Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1521. AFK is now "fixed" - in General Discussions [original thread]
semperfi1999 wrote: xAckie wrote: KingBabar wrote: Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame....
- by Korvin Lomont - at 2013.09.03 13:15:00
|
1522. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I actually am happy with the loss of enemy shared vision, the active scanner was near useless otherwise. So now CQC scouting becomes much more important and it gives scouts (a not yet rewarding) role near the forward for...
- by Korvin Lomont - at 2013.09.03 12:57:00
|
1523. AFK is now "fixed" - in General Discussions [original thread]
Wow that was fast ^^
- by Korvin Lomont - at 2013.09.03 12:22:00
|
1524. Why do I have to downlad 2+ Gb everytime you guys update DUST? - in General Discussions [original thread]
Annabandak Mercery wrote: wy you guys have medieval internet connections? Has nothing to do with internet connection the last big update took me nearly a day 95% in 12min and then stucked at this leven for two hours after 4!!!! retries I fi...
- by Korvin Lomont - at 2013.09.03 12:21:00
|
1525. 1.4 Stealth Changes - in General Discussions [original thread]
Funkmaster Whale wrote: Considering something like the armor burn on vehicles wasn't mentioned in the patch notes, I'm sure there are a myriad of changes that weren't noted. In an effort to consolidate things let's try and get any changes peopl...
- by Korvin Lomont - at 2013.09.03 12:14:00
|
1526. What are Scounts for? - in General Discussions [original thread]
Michael Arck wrote: Well what does scout mean? He is the infiltrator. The quick hacker. The field intel guy I agree funny enough that the additional hacking bonus goes to the minni logi. Oh god I would murder for this skill on my gallente sc...
- by Korvin Lomont - at 2013.09.03 10:06:00
|
1527. Found out a solution for the MD - in General Discussions [original thread]
DJINN leukoplast wrote: It's interesting, but when you compare the DPS of the MD to say, an AR, it is nowhere close. (not considering any skills that may increase damage etc) Duvolle AR - 467.5 DPS Freedom MD - 127.6 DPS for splash, and 266....
- by Korvin Lomont - at 2013.09.03 08:21:00
|
1528. Found out a solution for the MD - in General Discussions [original thread]
Mossellia Delt wrote: Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that. Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. ...
- by Korvin Lomont - at 2013.09.03 08:14:00
|
1529. Effects of deactivated "squad vision" - in General Discussions [original thread]
Cody Sietz wrote: It should makes all scan related skills and mods more useful as well. I highly doubt that, I agree on the active scanner this thing will become a lot more usefull. But the scanrelated skills affects only passive scanning wh...
- by Korvin Lomont - at 2013.09.02 12:02:00
|
1530. a little concerned - in General Discussions [original thread]
Well it depends on your patience. If you are willing to wait two or three months to skill into the new suits ok but I would recommend to spec into anything you enjoy to play right now and have fun until the new suits hit the ground (as no one know...
- by Korvin Lomont - at 2013.09.02 11:49:00
|
1531. What are Scounts for? - in General Discussions [original thread]
Vespasian Andendare wrote: I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has ...
- by Korvin Lomont - at 2013.09.02 11:18:00
|
1532. dual wield? - in General Discussions [original thread]
ALPHA DECRIPTER wrote: Godin Thekiller wrote: Never. Dual wielding either sucks or is OP, and is unrealistic. Knives are, by default, duel wielded (never played a shooter that had duel knives). Shoot twice as fast (two guns) but unable t...
- by Korvin Lomont - at 2013.09.02 10:07:00
|
1533. skill vs not skill weapons - in General Discussions [original thread]
Thurak1 wrote: Honestly the AR is not a skilled weapon. Its not as easy as a mass driver but its still not a skilled weapon. Sniper guns sure are but i wish they had to account for wind and bullet drop. The only weapon that requires some sor...
- by Korvin Lomont - at 2013.09.01 16:32:00
|
1534. Scrambler Rifle - OVERPOWERED - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: In the 2 seconds it takes to charge, the assault rifle can deal 850 damage. 34 damage x 750 RPM / 60 = 425 per second x 2 = 850 for 2 seconds Your argument is bad, it is still outclassed in DPS. Hmm last time ...
- by Korvin Lomont - at 2013.09.01 13:30:00
|
1535. Why do people say the AR is OP? - in General Discussions [original thread]
Meeko Fent wrote: Increase ARs rate of falloff. Bam. I'd be happy, as to me at least, the thing throws plasma REALLY far. The damage falloff is already quite noticeable so I thinks its basicly fine. The necessary changes taht I see is...
- by Korvin Lomont - at 2013.09.01 13:26:00
|
1536. The MD will not be nerfed no matter how much you complain - in General Discussions [original thread]
Coleman Gray wrote: The Mass Driver shouldn't be seen as a CQC weapon, CQC SHOULD really be the MD's "Blindspot" Unfortunately it outperforms most wepaons in cqc even wepons like the shotgunn or smg get clearly outperformed by the MD. I am s...
- by Korvin Lomont - at 2013.09.01 13:16:00
|
1537. [Feedback/Request] Skill effectivness - in Feedback/Requests [original thread]
After reading through these forums for quite a while and reading threads about weapons beeing OP (or not) I came to the conclusion that most times its the skill that makes weapons OP. So everyone is complaining about the AR beeing too accurate an...
- by Korvin Lomont - at 2013.08.30 11:30:00
|
1538. CCP Mass drivers are ****. - in General Discussions [original thread]
bonkersfox wrote: After they nerf the mass driver, then maybe they could turn their attention to the assault rifle, I get killed by the ar more than anything else, most of my corp and others use the ar, maybe if you nerfed it players would stop...
- by Korvin Lomont - at 2013.08.30 11:03:00
|
1539. CCP Mass drivers are ****. - in General Discussions [original thread]
Right now the game favours the use of explosive weapons imho thats the reason so many people uses them right now. Bad hit detection and aiming help these weapons alot as this is not such a big problem on splash weapons as it is for non splash we...
- by Korvin Lomont - at 2013.08.30 10:29:00
|
1540. The AScR is Terribad - in General Discussions [original thread]
Beren Hurin wrote: It's like the AR has variants that are pretty viable. But they give the Amarr a variant that has terrible dispersion. If you use the assault version and don't hold down the fire, but use bursts it's a little helpful. Also I t...
- by Korvin Lomont - at 2013.08.30 10:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |