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41. Improving RE AV capability - in Feedback/Requests [original thread]
XT11 TU53 wrote: I spend 250,000 on a LAV because a tank one shots the bpo variant. I modified a quafe with HP boosters and a fuel injector. The injector lets you go from slow to max speed in cas you run across a tank when you weren't at top sp...
- by Pokey Dravon - at 2015.11.13 01:05:00
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42. Improving RE AV capability - in Feedback/Requests [original thread]
XT11 TU53 wrote: Pokey Dravon wrote: CCP Makes REs detonate within 1-2 meters of a vehicle. Clever player enters FacWar. Clever player calls in LAV. Clever player pulls out REs. Clever player walks up to LAV. Clever player tosses RE ont...
- by Pokey Dravon - at 2015.11.10 20:39:00
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43. One Server - in Feedback/Requests [original thread]
Actually Im pretty sure the battle servers are smaller servers that host the battle, which then report to the central server. The issue with a single server is that someone is going to get screwed. If the single server is hosted in NA for example...
- by Pokey Dravon - at 2015.11.10 03:12:00
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44. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
I think what we're really missing at this point however is looking at the underlying issue with Nanite Injectors? Nanite Injectors are by far the most underutilized piece of equipment out on the market. I believe this is largely due to a culture ...
- by Pokey Dravon - at 2015.11.09 02:30:00
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45. Improving RE AV capability - in Feedback/Requests [original thread]
CCP Makes REs detonate within 1-2 meters of a vehicle. Clever player enters FacWar. Clever player calls in LAV. Clever player pulls out REs. Clever player walks up to LAV. Clever player tosses RE onto hood of LAV. RE detonates because it is ...
- by Pokey Dravon - at 2015.11.08 05:30:00
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46. Tie stamina to weapon sway - in Feedback/Requests [original thread]
shaman oga wrote: Pokey Dravon wrote: Megaman Trigger wrote: I still don't get how tying weapon sway to stamina (I assume low stamina = less accuracy/more recoil) would even affect a jumpy fit to any real degree. Most have some combinatio...
- by Pokey Dravon - at 2015.11.08 02:09:00
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47. Tie stamina to weapon sway - in Feedback/Requests [original thread]
Megaman Trigger wrote: I still don't get how tying weapon sway to stamina (I assume low stamina = less accuracy/more recoil) would even affect a jumpy fit to any real degree. Most have some combination of Mass Drivers, Plasma Cannons and Flaylo...
- by Pokey Dravon - at 2015.11.07 20:34:00
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48. to CCP - in Feedback/Requests [original thread]
Vitoka79 from SVK wrote: Please create a thread or topic on the forums where we can see all the changes you guys do to the game.Its so frustrating to search for everything on the forums when something got changed.Just do it pleeeease Well th...
- by Pokey Dravon - at 2015.11.06 06:19:00
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49. Creating new maps - in Feedback/Requests [original thread]
You guys do realize that the Dust team doesn't have a modeler or map designer ... Right?
- by Pokey Dravon - at 2015.11.05 04:30:00
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50. Vehicle Hardeners - in Feedback/Requests [original thread]
They only do that because rep levels are so high and have zero downtime, thus encouraging stacking. Reps that never turn off behave effectively like a plate because they provide consistent mitigation. That's why active reps are so important.
- by Pokey Dravon - at 2015.11.03 13:16:00
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51. Vehicle Hardeners - in Feedback/Requests [original thread]
Breakin Stuff wrote: My original proposal was a slightly adjusted direct cut of chromosome with a couple tweaks directed at surya supremacy. It didn't fly. I'm not going to bang my head on the same wall over and over. So i will keep tossing o...
- by Pokey Dravon - at 2015.11.03 01:12:00
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52. Vehicle Hardeners - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: Ok, the base premise is interesting. Hardeners shut off reps. On the surface my gut says "Bad idea." What if hardeners were simply a toggle, or had a cooldown regeneration li...
- by Pokey Dravon - at 2015.11.02 20:32:00
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53. Vehicle Hardeners - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ok, the base premise is interesting. Hardeners shut off reps. On the surface my gut says "Bad idea." What if hardeners were simply a toggle, or had a cooldown regeneration like a cloaking device? The idea becomes somethi...
- by Pokey Dravon - at 2015.11.02 06:02:00
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54. Vehicle Hardeners - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: Pokey Dravon wrote: To be honest the lack of micromanagement is what has caused tanking to take a downward spiral in both difficulty and fun. There is far less of a skill factor in piloting as there used to be and i...
- by Pokey Dravon - at 2015.11.02 03:29:00
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55. Vehicle Hardeners - in Feedback/Requests [original thread]
True Adamance wrote: Roger Cordill wrote: Although that is true, Adding caps means you would have to manage all of that together, constantly having to think about what modules you have on, what modules drain more than others, etc. It's taki...
- by Pokey Dravon - at 2015.11.01 23:43:00
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56. Vehicle Hardeners - in Feedback/Requests [original thread]
Roger Cordill wrote: Shamarskii Simon wrote: Hmm.... Don't like it? I'll tell you what. Vehicles + cap. That's all we need. Nuff said. Edit: think about it? Everything is different after that. vehicle v vehicle might get more fun (e...
- by Pokey Dravon - at 2015.11.01 04:11:00
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57. Expert Level Ambush - in Feedback/Requests [original thread]
Most people would rather stomp than have a challenge, this has been shown time and time again.
- by Pokey Dravon - at 2015.10.31 22:57:00
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58. Swarm Range - in Feedback/Requests [original thread]
Draconic Presence wrote: To wreck all the fleeing vehicle users that currently have the ability to harass us at a greater range and run away when we fight back. FYI. Forge Gun has amazing range.
- by Pokey Dravon - at 2015.10.31 21:09:00
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59. Vehicle Hardeners - in Feedback/Requests [original thread]
Tebu Gan wrote: Pokey Dravon wrote: True Adamance wrote: Derpty Derp wrote: It seems the era of hardener stacking is still upon us - rejoice... I think vehicles would be more interesting if hardeners had a decent downside. Disable rep...
- by Pokey Dravon - at 2015.10.29 17:36:00
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60. Vehicle Hardeners - in Feedback/Requests [original thread]
True Adamance wrote: Derpty Derp wrote: It seems the era of hardener stacking is still upon us - rejoice... I think vehicles would be more interesting if hardeners had a decent downside. Disable reps/recharge while active... Possibly have s...
- by Pokey Dravon - at 2015.10.28 02:05:00
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