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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
40
|
Posted - 2013.09.04 20:42:00 -
[31] - Quote
crazy space 1 wrote:^^ post a video showing this, use a webcam to record your hands
Your aim will NOT MOVE without INPUT
This whole nonsense of "just keep firing without using the joystick and your aim will move" doesn't happen it just doesn't.
so your saying your aim will move, a lot, even if you don't touch the joysticks at all...
also please confrim are you moving the joystick a little while firing? is there some combo of moving the joystick slightly while rapidly firing? help me recreate your conditions.
Please read my post again. You missed some key words which make your post invalid. |
crazy space 1
Unkn0wn Killers
1635
|
Posted - 2013.09.04 20:42:00 -
[32] - Quote
Sarducar Kahn wrote:Using my SG and trying to aim in cqc gets me killed, it's too easy to overcompensate now I look at the target once and aimbot does the rest. Test aim assist at close range hip firing somebody. The shotgun has zero aim assist on it...
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crazy space 1
Unkn0wn Killers
1635
|
Posted - 2013.09.04 20:48:00 -
[33] - Quote
Scalesdini wrote:crazy space 1 wrote:Scalesdini wrote:crazy space 1 wrote:^^ post a video showing this, use a webcam to record your hands
Your aim will NOT MOVE without INPUT
This whole nonsense of "just keep firing without using the joystick and your aim will move" doesn't happen it just doesn't.
so your saying your aim will move, a lot, even if you don't touch the joysticks at all... OP posts proofless thread decrying all who oppose aimbot assist OP demands poster buy $100+ capture card/box and camera to record sync'd footage to prove otherwise Legit. If you think the aimbot assist is fine, you are dumb, bad, inept, and unobservant. That's all I have to say in this thread. I did post proof... and the devs said it's suppose to work this way. dude you are crazy. He could just record it with a phone camera I'm not looking for HD quality I'm trying to figure out whats changed not throw a hissy fit. You posted text. I have tested the aimbot assist. It does adjust towards the head, and it does track targets. See my proof? It's right there. Same as yours. Except when someone disagrees with you, you demand they post not one but two videos, all but calling them a liar. Can you post a video of gameplay footage and a recording of your hands with aim assist proven to be on and prove that it doesn't track targets and adjust for the head? Guessing not, because it does. As I said If you think the aimbot assist is fine, you are dumb, bad, inept, and unobservant. That's all I have to say in this thread
Funny how I asked you for more details but you throw a hissy fit, I'm sorry but I don't listen to posts like yours and neither does CCP. They said it outright, try a better attitude.
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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
40
|
Posted - 2013.09.04 21:02:00 -
[34] - Quote
crazy space 1 wrote:Funny how I asked you for more details but you throw a hissy fit, I'm sorry but I don't listen to posts like yours and neither does CCP. They said it outright, try a better attitude.
I didn't call you dumb, bad, inept, and unobservant. I asked for more details.
Hey chief, not sure you're aware, but the details you wanted are in my post (the one you wanted details on, which were in the post from the beginning). Anyway, the dude you were arguing with didn't write that post, I did. So I would recommend you read the post again (as I said before), and all your questions will be answered. And since my $10 flip phone doesn't have a camcorder, I can't give you any video evidence. I would imagine with the true Aim Assist issues happening over fractions of seconds(as described in my original post that apparently no one read), video footage is not as reliable a source as you may think it is. |
Monkey MAC
killer taxi company General Tso's Alliance
134
|
Posted - 2013.09.04 21:04:00 -
[35] - Quote
Disturbingly Bored wrote:+1.
This forum needs more people the OP.
Indeed, basically the magnetism means the aim wont paralx anymore, strafing wont take you off target as much, but if you strafe too much it will just stop sticking! Adhesion meams that sensitivity changes one you get close enough to a target. This zone will increase the further you are away the more it will appear, but thats because the traget is smaller.
There is no aimbot
As for shooting through walls, it appears that its lag compensation, its not that shots are curving, but shots that hit, hit lit later than they should do, giving the apperance of shooting through or round walls, CCP need to fix this by making lag compensation variable per person based on a value which comprises of the users, ping and jitter, as it currently appears to be fixed on hitscan weaponrary!
OP Well done with testing it thourghly, good to see someone prepared to give ccp a chamce!! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
|
Posted - 2013.09.04 21:05:00 -
[36] - Quote
From what ive seen the reason people are dying faster is because bullets register now because of better hit detection. If were dying to fast then ccp will probably remove the 10% damage buff all weapons got. |
P14GU3
The Southern Legion The Umbra Combine
370
|
Posted - 2013.09.04 21:08:00 -
[37] - Quote
Dunk Mujunk wrote:The aim assist is much stronger than the OP is letting on. I would recommend the OP perform all his/her test again, but instead of just putting crosshairs on a target, quickly tap the Fire button while doing so.
I am an AR user and i'm just over a month in and approaching 3.5 million SP. From what I have experienced with the new aim assist, as long as I am rapidly tapping the R1 (Fire) Button (as opposed to just holding it) once 2-4 of my rounds hit the enemy my gun begins to "track" the enemy (as long as I keep firing) with ALMOST no input from me. Even if the enemy is strafing or jumping, doesn't matter. Now i'm not saying my crosshair is jumping 85 degrees and locking onto a guys head all by itself. I'm saying that if I open up on a guy, score a few hits, and keep firing, when he goes to strafe or jump as long as I give the right stick a slight bump in the general direction of his movement every, say half second (maybe less, maybe more), my crosshairs stay locked on the guy.
All of this happens over the course of maybe 2 seconds absolute max, not long I know, but an eternity when you are shooting at someone/getting shot at. Maybe i'm just imagining things..........
My average KDR pre patch was probably something like 9/7 or 7/10 or something like that. Yesterday I was hitting 17/7 and 23/14 type KDRs all day. Pre patch I was awful with the AR past medium range, yesterday I was consistently killing clones at looooooong range within 3/4 of a second.
I know they worked on the hit detection also, and that together with the aim assist may be making things seem disproportionately wacky, and maybe my mind is playing tricks on me a little, but i'll say this: Aim Assist (in my opinion) needs to be "turned down" or whatever by at least 50%. I have benefited immensely from the Aim Assist from a statistical point of view, but it's not making me a better player. I know some people could give a **** about being a better player and just want good looking stats, which is fine, but I think some level of required skill needs to be preserved and I feel the current Aim Assist system is overshadowing skill a little to much.
That being said, am I going to have Aim Assist on? You're god damn right I am lol. To powerful to pass up, hopefully the data post patch justifies turning it down.
EDIT: Oh, and I almost exclusively use ADS. I rarely hip fire, and have not done any hip fire testing post patch. He/she may have a point here. I used AA for about two matches with my ScAR, and found exactly what you did. But I am not sure if u noticed the slight 'snap' when you first ADS (almost like Call of Quickscope.) If people are finding a way to 'constantly quickscope' then this may be the reason for the outcry.
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crazy space 1
Unkn0wn Killers
1642
|
Posted - 2013.09.04 21:18:00 -
[38] - Quote
Monkey MAC wrote:Disturbingly Bored wrote:+1.
This forum needs more people the OP. Indeed, basically the magnetism means the aim wont paralx anymore, strafing wont take you off target as much, but if you strafe too much it will just stop sticking! Adhesion meams that sensitivity changes one you get close enough to a target. This zone will increase the further you are away the more it will appear, but thats because the traget is smaller. There is no aimbot As for shooting through walls, it appears that its lag compensation, its not that shots are curving, but shots that hit, hit lit later than they should do, giving the apperance of shooting through or round walls, CCP need to fix this by making lag compensation variable per person based on a value which comprises of the users, ping and jitter, as it currently appears to be fixed on hitscan weaponrary! OP Well done with testing it thourghly, good to see someone prepared to give ccp a chamce!!
there might be an issue with some guns sticker too effectively if you rapidly fire, I'll test it on all sensitivity settings in case it's an issue where one setting makes it do funky stuff, but I don't get any my gun aligns to peoples faces...
Thanks for your input on the lag I think it's making everything feel weird. Hoping they get that out of the way soon.
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crazy space 1
Unkn0wn Killers
1642
|
Posted - 2013.09.04 21:21:00 -
[39] - Quote
P14GU3 wrote:Dunk Mujunk wrote:The aim assist is much stronger than the OP is letting on. I would recommend the OP perform all his/her test again, but instead of just putting crosshairs on a target, quickly tap the Fire button while doing so.
I am an AR user and i'm just over a month in and approaching 3.5 million SP. From what I have experienced with the new aim assist, as long as I am rapidly tapping the R1 (Fire) Button (as opposed to just holding it) once 2-4 of my rounds hit the enemy my gun begins to "track" the enemy (as long as I keep firing) with ALMOST no input from me. Even if the enemy is strafing or jumping, doesn't matter. Now i'm not saying my crosshair is jumping 85 degrees and locking onto a guys head all by itself. I'm saying that if I open up on a guy, score a few hits, and keep firing, when he goes to strafe or jump as long as I give the right stick a slight bump in the general direction of his movement every, say half second (maybe less, maybe more), my crosshairs stay locked on the guy.
All of this happens over the course of maybe 2 seconds absolute max, not long I know, but an eternity when you are shooting at someone/getting shot at. Maybe i'm just imagining things..........
My average KDR pre patch was probably something like 9/7 or 7/10 or something like that. Yesterday I was hitting 17/7 and 23/14 type KDRs all day. Pre patch I was awful with the AR past medium range, yesterday I was consistently killing clones at looooooong range within 3/4 of a second.
I know they worked on the hit detection also, and that together with the aim assist may be making things seem disproportionately wacky, and maybe my mind is playing tricks on me a little, but i'll say this: Aim Assist (in my opinion) needs to be "turned down" or whatever by at least 50%. I have benefited immensely from the Aim Assist from a statistical point of view, but it's not making me a better player. I know some people could give a **** about being a better player and just want good looking stats, which is fine, but I think some level of required skill needs to be preserved and I feel the current Aim Assist system is overshadowing skill a little to much.
That being said, am I going to have Aim Assist on? You're god damn right I am lol. To powerful to pass up, hopefully the data post patch justifies turning it down.
EDIT: Oh, and I almost exclusively use ADS. I rarely hip fire, and have not done any hip fire testing post patch. He/she may have a point here. I used AA for about two matches with my ScAR, and found exactly what you did. But I am not sure if u noticed the slight 'snap' when you first ADS (almost like Call of Quickscope.) If people are finding a way to 'constantly quickscope' then this may be the reason for the outcry.
OH, I need to put more testing into what happens when you go into ADS mode... If anything is wrong is not by design and we should do our best to find these sorts of bugs/bad designs.
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Garrett Blacknova
Codex Troopers
3629
|
Posted - 2013.09.04 21:42:00 -
[40] - Quote
I've just gone back and retested aim assist after my first horrible experience where it was giving me free headshots on the running Scout next to the Heavy I was trying to aim for (that's an actual example that happened).
Actually testing instead of just wondering wtf was going on this time.
I haven't tested with a Laser Rifle (the most-used example of OP-ness on aim assist), but with ARs and Scrambler Rifles, it was pretty non-invasive when I kept it turned on for several matches (after fail-starting for a bit and posting a thread about the matchmaking not liking me for a couple of minutes).
Acceleration is still a thing though. It's better than it was on Uprising release (at least now it only kicks in after you tilt the stick about halfway), but it's still there, it's still bad, and I still want the option to turn it off. On the rare occasions where I actually decide to run as a sniper, I want lowered sensitivity, and the game's acceleration curve interferes with my aim in mid-range encounters. |
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Vin Vicious
Capital Acquisitions LLC Public Disorder.
342
|
Posted - 2013.09.04 21:55:00 -
[41] - Quote
I picked up a fcuking controller today the **** is fcuking stupid, I literally hover around your model and it pulls me centered for ads and hipfire.
I want one of these idiots to go pick up a keyboard and mouse and witness the utter throw up they gave us.
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
462
|
Posted - 2013.09.05 03:43:00 -
[42] - Quote
Vin Vicious wrote:I picked up a fcuking controller today the **** is fcuking stupid, I literally hover around your model and it pulls me centered for ads and hipfire.
I want one of these idiots to go pick up a keyboard and mouse and witness the utter throw up they gave us.
I...I don't even understand. |
The Robot Devil
Echo Galactic Industries
908
|
Posted - 2013.09.05 05:14:00 -
[43] - Quote
crazy space 1 wrote:Beck Weathers wrote:This slow down or "sticky" is sickly prominate at mid to long range, if your oponent is just alitle guy in the distance than the area of "sticky" is all you have to aim for for almost ALL your shots to hit them. Making dodging a poor shot imposible. I never had it drift for the head, but I can hip fire my laser in just around the sticky area and the laser will bend tward them hitting them even if im not moving my gun.
As a corp mate today said "I feel like im playing Wanted where our bulets will curve trough the air and hit people around corners"
So yeah just move your gun around till if feels sticky and spray, Aimassist will do the rest for you. No it won't, you need to keep it on the target. When you swing back super fast on the joystick to stay on target it slows down. It's easier to figure out where they are now you just feel it slow down and fire that's true. But nothing is bending, the aim does not auto adjust, you adjust the aim. it's just easier since you don't have to use skill at slowing down the aim manually with lighter input it does the work for you. *I hate it it throws off my aim other than with the laser in which case... The faster the RoF the more the aim assist is effective.... also you turn faster while in ADS now than hipfire. This might be part of the issue too.
Tracking speed is really helping the LR along with a better sight.
Also if we are be matched with people closer to out skill level then the amount of damage we take in is going to be higher than when outclassing people. I agree that the aim assist is a perception problem of things working correctly, we are used to sub par performance in that area and when it starts to be better we really start to notice. |
crazy space 1
Unkn0wn Killers
1679
|
Posted - 2013.09.05 09:58:00 -
[44] - Quote
Vin Vicious wrote:I picked up a fcuking controller today the **** is fcuking stupid, I literally hover around your model and it pulls me centered for ads and hipfire.
I want one of these idiots to go pick up a keyboard and mouse and witness the utter throw up they gave us.
it doesn't do that, at all. |
xAckie
Ahrendee Mercenaries EoN.
325
|
Posted - 2013.09.05 10:49:00 -
[45] - Quote
Vin Vicious wrote:I picked up a fcuking controller today the **** is fcuking stupid, I literally hover around your model and it pulls me centered for ads and hipfire.
I want one of these idiots to go pick up a keyboard and mouse and witness the utter throw up they gave us.
Play with a controller then.
Kbm shouldn't be implemented in the fist place.
Half the problem has been CCP trying to sort out to aiming systems |
King Kobrah
SyNergy Gaming EoN.
1118
|
Posted - 2013.09.05 10:51:00 -
[46] - Quote
I used a controller for the first time in 6+ months playing this game, and noticed the insane aim assist right away.
The aim assist for a controller is so good, there's almost no reason to use a mouse, especially considering how messed up ADS is for KB+M right now. |
Jack McReady
DUST University Ivy League
431
|
Posted - 2013.09.05 10:52:00 -
[47] - Quote
finally someone with brain. the aim assist is not even close as good as people claim.
crazy space 1 wrote: On the other hand, a seperate issue I feel concerns aim assist, I have killed people AFTER they go out sight. Meaning they duck behind a wall and my AR would fire off a few more rounds and go THROUGH THE WALL and kill them. Is this part of the hit detection changes? If so it doesn't seem to quite understand cover. I was also killed by an AR twice after getting behind cover for sure..
this is simply lag. |
Korvin Lomont
United Pwnage Service RISE of LEGION
129
|
Posted - 2013.09.05 10:52:00 -
[48] - Quote
King Kobrah wrote:I used a controller for the first time in 6+ months playing this game, and noticed the insane aim assist right away.
The aim assist for a controller is so good, there's almost no reason to use a mouse, especially considering how messed up ADS is for KB+M right now.
That was my experience as well as I tested my controller to have a solid comparison... |
Korvin Lomont
United Pwnage Service RISE of LEGION
129
|
Posted - 2013.09.05 10:59:00 -
[49] - Quote
xAckie wrote:Vin Vicious wrote:I picked up a fcuking controller today the **** is fcuking stupid, I literally hover around your model and it pulls me centered for ads and hipfire.
I want one of these idiots to go pick up a keyboard and mouse and witness the utter throw up they gave us.
Play with a controller then. Kbm shouldn't be implemented in the fist place. Half the problem has been CCP trying to sort out to aiming systems
If you feel that controllers are so inferior to KB/M why not get rid of controllers instead?
KB/M is officially supported by the PS3 and therefore a valid input device so anyone can grab one and its cheaper than a DS3. Hell Sony even sells a keyboard Dust bundle.
I really never understood the mentality behind this inputdevice hate in both directions there are games where i simply prefere a controller and there are games where prefere KB/M in both cases I (as a customer) should be allowed to use what fits my needs the best... |
Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 11:06:00 -
[50] - Quote
Video it, prove it, the people you are flaming for "defending aimbot" have tested and found nothing like you claim, dont countet with show us a video because its much harder to disprove the non existence of something! |
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DJINN leukoplast
Hellstorm Inc League of Infamy
1204
|
Posted - 2013.09.05 11:13:00 -
[51] - Quote
This thread needs to be kept alive for as long as possible. As it is pure win.
Those crying aimbot are simply clueless and/or are kb/m users afraid their unfair advantage is now closer to being fair.
CCP, don't you dare nerf the aim-assist. It's probably the same exact way it was in Chromosone and before. So everybody who QQ's now and was around when aim-assist was live in every other build (and part of Uprising too) should be deemed irrelevant. |
m twiggz
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.05 11:41:00 -
[52] - Quote
crazy space 1 wrote:So I've done a lot testing today... The only aim assiantance is that some weapons now Sloooooow down while hip firing or ADS while over a target.
Other weapons do not have this drag. However I read a lot of people saying that if you stay still your gun will just move to a targets head... So I tested this on bad players with every single weapon. I used a proto gallente scout with proto damps so I wouldn't get spotted and an active scanner.
I would test the aim on target who were not moving and I found the only difference is about a 50% slow down while over the target. This moves even better on a moving target since it seems to match up the speed you are aiming with the speed they are moving. So when a scout was running fast the drag on my aim also seems to be faster so only about a 25% slowdown on my aim when compared to aiming at a still target and moving the aim around him. *note this is why so many scouts like me are getting gunned down, people swing the aim over me and it slows down a bit in the middle while they fire blindly and I get hit more than before by noobs*
However it doesn't readjust your aim towards their head at all... That's a blatant lie people need to stop spreading, it doesn't help with the feedback if it's not real..
On the other hand, a seperate issue I feel concerns aim assist, I have killed people AFTER they go out sight. Meaning they duck behind a wall and my AR would fire off a few more rounds and go THROUGH THE WALL and kill them. Is this part of the hit detection changes? If so it doesn't seem to quite understand cover. I was also killed by an AR twice after getting behind cover for sure.
Final words
Aim assist is nothing more than something that changes the speed/sensitivity while you have the aim over a target. Hip fire and ADS do this, however it more obvious with hip fire. The sensitivity changes based on the speed of the target. Only some weapons have aim assist, and I find it easier to kill people will it off all other other than with the LR in which case I no longer flail the thing wildly all over the place due to it "staying on target" by reducing the effect of the joystick on aiming while over a target.
Mouse users already had this advantage if they were using a mouse with a precision button.
So with it off you just need to learn to ease up on the joystick while over a target to get the same effect. It allows noobs who can only hold the joystick at full tilt nonstop to work the joystick the same way I already do anyways. Honestly I get more kills with it off than on, I don't want something changing my sensitivity while I'm playing without me being in control.
THERE IS NO AIM BOT
However if you at any time stop moving the joystick the aim assist is turned off 100% instantly.
Thank you for posting one of the most intelligent things I've seen on this forum yet. Perhaps it'll stop the kids from crying, but those are only hopes and dreams. |
crazy space 1
Unkn0wn Killers
1701
|
Posted - 2013.09.05 17:59:00 -
[53] - Quote
King Kobrah wrote:I used a controller for the first time in 6+ months playing this game, and noticed the insane aim assist right away.
The aim assist for a controller is so good, there's almost no reason to use a mouse, especially considering how messed up ADS is for KB+M right now.
But if you really did what you say you were playing with the same aim assist 6 months ago. All they did was tone it down compared to the build from 6+months ago...
They RE introduced it.
Don't come in here making stuff up. It used to be better that's why they removed it. If you did use it 6+months ago you would of never had a chance to try the controller without aim assist giving you absolutely no reference to compare your experience.
You played the build with aim assist, and now you've played another build with aim assist. |
crazy space 1
Unkn0wn Killers
1701
|
Posted - 2013.09.05 18:04:00 -
[54] - Quote
DJINN leukoplast wrote:This thread needs to be kept alive for as long as possible. As it is pure win.
Those crying aimbot are simply clueless and/or are kb/m users afraid their unfair advantage is now closer to being fair.
CCP, don't you dare nerf the aim-assist. It's probably the same exact way it was in Chromosone and before. So everybody who QQ's now and was around when aim-assist was live in every other build (and part of Uprising too) should be deemed irrelevant.
I don't mind if they nerf it a bit it's too strong on the laser witch rewards staying on target with dps, as it's suppose to require more skill to use would be ok with it getting the no aim assist option like the MD and shotgun, or slowing it's aim assist since the weapon should reward skill with extreme dps.
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NOAMIzzzzz
BIG BAD W0LVES
28
|
Posted - 2013.09.05 18:05:00 -
[55] - Quote
Lol it's funny cause in 1.3 as a heavy i was doing great now...1.4 is here and i'm doing bad it's like those dudes with ARS just kill me even faster then before something is up so if u can't beat them join them. |
crazy space 1
Unkn0wn Killers
1701
|
Posted - 2013.09.05 18:06:00 -
[56] - Quote
Korvin Lomont wrote:King Kobrah wrote:I used a controller for the first time in 6+ months playing this game, and noticed the insane aim assist right away.
The aim assist for a controller is so good, there's almost no reason to use a mouse, especially considering how messed up ADS is for KB+M right now. That was my experience as well as I tested my controller to have a solid comparison...
I seriously feel like not everyone has the same experience. Try changing up your x and y sensitivity settings tell me if it's any different I and most other do not get the crazy aimbot you are talking about, since you are please test it more thoroughly for us. |
crazy space 1
Unkn0wn Killers
1701
|
Posted - 2013.09.05 18:08:00 -
[57] - Quote
NOAMIzzzzz wrote:Lol it's funny cause in 1.3 as a heavy i was doing great now...1.4 is here and i'm doing bad it's like those dudes with ARS just kill me even faster then before something is up so if u can't beat them join them.
This is another issue I was thinking about with the sticky aim, the bigger the target the more effective the aim assist. That doesn't make sense. Maybe heavy target should also have less aim assist, if that's at all possible ... I mean bigger target, so the slowdown makes it's impossible to lose your target.
Or maybe they can code it so when shooting at a heavy suit aim assist doesn't come into play. I mean it's a huge target so something seems a little off balance. what do you think? |
Chunky Munkey
Amarr Templars Amarr Empire
1384
|
Posted - 2013.09.05 18:16:00 -
[58] - Quote
Beck Weathers wrote:This slow down or "sticky" is sickly prominate at mid to long range, if your oponent is just alitle guy in the distance than the area of "sticky" is all you have to aim for for almost ALL your shots to hit them. Making dodging a poor shot imposible. I never had it drift for the head, but I can hip fire my laser in just around the sticky area and the laser will bend tward them hitting them even if im not moving my gun.
As a corp mate today said "I feel like im playing Wanted where our bulets will curve trough the air and hit people around corners"
So yeah just move your gun around till if feels sticky and spray, Aimassist will do the rest for you.
This. I was mortified when I tried out aim-assist today. Of course it's subtle, but that's all it needs to be. I just had to wiggle my aim in the general area of enemies I was aiming at to score far more hits than usual. Lasers & Tacs are going to see a massive revival. |
Bethhy
Ancient Exiles
78
|
Posted - 2013.09.05 18:25:00 -
[59] - Quote
crazy space 1 wrote:So I've done a lot testing today... The only aim assiantance is that some weapons now Sloooooow down while hip firing or ADS while over a target.
Other weapons do not have this drag. However I read a lot of people saying that if you stay still your gun will just move to a targets head... So I tested this on bad players with every single weapon. I used a proto gallente scout with proto damps so I wouldn't get spotted and an active scanner.
I would test the aim on target who were not moving and I found the only difference is about a 50% slow down while over the target. This moves even better on a moving target since it seems to match up the speed you are aiming with the speed they are moving. So when a scout was running fast the drag on my aim also seems to be faster so only about a 25% slowdown on my aim when compared to aiming at a still target and moving the aim around him. *note this is why so many scouts like me are getting gunned down, people swing the aim over me and it slows down a bit in the middle while they fire blindly and I get hit more than before by noobs*
However it doesn't readjust your aim towards their head at all... That's a blatant lie people need to stop spreading, it doesn't help with the feedback if it's not real..
On the other hand, a seperate issue I feel concerns aim assist, I have killed people AFTER they go out sight. Meaning they duck behind a wall and my AR would fire off a few more rounds and go THROUGH THE WALL and kill them. Is this part of the hit detection changes? If so it doesn't seem to quite understand cover. I was also killed by an AR twice after getting behind cover for sure.
Final words
Aim assist is nothing more than something that changes the speed/sensitivity while you have the aim over a target. Hip fire and ADS do this, however it more obvious with hip fire. The sensitivity changes based on the speed of the target. Only some weapons have aim assist, and I find it easier to kill people will it off all other other than with the LR in which case I no longer flail the thing wildly all over the place due to it "staying on target" by reducing the effect of the joystick on aiming while over a target.
Mouse users already had this advantage if they were using a mouse with a precision button.
So with it off you just need to learn to ease up on the joystick while over a target to get the same effect. It allows noobs who can only hold the joystick at full tilt nonstop to work the joystick the same way I already do anyways. Honestly I get more kills with it off than on, I don't want something changing my sensitivity while I'm playing without me being in control.
THERE IS NO AIM BOT
However if you at any time stop moving the joystick the aim assist is turned off 100% instantly.
If I'm hearing "Wholly **** dude I didn't even move my joystick to headshot that guy" More then 5 times a day... yes there is a problem....
And the fact that u say the aim assist just tracks body's and the ds3 aim asist people are moving that little fine movement up to their head manually... I'm laughing for you sir.
go game capture card... and instead of just LDS once when u see the target... spam the LDS button and fire you'll find you keep zooming onto the target no matter how bad your aim is.... and it isn't their belly.
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