Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 100 |
161. What should I work on next? - in Feedback/Requests [original thread]
So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with. So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadshe...
- by Pokey Dravon - at 2015.08.18 06:26:00
|
162. [Request] Planetary Gravity - in Feedback/Requests [original thread]
I'm fairly certain in the EVE database, every planet has a listed G value for the amount of gravity in relation to Earth (1.0)
- by Pokey Dravon - at 2015.08.14 03:19:00
|
163. Changing AR proficiency - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'm still convinced that the problem lies with it's underwhelming damage bonus comparative to the reduced range it gets. Between the AR and the ARR there is a 30 DPS difference and a 30m range difference. My proposal was t...
- by Pokey Dravon - at 2015.08.09 18:18:00
|
164. [Idea] Projectile colors - in Feedback/Requests [original thread]
Not really sure if rainbow magic bullets is great for immersion.
- by Pokey Dravon - at 2015.08.09 06:22:00
|
165. Another shield buff? I think so. - in Feedback/Requests [original thread]
DeathwindRising wrote: its funny you mention siege warfare. its actually caldari's primary style of combat in Eve, because Caldari has the best defense of all races. the problem is dust didnt get the shield mechanics that make caldari such a d...
- by Pokey Dravon - at 2015.08.07 22:50:00
|
166. Another shield buff? I think so. - in Feedback/Requests [original thread]
The primary issue with shields is that they're currently only really capable of skirmish warfare, hit and run tactics. And while there is certainly a use for this style of gameplay, siege warfare is far more viable in *most* situations. Armor on ...
- by Pokey Dravon - at 2015.08.07 03:25:00
|
167. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
Megaman Trigger wrote: Sylwester Dziewiecki wrote: Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them passive. Maybe we could ha...
- by Pokey Dravon - at 2015.08.06 02:39:00
|
168. [IDEA] Trading WP for Warbarges... - in Feedback/Requests [original thread]
Megaman Trigger wrote: Why would anyone want to be able to trade war points? Warbarge components, I can see that being something people would want to trade or sell, but WP? Why? even trading warbarge components is dangerous given the highly p...
- by Pokey Dravon - at 2015.08.05 19:58:00
|
169. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Sequal's Back wrote: I just had a better idea than my previous one IMO: Let's create a new variant of shield rechargers so no need of more SP to have it. This shield recharger would have a 30 sec delay (no matter if it's basic or proto) and wo...
- by Pokey Dravon - at 2015.08.05 01:55:00
|
170. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
True Adamance wrote: Fundamentally disagree with you on this one Malleus. Considering where tank balance was arguably the best and most enjoyed by the general community the consensus generally comes down to 'more raw hp focused with modules t...
- by Pokey Dravon - at 2015.08.05 01:42:00
|
171. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Besides as Cross and I have discussed before it may be more appriate if Shield Transporters operated significantly different from armor repairers.
- by Pokey Dravon - at 2015.08.04 22:34:00
|
172. Remove vehicle exit randomization - in Feedback/Requests [original thread]
Yeah there seems to be some logic behind exit position, and its partially dependent upon entry position and partiall dependent on seat position when you exit. Either way it's hardly intuitive. For dropships and LAVs it seems to make sense that y...
- by Pokey Dravon - at 2015.08.03 00:47:00
|
173. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
DeathwindRising wrote: Pokey Dravon wrote: Why not just a Shield Recharge Tool? i thought we couldnt have one because people would dual tank and get shield and armor repped at the same time and be invincible? How is that any different...
- by Pokey Dravon - at 2015.08.02 18:51:00
|
174. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Aderek wrote: Pokey Dravon wrote: Why not just a Shield Recharge Tool? You cannot heal himself :) Nor can an armor user.....? But really, shield tools need to be a thing.
- by Pokey Dravon - at 2015.08.02 10:02:00
|
175. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Why not just a Shield Recharge Tool?
- by Pokey Dravon - at 2015.08.02 08:31:00
|
176. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Breakin Stuff wrote: Worst case, I can see not letting hives restock nades. They already don't stock REs. Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE's. I have a Cal Logi fi...
- by Pokey Dravon - at 2015.07.28 00:27:00
|
177. [IDEA] Basic Dropsuit Upgrades... - in Feedback/Requests [original thread]
Your logic isn't quite right. The reason the Medium Basic Frames were given 2 equipment was because it was a means to show newer players what it's like to be able to field multiple equipment like a Logistics without requiring them to spec into it...
- by Pokey Dravon - at 2015.07.26 07:20:00
|
178. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Breakin Stuff wrote: Explosive would be 100% vs armor, 50% vs shield Rails and plasma would be an even 65-75-ish percent damage vs both. They're the even performers. Lasers would be 100% vs shields, 50% vs armor. That's total damage done th...
- by Pokey Dravon - at 2015.07.25 08:07:00
|
179. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Carmine Lotte wrote: An easier fix would be giving shield's a 50% damage resistance to explosive weapons as in EVE and/or lowering core nade damage to 500( as its spammed the most) That's kinda misleading, because in EVE damage types don't d...
- by Pokey Dravon - at 2015.07.25 04:57:00
|
180. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
I think that if anything were to change, it would be more appropriate to change the replenish speed, rate, or nanite cost, rather than cutting the functionality out completely
- by Pokey Dravon - at 2015.07.24 23:53:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |