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Cody Sietz
Random Gunz RISE of LEGION
4296
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Posted - 2015.01.06 05:22:00 -
[1] - Quote
am I right?
Mostly because they don't hit where you drop them. It took 5 flux strikes just to take out a uplink once.
I suggest bumping them up 25-50 meters.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cyzad4
Blackfish Corp.
548
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Posted - 2015.01.06 10:58:00 -
[2] - Quote
I spent 3 in one match trying the same thing, the kicker is someone scanned the links on my second shot so they were on the effing map and STILL missed.
*edit* I don't think they're useless I just think they need to be more accurate... and maybe we need a small laser strike too
Look on my works, ye mighty, and despair.
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Alena Ventrallis
Vengeance Unbound
2465
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Posted - 2015.01.06 12:35:00 -
[3] - Quote
Somewhere I read that they are 50m. I would check and make sure this is the case. Could be some glitch making them 1% of their intended size.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Cody Sietz
Random Gunz RISE of LEGION
4298
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Posted - 2015.01.06 14:27:00 -
[4] - Quote
Alena Ventrallis wrote:Somewhere I read that they are 50m. I would check and make sure this is the case. Could be some glitch making them 1% of their intended size. They have said its 50 meters. But you could be right about it being glitched.
@Cyzad, I really like flux strikes. I just wish they were more reliable.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Kallas Hallytyr
Skullbreakers
1223
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Posted - 2015.01.06 14:29:00 -
[5] - Quote
Agreed, they're far too unreliable even against equipment in the open.
Alt of Halla Murr. Sentinel.
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Sequal's Back
Les Desanusseurs
93
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Posted - 2015.01.06 17:20:00 -
[6] - Quote
Sometimes they hit, sometimes not!
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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LAVALLOIS Nash
QcGOLD
400
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Posted - 2015.01.06 18:19:00 -
[7] - Quote
Yeah I agree, this needs to be looked at. You can drop it right down the silo in the underground facility, it will take out a few shields and wash the area in blue. But the equipment lives on. Sometimes it works perfectly, most of the time not. |
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Cyzad4
Blackfish Corp.
549
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Posted - 2015.01.06 18:26:00 -
[8] - Quote
I ***** slapped 2 tanks with one shot in a game yesterday and was shocked I hit them, of course I missed the single tank 2 mins later.
Look on my works, ye mighty, and despair.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
408
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Posted - 2015.01.06 18:55:00 -
[9] - Quote
Cody Sietz wrote:Alena Ventrallis wrote:Somewhere I read that they are 50m. I would check and make sure this is the case. Could be some glitch making them 1% of their intended size. They have said its 50 meters. But you could be right about it being glitched. @Cyzad, I really like flux strikes. I just wish they were more reliable. 50 meters in dust is 10 feet irl. |
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Omega Black Zero
Sinq Laison Gendarmes Gallente Federation
144
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Posted - 2015.01.06 19:45:00 -
[10] - Quote
I've noticed it, I squad solo just so I have access to them and noticed how inaccurate they are, it's like it's not in the center of the circle or something. |
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KEROSIINI-TERO
The Rainbow Effect
1680
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Posted - 2015.01.06 20:13:00 -
[11] - Quote
Alena Ventrallis wrote:Somewhere I read that they are 50m. I would check and make sure this is the case. Could be some glitch making them 1% of their intended size.
Dust meters are actually feet. Trying to look at map or your surroundings and trying to evaluate the merc sizes and think about real life meters gets you wrong.
They are feet, or some internal unreal engine value close to one third of a meter.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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KEROSIINI-TERO
The Rainbow Effect
1680
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Posted - 2015.01.06 20:15:00 -
[12] - Quote
Also, about strikes being inaccurate:
Please do remember that the map is 3D: it very much matters how the map is centered.
HOW TO USE STRIKE ACCURATELY: The only way to be sure to hit bang on target is: 1) Move the map so that the target is in the exact middle of screen. 2) Then put the crosshair into the middle of screen/target.
That's perspective in action on 3D map, you know.
when the strike fails to kills uplinks etc then the reason lies elsewhere, in terrain protecting the target from actual orbital hit location or glitched ( ) uplinks in object meshes.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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1913 DfLo
ScReWeD uP InC Learning Alliance
165
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Posted - 2015.01.06 20:36:00 -
[13] - Quote
Yeah they should be buffed a little
Are You ScReWeD uP?
Recruit BPO's
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Kallas Hallytyr
Skullbreakers
1227
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Posted - 2015.01.06 20:39:00 -
[14] - Quote
KEROSIINI-TERO wrote:HOW TO USE STRIKE ACCURATELY: Yeah, this. But also flux strikes are pretty damn unreliable.
I know how to use OBs and I can see a piece of equipment clearly on a roof on the overhead map and still miss it. Repeatedly.
Alt of Halla Murr. Sentinel.
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TheD1CK
Dead Man's Game RUST415
1600
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Posted - 2015.01.06 21:03:00 -
[15] - Quote
any buff would need to be linked to a WP cost increase, as they are too common If it was wiping out larger areas and being spameed often they would be a real pain
Currently they are good, as it's pointed out, the map is 3D, and you need to center your OB drops If you don't they may miss, because you had not centered your cursor before requesting OB - I have used them to assist killing tanks/ads/lav - They can be used on infantry campers - They hit most equipment, even some glitched equipment
Down sides are .. if there is 2 links on a roof beside each other You will hit one but not the other at times, while this is annoying, the strike is cheap so it's not an issue I think it works great, and it's effectiveness is appropriate to the cost of earning one |
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DeadlyAztec11
Ostrakon Agency
6899
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Posted - 2015.01.07 00:19:00 -
[16] - Quote
I've never used it against equipment but it seems to work well against suits.
I remember there was.a Proto Minmatar Scout dashing every where so I decided to drop a small flux shot. It landed almost on top of his head and I jumped out and killed him.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Her Chosen
Grade No.2
202
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Posted - 2015.01.07 01:38:00 -
[17] - Quote
I could have swore they said they would be 50m wide when they talked about them...
But a one cannon shot for 200WP that kills 1-2 5WP pieces of equipment doesn't seem helpful/
Destroying uplinks is important, but the minor fluxes can't really do anything to wipe highground. Just something for solo players I suppose. I play solo often, and I use them. I rarely get a warbarg or laser by myself, unless I'm trying for it.
STRONG BOX ROLE CALL
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Banjo Robertson
Random Gunz RISE of LEGION
400
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Posted - 2015.01.07 03:23:00 -
[18] - Quote
Maybe they set it to 50 meters squared as the area instead of 50 meters diameter/radius? This would actually give it about a 3.9 meter radius |
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Zindorak
Nyain Chan General Tso's Alliance
1587
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Posted - 2015.01.07 12:35:00 -
[19] - Quote
Agreed i just use them as fireworks
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Bright Cloud
Namtar Elite Gallente Federation
747
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Posted - 2015.01.07 16:04:00 -
[20] - Quote
I dont have problems using them to get rid of uplinks. Ofcourse the uplinks should have beeing scanned to make the strike actually hit.
Bright is the opposite of dark! Who would have thought of that?!
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
298
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Posted - 2015.01.07 19:45:00 -
[21] - Quote
Cody Sietz wrote:am I right?
Mostly because they don't hit where you drop them. It took 5 flux strikes just to take out a uplink once.
I suggest bumping them up 25-50 meters.
I think the main problems are:
The flux strikes only hit RIGHT in the middle of the huge reticle (problem #1, its kind of jinky to get what you hit dead center in the large reticle).
Second problem is that the only thing its worth using it on are elevated uplinks, however the way the targeting map works, the higher something is the more it is tilted away from the center of the screen (since the overhead map is 3D centered around the center of the screen), so you have to center the map almost perfectly, and then center the reticle almost perfectly, then you might be able to hit what you are hitting at.
And this is all assuming that you can tell exactly where the uplink you are trying to hit is in the first place, which is not always the case. Frequently you will not have it scanned and it will not render on the overhead.
A smaller targeting reticle that is fixed to the center of the overhead map would help alot to make targeting the small precision orbital strikes without a ton of lining the map and the reticle etc up. |
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ADAM-OF-EVE
Dead Man's Game RUST415
1864
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Posted - 2015.01.07 20:14:00 -
[22] - Quote
the only issue to these small orbs is the 3d map. get it off center slightly and you will miss. get it right though and you screw up someones day
All Hail Legion
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Megaman Trigger
OSG Planetary Operations Covert Intervention
188
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Posted - 2015.01.07 20:54:00 -
[23] - Quote
Small flux strikes don't seem to pass through objects but the large ones do just like flux grenades do, meaning small strikes can't clear a room up equipment spam but large ones can. Small ones should be able to.
Purifier. First Class.
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TritusX
PH4NT0M5
88
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Posted - 2015.01.08 01:53:00 -
[24] - Quote
Zindorak wrote:Agreed i just use them as fireworks at the end of the match, if we win and its like those ambushes where everyone fires at each other, i spam orbitals hue
Minja and Minlogi at your service
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