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FullOf Ideas
15
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Posted - 2015.06.01 18:04:00 -
[1] - Quote
This would be a new weapon, a heavy sniper rifle. It is like a normal sniper rifle, except it is a big rail gun that only heavies can carry. It is stronger and has better range than a normal sniper rifle, but the drawback is that you have this tripod to set up whenever you want to aim. Also may have to reload after every shot. Good for besieging a point, but if you get rushed you could be in big trouble, taking a few seconds to disengage to grab your secondary weapon. The tripod takes 10 seconds to set up with the basic version and no skills, but the bonus for training the skill would be quicker set up time. Maybe a specific variant could have particularly slow time. That's my idea, and any criticism, complements or feedback would be appreciated.
For every kill there is a death...
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
534
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Posted - 2015.06.01 18:21:00 -
[2] - Quote
Forge guns and railguns already do good. Why this?
48th Special Operations Force
Twitter-@48SOF
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Sammantha Winters
Reincarnation Incorporated
0
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Posted - 2015.06.01 18:35:00 -
[3] - Quote
Because Railguns can't zoom worth crap... I'm thinking that is what he is going for... the thing is with a super dmg fully upgraded Caldari Commando using a Charged sniper this is basically already accessible... And I gotta say that based on my experience with that build anything that might put that fit back a bit in terms of dmg would already be OP. |
Terry Webber
Molon Labe. RUST415
714
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Posted - 2015.06.02 00:10:00 -
[4] - Quote
One railgun sniper rifle is enough. |
Thokk Nightshade
Montana Militia
873
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Posted - 2015.06.02 00:40:00 -
[5] - Quote
How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it in it's tracks. If you could use a Sniper rifle to do damage to LAV's, ADS's, etc, it would give the Sniper a more thorough, rounded role on the battlefield. Maybe set it up so it only does damage when it hits the right part of the vehicle. This would be my thoughts on a "Heavy" Sniper Rifle.
I also think Sammantha is on the right track for why we would nee it. A Forge gun or turret has basically no zoom capability. A Heavy Sniper Rifle would give the ability to zoom in more for a more accurate shot.
The more I think about it actually, I can kind of buy into this. Make it have middle the damage of a Charged Sniper and a Forge (say 650 HP, single shot, Head shot does 200% damage, 2 round magazine (I would be O.K. with 1 and then at level 5 it goes up to 2), same amount carried as a Charged or Thales, charged shot (3 seconds) and does 50% of it's damage profile to vehicles (if you hit the engine block it does 200% damage just like a headshot)
Thokk Kill. Thokk Crush. Thokk Smash.
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FullOf Ideas
16
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Posted - 2015.06.02 14:35:00 -
[6] - Quote
Cool idea, that would make it a uniquely heavy weapon, as opposed to a little different than the regular sniper. Tripod will definitely be needed. It will make it either defensive and hard to use offensively. Maybe have a huge signature from firing it, and long load time for balance's sake.
For every kill there is a death...
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.06.02 15:18:00 -
[7] - Quote
Other heavy weapons are needed first, since the Charge Sniper fills this function pretty comfortably with the charge time replicating set-up time.
Gallente/Amarr AI/AV heavy, Minmatar AV heavy and Caldari AI heavy weapons are needed far more than a scaled up sniper rifle.
Alt of Halla Murr. Sentinel.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.02 16:15:00 -
[8] - Quote
Thokk Nightshade wrote:How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it in it's tracks. If you could use a Sniper rifle to do damage to LAV's, ADS's, etc, it would give the Sniper a more thorough, rounded role on the battlefield. Maybe set it up so it only does damage when it hits the right part of the vehicle. This would be my thoughts on a "Heavy" Sniper Rifle.
I also think Sammantha is on the right track for why we would nee it. A Forge gun or turret has basically no zoom capability. A Heavy Sniper Rifle would give the ability to zoom in more for a more accurate shot.
The more I think about it actually, I can kind of buy into this. Make it have middle the damage of a Charged Sniper and a Forge (say 650 HP, single shot, Head shot does 200% damage, 2 round magazine (I would be O.K. with 1 and then at level 5 it goes up to 2), same amount carried as a Charged or Thales, charged shot (3 seconds) and does 50% of it's damage profile to vehicles (if you hit the engine block it does 200% damage just like a headshot)
I think a variant rifle would be appropriate for this. Large bonus multiplier for vehicle weak points?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.02 16:27:00 -
[9] - Quote
Pokey Dravon wrote:Thokk Nightshade wrote:How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it in it's tracks. If you could use a Sniper rifle to do damage to LAV's, ADS's, etc, it would give the Sniper a more thorough, rounded role on the battlefield. Maybe set it up so it only does damage when it hits the right part of the vehicle. This would be my thoughts on a "Heavy" Sniper Rifle.
I also think Sammantha is on the right track for why we would nee it. A Forge gun or turret has basically no zoom capability. A Heavy Sniper Rifle would give the ability to zoom in more for a more accurate shot.
The more I think about it actually, I can kind of buy into this. Make it have middle the damage of a Charged Sniper and a Forge (say 650 HP, single shot, Head shot does 200% damage, 2 round magazine (I would be O.K. with 1 and then at level 5 it goes up to 2), same amount carried as a Charged or Thales, charged shot (3 seconds) and does 50% of it's damage profile to vehicles (if you hit the engine block it does 200% damage just like a headshot) I think a variant rifle would be appropriate for this. Large bonus multiplier for vehicle weak points?
Yay more long range, undetectable av, being fired by people that haven't rendered.
Come on pokey, you know that this is an awful idea in regards to vehicle balance.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.02 16:37:00 -
[10] - Quote
MINA Longstrike wrote:Pokey Dravon wrote:Thokk Nightshade wrote:How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it in it's tracks. If you could use a Sniper rifle to do damage to LAV's, ADS's, etc, it would give the Sniper a more thorough, rounded role on the battlefield. Maybe set it up so it only does damage when it hits the right part of the vehicle. This would be my thoughts on a "Heavy" Sniper Rifle.
I also think Sammantha is on the right track for why we would nee it. A Forge gun or turret has basically no zoom capability. A Heavy Sniper Rifle would give the ability to zoom in more for a more accurate shot.
The more I think about it actually, I can kind of buy into this. Make it have middle the damage of a Charged Sniper and a Forge (say 650 HP, single shot, Head shot does 200% damage, 2 round magazine (I would be O.K. with 1 and then at level 5 it goes up to 2), same amount carried as a Charged or Thales, charged shot (3 seconds) and does 50% of it's damage profile to vehicles (if you hit the engine block it does 200% damage just like a headshot) I think a variant rifle would be appropriate for this. Large bonus multiplier for vehicle weak points? Yay more long range, undetectable av, being fired by people that haven't rendered. Come on pokey, you know that this is an awful idea in regards to vehicle balance.
I mean I didn't even give range, damage, or multiplier levels and you're disregarding it as a bad idea?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.02 16:49:00 -
[11] - Quote
Yes I'm inclined to be reactionary towards things that have typically been a problem for vehicles.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.02 17:05:00 -
[12] - Quote
MINA Longstrike wrote:Yes I'm inclined to be reactionary towards things that have typically been a problem for vehicles.
I dont think its unreasonable for longer ranged AV weapons as long as the DPS is proportionally decreased.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.02 17:21:00 -
[13] - Quote
Vehicles already have some issues with being hounded all across the map by AV pokey. Look at judges old video about 400m swarms - they were able to deny the whole map to dropships... an 'AV sniper' if set up in the right spot could harass a tank or dropship alll day long... particularly without any meaningful counterplay other than 'leave / dont be present ever'.
We already see plenty of redline tanking / retreating because modules are on cooldown.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.02 17:29:00 -
[14] - Quote
I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 17:51:00 -
[15] - Quote
MINA Longstrike wrote:Yes I'm inclined to be reactionary towards things that have typically been a problem for vehicles. I'm trying very hard not to be reactionary towards ideas anymore until CCP finally says yeah we're doing this with these stats, so I have a reason to be.
I support this suggested OP vs vehicles weapon for Heavies to use, considering vehicles in any form can be considered OP vs infantry via the Road Kill cause of death many of us have experienced in the past, or the blap dead factor of a tank, or even the harden up and take no damage factor many users seem to think "balances" gameplay. I could go on but why bother. There are plenty of reasons to put this in game.
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 18:00:00 -
[16] - Quote
Pokey Dravon wrote:I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limited mobility of a Heavy suit only it seems a very good weapon type to be putting in the hills with a 1500m range and ability to zoom in on enemies easily that range and place precision shots in a valuable way. We already have ****** snipers that can't do more than graze moving targets, we may as well get something that works for a change.
The balance factor the weapon would have would be a slow reload and aim adjustment period. Making every shot count would at times be difficult given that once you fire you reveal your position to those close by.150-200m range and are a slow moving long range combat fit.
Why CCP seems to thing having sniper rifles only capable at max somewhere around 400m is beyond my comprehension as current snipers (army/navy/rangers) can hit out at well over 2000m.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.02 18:04:00 -
[17] - Quote
DJINN Jecture wrote:Pokey Dravon wrote:I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limited mobility of a Heavy suit only it seems a very good weapon type to be putting in the hills with a 1500m range and ability to zoom in on enemies easily that range and place precision shots in a valuable way. We already have ****** snipers that can't do more than graze moving targets, we may as well get something that works for a change. The balance factor the weapon would have would be a slow reload and aim adjustment period. Making every shot count would at times be difficult given that once you fire you reveal your position to those close by.150-200m range and are a slow moving long range combat fit. Why CCP seems to thing having sniper rifles only capable at max somewhere around 400m is beyond my comprehension as current snipers (army/navy/rangers) can hit out at well over 2000m.
Sorry if I was unclear. I'm speaking of a Sniper Rifle Light Weapon variant, a Heavy Weapon.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 18:11:00 -
[18] - Quote
Pokey Dravon wrote:DJINN Jecture wrote:Pokey Dravon wrote:I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limited mobility of a Heavy suit only it seems a very good weapon type to be putting in the hills with a 1500m range and ability to zoom in on enemies easily that range and place precision shots in a valuable way. We already have ****** snipers that can't do more than graze moving targets, we may as well get something that works for a change. The balance factor the weapon would have would be a slow reload and aim adjustment period. Making every shot count would at times be difficult given that once you fire you reveal your position to those close by.150-200m range and are a slow moving long range combat fit. Why CCP seems to thing having sniper rifles only capable at max somewhere around 400m is beyond my comprehension as current snipers (army/navy/rangers) can hit out at well over 2000m. Sorry if I was unclear. I'm speaking of a Sniper Rifle Light Weapon variant, not a Heavy Weapon. I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.02 18:15:00 -
[19] - Quote
DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time.
I wasn't aware that Thales could double as an AV weapon, which was what I was talking about.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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FullOf Ideas
16
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Posted - 2015.06.02 18:21:00 -
[20] - Quote
DJINN Jecture wrote:Pokey Dravon wrote:I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limited mobility of a Heavy suit only it seems a very good weapon type to be putting in the hills with a 1500m range and ability to zoom in on enemies easily that range and place precision shots in a valuable way. We already have ****** snipers that can't do more than graze moving targets, we may as well get something that works for a change. The balance factor the weapon would have would be a slow reload and aim adjustment period. Making every shot count would at times be difficult given that once you fire you reveal your position to those close by.150-200m range and are a slow moving long range combat fit. Why CCP seems to thing having sniper rifles only capable at max somewhere around 400m is beyond my comprehension as current snipers (army/navy/rangers) can hit out at well over 2000m. You have good points, maybe this is the best direction. AV sniper probably would be OP.
For every kill there is a death...
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 18:39:00 -
[21] - Quote
Pokey Dravon wrote:DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time. I wasn't aware that Thales could double as an AV weapon, which was what I was talking about. It can't, that said a heavy sniper for av use should have more power more range as vehicles are fast and annoying. Sniping usually isn't done sitting right next to your target although in the past I have resorted to that.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.02 19:36:00 -
[22] - Quote
DJINN Jecture wrote:Pokey Dravon wrote:DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time. I wasn't aware that Thales could double as an AV weapon, which was what I was talking about. It can't, that said a heavy sniper for av use should have more power more range as vehicles are fast and annoying. Sniping usually isn't done sitting right next to your target although in the past I have resorted to that.
Well ok but we're talking about totally different things at this point, so nevermind? lol
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DJINN Jecture
Templar of the Glowing Blade
388
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Posted - 2015.06.02 20:02:00 -
[23] - Quote
Pokey Dravon wrote:DJINN Jecture wrote:Pokey Dravon wrote:DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time. I wasn't aware that Thales could double as an AV weapon, which was what I was talking about. It can't, that said a heavy sniper for av use should have more power more range as vehicles are fast and annoying. Sniping usually isn't done sitting right next to your target although in the past I have resorted to that. Well ok but we're talking about totally different things at this point, so nevermind? lol Not really, we're talking about different ranges for a weapon that seems only useful vs vehicles. So based on the massive range tanks with rails can snipe at I would say we are just looking at the proposed weapon from different points of view, my thoughts are more towards a range and DP shot benefit for a heavy willing to sacrifice defensible firepower at close range for AV blap power. It adds to our choices for how to deal with vehicles rather than just giving another weapon that does the same thing.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.03 01:00:00 -
[24] - Quote
DJINN Jecture wrote:Pokey Dravon wrote:DJINN Jecture wrote:Pokey Dravon wrote:DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time. I wasn't aware that Thales could double as an AV weapon, which was what I was talking about. It can't, that said a heavy sniper for av use should have more power more range as vehicles are fast and annoying. Sniping usually isn't done sitting right next to your target although in the past I have resorted to that. Well ok but we're talking about totally different things at this point, so nevermind? lol Not really, we're talking about different ranges for a weapon that seems only useful vs vehicles. So based on the massive range tanks with rails can snipe at I would say we are just looking at the proposed weapon from different points of view, my thoughts are more towards a range and DP shot benefit for a heavy willing to sacrifice defensible firepower at close range for AV blap power. It adds to our choices for how to deal with vehicles rather than just giving another weapon that does the same thing.
Well from my understanding a Forge Gun has an identical range to a Large Railgun.
Are you saying you want an AV weapon with range longer than a Large Railgun?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.03 01:06:00 -
[25] - Quote
Pokey Dravon wrote:
Are you saying you want an AV weapon with range longer than a Large Railgun?
And another ******* lame ass Caldari weapon to boot?
**** YO SQUIDS!
Down with your racial content privilege. Check that **** at the door!
"Crush all who complain!"
- Arkena Wyrnspire
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.03 01:38:00 -
[26] - Quote
Sammantha Winters wrote:Because Railguns can't zoom worth crap... I'm thinking that is what he is going for... All sighting in the game is ganked on purpose. It reduces the effectiveness of long range players. And it reduces the need for long draw distances.
Forge Guns used to have infinite range. We used to snipe snipers with them. It was massive fun. Slowly aim until the target shifts to orange and gently pull the trigger. +50WP. Life was good. So was their death.
My longest kill with a Farsight sniper rifle was 1430m. My longest with a forge gun was slightly over a 1Km, which was longer than any sniper rifle other than a Farsight.
Those times are not coming back.
And I wouldn't want them back without a decent draw distance anyway.
My favorite tank is a Lightning. Just sayin.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.03 01:38:00 -
[27] - Quote
True Adamance wrote:Pokey Dravon wrote:
Are you saying you want an AV weapon with range longer than a Large Railgun?
And another ******* lame ass Caldari weapon to boot? **** YO SQUIDS! Down with your racial content privilege. Check that **** at the door!
I weep every time I look at the Amarr arsenal. I don't even run Amarr suits that much and I feel your pain.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DJINN Jecture
Templar of the Glowing Blade
392
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Posted - 2015.06.03 06:45:00 -
[28] - Quote
True Adamance wrote:Pokey Dravon wrote:
Are you saying you want an AV weapon with range longer than a Large Railgun?
And another ******* lame ass Caldari weapon to boot? **** YO SQUIDS! Down with your racial content privilege. Check that **** at the door! Honestly I would just like to see more better or at least different weapons for Heavys. Heck it could be a mini-nuke launcher for all I care so long as there is more variety.
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ߦäߦâ-à
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DJINN Jecture
Templar of the Glowing Blade
392
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Posted - 2015.06.03 06:48:00 -
[29] - Quote
KalOfTheRathi wrote:Sammantha Winters wrote:Because Railguns can't zoom worth crap... I'm thinking that is what he is going for... All sighting in the game is ganked on purpose. It reduces the effectiveness of long range players. And it reduces the need for long draw distances. Forge Guns used to have infinite range. We used to snipe snipers with them. It was massive fun. Slowly aim until the target shifts to orange and gently pull the trigger. +50WP. Life was good. So was their death. My longest kill with a Farsight sniper rifle was 1430m. My longest with a forge gun was slightly over a 1Km, which was longer than any sniper rifle other than a Farsight. Those times are not coming back. And I wouldn't want them back without a decent draw distance anyway. Yeah those days were great. I haven't noticed at all an improvement at short range rendering vs what we had since the changes to range effectiveness. I think it was an excuse to make it mainly cq battles rather than any issue with rendering, although what the benefits of that are I don't think I will ever know.
I think this is a good time to mention if ported to PC we would likely have better rendering capabilities.
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FullOf Ideas
20
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Posted - 2015.06.03 16:15:00 -
[30] - Quote
DJINN Jecture wrote: Honestly I would just like to see more better or at least different weapons for Heavys. Heck it could be a mini-nuke launcher for all I care so long as there is more variety.
My feelings exactly, which is why I started this post. Mortars, flamethrowers, and other things have also been suggested.
For every kill there is a death...
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