Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
61. Sniper Rifle without a scope - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Talos Vagheitan wrote: I support full weapon customization. So in that regard, I support you being able to take a sniper rifle, and remove the scope at your leisure If that's the case, then I'd approve. But attachme...
- by One Eyed King - at 2015.06.25 04:02:00
|
62. Sniper Rifle without a scope - in Feedback/Requests [original thread]
No sway would be super OP.
- by One Eyed King - at 2015.06.24 20:44:00
|
63. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Not allowing the list in pubs will not fix people leaving, it will result in people not playing. People leave the battle because they get tired of pub stomps (or have some other issues, like the map etc.), or are pub stompers and don't want a fai...
- by One Eyed King - at 2015.06.24 17:07:00
|
64. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
There are better ways to solve the problem. Surely if CCP can keep track of W/L and KDR they can keep track of games left per games entered. It takes the ability to abuse out and gives an objective score to base decisions and analysis on.
- by One Eyed King - at 2015.06.23 15:49:00
|
65. Stamina overhaul - in Feedback/Requests [original thread]
As someone who does lots of running and jumping, I can see where you are coming from, but removing stamina costs for jumping would cause tons of balance issues. Imagine the MD/Myo users jumping as much as they want. If there were some way to do ...
- by One Eyed King - at 2015.06.22 04:25:00
|
66. Allow Corps to buy a permanent district for training and friendly... - in Feedback/Requests [original thread]
What if instead of getting districts involved, a CEO above a certain level in the corporate skill could set up matches in special contracts? You could make them public or private, maybe set the numbers like 8 vs 8 etc, choose your map, mode, and...
- by One Eyed King - at 2015.06.13 20:56:00
|
67. [Feedback] Improving Scouts - in Feedback/Requests [original thread]
emm kay wrote: Adipem Nothi wrote: Assuming all else is held constant: * Reduce backpedal speed by another 5% to 10% (or) fit units to a Speed/HP curve * Increase cloak active damp bonus from 0-5-10 to 10-15-20 * Reduce cloak opacity when v...
- by One Eyed King - at 2015.06.13 16:47:00
|
68. [Feedback] Improving Scouts - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Pokey Dravon wrote: Im almost wondering we we need to take a look at exactly how the cloak renders. I think its a pretty valid argument that the cloak is actually more visible in the dark than it is in the sun, which s...
- by One Eyed King - at 2015.06.13 06:23:00
|
69. Nerf + jump to mods - in Feedback/Requests [original thread]
So futuristic space mercs having produced the technology to jump really high breaks your suspension of disbelief? Of all the things in Dust to choose from, this seems to be a lesser factor. I mean, tanks and merc movement have no inertia, you can...
- by One Eyed King - at 2015.06.12 22:36:00
|
70. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sardonk Eternia wrote: Kaeru Nayiri wrote: An idea that might have already been suggested before, but just in case.. How about a new high slot module to add to the mix and give people more options other than HP mods?...
- by One Eyed King - at 2015.06.12 21:52:00
|
71. idea for tanks - in Feedback/Requests [original thread]
I hear that passive hardeners are a problem to begin with, wouldn't a change toward active hardeners fix the other problems in addition to this one?
- by One Eyed King - at 2015.06.11 02:03:00
|
72. what about light machine gun for support class/logistics - in Feedback/Requests [original thread]
Its too bad they can't just equip more nanohives than any other suit and use every rifle as a LMG...
- by One Eyed King - at 2015.06.09 01:33:00
|
73. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Ghost Steps wrote: Strafing is part of any FPS game where the TTK doesnt have tendecy to miliseconds, i learned the strafing technique from HALO for example and i found it really enjoyable, a variable that adds skill to player and not dependant...
- by One Eyed King - at 2015.06.06 22:50:00
|
74. EoM FW screen. - in Feedback/Requests [original thread]
DeathwindRising wrote: Cross Atu wrote: Talos Vagheitan wrote: It's an issue.... please hotfix Known issue, being looked into o7 You come home and find your house is on fire. You call the fire department. Their response : "Kn...
- by One Eyed King - at 2015.06.06 16:59:00
|
75. fix the actual issues instead of adding new ones - in Feedback/Requests [original thread]
I don't think this game is for you.
- by One Eyed King - at 2015.06.05 03:31:00
|
76. Multi-queue reward - in Feedback/Requests [original thread]
Not having to put up with ambush and domination is reward enough for me.
- by One Eyed King - at 2015.06.04 17:25:00
|
77. Rifle normalization. - in Feedback/Requests [original thread]
Vesta Opalus wrote: Francois Sanchez wrote: Oh finally a truly balanced proposition for rifles. I like the fact that TTK is increased, it leaves more space for skill If TTK is too long, it devalues situational awareness and ambush/flanki...
- by One Eyed King - at 2015.06.03 23:41:00
|
78. Manus Peak: Does it still exist - in Feedback/Requests [original thread]
I got Manus Plains the other day. Still as annoying as ever.
- by One Eyed King - at 2015.06.02 15:56:00
|
79. Rifle normalization. - in Feedback/Requests [original thread]
Maybe I missed something but I have a quick question. If you balance rifles and increase TTK for them, but leave side arms as is does this create any issues?
- by One Eyed King - at 2015.05.30 21:22:00
|
80. If we're going to make logistics faster and assaults slower... - in Feedback/Requests [original thread]
I think this is a fair idea that should at least be considered.
- by One Eyed King - at 2015.05.27 21:59:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |