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21. New Idea: Anti-Personnel Proximity Explosives - in Feedback/Requests [original thread]
I remember these from Killzone 3....they're the reason I stopped playing it.
- by Pokey Dravon - at 2015.11.29 06:40:00
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22. [ IDEA ] Give All Vehicles Passive Armor Repair - in Feedback/Requests [original thread]
korrah silain wrote: Garcon lyfe wrote: Sooo lets add more reps to the tanks and give them more survivability! No atm you almost always have a rep o your tanks anyways I don't really have a dog in this fight, so I'm just gonna point out t...
- by Pokey Dravon - at 2015.11.24 22:12:00
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23. Improving the Vehicle Rep Tool! - in Feedback/Requests [original thread]
The handheld rep tool will never be used in any appreciable capacity, regardless of how you buff it, because HAVs in particular have a very "Low HP, High Resistance, High Self Rep" meta. Sorry to say but the HAV is better off being mobile than it ...
- by Pokey Dravon - at 2015.11.23 04:28:00
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24. [ IDEA ] Give All Vehicles Passive Armor Repair - in Feedback/Requests [original thread]
True Adamance wrote: God no. Passive regen needs to die in a fire. Not a fan of Passive Regen either, but if it's going to exist, it should be consistent at the very least.
- by Pokey Dravon - at 2015.11.23 01:42:00
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25. New Player Experience. Removal of passive skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: Varoth Drac wrote: I'd like to see someone defend the 25% extra base hp over a new player, just for having played the game longer. I would rather see new player participation in the 25+mil SP shark tank be voluntar...
- by Pokey Dravon - at 2015.11.21 18:41:00
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26. [IDEA] STD ASAULT MD & PC - in Feedback/Requests [original thread]
1. Sounds great. I wish we had all variants for all tiers, personally. 2. Why would you want to force Dust Corps to be in an Alliance when it is literally impossible to create or join an alliance without an EVE account?
- by Pokey Dravon - at 2015.11.19 02:32:00
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27. Armor Question - in Feedback/Requests [original thread]
You really can't make an argument that its unfair that a basic modules is inferior to a prototype module. And even if you do, a basic rep will rep at 3.13HP/s with Armor Repair 5, and the Complex Reactive will only rep at 3. But the reason I com...
- by Pokey Dravon - at 2015.11.17 03:28:00
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28. Improving RE AV capability - in Feedback/Requests [original thread]
Baal Omniscient wrote: Pokey Dravon wrote: XT11 TU53 wrote: I spend 250,000 on a LAV because a tank one shots the bpo variant. I modified a quafe with HP boosters and a fuel injector. The injector lets you go from slow to max speed in cas...
- by Pokey Dravon - at 2015.11.16 15:27:00
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29. Vehicle Hardeners - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Derpty Derp wrote: Pokey Dravon wrote: You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can ha...
- by Pokey Dravon - at 2015.11.15 20:43:00
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30. Armor Question - in Feedback/Requests [original thread]
You also have to consider that while Reactive Plates do multiple things, they do those things less efficiently than other options. For example lets say you're dedicating 3 low slots to armor. With max skills, lets look at 2 options. Option 1 Com...
- by Pokey Dravon - at 2015.11.15 20:38:00
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31. Vehicle Hardeners - in Feedback/Requests [original thread]
Derpty Derp wrote: Pokey Dravon wrote: You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can handle the current system just fine, which is why...
- by Pokey Dravon - at 2015.11.15 18:13:00
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32. Vehicle Hardeners - in Feedback/Requests [original thread]
You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can handle the current system just fine, which is why it is boring as hell.
- by Pokey Dravon - at 2015.11.15 17:36:00
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33. Vehicle Hardeners - in Feedback/Requests [original thread]
Derpty Derp wrote: With active reps you can sit there hardened while taking damage, using the reps to allow sustained fire, every time you can shoot you can delay the av from shooting back, repping up your hp and allowing for further sustain, ...
- by Pokey Dravon - at 2015.11.14 18:39:00
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34. My yearly Redline solution - in Feedback/Requests [original thread]
8213 wrote: Pokey Dravon wrote: The top of the diagram is towards the objectives, bottom is the blue spawn. Blues are trying to move up towards the objectives. And yes you could group up in the DMZ...but honestly that isn't going to make mu...
- by Pokey Dravon - at 2015.11.14 01:39:00
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35. Vehicle Hardeners - in Feedback/Requests [original thread]
True Adamance wrote: maybe deadcatz wrote: Here's a quick idea. Hardener stops 60-70% damage. Only one hardener per fit. Acitve hardener stops armour rep/sheild charge(wichever type you activate.) Small hav HP buff It doesn't seem right...
- by Pokey Dravon - at 2015.11.14 00:38:00
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36. My yearly Redline solution - in Feedback/Requests [original thread]
The top of the diagram is towards the objectives, bottom is the blue spawn. Blues are trying to move up towards the objectives. And yes you could group up in the DMZ...but honestly that isn't going to make much of a difference because you can do ...
- by Pokey Dravon - at 2015.11.13 03:39:00
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37. My yearly Redline solution - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Pokey Dravon wrote: 8213 wrote: No, because you can go dep into the redline and call in a vehicle. Or, you can still sneak out the side with a scout like you can now. Oye I don't think you're understanding what I'm ...
- by Pokey Dravon - at 2015.11.13 02:20:00
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38. My yearly Redline solution - in Feedback/Requests [original thread]
8213 wrote: No, because you can go dep into the redline and call in a vehicle. Or, you can still sneak out the side with a scout like you can now. Oye I don't think you're understanding what I'm saying..
- by Pokey Dravon - at 2015.11.13 01:40:00
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39. My yearly Redline solution - in Feedback/Requests [original thread]
8213 wrote: No. It means if you are beyond 50m in nothing can hurt you and you can't hurt anything from that point. It's fairly simple. You can camp at 49 meters if you'd like, but at 49 meters, you're putting yourself at risk, unlike people w...
- by Pokey Dravon - at 2015.11.13 01:35:00
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40. My yearly Redline solution - in Feedback/Requests [original thread]
So....just so I understand. You cant take or receive damage while within 50m of the redline. Wont this just mean people can still camp the invisible "redline" still? It'll just be 50m closer to the center of the map. I mean sure it stops redline s...
- by Pokey Dravon - at 2015.11.13 01:17:00
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