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241. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
I reallllllly like "Ifreet" for amarr assault dropship.
- by MINA Longstrike - at 2015.03.06 00:16:00
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242. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
I dislike this, makes it a bit too easy for one weapon to be 'the best' or simply just too useful. Why would I carry a swarm if the plc does the same thing but can also be shot at infantry? Why carry a forge when it's numerically inferior and I ...
- by MINA Longstrike - at 2015.03.05 07:17:00
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243. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
As breakin stuff has said the 'HMG nerf' is just the pendulum swinging again and probably the exact wrong change to be made. I'll let him argue that though. As for the vehicle names - they're not the final revised versions were supposed to be get...
- by MINA Longstrike - at 2015.03.05 07:12:00
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244. [Request] Turn AScRs into lightning-guns. - in Feedback/Requests [original thread]
The SCR already *is* a lightning gun. It uses a laser to create a channel, and then sends a lot of electricity through it. Oh and instead of trying to endlessly change the three amarr weapons that exist, how bout instead we work on getting some n...
- by MINA Longstrike - at 2015.03.05 00:19:00
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245. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm l...
- by MINA Longstrike - at 2015.03.04 05:16:00
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246. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
So to comment on something kind of like this... I really really enjoyed the new MCC repair facility map, because it has a lot of verticality to it, but after playing it a few times I realised that all the control points were still very much on the...
- by MINA Longstrike - at 2015.03.04 05:13:00
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247. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Oops, I appear to have dropped a spreadsheet on this post. Have a look. Feel free to cry. Bear in mind DPS numbers assume zero-loss DPS from dispersion in all cases. Why are shield damage numbers higher than neutral ...
- by MINA Longstrike - at 2015.03.03 22:47:00
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248. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Meee One wrote: My suggestion? Add a shield rep tool. Then see how the numbers add up. P.S. A 20m SG is a terrible idea,and sounds like it was given by a scout who can't be bothered to sneak up on a repping logi. What makes a 20m shotgun...
- by MINA Longstrike - at 2015.03.03 22:44:00
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249. A ramble about Shield Boosters - in Feedback/Requests [original thread]
I have large frustrations with vehicles currently, and it has a lot to do with the fact that you never *ever* see a tank with 'half' hp. You either see a tank that's alive and fine, or a tank that is probably about to be dead in the next half sec...
- by MINA Longstrike - at 2015.03.03 12:10:00
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250. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
My thoughts on pilot suits: They should not be 'mandatory', they should instead be *incredibly desireable sidegrades*. Now, if you start ****ing around with movement / turret / cpu / pg they start to slide further and further towards the 'mandato...
- by MINA Longstrike - at 2015.03.03 12:01:00
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251. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: If the HMG hits a certain range/damage threshold, the competitive players in PC will move directly to shotguns. Shotguns themselves could use a rework, and I would be entirely okay with heavies using shotguns at 20m
- by MINA Longstrike - at 2015.03.03 11:14:00
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252. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I would be okay with a HMG being a 50m ~500dps 30 seconds of fire (this is highly exaggerated) death-hose rather than a 'room by room brawler'.
- by MINA Longstrike - at 2015.03.03 11:12:00
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253. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. Foreword: I am not a pc player. Will assault HMG dispersion actually all...
- by MINA Longstrike - at 2015.03.03 09:03:00
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254. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
^And in that example the person still deserves the 'kill' as it goes to whoever dealt the finishing blow, not the most damage. What a novel concept that is, the kill goes to whoever deals the killing blow. I don't think I've ever met anyone who a...
- by MINA Longstrike - at 2015.03.02 10:43:00
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255. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
More KDR whining? What a surprise. Lets run a sample situation. You do 700 damage to a guy with 710 health. The guy now at 10 hp steps into cover and begins to wait, you can no longer hit him. But an ally comes on this persons flank and deals the...
- by MINA Longstrike - at 2015.03.02 04:49:00
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256. Breach forge gun. - in Feedback/Requests [original thread]
I like breach forges in a 'combined arms' setting. Quite frequently when I pull out a wiyrkomi breach forge I'm also running with someone who has a plasma cannon. That plasma cannon will get 1-2 hits in and then my breach forge will kill the rest ...
- by MINA Longstrike - at 2015.02.25 22:35:00
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257. pilot suits the right way - in Feedback/Requests [original thread]
Made a suggestion about pilot suits a while back Phase 1) Vehicles get 'Equipment' Slots that you can fit stuff like active scanners / mcrus / other stuff into. Allows for further equipment iteration. Phase 2) Pilot suits modify the effect of the...
- by MINA Longstrike - at 2015.02.25 22:32:00
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258. Optional bonus to cal logi idea! - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: does callogi even need a buff? I vomited grenades into domination A in the research facility the other day; was very entertaining. poured like thirty core locus before I ran out of hives, and I'd only used two slots of...
- by MINA Longstrike - at 2015.02.24 08:32:00
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259. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Griev, those names are being moved to minmatar because they have nothing to do with the caldari. In eve the minmatar have a lot of ships named after weapons (stiletto, rapier, sabre, scythe, broadsword, scimitar, claymore), violent actions (thras...
- by MINA Longstrike - at 2015.02.23 17:40:00
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260. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Soul Cairn wrote: It is saddening that Caldari ranks are basically ranks in IRL. That's the problem. There's a very nasty / irreconcilable division between people who want **** based on RL, and people who want things based on the actual race...
- by MINA Longstrike - at 2015.02.23 04:18:00
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