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381. simple RE fix - in Feedback/Requests [original thread]
maluble wrote: One Eyed King wrote: So by "fix" you mean being completely unusable? They already show up on active scans. Just flux the points before you hack, and assume there are some there. No fix is needed for this. Im not making a c...
- by One Eyed King - at 2014.11.02 20:16:00
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382. simple RE fix - in Feedback/Requests [original thread]
So by "fix" you mean being completely unusable? They already show up on active scans. Just flux the points before you hack, and assume there are some there. No fix is needed for this.
- by One Eyed King - at 2014.11.02 18:05:00
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383. the real problem with scouts. - in Feedback/Requests [original thread]
Lost Apollo wrote: DDx77 wrote: The weird thing about scouts is that when I get shotgun'd, I get pissed off but if I get knifed I'm like "wow, he's so good at knives " I also hate when they pull a combat rifle and start dancing and although...
- by One Eyed King - at 2014.11.01 01:51:00
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384. the real problem with scouts. - in Feedback/Requests [original thread]
Strafing is a problem. I think that should be the fix instead of simply fixing something that is not a problem (rifle dispersion when ADS at distance) but is taken advantage of because of the real problem, ie strafing with no inertia or accelerat...
- by One Eyed King - at 2014.10.31 23:46:00
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385. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
KalOfTheRathi wrote: One Eyed King wrote: -cut- 15% of that is 4.5 m, which would likely round to 5. A word of caution on math and CCP. In particular with CCP and Dust514. They use the MSFT round-down/truncate at .5 tradition. While it i...
- by One Eyed King - at 2014.10.30 04:21:00
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386. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
I edited the original post with some math, and wanted to discuss the implications. First, I thought, why not add range amps? Well, that might be possible for a Gal scout, who can fully dampen, yet have LSs left to use. On my minja, I need 2 LSs...
- by One Eyed King - at 2014.10.30 04:11:00
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387. heavy's jumping capability - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: We need a "climb wall"/"jump over fence" option. This. Not only would this help my Minmanado, but when I run out of juice as a scout, I wouldn't have to sit there and wait, and run back to get some running r...
- by One Eyed King - at 2014.10.29 16:40:00
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388. Proposed Commando buff - in Feedback/Requests [original thread]
3) For sure. No reason they shouldn't have a grenade, especially given how few slots they have. I also don't think it would be too much to add 1 module slot per level.
- by One Eyed King - at 2014.10.29 16:22:00
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389. Cloak weapon delay - in Feedback/Requests [original thread]
0.33sec is nothing, I could have handled a second even. And knives are my main weapon. This is such an incredibly small nerf compared to something else I have already gone on enough about.
- by One Eyed King - at 2014.10.29 06:37:00
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390. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
I think it is a combination of knowing Dust will eventually die and preparing for Legion, and wanting to make some money in the mean time. Sigh. This will only serve to highlight imbalances, and make the game more P2W.
- by One Eyed King - at 2014.10.28 23:31:00
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391. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
RedPencil wrote: One Eyed King wrote: I am wholeheartedly behind changing the cloak in ways that fix problems. I am 100% behind the cloak delay since they will have sprint bug fixed. What I hate more than anything is when they see a proble...
- by One Eyed King - at 2014.10.28 21:16:00
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392. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
RedPencil wrote: One Eyed King wrote: John Demonsbane wrote: + 1 to codebreakers in highs. I would love to use them but it's just foolish on an Amarr suit. Scout needs range enhancers, all of them need armor modules. Lame! I agree. Too...
- by One Eyed King - at 2014.10.28 21:07:00
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393. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: I feared this would happen,... we have to wait and see if it actually has happened. My opinions about cloaking are negative, but I have respect for cloak-use ONLY where it benefits you true scout players. The majority ...
- by One Eyed King - at 2014.10.28 20:47:00
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394. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
Atiim wrote: Or, you can just check your surroundings before hacking like everyone else does. Around a CRU? When several people can spawn in, outside the 15% of my radius, like a heavy with an HMG I would really like to avoid? Or I could jus...
- by One Eyed King - at 2014.10.28 20:43:00
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395. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
John Demonsbane wrote: + 1 to codebreakers in highs. I would love to use them but it's just foolish on an Amarr suit. Scout needs range enhancers, all of them need armor modules. Lame! I agree. Too many necessary LS modules to use some helpf...
- by One Eyed King - at 2014.10.28 20:19:00
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396. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
RedPencil wrote: I would say it doesn't make that much difference for hacking role. A minja like me alway take risk to get kill by other scout when hack. At least, it could prevent a pro to Amarr scout who 24/7 cloak with powerful wall-hack. ...
- by One Eyed King - at 2014.10.28 19:53:00
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397. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
P.S. Or at the very least move Code Breakers to HS so I can hack that stuff and get out. Throw me a bone here, I am not asking for much
- by One Eyed King - at 2014.10.28 16:35:00
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398. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
I don't suppose it is possible to get rid of the onerous penalty to scan radius only during the act of hacking is it? At 300 HP, we are overly vulnerable as is, and I don't think that knowing when to abandon a hack, or planning an exit strategy i...
- by One Eyed King - at 2014.10.28 16:29:00
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399. Assault suits fix - in Feedback/Requests [original thread]
I don't think you need to nerf Assault HP in order to justify some additional bonuses to the suits. They need some help, and I think an HP reduction at this stage would not be helpful. As long as the additional buffs aren't too great, just give ...
- by One Eyed King - at 2014.10.28 00:19:00
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400. Remove wp gain for destroying neutral installations - in Feedback/Requests [original thread]
Crimson ShieId wrote: I used to take them out just because they got points, but with the HP buff, I'll occasionally kill the neutral turrets just because I know if they get capped by the enemy team and I get into a bad situation, they can easil...
- by One Eyed King - at 2014.10.27 02:42:00
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