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I-Shayz-I
I----------I
5231
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Posted - 2014.12.18 22:39:00 -
[1] - Quote
I'd like to know how the community feels about melee and whether or not it should get a buff. Question is, what do you think is the main problem with melee right now?
Does it have to do with range/reach? Damage? Aim assist?
My personal opinion is that compared to other games, dying in Dust is much more valuable, so giving anyone the ability to kill you in only two hits is rather silly. Even in most situations, melee ends up being pointless just because of the low damage and how hard it is to hit someone in CQC
Other games use heavy aim assist for melee attacks, and outside of CoD, melee is usually a 2-shot kill. Any game from Resistance to Destiny has long-reaching "lunge" animations to give melee attacks more reach and aim assist, but Dust mercs are not very agile, making melee feel boring. However, the Halo games never had any of this, yet melee still feels solid in that game when a covenant is all up in your face.
Should we change the melee animation then? My answer is a big NO. Instead, giving melee a very small range increase (25% or so), along with some form of strong AA would be ideal. Reworking damage values for suits is another topic, so my final proposal would be to increase the effectiveness of melee mods to make a single complex mod worthwhile to fit on a suit.
Overall, this would add another option to counter shotgunners, or a way to increase the effectiveness of a CQC playstyle on other frames besides just light suits. I do not ever see melee becoming OP simply because it already ties to stamina and cannot be spammed unless combined with a stamina mod.
7162 wp with a Repair Tool!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16123
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Posted - 2014.12.18 22:44:00 -
[2] - Quote
Give me a deployable Laser Lance and Riot Shield and you'll never see me with a rifle in my hands.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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I-Shayz-I
I----------I
5232
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Posted - 2014.12.18 22:50:00 -
[3] - Quote
Trivia time!
Did you know that in the closed beta the melee attack was a nova knife? This was removed from the game because the animation had a delay from when you first pressed the button to when your knife would actually swing.
What most players DON'T know is that the reason for the delay was that you could actually "charge" the nova knife by holding the melee button, and it would instantly swipe the second you let go of R3...but since this was never explained in-game, and people were so used to the CoD knife swipe, barely anyone actually figured this out and instead just complained about it being slow and unresponsive.
Also, holding the R3 button is not exactly a fun or easy thing to do, and punching people with your fist as a heavy is much more satisfying.
7162 wp with a Repair Tool!
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DeadlyAztec11
Ostrakon Agency
6469
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Posted - 2014.12.18 22:54:00 -
[4] - Quote
I'll say this much.
When you have a ton of complex Kinetic Catalyzers and two or more Myofibril Stimulants you can really do some damage on an Amarr or Minmatar Assault (if you have ever seen me in game you know what I mean ;)).
The biggest issue with m+¬l+¬e is hit detection and somewhat range. It's really ridiculous not being able to melee people with your fist but being able to strike them with your knives.
Extra AA is a big no no. M+¬l+¬e really should be a special thing that is hard to make exceptionally useful. It should be a last ditch effort type of thing unless you build your suit completely around m+¬l+¬e like ROMULUS H3X or I.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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I-Shayz-I
I----------I
5233
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Posted - 2014.12.18 23:01:00 -
[5] - Quote
DeadlyAztec11 wrote:I'll say this much.
When you have a ton of complex Kinetic Catalyzers and two or more Myofibril Stimulants you can really do some damage on an Amarr or Minmatar Assault (if you have ever seen me in game you know what I mean ;)).
I once ran into a guy running a plasma cannon on a shield tanked min assault with at least two kin cats. He would jump in the air, PLC, and then dash in a zig zag at you meleeing like crazy all up in your face. I just remember the scoreboard saying he went something like 28/5.
**** be crazy if you know what the heck you're doing, I know that much.
7162 wp with a Repair Tool!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16124
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Posted - 2014.12.18 23:05:00 -
[6] - Quote
I-Shayz-I wrote:Trivia time!
Did you know that in the closed beta the melee attack was a nova knife? This was removed from the game because the animation had a delay from when you first pressed the button to when your knife would actually swing.
What most players DON'T know is that the reason for the delay was that you could actually "charge" the nova knife by holding the melee button, and it would instantly swipe the second you let go of the trigger...but since this was never explained in-game, and people were so used to the CoD knife swipe, barely anyone actually figured this out and instead just complained about it being slow and unresponsive.
I'd heard that.
And that sounds great. Honestly I feel like Melee is not satisfying or visceral enough. This may be a produce of reading too much 40K lore....but if people aren't being torn in half, heads caved in with shock mauls, and guts spilled over the floor.....it's just not much fun.
I'd even take a Riot-shield with a Side arm.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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DeadlyAztec11
Ostrakon Agency
6470
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Posted - 2014.12.18 23:28:00 -
[7] - Quote
I imagine a wearable gauntlet of Gallente origin that has the arm brace of the shotgun(with the pneumatic system) that just shoots hot plasma out the knuckles when it smashes its victim's face in and makes a small warping effect while hitting.
I want.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16124
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Posted - 2014.12.18 23:39:00 -
[8] - Quote
DeadlyAztec11 wrote:I imagine a wearable gauntlet of Gallente origin that has the arm brace of the shotgun(with the pneumatic system) that just shoots hot plasma out the knuckles when it smashes its victim's face in and makes a small warping effect while hitting.
I want.
You want Fallout New Vegas' Ballistic Fist then I take it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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DeadlyAztec11
Ostrakon Agency
6474
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Posted - 2014.12.19 00:33:00 -
[9] - Quote
True Adamance wrote:DeadlyAztec11 wrote:I imagine a wearable gauntlet of Gallente origin that has the arm brace of the shotgun(with the pneumatic system) that just shoots hot plasma out the knuckles when it smashes its victim's face in and makes a small warping effect while hitting.
I want. You want Fallout New Vegas' Ballistic Fist then I take it. Basically, but sleaker and even more violent.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16125
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Posted - 2014.12.19 00:52:00 -
[10] - Quote
DeadlyAztec11 wrote:True Adamance wrote:DeadlyAztec11 wrote:I imagine a wearable gauntlet of Gallente origin that has the arm brace of the shotgun(with the pneumatic system) that just shoots hot plasma out the knuckles when it smashes its victim's face in and makes a small warping effect while hitting.
I want. You want Fallout New Vegas' Ballistic Fist then I take it. Basically, but sleaker and even more violent.
Nothing is more violent than the Ballistic Fist.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1072
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Posted - 2014.12.19 01:19:00 -
[11] - Quote
It's the damage. Damage is pathetically low. Range and aim assist are fine, but melee needs to do more than 10% of an assault's health by default
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1424
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Posted - 2014.12.19 01:20:00 -
[12] - Quote
True Adamance wrote:Give me a deployable Laser Lance and Riot Shield and you'll never see me with a rifle in my hands. Punching people is stupid anyway. Disembowelling them in the smart answer. Yas i like that
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Boot Booter
Titans of Phoenix
1078
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Posted - 2014.12.19 07:30:00 -
[13] - Quote
I've experimented a lot with melee fits on min and gal assaults. I think the single biggest issue is range. Moving targets mixed with lag and poor range equals no fun. I'd leave any other changes to the module alone for the time being.
Oh and bring back those combined sprint and melee biotic modules. They are awesome, still have a few lying around. |
MINA Longstrike
Kirjuun Heiian
1785
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Posted - 2014.12.19 07:54:00 -
[14] - Quote
Been playing some destiny where melee is a common tactic in it (at least in pve) and there's a few reasons why melee is 'useless' in dust. 1) range - to be comparable with the melee of other games dust melee would have to reach almost 5m 2) damage - melee damage can be quite low, not terrible for bopping someone at low hp values but not good enough to be really preferable 3) lockon - almost every other game with 'melter' as an important game mechanic has an *extremely* strong lockon feature to its melee attacks (in combination with huge range). 4) weapons - in general weapons in dust are usually pretty damn lethal all things considered, and regenerating health takes a fairly long time, there are almost zero situations in dust where you want to approach into the optimal of someone that's aware of you and capable of firing upon you.
Knives work fine as an assassination tool but for the things that it sounds like you'd want from melee you'd be better off playing another genre of game.
Also as a fun FYI the (incredibly enhanced) clones we use have 10 hp, a commando could (in theory) kill 24 in one punch if they were all put into the same space. Assuming that a non enhanced human would have somewhere between 2-5 hp a commando could kill 48-120 with one punch. Before myofibrals. Dropsuits provide insane values of protection.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Lynn Beck
Delta Vanguard 6
2329
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Posted - 2014.12.19 09:23:00 -
[15] - Quote
Punching IMO should always be a last resort thing you do, never something you can just "throw on a suit and do good with"
Sure, you have people going 28/5 with melee now, but they certainly could do better with knives or a shotgun.
I'd MUCH rather we get varied different melee weapons, each with various uses of L1 and R1, and with varied "DUST" Esque mechanics(So no magiclunge rapier that propels forward 30m)
Maybe a Broadsword-esque weapon made by the Amarr, uses a very slight lunge attack(think... 4m range, but lunges 2-3m.)
Also I REALLY want a Light weapon equippable Claymore or other heavy swingable sword. The idea of a minja rushing people with it is too scary/amazing to think about...
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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shaman oga
Dead Man's Game
3475
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Posted - 2014.12.19 10:44:00 -
[16] - Quote
Melee damage output is fine, hit reg sucks. To melee someone moving you need to move faster than him, to many times you are chasing someone, you have your breath on his neck and you don't deal damage.
I believe they should add a proper weapon (with no charge up mechanic) which: Increase your melee in % depending on tier (eg. +10,15,20%)
or Gives you a raw boost to your melee damage.
Operating on a weapon range and hit detection should be easier than change stats on base melee. Just like they did with NK, now they work very well imo.
Situational awareness also known as passive scan.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5865
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Posted - 2014.12.19 11:06:00 -
[17] - Quote
Fatties do a base 150 punching.
Logis used to as well.. dunno if that got changed.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Dingleburt Bangledack
344
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Posted - 2014.12.19 16:30:00 -
[18] - Quote
True Adamance wrote:Give me a deployable Laser Lance and Riot Shield and you'll never see me with a rifle in my hands. Punching people is stupid anyway. Disembowelling them in the smart answer.
That would be beautiful... |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4050
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Posted - 2014.12.19 16:58:00 -
[19] - Quote
Damage is fine (though I'm a Commando most of the time so my view is a little skewed), for me it's the range that's an issue. I pretty much need to be spooning the other guy before I can melee him, so I just avoid it altogether.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Spademan
Fatal Absolution General Tso's Alliance
5138
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Posted - 2014.12.19 17:05:00 -
[20] - Quote
I don't think the aim assist needs to be increased, it's actually rather strong for a plain ol' punch. Range I reckon is the biggest issue.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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ROMULUS H3X
research lab
270
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Posted - 2014.12.19 22:31:00 -
[21] - Quote
Off the bat- Don't like the title, for melee is an incredible usefull tactic (for getting Hate-Mail) in DUST. Even more usefull for holding down close quarters objectives.
Only problem, as with everything in this game it seems, is hit detection SOMETIMES.
90% of the time my hits land on you square between the eyes. Every once in a while you will hear your fist hitting the clones face, yet no damage is dealt..
That's with everything in this game though.. Once in a blue you get that hit marker and those clones just sit there smiling at you.
All in all, if you can't seem to make melee work for you.. keep practicing.
If one fit doesn't work for you, maybe a diff melee fit will... If you need help setting a Punchy Suit up to be viable, mail me in-game... I got my whole Wardrobe filled with suits ready to rip faces off.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
270
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Posted - 2014.12.19 22:43:00 -
[22] - Quote
I-Shayz-I wrote:DeadlyAztec11 wrote:I'll say this much.
When you have a ton of complex Kinetic Catalyzers and two or more Myofibril Stimulants you can really do some damage on an Amarr or Minmatar Assault (if you have ever seen me in game you know what I mean ;)). I once ran into a guy running a plasma cannon on a shield tanked min assault with at least two kin cats. He would jump in the air, PLC, and then dash in a zig zag at you meleeing like crazy all up in your face. I just remember the scoreboard saying he went something like 28/5. **** be crazy if you know what the heck you're doing, I know that much.
*BLUSHES* This is why i was surprised you posted this, Shayz... because I specifically remember beating you up a bunch of times that match.....
The BEST part about using PLASMA CANNON and MELEE combined is when you shoot the PLC it will take out their shield, then the enemy RUSHES you because your 1 shot weapon is now useless unltill you fully reload.
Since these OH SO SMART players decided to rush you, LET THE BEAT DOWN COMMENCE! **HYYYYYYAAAAAA**
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Burning ACID Nuke
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2014.12.19 23:04:00 -
[23] - Quote
I think Nova Knives are meh.(would be nice it they were be throwable) A bit Melee variation should be nice.(example Nova Sword/blade,gauntlets,...)
PSN:BurningAcidSnake
Im a total Dust 514 fan
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Mahal Daj
Mahal Tactical Enterprises
108
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Posted - 2014.12.23 17:57:00 -
[24] - Quote
I don't mean to be contrary, but it's similar to the vehicles: to do it well takes extreme practice and patience. If you want to rip a squad apart, the nova knives have got your back... Otherwise the melee is a last resort, I mean... You are punching a nano machine woven exoskeleton with an energy shield...
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Ku Shala
The Generals
1089
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Posted - 2014.12.23 20:02:00 -
[25] - Quote
(1)damage is ok on all but light frames , they should do the most damage in my mind or have the fastest melee ( ninja with martial arts skillz)
(2) hit detection/ range is broken ( what is the range melee works 1m?)
(3) why do we care about melee right now so many other things are broken
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Burst RR should fire like a charge sniper
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Dreis Shadowweaver
Capital Acquisitions LLC General Tso's Alliance
1016
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Posted - 2014.12.24 01:34:00 -
[26] - Quote
Increase melee range by 25%, automatically make the enemy do the lean on the ground animation (the one from landing after activating the inertia dampener) if they get meleed. Problem solved. That, or make melee push the enemy back, or stun them, or something.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
135
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Posted - 2014.12.24 02:20:00 -
[27] - Quote
More damage, more range. Increased damage mod damage too
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3262
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Posted - 2014.12.24 04:51:00 -
[28] - Quote
Range, Damage, and Aim assist are what it lacks.
It needs to be much easier to hit with, IMHO.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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