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281. Going to be at the Player Gathering tonight - in General Discussions [original thread]
I'm pretty sure they won't say, but I'd like to know the size of the player base. If we seem to be running around 4-6000 players at one time and the average time people play is 4 hours -- for example -- then it could be 20,000 or 30,000 players....
- by S Park Finner - at 2013.06.13 21:27:00
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282. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Deadeye Dic wrote: There are specific reasons why the maps are the way they are. Resources. CCP has said that there will be destructible objects in game, but not on the scale that BF3 does it. That destruction will not be persistent from one m...
- by S Park Finner - at 2013.06.10 15:53:00
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283. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Skihids wrote: I don't think that the OP realizes how many battles occur on each map every hour. With 7k active players and 32 per battle you have 218 maps instantiated at once. Which one did you destroy that tank on? What are the chances you ...
- by S Park Finner - at 2013.06.10 15:12:00
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284. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
CrotchGrab 360 wrote: steadyhand amarr wrote: Jesues setting your demands quite high here. Only battlefield games have managed to do battlefield damage correctly, I think some of you need to get your expectations back into reality. The art ...
- by S Park Finner - at 2013.06.10 13:31:00
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285. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Duran Lex wrote: People who refuse to learn the game, and try to pass off deliberate game mechanics designed to encourage the rock/paper/scissors gameplay this entire FPS is based on, should not have their suggestions of how to turn this game i...
- by S Park Finner - at 2013.06.09 20:39:00
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286. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Avallo Kantor wrote: The point here is that we are causing changes, in terms of ISK to all the players we kill / support/ revive (if the needle decides to work) Often times it's not enough to make a cautious player go negative, but sometimes we...
- by S Park Finner - at 2013.06.09 03:46:00
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287. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Our character is persistent, to some extent the changes to the EVE universe are persistent, but from battle to battle the terrain we fight over never changes. While there may be some deep existential message in that, in the long run it will be the...
- by S Park Finner - at 2013.06.09 03:04:00
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288. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
If you care to watch it all the way through THIS is the new player experience. This guy -- sounds like a younger player -- comes to DUST 514 with no preconceptions at all but with some basic FPS skills. By the end of his video he decides he lik...
- by S Park Finner - at 2013.06.09 02:23:00
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289. [BUG] Repair tool trigger often does nothing - in Technical Support/Bugs [original thread]
I've had this same problem while using the mouse. At the risk of a little rant -- I screw around trying to select the repair tool from the radial menu and then when it finally switches pressing the left mouse button doesn't activate it. Really f...
- by S Park Finner - at 2013.06.08 15:09:00
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290. All new information from CCP Devs in one spot - in General Discussions [original thread]
I certainly appreciate that you pulled everything together like that but isn't that what the DEV POSTS link on the first page of the forums does?
- by S Park Finner - at 2013.06.08 14:49:00
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291. [Bug] Infinit loading screen to the same battle after PS restart - in Technical Support/Bugs [original thread]
Just a bit ago I logged in to DUST 514. Let the game sit idle in my MQ for a few minutes and then joined a Domination match. On the loading screen I hear these two guys talking about how they were hung on the loading screen just like I was and the...
- by S Park Finner - at 2013.06.07 15:56:00
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292. [Request] Flags on player icons showing corp and alliance - in Feedback/Requests [original thread]
Omen Astrul wrote: I'd also like an overview like EVE, complete with radial and transversal velocity info. Two different things, the in-game UI and the pre-game information. But it did make me realize I didn't say why I thought those markers ...
- by S Park Finner - at 2013.06.07 00:57:00
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293. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
It's worth making the point that the biggest hurdle new players face seems to be that they just don't get that playing in a squad is pretty much mandatory right from the start if you don't want to get stomped. Learning what buttons to press and h...
- by S Park Finner - at 2013.06.07 00:48:00
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294. [Request] Flags on player icons showing corp and alliance - in Feedback/Requests [original thread]
In battles the player and team displays have an icon with the player's image. If the player is in your contact list it has a blue background. I'd like to see a tab in the upper right hand corner of the icon that shows if the player is in your corp...
- by S Park Finner - at 2013.06.06 23:14:00
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295. [bug] Passive scanner is broken (even more so than you might think) - in Technical Support/Bugs [original thread]
FWIW this problem shows up on almost every game video you care to watch. Guys have completely clear scanners and someone walks up behind them and starts shooting. Even at point blank range the attacker doesn't show up until the guy getting shot at...
- by S Park Finner - at 2013.06.05 02:48:00
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296. Question regarding controls from people with Dev experience - in General Discussions [original thread]
A very long time ago one of the first user interface rules developed was DWIM (Do What I Mean). The idea was that folks have expectations about what will happen when they use an input device and see the results on an output device. But people scr...
- by S Park Finner - at 2013.06.04 16:53:00
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297. Here is exactly what's wrong with MOUSE aiming at the moment. - in General Discussions [original thread]
I've noticed the same behaviour as the OP. I agree it seems counter intuitive. The the character turns faster when the mouse moves faster up to the turn limit. The problem is that for a give distance of mouse movement the arc the character turns ...
- by S Park Finner - at 2013.06.04 02:13:00
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298. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in General Discussions [original thread]
This may be completely unrelated but you never know... Yesterday I had been playing without serious problems for at least an hour. I joined a squad after that and we played for two or three battles without problems. Then we started a battle and...
- by S Park Finner - at 2013.06.02 12:05:00
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299. [Suggestion] Have the client report final ragdoll position - in Feedback/Requests [original thread]
This is a great idea. And as other folks have suggested, making the region around the character within which they can be revived larger might help as well. I had originally thought it might be small because of overlap issues with other objects but...
- by S Park Finner - at 2013.06.01 23:43:00
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300. Logi Tools and YOU - in Technical Support/Bugs [original thread]
You've pointed out a problem a lot of folks have pointed out before -- but it doesn't hurt to bring it up again. In the past the CCP response has been variations of... "We know there are issues with Logis and skill points. In the past players h...
- by S Park Finner - at 2013.06.01 19:30:00
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