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101. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Ok then. My first day off from work in the last 4.5 weeks. I apologize for neglecting this thread, gimme a little time to catch back up and I'll see where we are at.
- by Pokey Dravon - at 2015.09.13 01:35:00
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102. Random idea for regulators - in Feedback/Requests [original thread]
Im concerned about tripling rep rate. Shields need help, but this seems excessive. Regulators would effectively behave like built in energizers.
- by Pokey Dravon - at 2015.09.10 07:02:00
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103. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: YOUR TRYING TO KILL THE GAME. Logis are fine our suits can cost upwards of 200k a pop and we have no armor. Take a mass driver and destroy us its not difficult. With all due respect even a idiot can do that. While I ...
- by Pokey Dravon - at 2015.09.10 03:06:00
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104. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
You know what's really great at stopping a repair tool? Killing the Logi. You know what's really great at stopping logis? Explosions. --- Point is, the Repair Tool is a pitiful compared to EVE so trying to make that comparison is pretty tough...
- by Pokey Dravon - at 2015.09.10 00:59:00
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105. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
Foundation Seldon wrote: Pokey Dravon wrote: I think BLAM's model had a lot of very key flaws with vehicles and we've been suffering from it ever since. The phrase was "Waves of Opportunity" yet many of the changes did quite the opposite (ie...
- by Pokey Dravon - at 2015.09.10 00:29:00
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106. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
Tesfa Alem wrote: Apples to Oranges. Why do HAV and LAV drivers get to hop in and out of their vehicle at any random moment? If a Dropship Pilot jumps out at a random moment me and my dropship fall to earth taking damage or blowing up. But...
- by Pokey Dravon - at 2015.09.10 00:14:00
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107. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Would it not make more sense to simply fix the Magsec? Could start by substantially reducing recoil when ADS. Fix the magsec and give logis a comprehensive rework of bonuses to make Cal logis more viable. Giving Cal Logi...
- by Pokey Dravon - at 2015.09.09 21:23:00
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108. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
Moochie Cricket wrote: Pokey Dravon wrote: Moochie Cricket wrote: Kevall Longstride wrote: I also wouldn't give the passengers the option to jump from a DS after the amour is gone and it's crashing. It would blow up and kill them imme...
- by Pokey Dravon - at 2015.09.09 13:19:00
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109. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Pokey Dravon wrote: I have some qualms with giving the support character an offensive bonus rather than reworking the support bonuses to make them more viable. And yet the Amarr logi keeps its sidearm. Variation ...
- by Pokey Dravon - at 2015.09.09 00:33:00
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110. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
Moochie Cricket wrote: Kevall Longstride wrote: I also wouldn't give the passengers the option to jump from a DS after the amour is gone and it's crashing. It would blow up and kill them immediately. They should be paying attention to the c...
- by Pokey Dravon - at 2015.09.08 18:40:00
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111. Let's Get Some Mortar Strikes Going In This Game - in Feedback/Requests [original thread]
Summa Militum wrote: Pokey Dravon wrote: How is this different from existing Orbital Strikes? You will not have to be in a squad to be able to use them plus they are more easily and realistically attainable for new players. You can st...
- by Pokey Dravon - at 2015.09.08 02:53:00
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112. Let's Get Some Mortar Strikes Going In This Game - in Feedback/Requests [original thread]
How is this different from existing Orbital Strikes?
- by Pokey Dravon - at 2015.09.08 00:15:00
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113. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
I have some qualms with giving the support character an offensive bonus rather than reworking the support bonuses to make them more viable.
- by Pokey Dravon - at 2015.09.07 19:51:00
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114. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
Maximus Mobius wrote: From what I can say here, PRE 1.7 seemed to be overall the best time for tanking since both AV and vehicles were on equal ground. AV requiring to work as a team to destroy a tank and a tank ravaging anyone foolish enough t...
- by Pokey Dravon - at 2015.09.07 18:41:00
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115. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
I think BLAM's model had a lot of very key flaws with vehicles and we've been suffering from it ever since. The phrase was "Waves of Opportunity" yet many of the changes did quite the opposite (ie passive armor repairs) and allows HAVs to have nea...
- by Pokey Dravon - at 2015.09.07 18:37:00
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116. Grifts - in Feedback/Requests [original thread]
But you don't start with nothing, you start with starter fits which are basically militia BPOs
- by Pokey Dravon - at 2015.09.05 00:30:00
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117. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Not to mention if Swarms become a heavy weapon, what Light AV weapon will be useful against Dropships? Mass Drivers and Plasma Cannons have a very similar mechanic, and while you can hit dropships, it's very difficult to put enough consecutive hit...
- by Pokey Dravon - at 2015.09.04 05:34:00
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118. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Tesfa Alem wrote: I would at least philosophically argue that Assaults are supposed to be flexible general purpose suits. Yes the other classes are a bit more specialzed, but every other class sacrifices someehthing for that specialization. Sc...
- by Pokey Dravon - at 2015.08.31 07:51:00
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119. Pokey's Conceptual Design - Combating No Shows in PC - in Feedback/Requests [original thread]
I think youre totally right that people need other things to spend CP on. But I don't think the purpose of a now show battle is just to spend CP for the hell of it. I think it's to distract a corp by making them show up to a meaningless battle. ...
- by Pokey Dravon - at 2015.08.31 04:05:00
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120. Pokey's Conceptual Design - Combating No Shows in PC - in Feedback/Requests [original thread]
While I would love to see a proper raiding mechanic, it doesn't really address the problem at hand which is an increasingly large number of no-shows to PC battles.
- by Pokey Dravon - at 2015.08.31 03:46:00
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