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261. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Well personally I was more a fan of more HP, less speed, better stamina for logi vs assault. But that's just me
- by Pokey Dravon - at 2015.05.27 21:53:00
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262. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of ...
- by Pokey Dravon - at 2015.05.27 21:46:00
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263. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avo...
- by Pokey Dravon - at 2015.05.27 21:25:00
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264. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Wouldn't it make more sense just to buff logi eHP and nerf assault eHP? If it fits the HP/speed curve, sure.
- by Pokey Dravon - at 2015.05.27 20:15:00
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265. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I guess we'll have to agree to disagree on the qualitative value. I do think the assaults' bonuses are canceled out by the logitics' bonuses, so I don't count it as a point for the worth of assaults vs logistics an...
- by Pokey Dravon - at 2015.05.27 19:52:00
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266. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I get your point, but even if all of the racial assault bonuses actually made a difference (only 2 really do), that still doesn't trump the multitude of equipment slots. Its really about fearing logis being better ...
- by Pokey Dravon - at 2015.05.27 19:22:00
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267. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You don't understand my post. I never claimed that logis would get an HP buff. My point is that the HP disadvantage will be completely cancelled out with higher speed, just like the assaults HP will be cancelled o...
- by Pokey Dravon - at 2015.05.27 19:05:00
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268. In this game... - in Feedback/Requests [original thread]
You're also forgetting that vehicles got a passive 10% resistance to armor and shields from skills, so it was really 15% + 10% which brought shield restancr to similar levels of resistance that we have now. And I would be totally fine with moving...
- by Pokey Dravon - at 2015.05.27 16:49:00
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269. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Well as I've stated before I've always felt the Logistics slot progression should match the Assault progression, the proto suits are nearly there as it is. Since we're moving to a flatlined slot layout, this seems to be the obvious course of actio...
- by Pokey Dravon - at 2015.05.27 15:06:00
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270. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Booby Tuesdays wrote: CCP Rattati wrote: Booby Tuesdays wrote: The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the ...
- by Pokey Dravon - at 2015.05.27 14:29:00
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271. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Oh you know I love clean rational designs. Much like inversely related Range vs DPS , inversely related Speed vs HP makes a lot of sense and brings better continuity to the game. As for Commandos in particular, the addition of another slot and a...
- by Pokey Dravon - at 2015.05.27 09:04:00
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272. What if swarm launchers... - in Feedback/Requests [original thread]
I have serious concerns about removing 50% of the available Light AV weapons and converting them into turrets.
- by Pokey Dravon - at 2015.05.27 02:37:00
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273. In this game... - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Now I know a lot of people want to put the blame on active reps and granted they might be part of the issue but that argument is invalid because it works both ways the same can be said about the reps because reps alone would...
- by Pokey Dravon - at 2015.05.27 02:30:00
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274. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Breakin Stuff wrote: Soldner VonKuechle wrote: Pokey Dravon wrote: CCP Rattati wrote: I sometimes wonder why I share stuff https://pbs.twimg.com/media/CF-P-iJUIAAkhM7.jpg:large Pack it up boys, Pokey wins the thread. I'm pre...
- by Pokey Dravon - at 2015.05.27 01:07:00
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275. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: I sometimes wonder why I share stuff https://pbs.twimg.com/media/CF-P-iJUIAAkhM7.jpg:large
- by Pokey Dravon - at 2015.05.27 00:41:00
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276. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Devadander wrote: You will fill those extra slots with pg CPU mods and be one module cooler for double the idk. Except PG and CPU mods have additional costs now, so I mean sure you could put a proto CPU mod on a standard suit, but its goin...
- by Pokey Dravon - at 2015.05.26 07:13:00
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277. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Pseudogenesis wrote: Devadander wrote: The slot count idea is the corner nail in the coffin. Having this setup on vehicles made the tiers worthless. Running basic/adv is pointless, they feel like junk. Further pushing veterans into a pro or...
- by Pokey Dravon - at 2015.05.26 07:08:00
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278. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Damnit Rattati, saw your comment pop up on the Biomassed blog and then had to get out of bed to come over and respond to this. Overall as I expected, and support. For the Red and Black "BPO skins for ISK" what do you mean exactly by that? Will th...
- by Pokey Dravon - at 2015.05.26 07:07:00
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279. PvE as a training tool for new players. - in Feedback/Requests [original thread]
Jackie Chang Lee wrote: PvE won't fix it, in fact it may be more discouraging than PvP because noobs will be thrashed by NPCs rather than players. They shooting mechanics need to be fixed before anything will work. Although I agree PvE should a...
- by Pokey Dravon - at 2015.05.23 08:50:00
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280. avatar and name removal - in Feedback/Requests [original thread]
Um....I dont think they ever intended to remove the team/squad chats completely. Just the thumbnail pictures that no one really cares about.
- by Pokey Dravon - at 2015.05.23 04:24:00
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