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Thread Statistics | Show CCP posts - 15 post(s) |
ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3330
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Posted - 2014.12.25 05:12:00 -
[121] - Quote
Thor Odinson42 wrote: You are right about that, but I'll argue that finding a way to force corps to reach for their team C and D is vital to introducing more players into PC.
If you don't address that it'll just bring back more of the elites and they'll just pistol whip everyone again. Without the ability to lock or work around the mechanics it'll just be the same dudes bitching about being tired of fighting each other every night.
I could probably talk for hours about power projection, timer management and all sorts of stuff. A lot of that is just systems design though imo.
Passive ISK generation through clone sales was the incentive to own a district before, now there is very little reason to own a district. Neither case is good for the long term health of the game, obviously.
There needs to be something fundamentally different with how PC works. Sovereignty mechanics could really define this game from the other generic shooters that exist and if done correctly could possibly bring back many players who have quit. I don't have the answer myself, at least not one that fits into the limitations of the current client.
Here is a spitball idea though, something to consider at the very least?
1. Create two new tiers of items.
-The first is 'Specialist' which already exists in a limited fashion. This is proto stats at advanced CPU/PG.
-The second is 'Overcharged' (or whatever) which has higher than proto stats at proto CPU/PG costs. These sort of exist already with items like the 100% needle or those special uplinks (forget the name).
2. Create these variants for everything you can in the game and make them available in the FW LP store and as fairly rare strongbox loot.
3. Create a 5th LP store. This 5th LP store would be slightly cheaper than faction LP stores and have all Specialist and Overcharged variants available, no standings grind.
4. Now, research labs (only) generate a static amount of 5th faction LP per day as payment for hired out research services and distributes that as a paycheck to members with a flagged role type (allowing the CEO to flag which member statuses would have access to this pool) in a similar way any CEO can flag certain members for starbase management in eve for example. Finally allowing the corp to tax a portion of this paycheck as they please (separate from ISK tax).
In this situation, clones are purely war assets and research labs do not increase clone jump distance (a necessary nerf to power projection). Research Labs and Cargo Hubs no longer generate ANY clones, just clone production facilities. Now a corp must figure out how they want to balance money generation vs. war asset generation, and since the LP is paid directly to members its a bottom up approach instead of top down.
So the above idea might be horrible and flawed or whatever. But at least thats a system I could see myself wanting to participate in, and other people when they see "ZDub 303 (Overcharged Assault Rail Rifle) [Insert name here]" then these players are gonna go "wtf is that and how do I get one?". I think the more active players in Dust may think of other, better, ideas than mine... but just a thought to get the ball rolling.
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Jadek Menaheim
Xer Cloud Consortium
4950
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Posted - 2014.12.25 05:24:00 -
[122] - Quote
CCP Rattati wrote:Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. Rattati, is there a delay or sudden change mechanic on this? Say for instance of a sabotage group (corp A) loads up (corp B) with high loyalty rank spies in order to artificially bolster corp power in order to kill it before key battle, or wartime campaign.
Is this intended? I really like the implications of it.
Also, loyalty rank feels too strongly dictated by AUR purchases for me to agree with that last statement.
Try the new Planetary Conquest Mode!
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
764
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Posted - 2014.12.25 05:34:00 -
[123] - Quote
Kain Spero wrote:One question I have is will you be able to trade BPOs, Boosters, and Salvage boxes?
Are certain items going to be untradeable?
i have almost 600 boxes... i need over 300k AUR to open them all. that over $150 |
NDA Approved
Crux Special Tasks Group Gallente Federation
139
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Posted - 2014.12.25 05:34:00 -
[124] - Quote
The right veteran player defecting could have a pretty substantial impact on the war machine power of a corporation.
+1
Imma in ur base, browsin' docs on docs. Trust me, I have clearance.
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DJINN B4lock
Ancient Textiles.
435
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Posted - 2014.12.25 05:36:00 -
[125] - Quote
DeathwindRising wrote:Kain Spero wrote:One question I have is will you be able to trade BPOs, Boosters, and Salvage boxes?
Are certain items going to be untradeable? i have almost 600 boxes... i need over 300k AUR to open them all. that over $150 The idea of forcing them open with a high % percentage to destroy contents has been floating around. -I believe this was brought up as a corporation role.
DJINN B4lock, CEO Ancient Textiles. The premium emporium of fine fabrics from the dusty Orient.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5561
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Posted - 2014.12.25 05:41:00 -
[126] - Quote
NDA Approved wrote:The right veteran player defecting could have a pretty substantial impact on the war machine power of a corporation.
+1
It's never taken more than 10 or so losses for most corps to fold. Then players go to either a new 30 day corp, the corp that kicked their ass, or to a corp they think can kick the ass of the corp that kicked theirs.
Low payouts ensure that only the best are running decent gear.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2422
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Posted - 2014.12.25 07:06:00 -
[127] - Quote
Posting something here from an ancient thread. It didn't get much traction then but we have a new regime now so worth another shot. The whole thread is worth re-reading tbh.
The most fundamental point in designing PC for playability, relevancy and with the ability to engage the entire DUST population is how we motivate PC. Game-designer hubris can be a real danger here, we need a way to keep complex systems/game modes grounded:
A'Real Fury wrote:A few quicks thoughts. Sorry if it has been mentioned before as this is a pretty long thread. Outside of ideological reasons I think a lot of wars are fought over resources i.e you lack something you need or want something somebody else has. Now to avoid nap fests going on too long you can limit the amount of resources that can be derived from a given district by gradually reducing the amount of it available until you hit a minimum baseline. This would result in a weakness that others can exploit, particularly if you link resource consumption to battles. The more fights in your district, even if you win, will result in repairs needing to be made and disruption to production. This could allow small corps or even individuals into Sovereign wars as they could be used for hit and run tactics, smash and grabs, and espionage to test out or even create instability into the system. Also resource reduction will result in these static corps moving onto greener pastures. Once this district has changed hands the new corp could use new "methods" to gradually increase production to where it was before it gradually declines again. With large corps employing small, deniable asset, corps in a low intensity war with sovereign nations will eventually lead to all out large scale conflicts because those nations will only see their resources being depleted through equipment loss etc. These small corps could also use low cost militia gear attacks with the intent to damage production and equipment with little Isk cost to them. This way the small corps can stay profitable because their costs are very limited and the big corp/nation can employ lots of them to attack districts etc. Within district attacks you could even reduce it to attacking specific building e.g the building where the corp stores some or a lot of their tanks which could then be destroyed or even stolen, though more likely to steal dropsuits, weapons , modules or even the resource being produced. I think it would be interesting to have specific skills available that would allow a player to increase resources that could be derived from that district making them particulary valuable to corps who want to hold districts even to the point of hiring them away from their current corps or skills like sabotage/high explosives to allow players to create a disproportionate amount of damage in sneak or hit and run campaigns. Hopefully these possibilities would result in a more fluid battle environment. Vrain Matari wrote:^ This is the point exactly. +1.
It's the underlying resource politics that need to inform the discussion of mechanics. This is how you build a system for longevity and playability. These systems need to be built fron the bottom up if they are to have any kind of coherent structure to them.
If you make the design error of trying to paste an arbitrary set of mechanics onto an underlying set of resource mechanics what I'd expecty you to end up with is a system with inherent pathologies.
Done right, player actions are driven and connected to real politics and hence other players, and not merely driven by max/min-ing a ruleset.
PSN: RationalSpark
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Daddrobit
You Can Call Me Daddy
1276
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Posted - 2014.12.25 07:12:00 -
[128] - Quote
Guys, Rattati, CCP in general, let me put it to you thins way when it comes to PC.
If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on Dust, resub my EVE account, and immediately start recruitment for You Can Call Me Daddy to step into the PC scene.
And I'm sure there's a plethora of other people who would do the same.
New warbarge features sounds fun, but so long as PC remains just a more inconvenient, difficult to set up, and expensive version of the standard skirmish, I'll stick to pubs and FW.
O.G. Pink Fluffy Bunny
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MINA Longstrike
Kirjuun Heiian
1801
|
Posted - 2014.12.25 07:13:00 -
[129] - Quote
For some reason I envision personal warbarges almost like garrisons in WoW and this makes me hopeful as the game will feel like less of a lobby shooter. Maybe there'll be a way to use them to travel space and set up orbit on FW planets you want to attack, and as another individual said - eve players *could* attack them but it would only offline bonuses instead of destroying the warbarge.
Corporate warbarges could be much bigger investments and would likely have some common grounds, where the eve dream of walk-in-stations (read, barred in prisons) could finally be realized.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DeadlyAztec11
Ostrakon Agency
6572
|
Posted - 2014.12.25 07:42:00 -
[130] - Quote
Mercenary advertising? Well, I suppose I'll finally be able to rent out my services. As an AV player with a knack for sabotage and extraordinary biotic feats it shouldn't be too hard to get employers.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Banjo Robertson
Random Gunz RISE of LEGION
379
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Posted - 2014.12.25 07:47:00 -
[131] - Quote
I would like to see both player owned and corporation owned war barges.
I would like to see some kind of war barge effect in public matches as well as faction war and planetary conquest. Although for public and faction warfare it would probably only be the WB of the squad leader/team leader that gets 'used' for the main battle purposes but maybe the others could be thrown in to add some kind of secondary support.
I need to be able to name my own personal warbarge, or maybe make an officer warbarge available and it should be called "Banjo's S.O.L" + whatever else needs thrown on to make it a name, because Mystery Science Theater 3000 is one of the best shows and I want my own Satelite Of Love. |
iKILLu osborne
Titans of Phoenix
562
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Posted - 2014.12.25 07:53:00 -
[132] - Quote
few ideas
ability to select map for a owned district
customizable maps introduced for district owners
eve pilot can see the overhead map and track enemy movements w/the ability to give team orders(attack here, defend here)
if an corp owns a district it gives the members the ability to sell gear for a % value set by the ceo that is paid through corp wallet. that asset is then stored at that district and can be bought by another member for a % value set by the ceo for example merc a sells item for 30% of market value subtracts from corp wallet added to merc a's wallet . merc b then buys asset at 60% value subtracts from berc b's wallet and is added to corp wallet and asset is added to merc b's inventory)
merc a makes tad bit more then npc vendor would've offered, merc b saves ton from not having to buy at market value, corp makes tiny or huge profit determined by ceo
any corp that manages to flip that district gets all assets
if you shoot me from the redline i will ensure your death will be a swift one
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Ramux PATAPON
LORD-BRITISH Couedic Lancer And Shields
35
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Posted - 2014.12.25 07:54:00 -
[133] - Quote
Translated into Japanese.
http://ramuxumar.blog.fc2.com/blog-entry-119.html?sp
Translating DUST News into Japanese. @FPSholicsDiary
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Soraya Xel
Abandoned Privilege Top Men.
5131
|
Posted - 2014.12.25 08:08:00 -
[134] - Quote
Thor Odinson42 wrote:Requiring a corporation to field multiple teams opens the doors for more people to participate out of necessity.
Requiring a corporation to have to field multiple teams removes most of the corporations (except Molon Labe) from being able to participate.
ZDub 303 wrote:Before entering into any sort of systems design. My one piece of feedback would be:
What is the incentive to own a district?
We've definitely discussed that heavily with CCP. Obviously the information presented in this road map is not all-inclusive of every feature change we've discussed so far. However, giving more explanation to the concepts on the roadmap allow us to discuss those more freely within the context of upcoming features.
Thor Odinson42 wrote:It's never taken more than 10 or so losses for most corps to fold. Then players go to either a new 30 day corp, the corp that kicked their ass, or to a corp they think can kick the ass of the corp that kicked theirs.
That's a huge reason why building some sort of loyalty to your corporation and allowing a corporation to be more than just "some people with the same name displayed under their profile" is key.
To some degree, I can't sympathize for poorly-built corps. Many Top Men corps have experienced like... a hundred lost matches, but still stick together.
Daddrobit wrote:If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on Dust, resub my EVE account, and immediately start recruitment for You Can Call Me Daddy to step into the PC scene.
The point is, after like two years of CCP answering this question, players haven't figured out it isn't happening. Skirmish 1.0 is fundamentally incompatible with like... the entire game. This ranks somewhere around asking for a pony for Christmas.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5987
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Posted - 2014.12.25 08:22:00 -
[135] - Quote
Thor Odinson42 wrote:
You've made multiple jabs at my corp in this thread.
I got bored poking fun at Nyain San months ago.
I expect it'll be another one in a month or two, suck it up, buttercup.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5570
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Posted - 2014.12.25 08:37:00 -
[136] - Quote
Breakin Stuff wrote:Thor Odinson42 wrote:
You've made multiple jabs at my corp in this thread.
I got bored poking fun at Nyain San months ago. I expect it'll be another one in a month or two, suck it up, buttercup.
Buttercup, that's cute Pencildick.
Why would a dude from goonfeet (perhaps the most irrelevant corp in Dust's history) who admits to tanking pub matches solely focused on killing vehicles feel compelled to poke fun at any corp?
That's like a dude driving a beat up 20 year old Saturn making fun of person's new Corvette.
Low payouts ensure that only the best are running decent gear.
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Nothing Certain
Bioshock Rejects
1400
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Posted - 2014.12.25 09:00:00 -
[137] - Quote
Thor Odinson42 wrote:Brush Master wrote:I have to agree that a Skirmish 3.0 needs to be focused on if you are able to make it happen. Skirmish 1.0 actually had a moving MCC with real attack and defense mechanics. If we are upgrading a warbarge, then it makes sense that you can build one up to make it last longer, move faster, etc. On the other side, if you own a district, being able to upgrade your district base has appeal. Agreed, but if upgrading districts at this stage happened it may lock everything down. I think they should be careful until there's more participation in PC. All these things sound great, but I can't help thinking about AE or TP having 40 districts fully upgraded with beast mode warbarges. Without the current timer mechanics being changed up these things will seemingly lead to more thorough ass whippings by small elite groups.
This is the biggest problem with PC and with Dust in general and these changes all seem to head toward exacerbating these problems rather than resolving them. They simply seem to reward being larger and more powerful with more power, which is fine if there is some separation or if there is only incentive to fight those who are relatively equal but all I see is more stomping to ensue.
Because, that's why.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5987
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Posted - 2014.12.25 09:02:00 -
[138] - Quote
Thor Odinson42 wrote:Breakin Stuff wrote:Thor Odinson42 wrote:
You've made multiple jabs at my corp in this thread.
I got bored poking fun at Nyain San months ago. I expect it'll be another one in a month or two, suck it up, buttercup. Buttercup, that's cute Pencildick. Why would a dude from goonfeet (perhaps the most irrelevant corp in Dust's history) who admits to tanking pub matches solely focused on killing vehicles feel compelled to poke fun at any corp? That's like a dude driving a beat up 20 year old Saturn making fun of person's new Corvette.
tanking pubmatches?
And since when has molon labe been relevant to me?
That's right, NEVER.
But I can count on you all to get highly offended if I make a smartass comment about your corp. thanks for the tears.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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MINA Longstrike
Kirjuun Heiian
1804
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Posted - 2014.12.25 09:04:00 -
[139] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Requiring a corporation to field multiple teams opens the doors for more people to participate out of necessity. Requiring a corporation to have to field multiple teams removes most of the corporations (except Molon Labe) from being able to participate. ZDub 303 wrote:Before entering into any sort of systems design. My one piece of feedback would be:
What is the incentive to own a district? We've definitely discussed that heavily with CCP. Obviously the information presented in this road map is not all-inclusive of every feature change we've discussed so far. However, giving more explanation to the concepts on the roadmap allow us to discuss those more freely within the context of upcoming features. Thor Odinson42 wrote:It's never taken more than 10 or so losses for most corps to fold. Then players go to either a new 30 day corp, the corp that kicked their ass, or to a corp they think can kick the ass of the corp that kicked theirs. That's a huge reason why building some sort of loyalty to your corporation and allowing a corporation to be more than just "some people with the same name displayed under their profile" is key. To some degree, I can't sympathize for poorly-built corps. Many Top Men corps have experienced like... a hundred lost matches, but still stick together. Daddrobit wrote:If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on Dust, resub my EVE account, and immediately start recruitment for You Can Call Me Daddy to step into the PC scene. The point is, after like two years of CCP answering this question, players haven't figured out it isn't happening. Skirmish 1.0 is fundamentally incompatible with like... the entire game. This ranks somewhere around asking for a pony for Christmas.
Dear CCP/CPM if I do not get a pony for Christmas this year there will be consequences. You have been warned.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Lac Nokomis
Kaalmayoti Warzone Control
22
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Posted - 2014.12.25 10:48:00 -
[140] - Quote
Iron Wolf Saber wrote:@Community
Another thing I strongly encourage the playerbase to do is to also come up with their own ideas as well revolving around the base concepts of these ideas.
Presented here is a foundation; there time to build on it still and the final design has not happened yet it is still mostly all on paper and you guys have the chance to heavily influence that.
For example the war barge does not have to be so tied down into PC that it cannot be an asset enjoyed elsewhere. It could be upgraded to support non pC actions such as FW or Pubs even.
I mean what if the personal ship doesn't start out as a barge but the barges become something more synonymous to titans of eve online; the highest end personal goal you can set for yourself being a daunting task to upgrade to that size and you're starting with a war junker the size of a slightly larger mcc.
As a newerish player (2 months) I wanted to show my support this type of idea. It even made me log in. :P
As someone who knows not of PC experience other than what I hear, I would LOVE to be able to utilize what referenced in OP. Even though PC seems to be the "flagship" of Dust gameplay, I would really like to enjoy these expansions on my own.
I also believe making this warbarge available to every player will lead to a more pleasant experience for EVERYONE WHO PLAYS. Not just players that stick with it long enough to get involved with PC.
I mean shoot. If I could have had this type of thing to spend my time looking at/"specing" into/thinking about when I was new, my frustration with dust would have been greatly reduced.
Plus something makes me think CCP getting a fair amount of money from players who don't play PC currently. So it might benefit to cater to that also.
I don't know. Just a noob's .2
o7
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16269
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Posted - 2014.12.25 10:52:00 -
[141] - Quote
Could these warbarge fleet apply to FW? Hell I'd grab one for PCLAS if we could attack districts using them.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Lac Nokomis
Kaalmayoti Warzone Control
22
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Posted - 2014.12.25 10:56:00 -
[142] - Quote
Kain Spero wrote:One question I have is will you be able to trade BPOs, Boosters, and Salvage boxes?
Are certain items going to be untradeable?
My total BS assumption would be
Currently what you can sell, you can trade. So...
Boosters: No.
BPOs: Yes.
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Aqua-Regia
680
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Posted - 2014.12.25 11:33:00 -
[143] - Quote
Can the warbarges be use out side of PC battle, like in FW battle. Just having a warbarges for PC sound wasteful.
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GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòú632554GòáGòòGòÆGòúRNDGòáGòò
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Nothing Certain
Bioshock Rejects
1402
|
Posted - 2014.12.25 11:52:00 -
[144] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
That is a key goal of allowing people to generate clone packs through tho system. To reduce the entry barrier significantly.
They could do that simply by lowering the cost of clone packs. What prevents players from playing in PC is the fact that the top few players can always control everything. I don't see anything addressing this.
Players should be limited to one district or one geographic area at a time. If a corp wants to hold several districts they will have to field several teams. Districts should be ranked so that everyone is striving to fight the team right above them and their is little or no incentive to attack those below you. Warbarges can be fit into those scenarios but unless these things change you will have the same handful of people in PC.
Because, that's why.
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Rannici
Ancient Exiles.
174
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Posted - 2014.12.25 12:42:00 -
[145] - Quote
I'LL BELIEVE THIS CRAP WHEN I SEE IT.
NEVER BEFORE.
FOOL ME ONCE CCP. LEAD ME ON FOR YEARS. THEN BREAK MY HEART INTO BILLIONS OF PIECES.
YOU'VE GOTTA MASSAGE MY MAN MEAT IF YOU WANT BACK IN MY GOOD GRACES. ... THEN SUCK ON MY TOES, AND LET ME PEE ON YOU.
MAYBE WE'D BE EVEN THEN.
MMM. |
Mobius Wyvern
Sky-FIRE
5536
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Posted - 2014.12.25 14:47:00 -
[146] - Quote
Since a few people have mentioned timers, why not change how they function?
For example, the orbital defenses of each District have a 1 hour "downtime" each day for calibration. An enemy Corporation can park their War Barge in position during this time frame and attempt to assault the orbital defenses so that they can keep attacking in a similar manner to the "re-up" attack system we have right now when more than 150 clones remain.
This could be set up in all manner of ways, but the basic idea is that you have a 1 hour window to make an attack on a District, and if the defenders manage to win each battle within the hour your War Barge is forced to withdraw to avoid being shot down.
This allows for "downtime" to be set based on the online times of your members such that your assets aren't taken while you're asleep, while also meaning that battles aren't something scheduled a day or two days in advance, so there's a bit more room for the element of surprise.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Thor Odinson42
Molon Labe. General Tso's Alliance
5574
|
Posted - 2014.12.25 16:22:00 -
[147] - Quote
To me it's easy to give a district a window. You can upgrade it for stronger defenses thus allowing the window for attack to be smaller.
Unless you are an idiot you'd set the timers for your corporation's active times. CCP could make certain times used for hiding districts not available (during obvious inactive times for all of Dust). This is the easiest way to ensure that small groups can't control too much land no matter how good they are.
Low payouts ensure that only the best are running decent gear.
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xAckie
Ghost. Mob
472
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Posted - 2014.12.25 17:01:00 -
[148] - Quote
There needs to be more then 1 timer for a district. I would like 12 but realise this is impacticle due to the small player base but there needs to be a move to a more persistence open world type scenario/ end game. Plus there needs to be eve minerals to hold/ protect : mined eve side. Otherwise, as it stands the reintroduction of corp battles will pull more people out of pc. At the moment pc is time inefficient just for a corp battle.
A ladder system should be introduced for corp battles.
Districts need to have multiple sizes for teams from 8, 10,16. It will help smaller corps field teams consistently and start enjoying pc. There would be differbt sclse of rewards.
From another thread someone mentioned players had to be stationed on their districts. I like this idea. I realise alts can sit on others but the principle is sound. And should be expanded on.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
764
|
Posted - 2014.12.25 18:37:00 -
[149] - Quote
Soraya Xel wrote:Daddrobit wrote:If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on Dust, resub my EVE account, and immediately start recruitment for You Can Call Me Daddy to step into the PC scene. The point is, after like two years of CCP answering this question, players haven't figured out it isn't happening. Skirmish 1.0 is fundamentally incompatible with like... the entire game. This ranks somewhere around asking for a pony for Christmas.
ive heard that skirmish 1.0 cant be brought back, but ive never heard any of the official reasons why it cant be brought back or what was wrong with it.
i would like to hear those reasons, perhaps in a new thread, instead of being told it cant be done. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4161
|
Posted - 2014.12.25 23:23:00 -
[150] - Quote
Soraya Xel wrote:Daddrobit wrote:If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on Dust, resub my EVE account, and immediately start recruitment for You Can Call Me Daddy to step into the PC scene. The point is, after like two years of CCP answering this question, players haven't figured out it isn't happening. Skirmish 1.0 is fundamentally incompatible with like... the entire game. This ranks somewhere around asking for a pony for Christmas.
Skirmish 1.0 may be unreasonable, but a game mode where it actually feels like an attack and defense is not an unreasonable request. Currently it's two sides attacking a neutral base, with the only Attack vs Defense part being who owns the district, which has little to no bearing on actual gameplay.
I understand that the current maps are not conducive to the old Skirmish 1.0. However, existing maps and how the gameplay works around those maps is capable of producing an attack and defense situation if things are reworked properly9, which is what the players have been calling for since the removal of Skirmish 1.0
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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