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MINA Longstrike
Kirjuun Heiian
2267
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Posted - 2015.03.03 12:01:00 -
[61] - Quote
My thoughts on pilot suits: They should not be 'mandatory', they should instead be *incredibly desireable sidegrades*.
Now, if you start ****ing around with movement / turret / cpu / pg they start to slide further and further towards the 'mandatory' area. So how do we get them to be highly desireable sidegrades for dedicated pilots? Relatively simply in a matter of a few phases.
Step 1: Introduce vehicle 'equipment' slots (much like dropsuit equipment slots) and move certain modules over to this area, stuff like MCRU's, Scanners, Remote repair devices and whatever else CCP decides to cook up whether it be bubble shields, triage bubbles, nanohive bubbles, whatever. Maybe some mobility modules could go here, but ultimately I don't think they should, for balances sake. No tank or damage modules should ever be in these 'equipment/utility' slots.
This creates more of a direct parallel between dropsuits and vehicles.
Step 2: Introduce pilot suits that enhance the effect of these 'equipment' modules. Maybe have the amarr get a bonus to MCRU spawn speed, the gallente a bonus to active scanner precision, minmatar / caldari repair range / whathaveyou.
In short I want these things to be an OPTION not a 'must'. People who dabble in vehicles shouldn't feel punished for not having them, and people who want to just fly a dropship around / drive a tank around should feel like these are okay modules that help enhance their gameplay.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Brush Master
Onslaught Inc RISE of LEGION
1465
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Posted - 2015.03.03 13:35:00 -
[62] - Quote
The feedback that I like thus far for a pilot suit:
- Spawn with vehicle at base. This would at least get me to use the basic pilot suit if I can just hot drop with my dropship into battle aka saves me time and hassle of finding a place to call in an hav
- Entry/Exit timer, agree that this is needed and pilot suit gives you instant access but other suits have a time based on suit size
- Pilot suit modify durations and cooldowns. More passive things that lower the time between recovery and going back into battle. Caution with hardners but things like afterburners are less risky to give a nice buff to active time/cool down.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Takahiro Kashuken
Red Star.
4073
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Posted - 2015.03.03 13:46:00 -
[63] - Quote
The pilot suit a sidegrade? If i want to go logi i go logi, if i want to assault i go assault, if i want to go scout i go scout. They are straight upgrades for a role that it is designed to do.
If the pilot suit is a sidegrade and really doesn't offer much over say a heavy suit then why would i use it? I do believe that for DS/HAV the pilot suit has to be the go to suit for piloting because if it isn't then why add the pilot suit to begin with?
Also it has to follow the current meta so basic/advanced/prototype with increasing CPU/PG and slots.
As for skills i am not spending 2.7mil SP to get the ability to hop in and out of it and anyways the pilot suit has next to no tank and has a sidearm so me jumping out is pointless. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
627
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Posted - 2015.03.03 16:46:00 -
[64] - Quote
How about giving pilots better attributes in terms of handling? Let them add more grip/acceleration/top speed/turret rotation/etc., depending on racial flavor. Then add in the idea of having one or two vehicle module slots on the suit, to make ADV and PRO suits worthwhile, and you have something that would actually be decently desirable without crippling vehicles. It would also play directly into the idea of pilots having a direct interface for the vehicle, which grants them a higher degree of fine control. Hell, this even works in a meta sense - If you use a pilot suit, you literally have more control over your vehicle.
A class bonus could be something like 1% module countdowns per level or something. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5152
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Posted - 2015.03.03 17:41:00 -
[65] - Quote
Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for running away to call a new vehicle in; not to rush into combat.
Id much rather have a slower, higher HP option so I don't get screwed as an LAV driver.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Avallo Kantor
466
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Posted - 2015.03.03 17:47:00 -
[66] - Quote
Pokey Dravon wrote:Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for running away to call a new vehicle in; not to rush into combat.
Id much rather have a slower, higher HP option so I don't get screwed as an LAV driver.
LAVs should be 'everyman' vehicles that don't require pilot suits. As such pilot suits will generally be in a vehicle, and not need to worry about how much hp they need to buffer.
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Brush Master
Onslaught Inc RISE of LEGION
1466
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Posted - 2015.03.03 18:03:00 -
[67] - Quote
Avallo Kantor wrote:Pokey Dravon wrote:Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for running away to call a new vehicle in; not to rush into combat.
Id much rather have a slower, higher HP option so I don't get screwed as an LAV driver. LAVs should be 'everyman' vehicles that don't require pilot suits. As such pilot suits will generally be in a vehicle, and not need to worry about how much hp they need to buffer.
I agree that LAV is really an exception. There is no real reason for a pilot suit in an lav.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Takahiro Kashuken
Red Star.
4086
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Posted - 2015.03.03 18:13:00 -
[68] - Quote
Brush Master wrote:Avallo Kantor wrote:Pokey Dravon wrote:Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for running away to call a new vehicle in; not to rush into combat.
Id much rather have a slower, higher HP option so I don't get screwed as an LAV driver. LAVs should be 'everyman' vehicles that don't require pilot suits. As such pilot suits will generally be in a vehicle, and not need to worry about how much hp they need to buffer. I agree that LAV is really an exception. There is no real reason for a pilot suit in an lav.
What about the logi LAV? When it wasn't creaming infantry it was repping vehicles and was good at it, if it stays open top then a pilot suit being light would be a waste in it since it could easily get shot out. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5152
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Posted - 2015.03.03 18:20:00 -
[69] - Quote
Avallo Kantor wrote:Pokey Dravon wrote:Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for running away to call a new vehicle in; not to rush into combat.
Id much rather have a slower, higher HP option so I don't get screwed as an LAV driver. LAVs should be 'everyman' vehicles that don't require pilot suits. As such pilot suits will generally be in a vehicle, and not need to worry about how much hp they need to buffer.
No vehicle should require a pilot suit.
My point being that once we get our specialist LAVs back, I'll want to use a pilot suit to increase their capabilities, and if I'm so absurdly squishy that grazing shots will take my head off, that's going to be problematic.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Avallo Kantor
469
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Posted - 2015.03.03 19:33:00 -
[70] - Quote
Pokey Dravon wrote:Avallo Kantor wrote:Pokey Dravon wrote:Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for running away to call a new vehicle in; not to rush into combat.
Id much rather have a slower, higher HP option so I don't get screwed as an LAV driver. LAVs should be 'everyman' vehicles that don't require pilot suits. As such pilot suits will generally be in a vehicle, and not need to worry about how much hp they need to buffer. No vehicle should require a pilot suit. My point being that once we get our specialist LAVs back, I'll want to use a pilot suit to increase their capabilities, and if I'm so absurdly squishy that grazing shots will take my head off, that's going to be problematic.
Role bonus: 90% damage reduction while in a vehicle?
-Lore hoook: Pilot suits are unique configured to interface with a vehicle, and as such are able to access unique sub-routines to reroute ship shielding to protect their suits.
This would also help address the -extremely- rare issue of a pilot being shot out of a Dropship. (Which is possible)
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Iron Wolf Saber
Den of Swords
18749
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Posted - 2015.03.03 19:37:00 -
[71] - Quote
Re: Handling
This is a dangerous route because simple changes in handling can be considered a bad thing. Dust 514 is not robust enough to simulate better driving and poor driving also things that changes how a vehicle at its core is played even so marginally can actually make an option not desired. Whole reason why I see more standard drop-ships used for suicide landings than militia ones. Nobody likes militia drop-ship handling.
Re: LAVs and low HP pilots
Link modules are going to be usable by any class that can fit it; just anyone else will be less efficient at it. This was a conscious decision against the LAV as having 3 links on those can make an LAV very powerful. By weakening the operator link capabilities to around 1 link module if you want a survivable operator is the desired effect and check balance. You can have a survivable operator but you will have fewer links, If you want more links you are going to have a weaker operator.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.03 20:44:00 -
[72] - Quote
Soul Cairn wrote:I strongly believe that pilot suits should have one eq slot. I believe that pilots should be placing uplinks in places difficult or impossible to reach for infantry. This is something I find beneficial to myself and my team.
My question is why is a Pilot placing uplinks instead of fitting a mCRU to his/her vehicle.
click me
Blup Blub Bloop. Translation: Die -_-
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5155
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Posted - 2015.03.03 21:00:00 -
[73] - Quote
Iron Wolf Saber wrote: Re: LAVs and low HP pilots
Link modules are going to be usable by any class that can fit it (if we make them equipment this will bar the sentinel) ; just anyone else will be less efficient at it. This was a conscious decision against the LAV as having 3 links on those can make an LAV very powerful. By weakening the operator link capabilities to around 1 link module if you want a survivable operator is the desired effect and check balance. You can have a survivable operator but you will have fewer links, If you want more links you are going to have a weaker operator. LAVs have strong mobility which is a very powerful survival tool in the current and likely future metas.
High mobility unless you slow down to perform the function of the vehicle, such as Logistics repping. A dead pilot is a useless one, and if its SO easy to pop a pilot out of an LAV, it'll reach a point where using a pilot is pointless because you're dying too quickly from enemy fire that may not even be focused. Even a tanked medium suit can be dropped quickly out of the drivers seat, imagine how awful it'll be with a light frame with even less HP than a scout.
There needs to be something to help protect pilots, either via some bonus to reduce incoming damage or some other metric.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17434
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Posted - 2015.03.03 21:41:00 -
[74] - Quote
Avallo Kantor wrote:Pokey Dravon wrote:Avallo Kantor wrote:Pokey Dravon wrote:Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for running away to call a new vehicle in; not to rush into combat.
Id much rather have a slower, higher HP option so I don't get screwed as an LAV driver. LAVs should be 'everyman' vehicles that don't require pilot suits. As such pilot suits will generally be in a vehicle, and not need to worry about how much hp they need to buffer. No vehicle should require a pilot suit. My point being that once we get our specialist LAVs back, I'll want to use a pilot suit to increase their capabilities, and if I'm so absurdly squishy that grazing shots will take my head off, that's going to be problematic. Role bonus: 90% damage reduction while in a vehicle? -Lore hoook: Pilot suits are unique configured to interface with a vehicle, and as such are able to access unique sub-routines to reroute ship shielding to protect their suits. This would also help address the -extremely- rare issue of a pilot being shot out of a Dropship. (Which is possible)
DON'T USE MY LORE HOOK!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Avallo Kantor
469
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Posted - 2015.03.03 21:44:00 -
[75] - Quote
Why not have a vehicle link module that reduces damage taken while inside a vehicle? (In lieu of a pilot suit role bonus)
This helps to solve both sides of the argument:
-It allows Logi Lav drivers to protect themselves by choosing to fit a module that adds protection, but only inside a vehicle. (Such as a LAV)
-It weakens the max fitting benefit of a pilot suit on a LAV, by taking up one of the modules to fit protection, so that the max links a pilot may put on their LAV is limited, unless they sacrifice their durability completely for it.
-It still allows other suits to drive LAVs with no issue, and potentially allows for "gunner" fittings that focus on operating exposed gun turret seats.
On a note of balance: what % damage reduction while in a vehicle should such a module offer at std / adv /pro? |
Iron Wolf Saber
Den of Swords
18750
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Posted - 2015.03.03 21:56:00 -
[76] - Quote
Pokey Dravon wrote:Iron Wolf Saber wrote: Re: LAVs and low HP pilots
Link modules are going to be usable by any class that can fit it (if we make them equipment this will bar the sentinel) ; just anyone else will be less efficient at it. This was a conscious decision against the LAV as having 3 links on those can make an LAV very powerful. By weakening the operator link capabilities to around 1 link module if you want a survivable operator is the desired effect and check balance. You can have a survivable operator but you will have fewer links, If you want more links you are going to have a weaker operator. LAVs have strong mobility which is a very powerful survival tool in the current and likely future metas.
High mobility unless you slow down to perform the function of the vehicle, such as Logistics repping. A dead pilot is a useless one, and if its SO easy to pop a pilot out of an LAV, it'll reach a point where using a pilot is pointless because you're dying too quickly from enemy fire that may not even be focused. Even a tanked medium suit can be dropped quickly out of the drivers seat, imagine how awful it'll be with a light frame with even less HP than a scout. There needs to be something to help protect pilots, either via some bonus to reduce incoming damage or some other metric.
The idea is that LAVs would benefit from fewer links than a vehicle that cannot get away as easily; remember this is about cool-downs and likely cool-down links used for the LAV are navigation and sensors. Also there is no guarantee we may see the return of a logistics LAV or a scout lav. Those roles could easily get shifted to other hulls (the mavs for example)
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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el OPERATOR
Capital Acquisitions LLC Bad Intention
892
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Posted - 2015.03.03 22:22:00 -
[77] - Quote
Godin Thekiller wrote:Soul Cairn wrote:I strongly believe that pilot suits should have one eq slot. I believe that pilots should be placing uplinks in places difficult or impossible to reach for infantry. This is something I find beneficial to myself and my team. My question is why is a Pilot placing uplinks instead of fitting a mCRU to his/her vehicle.
I can only answer this from the perspective of Infantry versus of Pilot, but it's basically this: mCRU's are the absolute last spawning option because it's mobile, and 99% of the time when you try to spawn on one the 10 second delay time it takes to actually spawn in is 10seconds of movement for that vehicle so once you actually spawn in you're waaaay far away from where you actually wanted or needed to be. It's literally better to spawn back in the redline and just run or call your own vehicle.
Maybe one of the Pilot Suit bennies could be mCRU spawntimes are shortened, say to 6 or 7 seconds. Seriously, the spreadsheets may not show why but actual gameplay is crystal clear on why mCRU spawning is turrible.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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One Eyed King
Nos Nothi
8210
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Posted - 2015.03.04 01:35:00 -
[78] - Quote
el OPERATOR wrote:Godin Thekiller wrote:Soul Cairn wrote:I strongly believe that pilot suits should have one eq slot. I believe that pilots should be placing uplinks in places difficult or impossible to reach for infantry. This is something I find beneficial to myself and my team. My question is why is a Pilot placing uplinks instead of fitting a mCRU to his/her vehicle. I can only answer this from the perspective of Infantry versus of Pilot, but it's basically this: mCRU's are the absolute last spawning option because it's mobile, and 99% of the time when you try to spawn on one the 10 second delay time it takes to actually spawn in is 10seconds of movement for that vehicle so once you actually spawn in you're waaaay far away from where you actually wanted or needed to be. It's literally better to spawn back in the redline and just run or call your own vehicle. Maybe one of the Pilot Suit bennies could be mCRU spawntimes are shortened, say to 6 or 7 seconds. Seriously, the spreadsheets may not show why but actual gameplay is crystal clear on why mCRU spawning is turrible. As opposed to uplinks which can be camped or popped before you even spawn in?
I don't mind if Pilots have a little wiggle room with Uplinks, but they shouldn't have the BW to place more than 2 at pro.
Lets face it, much of the Uplink spam came from ADS users placing them on high towers. We don't need a repeat of that.
If you really want to place Uplinks, use a Logi to drive the vehicle or pick one up as a passenger. Othrewise mCRU should be a good spot.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5160
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Posted - 2015.03.04 01:53:00 -
[79] - Quote
Iron Wolf Saber wrote:Pokey Dravon wrote:Iron Wolf Saber wrote: Re: LAVs and low HP pilots
Link modules are going to be usable by any class that can fit it (if we make them equipment this will bar the sentinel) ; just anyone else will be less efficient at it. This was a conscious decision against the LAV as having 3 links on those can make an LAV very powerful. By weakening the operator link capabilities to around 1 link module if you want a survivable operator is the desired effect and check balance. You can have a survivable operator but you will have fewer links, If you want more links you are going to have a weaker operator. LAVs have strong mobility which is a very powerful survival tool in the current and likely future metas.
High mobility unless you slow down to perform the function of the vehicle, such as Logistics repping. A dead pilot is a useless one, and if its SO easy to pop a pilot out of an LAV, it'll reach a point where using a pilot is pointless because you're dying too quickly from enemy fire that may not even be focused. Even a tanked medium suit can be dropped quickly out of the drivers seat, imagine how awful it'll be with a light frame with even less HP than a scout. There needs to be something to help protect pilots, either via some bonus to reduce incoming damage or some other metric. The idea is that LAVs would benefit from fewer links than a vehicle that cannot get away as easily; remember this is about cool-downs and likely cool-down links used for the LAV are navigation and sensors. Also there is no guarantee we may see the return of a logistics LAV or a scout lav. Those roles could easily get shifted to other hulls (the mavs for example)
Going under the assumption that you have to use a non-Pilot suit to use an LAV in an optimal matter is evident that something is severely wrong with the system. Not to mention going under the assumption that LAVs will never have a specialty variant is just....shortsighted.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Iron Wolf Saber
Den of Swords
18754
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Posted - 2015.03.04 06:52:00 -
[80] - Quote
I am just saying there can be other variants of the LAV that are brought in that do not require it to be up and front with infantry.
Case in point
AA LAV
Covert LAV
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5182
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Posted - 2015.03.04 07:33:00 -
[81] - Quote
Iron Wolf Saber wrote:I am just saying there can be other variants of the LAV that are brought in that do not require it to be up and front with infantry.
Case in point
AA LAV
Covert LAV
Well for one, I think the LLAV should still be a thing, and secondly I still think you're going to run into issues with an excessively squishy pilot. I mean will all open air vehicles simply be unsuitable for the Pilot suit because they'll get blowing away easily?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Chit Hoppened
The Exemplars RISE of LEGION
419
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Posted - 2015.03.04 22:56:00 -
[82] - Quote
I've always pictured Pilot suits having LESS (yes LESS) slots than any other Role, but the unique twist is that they can actually plug Vehicle Modules into their slots. The CalPilot (or any Pilot) would have AT MOST 3 total slots at Pro but they are Vehicle Mods so they can fit an extra Shield Booster/Extender/etc into those slots and they transfer DIRECTLY to their Vehicle.
Now Lockout of all Vehicles except for Pilots may be extreme so possibly do a thing like anyone can use the Militia Vehicles (and BPO Vehicles) but only Pilots can use the Skilled Vehicles like Maddies, Gunnies and the ADSs.
Also, haven't exactly read through all the pages. This is just what I first thought when I seen the Pilot Role.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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