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321. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Daedric Lothar wrote: The idea works better as capacitor. Its not my preference as I feel it slows down the game, but it makes sense now and there may be people that want a slower game, probably EVE players lol. I will give this a -1 instead ...
- by S Park Finner - at 2013.04.09 19:53:00
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322. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Speaking to Daedric and the folks that talked about capacitors... Daedric, we could introduce the same mechanism I was talking about by adding a "capacitor" to drop suits. A capacitor would be a store of extra energy that built up over time from ...
- by S Park Finner - at 2013.04.09 19:25:00
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323. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Daedric Lothar wrote: Why? Mostly because having to use stamina to shoot a gun seems like a fairly horrible idea to me. I go to the firing range every couple of months and pop off with a large assortment of rifles. I don't feel fatigued shooti...
- by S Park Finner - at 2013.04.09 18:45:00
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324. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: lol inb4 Dragonfly Miliita forge spam -1 sorry OP OK -- I'm absolutely willing to believe this is a stupid idea. That being said, the only objection to the point so far has been Iskandar's. And if I understand h...
- by S Park Finner - at 2013.04.09 18:13:00
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325. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Thank you. Thank you. I'll be appearing all next week on the war barge in the annex !
- by S Park Finner - at 2013.04.09 17:50:00
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326. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
The whole proposal... Change the Heavy, Light and Sidearm weapon designations to Heavy Stamina Use, Light Stamina Use and Small Stamina Use.
Make all weapon slots take all weapon types on all suits so the primary difference is the number of ...
- by S Park Finner - at 2013.04.09 16:44:00
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327. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
US PWWN wrote: S Park Finner wrote: A second question -- asked before but put into EVE terms... Are the rewards Blueprints or Blueprint Copies? For example, is the "5 copies of standard Shotgun blueprints" reward 5 Blueprints or the equival...
- by S Park Finner - at 2013.04.02 19:38:00
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328. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
A second question -- asked before but put into EVE terms... Are the rewards Blueprints or Blueprint Copies? For example, is the "5 copies of standard Shotgun blueprints" reward 5 Blueprints or the equivalent of a single run Blueprint Copy good fo...
- by S Park Finner - at 2013.04.02 19:21:00
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329. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
I feel bad I'm still confused. I'll ask the same question with two different examples... Lets say I only want one reward -- the reward for fighting one battle on Friday. If I play that one battle and no others during the week can I get that rewar...
- by S Park Finner - at 2013.04.02 19:16:00
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330. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Goric Rumis wrote: This is a worthwhile set of objectives, but in the context of the original conversation I'm not sure it helps PC. We want to encourage attackers to fight to the end, and if you penalize them for not bailing out then battles ...
- by S Park Finner - at 2013.03.29 19:52:00
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331. Funniest kill you ever had? - in General Discussions [original thread]
I'm in a militia AV f it -- Swarm Launcher, Nanohive and Sub-Machine Gun -- no skills in any of them. Bad guy comes over a hill and charges me. I panic -- backing up while I try to swap to the SMG. The enemy closes -- firing all the way. I bring...
- by S Park Finner - at 2013.03.29 14:19:00
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332. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Goric Rumis wrote: S Park Finner wrote: I suggest the attackers could loose by destruction of their MCC GÇô in which case they would loose all the clones they brought and the defenders would get the ones that were not used up at the tim...
- by S Park Finner - at 2013.03.29 13:44:00
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333. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
I don't think this is a much of a re-work as it might seem at first blush. If I understand correctly, the idea is to make attacking more rewarding if you win and riskier if you loose. Same for defending. What's more, make the time to turn a distr...
- by S Park Finner - at 2013.03.29 02:42:00
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334. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The definition of boosting from the Urban Dictionary (Online) is "In multi-player games, having other people assist you in getting leaderboard position or achievements (xbox 360 specific) by having other people help you in ways that go counter to...
- by S Park Finner - at 2013.03.27 23:35:00
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335. A cautionary note for folks who hope to use the Oculus Rift with DUST 514 - in General Discussions [original thread]
Evidently it's not safe to fight drunk ! Who knew?
- by S Park Finner - at 2013.03.27 17:03:00
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336. [bug] Good example of appearing and disappearng drop uplink - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Why? Because out-of-sight often does mean out-of-mind. Because with intractable problems every bit of evidence helps. Because getting it two times under different viewing circumstances (once line of sight, once on mini-map...
- by S Park Finner - at 2013.03.27 12:10:00
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337. [bug] Good example of appearing and disappearng drop uplink - in Technical Support/Bugs [original thread]
Look at the drop uplink in this video and watch for the next 30 seconds. It appears, disappears and then reappears depending on the player's angle of view even though his distance is relatively the same. It seems to be related to the view being ...
- by S Park Finner - at 2013.03.27 00:15:00
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338. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The Robot Devil suggested the value he got from the recognition meant more to him than the skill points. That got me to thinking that there might be some way to penalize boosting that didn't directly impact skill points. Rather that boosters wer...
- by S Park Finner - at 2013.03.26 17:47:00
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339. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
CCP Wolfman has gone the extra mile to help us understand the plans for scanning and should be given the "Forum Dev of the Week" award. Many thanks for good information and a minimum of snarky!
- by S Park Finner - at 2013.03.26 10:26:00
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340. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
Brush Master wrote: Ya a bit similar, short but similar in concept I did look for similar posts and there were none easily found. Brush, I didn't mean it as a criticism. Your post just reminded me so I thought I'd toss it in. If they redesig...
- by S Park Finner - at 2013.03.26 01:22:00
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