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301. a thought about fw match times - in Feedback/Requests [original thread]
True Adamance wrote: Mossellia Delt wrote: What's everyone's opinion on combining gal/matari ques vs amarr/cal cues? Only two sides then, lots more players to choose from as well. Thoughts? Honestly OOC I don't like the Caldari...... I do...
- by One Eyed King - at 2014.12.03 23:38:00
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302. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Another point I would like to make is that paying attention to the moving direction of a dot does not mean anything, as strafing and backpedaling can throw that off. It is a tactic I may use if I am running my Minamando.
- by One Eyed King - at 2014.12.03 20:46:00
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303. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: ROMULUS H3X wrote: Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you... EZ-MODE right? That's basically how scouts play DUST 514. You are tal...
- by One Eyed King - at 2014.12.03 20:42:00
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304. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Cat Merc wrote: Just to remind you what happens when scouts DON'T need to use a significant amount of slots to dampen against even the most powerful of super scanners: 1.8 Rattati, I've seen this happen far too many times. Don't let the Barber...
- by One Eyed King - at 2014.12.02 05:27:00
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305. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vitantur Nothus wrote: CCP Rattati wrote: A few tweaks based on feedback, even if I would have preferred the feedback to be more constructive: The Short range reigned in to be much shorter, so that an enemy should be in kill range at the ed...
- by One Eyed King - at 2014.12.02 03:21:00
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306. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: A few tweaks based on feedback, even if I would have preferred the feedback to be more constructive: The Short range reigned in to be much shorter, so that an enemy should be in kill range at the edge, i...
- by One Eyed King - at 2014.12.02 02:42:00
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307. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: One Eyed King wrote: Arkena Wyrnspire wrote: Except both the logi and the shortscan assault won't pick up the scout unless he's not dampened at all. If you're not investing at all in any dampening, it shouldn't take ...
- by One Eyed King - at 2014.12.01 23:33:00
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308. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Ok, here is my question with the proposal. I am seeing an Amarr scout with 2 CPE mods getting 13 dB from 0 to 12 m. How does that change if that same scout adds 1 Complex Range amp? What will the precision penalty be?
- by One Eyed King - at 2014.12.01 22:17:00
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309. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Except both the logi and the shortscan assault won't pick up the scout unless he's not dampened at all. If you're not investing at all in any dampening, it shouldn't take significant investment to pick you up on scan. ...
- by One Eyed King - at 2014.12.01 22:15:00
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310. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
So are the numbers in the spreadsheet general, requiring us to figure out how racial bonuses add to the changes, or are racial bonuses being removed? I only ask because they are not directly addressed in the spreadsheet itself (perhaps for ease o...
- by One Eyed King - at 2014.12.01 21:21:00
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311. [Idea] Concerning RE's - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: You think heavies are a problem ? You seriously need to play more. Sorry. This was according to CCP data, not my play time.
- by One Eyed King - at 2014.11.29 22:41:00
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312. [Idea] Concerning RE's - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: They wouldn't. Obviously those numbers were merely used as an example. Of course the community and the Dev team would come up with more suitable numbers. Such as dropsuit damage 1100 for a Proto RE ? making Proto R...
- by One Eyed King - at 2014.11.29 21:31:00
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313. [Idea] Concerning RE's - in Feedback/Requests [original thread]
So massively tanked heavies can have a free for all? Forget that.
- by One Eyed King - at 2014.11.29 21:24:00
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314. Make shields on par with armor - in Feedback/Requests [original thread]
I think you are getting a little ahead of yourself. It looks like there are shield/armor changes coming in the way of speed penalties that will be changing the dynamic some. Lets see how those play out first.
- by One Eyed King - at 2014.11.29 20:41:00
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315. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
I don't think it takes any more/less skill to counter REs than it does to use them effectively.
- by One Eyed King - at 2014.11.28 22:57:00
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316. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
You do realize that the new Equipment Bandwidth will go a long way to making this a non issue right? What does it matter if someone has 2 equipment items if they can necessarily use both?
- by One Eyed King - at 2014.11.28 22:20:00
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317. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
I find that even running a 30K Quaffe outfit isn't even cutting it anymore. Especially the battles I am obviously losing, but still trying. I was very close to running a redline sniper outfit because I didn't see any point in getting stomped tha...
- by One Eyed King - at 2014.11.28 20:35:00
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318. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: Cat Merc wrote: iWanderer wrote: [quote=Zatara Rought]I still am very much in love with Cet Mercs brilliant work here: https://docs.google.com/spreadsheets/d/1DrCb0IiA3G3MjjnObKURzEQBl46sfzbtIOKN_4iJWdM/edit#gid=0 ...
- by One Eyed King - at 2014.11.25 05:05:00
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319. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
I would also vote for a change in location for the Supply Depot rather than complete removal.
- by One Eyed King - at 2014.11.25 00:20:00
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320. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
JIAF-PR wrote: One Eyed King wrote: JIAF-PR wrote: One Eyed King wrote: Apocalyptic Destroyer wrote: For One Why does Ammar get 5% Precision and Stamina when Gallente gets 3% Precision and 5% Damps ? Why not just make the Gal just...
- by One Eyed King - at 2014.11.24 23:36:00
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