special effects the PSone could muster. In any battle where this summon was used more than once it became hugely tedious.
My suggestion is to simply have an option somewhere to turn it off for yourself or have it skippable.
It would not not be a cutscene, it would be in the game in real time, and would not stop regular gameplay. It certainly won't be more tedious than the MCC just floating there. |
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RINON114
B.S.A.A.
14
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Posted - 2013.02.10 05:06:00 -
[11] - Quote
Quote:It would not not be a cutscene, it would be in the game in real time, and would not stop regular gameplay. It certainly won't be more tedious than the MCC just floating there.
So you're saying that while the MCC is crashing we can still get kills? Wouldn't that defeat the purpose of a pretty light show? And if the plan is not to allow kills then wouldn't it be just the same as a cutscene?
Personally I felt the destruction of the MCC wiped everyone out at the end of a match anyway as the mercs have done their job and are now disposable.
Edit: I have to ask, how do I quote a user!? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 05:52:00 -
[12] - Quote
RINON114 wrote:Quote:It would not not be a cutscene, it would be in the game in real time, and would not stop regular gameplay. It certainly won't be more tedious than the MCC just floating there. So you're saying that while the MCC is crashing we can still get kills? Wouldn't that defeat the purpose of a pretty light show? And if the plan is not to allow kills then wouldn't it be just the same as a cutscene? Personally I felt the destruction of the MCC wiped everyone out at the end of a match anyway as the mercs have done their job and are now disposable.
You can run around get kills, etc while its going down, and battle ends when it explodes. I don't think it would defeat the whole purpose of the "pretty light show" at all, being able to look up in first person and see it happening as part of the gameplay would really add a sense of immersion since you physically see the effects of the battle. The different sky colors and stuff are during gameplay, but gameplay doesn't get in the way of appreciating it.
To quote someone, just hit the quote button on the bottom of their post |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 10:56:00 -
[13] - Quote
[Animations] >> Default melee animation:T. With most guns, it looks like you're elbowing instead of hitting someone with a gun. I find it kind of silly as a result. Its a minor detail, but it could use some work. The melee animation needs to look like you're actually smacking someone with the gun model. >> Gun animation while firing: Light weapons other than the laser rifle should rattle back and forward when you fire them. The force of the shots ejecting the gun should push the gun back against the user. It does so already with the AR (and maybe some other guns), but its barely noticeable. It needs to be increased. >> Vehicle entering, seat switching, and exiting animations: Not only would be more immersive, but would make use of vehicles more balanced since those in vehicles won't be able to instantly switch seats to dodge shots. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 21:21:00 -
[14] - Quote
Any more thoughts? |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.10 21:44:00 -
[15] - Quote
This all sounds great, and I would love to have this stuff. i just think that as players we ask for a lot. I also feel as though we forget that this is a free game. Not that it shouldn't be as great as the rest. This is not just coming from your post but as I see it everyday there is something new that we want for free. A jetpack, a hoverbike, and so many more. I think we should be satisfied with the fact that it is a great game and it is free. Just my opinion. Don't get me wrong those are great ideas and it would be nice to have them, but I think we need to be happy with what we have. The game is fine the way it is, with the exception of a few tweaks to what already exist, and I am sure it is going to get better. |
Rainn Ender
Serenity Prime Kraken.
1
|
Posted - 2013.02.10 21:49:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:
>> Vaulting, sliding, etc: More real world movement options besides walk, run, & jump for mercs would really help make us feel more in the game. Battlefield 3 is a good example of this, players can vault over certain obstacles as they could in real life.
would need another button right? what would you propose?
also what do you think about leaning around corners? would be cool but again would need more buttons which is fine for KBM but not for controller users unless leaning was a SIXAXIS option (only when stationary) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 21:54:00 -
[17] - Quote
dabest2evadoit7 wrote:This all sounds great, and I would love to have this stuff. i just think that as players we ask for a lot. I also feel as though we forget that this is a free game. Not that it shouldn't be as great as the rest. This is not just coming from your post but as I see it everyday there is something new that we want for free. A jetpack, a hoverbike, and so many more. I think we should be satisfied with the fact that it is a great game and it is free. Just my opinion. Don't get me wrong those are great ideas and it would be nice to have them, but I think we need to be happy with what we have. The game is fine the way it is, with the exception of a few tweaks to what already exist, and I am sure it is going to get better.
The better they make the game the more people will play, and more people to possibly spend real money on the game, so its in their best interest to keep adding more awesome things. All these things don't have to come soon, CCP will be updating and adding to this game for years to come, like a true MMO. CCP plans on adding weapon customization, exotic planet types, more vehicle types such as mechs (MTACs), more weapons, more dropsuit types, PVE drone mode, drones for PVP, and even more stuff. Their vision for Dust might be even bigger than ours despite all our big requests. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 21:56:00 -
[18] - Quote
Rainn Ender wrote:KAGEHOSHI Horned Wolf wrote:
>> Vaulting, sliding, etc: More real world movement options besides walk, run, & jump for mercs would really help make us feel more in the game. Battlefield 3 is a good example of this, players can vault over certain obstacles as they could in real life.
would need another button right? what would you propose? also what do you think about leaning around corners? would be cool but again would need more buttons which is fine for KBM but not for controller users unless leaning was a SIXAXIS option (only when stationary)
Run + crouch combination is usually how most games do sliding. Vaulting is usually done by doing a regular jump over certain special objects that allow it (like boxes and railing). No new buttons needed. |
Rainn Ender
Serenity Prime Kraken.
1
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Posted - 2013.02.10 22:00:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Rainn Ender wrote:KAGEHOSHI Horned Wolf wrote:
>> Vaulting, sliding, etc: More real world movement options besides walk, run, & jump for mercs would really help make us feel more in the game. Battlefield 3 is a good example of this, players can vault over certain obstacles as they could in real life.
would need another button right? what would you propose? also what do you think about leaning around corners? would be cool but again would need more buttons which is fine for KBM but not for controller users unless leaning was a SIXAXIS option (only when stationary) Run + crouch combination is usually how most games do sliding. Vaulting is usually done by doing a regular jump over certain special objects that allow it (like boxes and railing). No new buttons needed.
yeah my bad, i think sliding would need to be pointless for heavier suits though. would be hilarious if heavy suits stumbled forward attempting to slide!!
i'm suprised this thread hasn't included the 'prone' position |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 22:05:00 -
[20] - Quote
Not a fan of prone, tends to make camping easier. I wouldn't really mind too much if it was added. I think sliding should be accelerated based on the slope of the terrain, so it could still be useful for heavies for quickly going down a hill I guess. |
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tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.02.10 22:32:00 -
[21] - Quote
Merc bio: was already under 'character sheet' along with employment history etc, most character sheet sub menus (including merc bio) were removed until they serve a purpose.
Wobbling HUD: was already in game in builds before precursor, reason for removal unknown. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 23:14:00 -
[22] - Quote
tribal wyvern wrote:Merc bio: was already under 'character sheet' along with employment history etc, most character sheet sub menus (including merc bio) were removed until they serve a purpose.
Wobbling HUD: was already in game in builds before precursor, reason for removal unknown.
Do you know if CCP intend to let us write on it? I liked that feature, I want it back |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.02.10 23:42:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:tribal wyvern wrote:Merc bio: was already under 'character sheet' along with employment history etc, most character sheet sub menus (including merc bio) were removed until they serve a purpose.
Wobbling HUD: was already in game in builds before precursor, reason for removal unknown. Do you know if CCP intend to let us write on it? I liked that feature, I want it back
I would think we will be able to edit our own bio once it's returned.
I liked the wobbling HUD too, it didn't serve a purpose but it was awesome |
S Park Finner
BetaMax.
89
|
Posted - 2013.02.11 01:01:00 -
[24] - Quote
Quote:>> Sky spawn: T. Drop uplinks are wormhole tech, & CRUs store respawn clones, so makes sense how mercs can just show up there. For ground base spawns & spawns on objectives, there is no explanation for how we appear. Instead of magically appearing on bases & objectives, we should be dropped down into battle from the sky. Could be explained with cloaked NPC drone dropships. Would me make more sense, & be much more immersive than just magically appearing in the battlefield.
The Drop Uplinks are already in the game. They can be placed at random. The spawn points around bases and Null Cannons seem to be predetermined.
I would suggest that the base spawns always be associated with a non-destructable CRU. I'd also suggest that Null Cannons get a set of randomly seeded drop uplinks when the Null Cannon is taken. The fiction could be that with the Null Cannon re-targeted the MCC can throw down a set of drop uplinks aound it.
The CRU takes care of why we show up at the base and it's being non-destructable keeps the enemy from locking the team out.
The random drop uplinks around the Null Cannons would give people spawning in greater control over the spawn points and offset the camping possibilities from visible drop uplinks with random locations. The destruction of one of the drop uplinks could cause another to be generated if the Null Cannon had not changed hands. When it did get hacked the drop uplinks could be destroyed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 07:27:00 -
[25] - Quote
Non-destructible assets don't really seem to fit Dust considering even the turrets guarding the spawns are destructible. I'd still prefer falling from the sky. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.11 08:07:00 -
[26] - Quote
non-destructible due to blocked los. Some of the installations have stair sunk into map and tunnels, if base spawns were in cru behind building or in tunnel they would be effectively indestructible since enemy can't target them. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.11 09:18:00 -
[27] - Quote
The only thing that really keeps me playing at this point is the SP system. I don't think I ever really log on and say "Oh yeah! Lets troubleshoot getting stuck inside a hill!!!"
This is a good thread, even though devs ask to not make lists. Threads like these make it easy to reference the other threads that disuss the above mentioned bullet points. |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 09:19:00 -
[28] - Quote
the devs have [quietly] looked at this post, and they are coming up with mroe immersion visuals, its even in their Weekly Updates thread |
Denak Kalamari
CrimeWave Syndicate
80
|
Posted - 2013.02.11 10:51:00 -
[29] - Quote
And as a minor addition from me, being able to turn your character 360 degress while in MQ would be awesome, I want to look at the front of my character too! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.12 07:21:00 -
[30] - Quote
Still would like |
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