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381. Hey, reskinned snipers for all races - in Feedback/Requests [original thread]
Hmmm the whole Roden thing aside, I have to ask....do we really need a racial sniper rifle? I mean in a way one could argue that the existing Charge Sniper follows an Amarr flavor with its charge shot mechanic, and the Tactical Sniper follows a m...
- by Pokey Dravon - at 2015.04.22 04:13:00
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382. Re: The New HAV Reskins - in Feedback/Requests [original thread]
Fair enough. Further evidence that we need active armor repairers to fix the current issues we're seeing.
- by Pokey Dravon - at 2015.04.22 04:09:00
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383. Re: The New HAV Reskins - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: As I understand it the new tanks aren't coming in this update, right? I didn't see them in the patch notes. This makes me believe that the next patch after this will be a tank patch, with the re-skins being the icing on...
- by Pokey Dravon - at 2015.04.22 03:01:00
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384. The skins and fitting upgrades are good and all, but... - in Feedback/Requests [original thread]
He's already said they plan to do it at some point. Be patient.
- by Pokey Dravon - at 2015.04.21 21:01:00
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385. Why are blaster installations better than large blaster turrets? - in Feedback/Requests [original thread]
While I think it's reasonable that a stationary turret have some additional benefits compared to a mobile one, I think the severe difference in dispersion between the two is a bit excessive currently.
- by Pokey Dravon - at 2015.04.20 01:57:00
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386. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
gustavo acosta wrote: Pokey Dravon wrote: So in other words instead of letting installations be tactical points of interest that each side attempts to capture in order to secure and advantage over the other team, you would rather they just b...
- by Pokey Dravon - at 2015.04.19 19:19:00
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387. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
So in other words instead of letting installations be tactical points of interest that each side attempts to capture in order to secure and advantage over the other team, you would rather they just be removed entirely in order to make Ambush as fa...
- by Pokey Dravon - at 2015.04.19 19:03:00
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388. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
I think pretty soon we'll just have requests to remove everything from ambush..
- by Pokey Dravon - at 2015.04.18 21:05:00
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389. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
What stops someone from making 50+ PSN accounts, accumulating SP and transferring it to a central account in order to have a perma-booster on their main?
- by Pokey Dravon - at 2015.04.17 08:47:00
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390. A flower - in Feedback/Requests [original thread]
Actually it would need to be an empty pot, but the flower would pop out of the dirt once you got close to it. Just like grass works on the planet.
- by Pokey Dravon - at 2015.04.17 08:01:00
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391. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Well either we have one and we should get ready for it, or we don't, in which case none of this really matters much at all. Either way I'd like to give feedback under the assumption that the game will have a future. If it won't...
- by Pokey Dravon - at 2015.04.17 04:32:00
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392. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for AV to break through a ...
- by Pokey Dravon - at 2015.04.17 04:13:00
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393. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Pokey Dravon wrote: Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for AV to break through a vehicles tank before it escapes? It woul...
- by Pokey Dravon - at 2015.04.17 04:08:00
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394. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for AV to break through a vehicles tank before it escapes?
- by Pokey Dravon - at 2015.04.17 01:18:00
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395. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the...
- by Pokey Dravon - at 2015.04.17 01:09:00
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396. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: 1. Vehicles can't ever be properly balanced without capacitors. They're either very weak and feel cheap and pathetic. or they're too strong and they ruin the experience for everyone. It's pretty impossible to get that right unl...
- by Pokey Dravon - at 2015.04.17 00:55:00
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397. CPM tab in Contacts - in Feedback/Requests [original thread]
Kain Spero wrote: Pokey Dravon wrote: Kain Spero wrote: Just thought of another tab that would be super useful for corp leaders. Add a tab for current applicants. I'm concerned about 'auto-added' contacts negatively affecting performan...
- by Pokey Dravon - at 2015.04.17 00:14:00
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398. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Sgt Kirk wrote: Vell0cet wrote: Pokey Dravon wrote: Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the concept of cap...
- by Pokey Dravon - at 2015.04.17 00:13:00
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399. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Pokey Dravon wrote: Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the concept of capacitors. And sa...
- by Pokey Dravon - at 2015.04.17 00:09:00
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400. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Pokey Dravon wrote: Hmmmm I dunno. While this is entirely anecdotal, I find myself being killed by Scouts far more often than I do Assaults. The issue I seem to be encountering the most is wiggle wiggle strafing fits, nam...
- by Pokey Dravon - at 2015.04.16 23:53:00
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