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321. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
shaman oga wrote: Nothing Certain wrote: I have no trouble fitting a cloak on a advanced scout. What scout? It also depends on his level. I have worked it on a level 4 scout. On my Minmatar, which I have to level 5, I can fit proto clo...
- by One Eyed King - at 2014.11.24 23:08:00
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322. Reduce scout regen - in Feedback/Requests [original thread]
I agree with the reduction of the regen, but not about the delay. I think you can do one without the other and end up with an adequate nerf. This could also include a small buff to assault regen so they have the superior regen.
- by One Eyed King - at 2014.11.24 21:58:00
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323. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
I think the cloak is in a place where they can just open it up for everyone. Without dampening, its mostly pointless anyways. Reducing the fitting capacity of cloaks to that of all level 5 scouts for everyone would just give new players a little...
- by One Eyed King - at 2014.11.24 21:09:00
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324. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
JIAF-PR wrote: One Eyed King wrote: Apocalyptic Destroyer wrote: For One Why does Ammar get 5% Precision and Stamina when Gallente gets 3% Precision and 5% Damps ? Why not just make the Gal just Damps ? It's utterly useless. Secondly w...
- by One Eyed King - at 2014.11.24 01:07:00
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325. A way to make scouts bearable - in Feedback/Requests [original thread]
Crashy Mc Boom-bewm wrote: One Eyed King wrote: Crashy Mc Boom-bewm wrote: Everyone hates shotgun scouts, the only way to do that is to make em wield sidearms. Plus a scout with a light weapon, as we have all seen, is like fighting a god....
- by One Eyed King - at 2014.11.24 00:48:00
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326. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: For One Why does Ammar get 5% Precision and Stamina when Gallente gets 3% Precision and 5% Damps ? Why not just make the Gal just Damps ? It's utterly useless. Secondly why does Caldari get 10% Range and 3% Profi...
- by One Eyed King - at 2014.11.24 00:35:00
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327. A way to make scouts bearable - in Feedback/Requests [original thread]
Crashy Mc Boom-bewm wrote: Everyone hates shotgun scouts, the only way to do that is to make em wield sidearms. Plus a scout with a light weapon, as we have all seen, is like fighting a god. Because it is lazier than balancing a legitimate pl...
- by One Eyed King - at 2014.11.23 23:22:00
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328. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Cass Caul wrote: Kinda fed up with all this "Go Proto or Go Home" nonsense. Rattati, since the hotfixes have started when you crippled the Cloak field into 0/5/10% dampening progression but kept that 10% a necessary aspect for 3 of the 4 scouts...
- by One Eyed King - at 2014.11.23 18:31:00
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329. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Wh...
- by One Eyed King - at 2014.11.22 21:31:00
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330. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
John Demonsbane wrote: Fox Gaden wrote: John Demonsbane wrote: The main reason I wouldn't like to see the change suggested in the OP, though, is that I don't think any Dom objective should be that well shielded from an orbital . That's w...
- by One Eyed King - at 2014.11.22 20:56:00
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331. Where is the MinScout? - in Feedback/Requests [original thread]
I would just like to see a list of the data on all that kind of stuff. I liked the graphs with the guns, but a good spreadsheet that would allow us to compare and make our own graphs (so I don't have to sort through all the colors with my color b...
- by One Eyed King - at 2014.11.21 23:25:00
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332. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Kensai Dragon wrote: I think it's fine for 'some' objectives to reinforce particular styles of game play, the issue is when the only one available is completely closed off to all but one style. Maybe this (moving A to B) can be done in a hotfix...
- by One Eyed King - at 2014.11.21 20:53:00
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333. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Cass has made this point several times. It is just not one area of one map, but multiple areas spread across maps. Many objectives reinforce CQC game play, which plays to the strength of CQC roles, and prevents others from being more viable on t...
- by One Eyed King - at 2014.11.21 20:32:00
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334. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
It seems to me like the optimal nerf would be one involving the physics of strafing. I am also assuming that is much more time intensive, and perhaps this is the best option given the circumstances. I am also Minmatar, and have zero problems wit...
- by One Eyed King - at 2014.11.21 20:27:00
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335. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Tebu Gan wrote: CCP Rattati wrote: Misquoting a dev is a bannable offense Rather high and mighty there aren't you. *Gets popcorn and waits for Rattati Smite*
- by One Eyed King - at 2014.11.21 20:06:00
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336. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Why does it simply have to be limited to tiers? Active Scanners have different aspects that vary within the tier even. What if some scanners in each tier had lower profiles, but also lower max spawns. This way, you could even have some extra lo...
- by One Eyed King - at 2014.11.21 06:34:00
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337. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Atiim wrote: That's stupid. If this change is implemented why would I run Shield Extenders as opposed to Reactives which can still yield a decent HP/s while also having little to no strafe penalties? Wouldn't a nerf to strafe speed across the...
- by One Eyed King - at 2014.11.20 19:49:00
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338. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Yeah, this is what happens when people abuse mechanics of a weapon(or something else), then cry about it when the necessary changes are made. It hurts the people using it as intended. Drives me crazy.
- by One Eyed King - at 2014.11.20 17:11:00
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339. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
I believe that Myofibrils were discussed regarding something similar, instead of KinCats. HERE as a matter of fact.
- by One Eyed King - at 2014.11.20 05:58:00
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340. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Imp Smash wrote: One Eyed King wrote: So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works. REs are set at 4, with a standard scout at 4. If I lay out one RE, does that equal 4 a...
- by One Eyed King - at 2014.11.20 01:07:00
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