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1501. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Lazy Scumbag wrote: Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under t...
- by Korvin Lomont - at 2013.09.05 11:45:00
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1502. Active Scanners - in Feedback/Requests [original thread]
Thor Odinson42 wrote: It would be great for scouts In what way? Scout do not benefit from active scanners more than other suits. Quite the opposite the active scanner totally negletes the role of the gallente scout. Any Medium suit with acti...
- by Korvin Lomont - at 2013.09.05 11:35:00
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1503. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
signed
- by Korvin Lomont - at 2013.09.05 11:15:00
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1504. there is no real aim assist... - in General Discussions [original thread]
xAckie wrote: Vin Vicious wrote: I picked up a fcuking controller today the **** is fcuking stupid, I literally hover around your model and it pulls me centered for ads and hipfire. I want one of these idiots to go pick up a keyboard and mo...
- by Korvin Lomont - at 2013.09.05 10:59:00
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1505. there is no real aim assist... - in General Discussions [original thread]
King Kobrah wrote: I used a controller for the first time in 6+ months playing this game, and noticed the insane aim assist right away. The aim assist for a controller is so good, there's almost no reason to use a mouse, especially considerin...
- by Korvin Lomont - at 2013.09.05 10:52:00
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1506. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Your Absolut End wrote: Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive. Well I th...
- by Korvin Lomont - at 2013.09.05 10:19:00
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1507. A word from a Heavy to all Light frame users... - in General Discussions [original thread]
Spademan wrote: Well luckily we're getting hugs in 1.5 and 1.6. They better be some amazing rrainbow spewing super hugs. 1.5 will be focussed around vehicles CCP will try to give scouts some love but don't expect too much i guess we will hav...
- by Korvin Lomont - at 2013.09.05 10:13:00
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1508. What does the new featured packs have? - in General Discussions [original thread]
I highly doubt that these packs have any BPO's inside but I cant't check at the moment to be sure.
- by Korvin Lomont - at 2013.09.05 09:30:00
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1509. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Worth noting it doesn't seem to impact all weapons. I noticed some aim-assist with ARs (perhaps every shot triggers the aim-assist effect?), but it isn't sufficient to completely correct your aim if you're shooting in the gene...
- by Korvin Lomont - at 2013.09.05 09:27:00
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1510. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Hmm yes this game needs new players but it also need the vets that were loyal to this game for more than one or nearly two years that have walked through every valley of tears CCP throws up on them. Simply because Dust needs a stable playerbase ...
- by Korvin Lomont - at 2013.09.05 09:25:00
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1511. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Thats not my experiance I really get scanned noch every two minutes as no one knows where the party is. That is the direct impact of the removed shared teamview well and of course that evryone runs around blindly in search of enemies. This hurts e...
- by Korvin Lomont - at 2013.09.05 08:03:00
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1512. (Petition) Ban people who complain about aim assist - in General Discussions [original thread]
Cosgar wrote: Shots pretty much did register about the same but with more drastic hitbox latency. But back then, the upper tier rifles would kick like donkeys earlier in the clip. Now the AR has laser precision thanks to the new sharpshooting ...
- by Korvin Lomont - at 2013.09.04 21:04:00
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1513. Tanks vs. AV: A constructive discussion. - in General Discussions [original thread]
As long as the Team size is fixed and a Tank can be used solo it should always be possible to solo a tank of the same or lower tier. Otherwise tanks would become gamebreaking regardless of the game mode. But it should not ne possible to solo a tan...
- by Korvin Lomont - at 2013.09.04 13:43:00
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1514. [Request] Can we get legs? - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Like in most shooters we are flying arms with weapons in Dust. So would it be possible to give us some legs? BTW We don't even have arms when not using wepons or equipment. Evrytime I use a ladder I just magically flyin...
- by Korvin Lomont - at 2013.09.04 12:24:00
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1515. Don't blame aim assist - in General Discussions [original thread]
Hmm irs really hard to say if hit detection was improved. I had really mixed result in that regard games with red hitmakers but no damage and games that were fine. If there was an improvement it seems to lack stability over games...
- by Korvin Lomont - at 2013.09.04 10:59:00
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1516. Question for the community - in General Discussions [original thread]
Sete Clifton wrote: I don't see the issue with aim assist. Everybody is in one of two scenarios: 1.) You're using a KB/M. Even with aim assist, KB/M is superior so you shouldn't have a problem killing someone who is using a DS3. 2.) You're us...
- by Korvin Lomont - at 2013.09.04 07:56:00
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1517. Remove Aim assist and KB/M - in General Discussions [original thread]
richiesutie 2 wrote: Cosgar wrote: The FPS genre first originated on PC where everyone used KB/M. It doesnt matter now most fps player are probarly use consoles mainly now. That is highly questionable as there are whole businessmodel ar...
- by Korvin Lomont - at 2013.09.04 07:29:00
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1518. [Request] seperate sensitivity slider for ADS - in Feedback/Requests [original thread]
Here you go also this is just a repost of a blue tag. Finding the dev post may take some time
- by Korvin Lomont - at 2013.09.03 13:50:00
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1519. Hit Detection was apparently a huge problem, because... - in General Discussions [original thread]
Hmm SCrambler pistol is a sidearm at first and secondly aiming for the head should grant you fast kills due to the big headshot bonus...
- by Korvin Lomont - at 2013.09.03 13:48:00
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1520. [Request] seperate sensitivity slider for ADS - in Feedback/Requests [original thread]
Boxoffire wrote: Primarily for the M/KB. After 1.4 it seems to me like the ADS speed is about twice as fast as normally looking around, without ADS. Would also like to see this in DS3 settings as well. A decrease in turning speed while ADS wou...
- by Korvin Lomont - at 2013.09.03 13:44:00
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