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301. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
For dropsuits, one thing to consider with a speed increase is that, in combination with lots of low slots on armour tanking suits, the modules that increase speed would now make speed tanking easier as well. Would a fast Gallente scout benefit out...
- by S Park Finner - at 2013.06.01 13:41:00
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302. Abandon expectations, they will only lead to dissapointment - in General Discussions [original thread]
[quote=KAGEHOSHI Horned Wolf]They announced over a year ago that we would have this "conquest" game mode that is bigger than Skirmish, where is that?/quote]I'm in substantial agreement with KAGEHOSHI but you could argue that PC is a kind of extend...
- by S Park Finner - at 2013.05.31 12:14:00
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303. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Ryder Azorria wrote: Luk Manag wrote: How do we know what the very important Surface Infrastructure pieces like the Research Lab look like? Can we have a list of structures and their proper names? Cargo Hub = Orbital Artillery (The Cal...
- by S Park Finner - at 2013.05.30 23:35:00
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304. SP, Why even try? - in General Discussions [original thread]
Speaking to the OP's thread title (or at least part of it) The question is "Why even try?" and we see people hashing it out over and over. A friend of mine tried out DUST 514 a few months ago and just didn't like it. With the "release" he tried...
- by S Park Finner - at 2013.05.30 01:26:00
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305. Equipment Switching Sluggish - in Technical Support/Bugs [original thread]
With KB/M at least part of the problem is that moving the mouse in an arc moves the highlighted item around the wheel. If you have an item selected and twitch the mouse at all it can move to another selection. When I have a problem selecting an i...
- by S Park Finner - at 2013.05.30 01:01:00
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306. A4TECH x705k - in Technical Support/Bugs [original thread]
I've found that polling rate also has an effect of performance. Lower polling rates perform better for me than higher ones on the PS3 for DUST 514. You might try that adjustment on your fancier mouse.
- by S Park Finner - at 2013.05.26 03:23:00
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307. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
I vote for this scheme. Weapon / Equipment selection/ Module activation -- middle mouse button to get weapon/equipment wheel -- current selection is highlighted when the wheel is displayed -- scroll up to move the selection counter clockwise arou...
- by S Park Finner - at 2013.05.25 02:51:00
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308. Logi support role - in Feedback/Requests [original thread]
Mark0h wrote: I'd suggest you make the area of use for the needle wider. Make a Nano-spray similar to the MAG medkit tool. Anyway to make it work! Otherwise OP is right, there is barely any support role for logi's. Im limited to planting Drop...
- by S Park Finner - at 2013.05.25 02:29:00
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309. [Request] Rearrange racial varients in the marketplace - in Feedback/Requests [original thread]
Right now racial variants of drop suits in the market are arranged by level -- standard, advanced, prototype, etc. Within each of those categories the racial variants are listed. While that makes logical sense it doesn't match the way people actua...
- by S Park Finner - at 2013.05.24 01:05:00
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310. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
At the risk of beating a dead horse... Folks have suggested you can get multiple characters with passive skill points turned on by having multiple playstation accounts. That, IMO, has two drawbacks 1) It's harder to manage -- not only do you have...
- by S Park Finner - at 2013.05.23 23:47:00
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311. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
Have a special booster, purchased with Arum, that allows an extra character to get passive skill points. It would allow players to build up several specialized characters -- giving them more game-play options. It would generate more money for CCP...
- by S Park Finner - at 2013.05.22 01:22:00
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312. [suggestion] no points for scanning - in Feedback/Requests [original thread]
How about the first person to scan an otherwise unspotted enemy gets a point for it and that enemy will not generate another point for any scan for 15 seconds afterword? This would give points and limit abuse. It's also been suggested that any s...
- by S Park Finner - at 2013.05.21 16:44:00
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313. VIDEO - DUST 514 - INSANE Planetary Conquest Battle - Must Be Seen to be Believed! - in General Discussions [original thread]
CCP Nullarbor wrote: For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel? Next time you see the ...
- by S Park Finner - at 2013.05.21 04:23:00
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314. I miss how equipment restocking used to work. - in Feedback/Requests [original thread]
We've asked for this over and over -- I think this is the fourth round of requests since it was changed. I don't know why we've not had any response from CCP.
- by S Park Finner - at 2013.05.17 00:12:00
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315. Do the corps with high kdr's have Logi bros in them? - in General Discussions [original thread]
Deadeyes Anterie wrote: Good logi bros have high KDR's, at least the ones I play with who can actually kill what downed me, and then revive me. I don't think there is a place for pure support logis in competitive matches I think everyone is goi...
- by S Park Finner - at 2013.05.04 12:34:00
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316. [Wrong forum but...] Spawn away from the fight in ambush - in General Discussions [original thread]
Add "spawn away from fight" to the spawn options in ambush. That would make three spawn options if drop uplinks are available -- "Default", "Selected Uplink", and "Away from the Fight". In the new option the player would spawn at the spawn point f...
- by S Park Finner - at 2013.05.04 01:01:00
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317. Dust 514 Local Open Tournaments - in General Discussions [original thread]
Citpaan Hacos wrote: Venue can be a bit of an issue. I know some Starcraft league has, on occasion, been able to do events/spectation of matches at places like Buffalo Wild Wings, but that's STARCRAFT, and it doesn't happen often. Though as Dot...
- by S Park Finner - at 2013.04.29 23:16:00
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318. Dust 514 Local Open Tournaments - in General Discussions [original thread]
Spademan wrote: S Park Finner wrote: I was thinking more along the lines of people signing up locally and getting a starter character that they built up over the duration of the tournament. If the promoter could get some help from CCP they c...
- by S Park Finner - at 2013.04.29 22:00:00
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319. Dust 514 Local Open Tournaments - in General Discussions [original thread]
I was thinking more along the lines of people signing up locally and getting a starter character that they built up over the duration of the tournament. If the promoter could get some help from CCP they could "gift" each round winner(s) with 1,000...
- by S Park Finner - at 2013.04.29 21:01:00
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320. Dust 514 Local Open Tournaments - in General Discussions [original thread]
Being inspired by Fanfest 2013 and having some experience with game tournaments I wanted to float an idea with the community to get the benefit of all your experience in the area. This isn't a grand in-the-EVE-universe tournament. It's a lot more ...
- by S Park Finner - at 2013.04.29 20:39:00
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