Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
441. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
As others have said, I am *greatly* concerned about in battle bonuses. I do not think they should be a thing, at all. I know I had some initial ideas for stuff like 'drop uplinks take 2 less seconds to spanw in off of" but I worry now that such bo...
- by MINA Longstrike - at 2015.01.13 08:14:00
|
442. Small Blasters still suck CCP - in Feedback/Requests [original thread]
Sgt Kirk wrote: I'd also like to add that if small blaster were actually a threat on the field that would make Lavs and Dropships, as well as tanks with Small Blasters equipped a serious threat to infantry. If lets say, LAVs became a threat a...
- by MINA Longstrike - at 2015.01.13 03:04:00
|
443. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Cassa-Nova wrote: CCP Rattati wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: I would actually base any LP suits on the Faction Navy instead, so these (Brutor, Tash Murkon, Kaalakiota and Roden) won't be in the LP store. Does this ...
- by MINA Longstrike - at 2015.01.07 23:23:00
|
444. Quick and Dirty Scout Rifle - in Feedback/Requests [original thread]
The rail rifle already is a breach variant. You might be wanting a tactical rail rifle. From how everyone describes it (including myself) it honestly just sounds like a tac sniper that isn't ****** and worthless.
- by MINA Longstrike - at 2015.01.07 22:48:00
|
445. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Problem with your amarr commando suggestion of additional low pokey: Any assault with 3 high slots beats out a commando with only 1 for damage. I really think that moving all commandos to a 3/2 or 2/3 is probably for the better (even though it fl...
- by MINA Longstrike - at 2015.01.07 22:05:00
|
446. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Hey Rattati, just throwing this out there as I know you've been playing around with some bullet colors, but an Item that I would *love* to buy for aurum would be a permanent shader for 'bullets'. Maybe do it based on weapon with each weapon havin...
- by MINA Longstrike - at 2015.01.07 18:25:00
|
447. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Commandos aren't *terribly* poorly off right now, their biggest issues are that they could use another slot (+1 low for cal, +1 high for min, +1 high for amarr & gallente) and some base stat tweaking (ewar, stamina, shield delays etc). With a...
- by MINA Longstrike - at 2015.01.07 01:17:00
|
448. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
We are 138 wrote: Flux grenade. Burst scrabler pistol side arm. Nano hives. What's the problem again? having to spend more resources per kill isn't a 'solution' to a complaint about the comparative lack of resources a mass driver has and how...
- by MINA Longstrike - at 2015.01.04 18:12:00
|
449. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
bloodthrist357 wrote: Ccp All of yaw is full of it .you telling me u don't know what's going on.I'm sick of it and I'm speaking for all the real gamers. When I say there nothing but cheaters on dust with there mod controller and hackers. you te...
- by MINA Longstrike - at 2015.01.03 09:13:00
|
450. black eagles parity - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Amscout with Laser Rifle Primary and ScR Sidearm. 'Kameiras' Scout A-1 Their colors would be brown with black tiger stripes and red-orange lights. They are proud of their Minmatar heritage, hence the brown, but still loyal ...
- by MINA Longstrike - at 2015.01.02 11:37:00
|
451. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: It has a crap ton of stamina though which means it almost never has to walk; it can sprint everywhere. Removing the speed penalty would be insane. And yet every other scout still gets places faster, because if they have ...
- by MINA Longstrike - at 2015.01.02 11:25:00
|
452. To Rattati: customizing APEX suits. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Alena Ventrallis wrote: . . so you wouldn't want an Amarr logo to have a combat rifle on it. . . This mindset suffocates most of the customisation. This thought unnecessarily restraints and dullifies the game. It ...
- by MINA Longstrike - at 2015.01.01 01:43:00
|
453. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
Rather than having activity determine the power of you warbarge bonuses I'd rather see the acquisition of 'mp' go solely towards things like clones and instead have warbarge upgrades be simple isk/aur purchases that can be reconfigured like a fitt...
- by MINA Longstrike - at 2014.12.29 03:19:00
|
454. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I think bonuses for warbarges need to be handled carefully, I wouldn't mind seeing stuff like +4/mb bandwidth that would allow a player to have *an* uplink out while they're guarding a point as a heavy. But I don't want more generic damage /armor ...
- by MINA Longstrike - at 2014.12.28 02:16:00
|
455. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: Requiring a corporation to field multiple teams opens the doors for more people to participate out of necessity. Requiring a corporation to have to field multiple teams removes most of the corporati...
- by MINA Longstrike - at 2014.12.25 09:04:00
|
456. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
For some reason I envision personal warbarges almost like garrisons in WoW and this makes me hopeful as the game will feel like less of a lobby shooter. Maybe there'll be a way to use them to travel space and set up orbit on FW planets you want to...
- by MINA Longstrike - at 2014.12.25 07:13:00
|
457. [Feedback Request] How can we fix melee to be a useful tactic in Dus... - in Feedback/Requests [original thread]
Been playing some destiny where melee is a common tactic in it (at least in pve) and there's a few reasons why melee is 'useless' in dust. 1) range - to be comparable with the melee of other games dust melee would have to reach almost 5m 2) damage...
- by MINA Longstrike - at 2014.12.19 07:54:00
|
458. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Fizzer XCIV wrote: MINA Longstrike wrote: I'd prefer this just be a tactical variant with one noteable difference - the tac rr must spool down after each shot . So your round fires immediately on trigger press but then you have to wait f...
- by MINA Longstrike - at 2014.12.17 23:04:00
|
459. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
I'd prefer this just be a tactical variant with one noteable difference - the tac rr must spool down after each shot . So your round fires immediately on trigger press but then you have to wait for the capacitor to refill for the next shot.
- by MINA Longstrike - at 2014.12.17 22:44:00
|
460. New sentinels..... again! - in Feedback/Requests [original thread]
Drake Whiteblade wrote: Pokey Dravon wrote: I guarantee you that most Caldari Sentinels do not use armor plates. But yes, I could see a decrease to HMG damage and an increase to survivability. The issue with this of course is the Forge Gun,...
- by MINA Longstrike - at 2014.12.17 20:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |