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241. EVE link: Add Mining To Dust Battles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Id do nothing but hunt miners Just like EVE eh?
- by Pokey Dravon - at 2015.06.02 19:38:00
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242. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
DJINN Jecture wrote: Pokey Dravon wrote: DJINN Jecture wrote: \ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame siz...
- by Pokey Dravon - at 2015.06.02 19:36:00
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243. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
DJINN Jecture wrote: \ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as t...
- by Pokey Dravon - at 2015.06.02 18:15:00
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244. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
DJINN Jecture wrote: Pokey Dravon wrote: I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limite...
- by Pokey Dravon - at 2015.06.02 18:04:00
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245. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely
- by Pokey Dravon - at 2015.06.02 17:29:00
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246. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
MINA Longstrike wrote: Yes I'm inclined to be reactionary towards things that have typically been a problem for vehicles. I dont think its unreasonable for longer ranged AV weapons as long as the DPS is proportionally decreased.
- by Pokey Dravon - at 2015.06.02 17:05:00
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247. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
MINA Longstrike wrote: Pokey Dravon wrote: Thokk Nightshade wrote: How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine bloc...
- by Pokey Dravon - at 2015.06.02 16:37:00
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248. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
Thokk Nightshade wrote: How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it in it's tracks. If you c...
- by Pokey Dravon - at 2015.06.02 16:15:00
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249. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: A note of concern. There's too much bias toward hp tanking. Rattati mentions an additional slot for commandos. Why? Are slots only for extenders and plates? Why can't anything other than hp mods be viable or useful? If y...
- by Pokey Dravon - at 2015.06.02 02:51:00
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250. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
I actually much prefer monthly subscription games....in my experience they tend to be better supported. But I also have concerns about moving from a free model to a subscription model at this point in the game. So a hybrid of the two would likely ...
- by Pokey Dravon - at 2015.05.31 09:18:00
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251. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I 100% believe that a full relook of the Logi Role & Racial bonus needs to be re-looked with a focus on clean, elegant changes that will increase the operational value of the Logi. For of all, very solid post. Se...
- by Pokey Dravon - at 2015.05.31 07:36:00
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252. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Im amazed people are still trying to push for the Sidearm only Logi. Because "It's Support"? Isn't a Scout supposed to be Stealth/EWAR? So by a similar logic would they not be Sidearm Only too? How about we stop trying to strip away essential...
- by Pokey Dravon - at 2015.05.30 08:09:00
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253. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I think people often get too focused on the whole Light Weapon thing with Logistics. I think its not so much that the Logistics has a Light Weapon, but more so that using an Assault doesn't make your weapons feel like they're on steroids. I mean...
- by Pokey Dravon - at 2015.05.28 19:53:00
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254. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Regis Blackbird wrote: Tesfa Alem wrote: No. Hell no . Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm , let alone making all of the logis sidearm only. Please, just stop. These two are really, really b...
- by Pokey Dravon - at 2015.05.28 19:34:00
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255. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: The way I chose was to calculate mobility as a "traverse" index, how long does it take to cross X meters, and how far can I get through one sprint and sprint recovery phase. I need to the same thing for shields and shield ...
- by Pokey Dravon - at 2015.05.28 12:56:00
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256. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Just something I was playing around with, an alternative idea on quantifying Mobility vs HP. This is just a rough, conceptual project (because this is what sickness looks like) so by no means are the numbers anything you should focus on. More or...
- by Pokey Dravon - at 2015.05.28 07:21:00
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257. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: CCP Rattati wrote: what if proto is "only" 7 high/lows This would be a nerf to most Logis would it not? Could you explain your reasoning behind this? Giving Assault an advantage, since total s...
- by Pokey Dravon - at 2015.05.28 06:01:00
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258. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: what if proto is "only" 7 high/lows This would be a nerf to most Logis would it not? Could you explain your reasoning behind this?
- by Pokey Dravon - at 2015.05.28 05:23:00
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259. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Well personally I was more a fan of more HP, less speed, better stamina for logi vs assault. But that's just me All I am saying is that I fundamentally disagree with the premise of the Speed vs HP ...
- by Pokey Dravon - at 2015.05.27 22:21:00
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260. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Perhaps instead of a speed to HP curve, its speed to mobility curve, where mobility is defined as a function of speed and stamina? You could then vary speed for logistics to maintain the proper mobility by throttling stamina as your independent va...
- by Pokey Dravon - at 2015.05.27 22:05:00
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