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1581. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Not really, I can sneak a forum message in ever so often but the boss is lurking so Skype would be pushing it.
- by Pokey Dravon - at 2015.01.15 18:44:00
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1582. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: awesome. in case you guessed I was more than a little tickled when Rattati said he'd like to do heavy racial parity with existing art assets. have you figured out the logic behind the numbers yet? they share a theme and ...
- by Pokey Dravon - at 2015.01.15 18:40:00
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1583. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Don't worry I intend to do a Current and Proposed comparison so you can easily see the deltas
- by Pokey Dravon - at 2015.01.15 18:32:00
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1584. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: Pokey Dravon wrote: Breakin, currently working on some relative values between HAVs. After that I'll want to do a balance pass to buff/nerf my values against your AV values ...
- by Pokey Dravon - at 2015.01.15 18:25:00
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1585. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Breakin, currently working on some relative values between HAVs. After that I'll want to do a balance pass to buff/nerf my values against your AV values when I'm done. the closer you keep HAVs to t...
- by Pokey Dravon - at 2015.01.15 18:01:00
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1586. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin, currently working on some relative values between HAVs. After that I'll want to do a balance pass to buff/nerf my values against your AV values when I'm done.
- by Pokey Dravon - at 2015.01.15 17:43:00
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1587. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Jonny D Buelle wrote: I like the idea, but let's say Corp B can only be active at a certain time due to work and family and other RL stuff. And on top of that lived in a time zone that made it very rare for them to be able to attack during thes...
- by Pokey Dravon - at 2015.01.15 15:54:00
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1588. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
Jathniel wrote: Seems everyone got caught up with the headshot modifier. It was meant to work as a system of 'the more damage done to the shield, the more damage done to the head'. And was meant as a sweetener for shields. Something that mak...
- by Pokey Dravon - at 2015.01.15 15:19:00
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1589. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Kain Spero wrote: I really do like this idea. I understand some criticism about complexity, but in effect it's simply if you aren't active in-game at the timers you set then your districts become more and more vulnerable and also don't produc...
- by Pokey Dravon - at 2015.01.15 15:11:00
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1590. Morph Module - in Feedback/Requests [original thread]
So can I locked onto Giant Mercs with a swarm launcher? This is important for balance issues.
- by Pokey Dravon - at 2015.01.15 15:07:00
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1591. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
Damage threshold is perfectly reasonable. The shields still need to take damage but there should be a minimum amount of DPS needed to stop the regen as not to make random stray shots totally screw a player over. Should it be 100 DPS? Ehhh devil is...
- by Pokey Dravon - at 2015.01.15 15:03:00
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1592. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Soraya Xel wrote: Well, blunt honesty, a system like this is probably a whole release on it's own, or a big part of one. And I'm hoping to get fixed timers as a tack-on to one of the corporate warbarge releases as a quick fix. Something I most ...
- by Pokey Dravon - at 2015.01.14 21:34:00
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1593. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Thor Odinson42 wrote: But you are putting a lot of hope in something that hasn't bet brought forward yet. And I'm not sure the raiding is being considered as a mechanic to ensure that small elite corps can't dominate the landscape. Somehow th...
- by Pokey Dravon - at 2015.01.14 21:24:00
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1594. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Pokey Dravon wrote: Lets not turn this thread into bickering about 24 hour notice ^_^ It's really not what the thread is about. It's hard not to. It's a thread about timers that finally gets close to addressing the n...
- by Pokey Dravon - at 2015.01.14 21:12:00
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1595. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Lets not turn this thread into bickering about 24 hour notice ^_^ It's really not what the thread is about.
- by Pokey Dravon - at 2015.01.14 20:42:00
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1596. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Soraya Xel wrote: Pokey Dravon wrote: Ideas and things This is a decent idea. It allows smaller corps to participate cleanly. The system might end up hitting some level of over-complication bar though, fair warning. Our existing system,...
- by Pokey Dravon - at 2015.01.14 20:25:00
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1597. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Pokey Dravon wrote: To clarify Thor, I'd like to see where this Raiding mechanics branches out. I think raids, while incapable of flipping a district, should happen on the fly during your open window with very little no...
- by Pokey Dravon - at 2015.01.14 18:49:00
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1598. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
To clarify Thor, I'd like to see where this Raiding mechanics branches out. I think raids, while incapable of flipping a district, should happen on the fly during your open window with very little notice. That being said if you neglect your distri...
- by Pokey Dravon - at 2015.01.14 18:34:00
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1599. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Imagine the moral if Corp A sends 4 MCCs to attack Corp B and it ends up being the best team Team Players ever fielded. I think after the second battle you'd have people in Corp A telling their FC to go F himself. Well...
- by Pokey Dravon - at 2015.01.14 18:17:00
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1600. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Pokey Dravon wrote: Thor Odinson42 wrote: I guess my biggest concern though, when do the battles occur? Do we still have to wait 24 hours? Or are we talking go time during these windows? I've actually be latching...
- by Pokey Dravon - at 2015.01.14 18:16:00
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