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461. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
^there are problems with fitting small turrets. 1) they take away from fitting more tank 2) small turrets have always been kind of glitchy 3) people afk in vehicles or are otherwise useless 4) there's no way to boot people out or lock vehicles. H...
- by MINA Longstrike - at 2014.12.16 06:31:00
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462. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
I'm not sure if you're agreeing with the heat argument or throwing derision at it while simultaneously throwing derision at the profile argument. I do firmly feel that heat & seizing plays a heavy factor - imagine how popular combat rifles wo...
- by MINA Longstrike - at 2014.12.16 02:04:00
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463. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Yeah I mean honestly the existing blasters in my mind....are AutoCannons. They perform like an AutoCannon should, not like how a Blaster should. Blasters should be more like shotguns or Plasma Cannons...
- by MINA Longstrike - at 2014.12.16 01:44:00
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464. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Invincible - take damage from x enemies without dying. (Doesnt need to be all at once). Immortal - get picked up by nanite injectors x times.
- by MINA Longstrike - at 2014.12.15 22:22:00
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465. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
I believe that a large part of the issue with amarr weapons is a lot of the 'headspace' focus on heat mechanics (66% of their weapons not counting variants have heat mechanics. In theory to compensate for extremely punishing heat mechanics the las...
- by MINA Longstrike - at 2014.12.15 06:38:00
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466. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: now where are the Amarrians to come fix the ASCR ? The AScR is honestly just inferior to the std scr and its charge functionality. The AScR might have been a decent 'fallback' weapon if it didn't overheat but because it d...
- by MINA Longstrike - at 2014.12.13 13:13:00
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467. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
I feel that in their current iteration commandos are very good but not quite there - they're the suit you want because it can carry around a swarm or a mass driver without sacrificing a service rifle. Commandos can engage a wide variety of target...
- by MINA Longstrike - at 2014.12.12 23:02:00
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468. Rattati: just listened to Biomassed, re: PC/FW - in Feedback/Requests [original thread]
Quote: Going forward I'd like to see faction warfare become an entirely 'unique' style of match for those really invested in it, allowing much like eve to fight over and potentially control the warzone. This idea is based off of a few parallels...
- by MINA Longstrike - at 2014.12.12 00:25:00
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469. ECHO vehicles stats spreadsheet. - in Feedback/Requests [original thread]
I haven't had time to read all the threads about vehicles or the (metric ****tons of information & opinions presented) but I do have some thoughts overall on vehicles. LAV's -> These are used far more often than not as taxi's to get from p...
- by MINA Longstrike - at 2014.12.12 00:19:00
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470. Ban All Suicide Cult Members! - in Feedback/Requests [original thread]
They believe its the fastest way to make isk
- by MINA Longstrike - at 2014.12.10 09:53:00
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471. Will we ever get Caldari Assaults' bonus changed? - in Feedback/Requests [original thread]
sir RAVEN WING wrote: DarthJT5 wrote: Valor Goat wrote: Like seriously, there are much better things than reload time, which is quite useless unless you are camping on a rooftop. I would opt for a charge up reduction per level. Which, ...
- by MINA Longstrike - at 2014.12.10 03:13:00
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472. Ban All Suicide Cult Members! - in Feedback/Requests [original thread]
They do it because 'hurr isk' and I've joined their squads more than a few times to explain how wrong they are. Idiots don't like facts and hard numbers though.
- by MINA Longstrike - at 2014.12.10 01:53:00
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473. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
I'd like to see logi LAV's be direct infantry support with an activateable triage nanohive type effect that supports infantry actions. I'd like to see Logi dropships be slightly more subtle support, with an activateable 'bubble shield' (one direct...
- by MINA Longstrike - at 2014.12.08 21:26:00
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474. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
Kallas, they're buffing most suits base scan ranges to 20m now, so the change of range amps doesn't hurt as much as you think. Read all of the patch notes before jumping to conclusions.
- by MINA Longstrike - at 2014.12.07 09:47:00
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475. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
JIAF-PR wrote: Everyone here is agree then that existing bonuses of the Assault suits (proposed here pass on to the Commando, essentially) are crappy bonuses? No, many of the existing assault bonuses are ****ing amazing if you understand wha...
- by MINA Longstrike - at 2014.12.04 16:34:00
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476. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
No, these changes are bad. I'm relatively content with how things are currently, though there are a few problems. Swapping the existing role bonuses on the two creates far more problems than it fixes. Assaults are the go to slayers due to their s...
- by MINA Longstrike - at 2014.12.04 16:14:00
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477. Serious question, why can't we reuse heavyweapon models for new ... - in Feedback/Requests [original thread]
Cody Sietz wrote: just make lasers come out of the HMG for Amarr and make plasma morter rounds come out of the ForgeGun/HMG. Instead of reusing light weapons and such...Ya know... Changing the damage profile and the laser color does not a u...
- by MINA Longstrike - at 2014.12.02 20:24:00
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478. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
Blueprint For Murder wrote: The devs can not allow a proper skill gap because if that were the case they may potentially lose what little players are left, they have to play to your base lol...This game is such a joke. Cause god forbid new p...
- by MINA Longstrike - at 2014.11.28 23:45:00
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479. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: MINA Longstrike wrote: Please implement mu matchmaking in fw You may give use here good arguments, but implementing MU on FW is not the solution. Do you have a suggestion beyond simple naysaying? If so I'd l...
- by MINA Longstrike - at 2014.11.28 13:27:00
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480. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
bump
- by MINA Longstrike - at 2014.11.28 10:30:00
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