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61. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
I'll sacrifice Dust being a PS3 exclusive and play it on PC/PS4 to get better performance
- by Pokey Dravon - at 2015.10.20 00:54:00
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62. remote shiled rep tool concept - in Feedback/Requests [original thread]
It's kind of a tough situation, because as someone said, shields regen pretty quickly on their own. I think what we really need to look at is what role do the Armor and Shield playstyles promote, and make sure that the support tools make sense fo...
- by Pokey Dravon - at 2015.10.18 18:31:00
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63. A reasonable fix for the game. - in Feedback/Requests [original thread]
But if we kick the "useless newbs" out, then ePeen Vets wont be able to pad their KDRs by slaughtering them due to a terrible NPE! Think of the Tryhards KDRs! If they can't stop, they can't validate themselves a players! /sarcasm
- by Pokey Dravon - at 2015.10.18 16:31:00
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64. remote shiled rep tool concept - in Feedback/Requests [original thread]
I have some qualms about the repair tool consuming the HP of a suit which is for the most part, not very rich in HP. If the Logi is basically half dead while repping, it's going to be that much easier to kill, thus making it a useless Logi. Additi...
- by Pokey Dravon - at 2015.10.18 16:28:00
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65. Fixing the assault rifle?(request) - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Personally, I think the bonus' should be flipped, to help Cal's in anti armor engagement, and lessen the necessity of having to use damage mod's on the weapon, allowing Cal's to become a better competitor in the game (Whic...
- by Pokey Dravon - at 2015.10.15 00:12:00
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66. Kinetic Catalyzer - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Saint Winter wrote: Hello everyone . Check this suggestion . Kinetic Catalizer ( Red Bottle) Well this module RA costs too much for what it does and for this reason if they can make some modifications. Besides giv...
- by Pokey Dravon - at 2015.10.14 17:50:00
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67. Fixing the assault rifle?(request) - in Feedback/Requests [original thread]
I think a moderate buff to the AR and a less extreme bonus for the Gal Assault would have been more appropriate, as the AR still underperforms on non Assault/Commando suits.
- by Pokey Dravon - at 2015.10.11 07:30:00
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68. Bruh, Minmatar/Amarr vehicles - in Feedback/Requests [original thread]
Likely because the HAVs we already have are still suffering from some serious issues?
- by Pokey Dravon - at 2015.10.07 03:57:00
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69. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
https://docs.google.com/spreadsheets/d/1yzhnQ-Vasl1u6fL-MB6xXw4LLrJeTWj-XVXWZWWhQRo/edit?usp=sharing I added Assaults as well as the OP's proposal to my regen tool. As others have state, this would immediately push the Amarr Assault to having ...
- by Pokey Dravon - at 2015.10.04 07:48:00
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70. AHMG is messed up! - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Pokey Dravon wrote: Megaman Trigger wrote: That said, I believe the Efficiency rating takes into account things like Damage Mods, Warbarge Bonus etc. That is correct AND weapon proficiency level. ...
- by Pokey Dravon - at 2015.10.03 08:28:00
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71. AHMG is messed up! - in Feedback/Requests [original thread]
Megaman Trigger wrote: That said, I believe the Efficiency rating takes into account things like Damage Mods, Warbarge Bonus etc. That is correct
- by Pokey Dravon - at 2015.10.03 06:49:00
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72. Keeping hacked vehicles and other spoils? - in Feedback/Requests [original thread]
I still wonder why tankers have to train skills to call in vehichles but anyone can drive them with no skill investment...at least hacking then recalling it makes more sense than being able to hop in and drive it.
- by Pokey Dravon - at 2015.10.02 17:09:00
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73. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
Because I'm not on the CPM but like to feel useful, I built a tool to compare the regen rates of Sentinels (though I can set it up for other suits if requested). There is some slight discrepancies in how the negative HP bonus on the Energizers is...
- by Pokey Dravon - at 2015.10.02 06:09:00
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74. New weapon. - in Feedback/Requests [original thread]
Axel Giatsu wrote: So that's why they're not that effective on people I'm not ashamed to admit I know nothing about grenades or Dropships sue me. I think you may have some misconceptions about how flux grenades work. Flux grenades do mas...
- by Pokey Dravon - at 2015.10.02 02:39:00
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75. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Didnt we like...give Commandos more speed and an extra slot (effectively more HP) in the last update?
- by Pokey Dravon - at 2015.10.01 20:17:00
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76. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
GENERAL FCF wrote: Pokey Dravon wrote: GENERAL FCF wrote: Pokey Dravon wrote: I really don't understand this logic. "Weapon A is Underpowered. Dropsuit B has a bonus for Weapon A. Buff the bonus because Weapon A sucks" So then the we...
- by Pokey Dravon - at 2015.10.01 00:19:00
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77. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
GENERAL FCF wrote: Pokey Dravon wrote: I really don't understand this logic. "Weapon A is Underpowered. Dropsuit B has a bonus for Weapon A. Buff the bonus because Weapon A sucks" So then the weapon still sucks for all suits that dont have...
- by Pokey Dravon - at 2015.09.30 01:23:00
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78. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
I do not believe for 1 seconds that all 16 people on a single team were running AV at the same time. Nor do a I believe that even if they were, that they were unable to put down two HAVs between the 16 of them.
- by Pokey Dravon - at 2015.09.30 01:13:00
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79. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Buff all Commando damage bonuses to 3% per level and I'll be satisfied, 2% is just not enough. Fun fact. The damage difference between standard and proto is 10% damage. Current Commando bonus basically makes ...
- by Pokey Dravon - at 2015.09.29 16:05:00
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80. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
I really don't understand this logic. "Weapon A is Underpowered. Dropsuit B has a bonus for Weapon A. Buff the bonus because Weapon A sucks" So then the weapon still sucks for all suits that dont have the bonus? If a weapon is underperforming, b...
- by Pokey Dravon - at 2015.09.29 04:15:00
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