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261. Scout HP Balance - in Feedback/Requests [original thread]
Fizzer94 wrote: BL4CKST4R wrote: 8213 wrote: BL4CKST4R wrote: Or you leave them alone, fix the module balance and buff the Medium suits... you might be nerfing the high HP brick scouts with this but what about the squishy ewar scouts? ...
- by Korvin Lomont - at 2014.03.28 13:13:00
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262. Scout HP Balance - in Feedback/Requests [original thread]
8213 wrote: As of right now, with the talk about possibly nerfing HP for certain Sentinel Dropsuits, I feel this attention should be more shifted towards Scouts. As it stands right now, Scouts do not have balance as far as their pros/cons. Th...
- by Korvin Lomont - at 2014.03.28 13:10:00
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263. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: I mean....seriously...what is your argument for being able to take damage and not decloak? I mean, a flux grenade should Disrupt all electrical equipment, right? This shouldn't even be debatable. You take damage, you decloa...
- by Korvin Lomont - at 2014.03.28 13:03:00
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264. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Ok...well, let me explain to you guys what happens. I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun. So, what you guys are...
- by Korvin Lomont - at 2014.03.28 13:00:00
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265. The Problem With Fluxes Deactivating Cloaks - in General Discussions [original thread]
Bojo The Mighty wrote: TranquilBiscuit ofVaLoR wrote: it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick. the problem is that they already take out all of your shields, ...
- by Korvin Lomont - at 2014.03.28 12:57:00
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266. Scouts are way too powerful now - in General Discussions [original thread]
toasterwaffles wrote: Im fine with people who put armor on their scout, its the combo of armor, speed, and invisibility Your are not invisible not even while standing still, you are just harder to see that's a big difference. By all the QQ g...
- by Korvin Lomont - at 2014.03.28 12:47:00
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267. CPM cloak discussion - in General Discussions [original thread]
BlackWinter RND wrote: A big part of the problem to me right now is the spam of the cloak. I have one point into cloaks and that's all I plan on putting into them. I currently run de cloak and kill, and then re cloak and repeat. There's really ...
- by Korvin Lomont - at 2014.03.28 12:42:00
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268. This is ridiculous. - in General Discussions [original thread]
Happy Violentime wrote: Korvin Lomont wrote: Delta 749 wrote: Hey guys, remember how all the scouts were demanding cloaks but didnt have them Good times, good times I don't understand the hassle. I sneak killed before the cloak, and I ...
- by Korvin Lomont - at 2014.03.28 12:40:00
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269. CPM cloak discussion - in General Discussions [original thread]
DUST Fiend wrote: Glitches obviously need to be fixed, but glitches are glitches. Moving while cloaked is easy to see. Flux grenades should fully drain a cloaks recharge meter thing. I haven't used them personally, so I can't really comment...
- by Korvin Lomont - at 2014.03.28 08:51:00
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270. Eyes are OP. Nerf them. - in General Discussions [original thread]
Cotsy8 wrote: This is actually what scouts say when they have no defence for their cloak. Invalid reasoning, dumb comments, and denial... Get good, eyes are OP, be more aware. There's no valid argument here, no real reason to support cloaks ...
- by Korvin Lomont - at 2014.03.28 08:44:00
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271. This is ridiculous. - in General Discussions [original thread]
Delta 749 wrote: Hey guys, remember how all the scouts were demanding cloaks but didnt have them Good times, good times I don't understand the hassle. I sneak killed before the cloak, and I do it now. Funny its harder now that the cloak is o...
- by Korvin Lomont - at 2014.03.28 08:37:00
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272. Slayer Scouts - in General Discussions [original thread]
Leadfoot10 wrote: Good points, and I suspect Slayer Logis will be replaced, by and in large, with the Scout Slayer -- in fact, I'm already seeing it. That said, one small correction, I don't believe Cal Logi ever had 4 equipment, but rather 3....
- by Korvin Lomont - at 2014.03.27 13:54:00
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273. Addressing the Amarr and Caldari Scout Modifier Issue - in Feedback/Requests [original thread]
To be honest I don't see the problem, every one that plays dust for more than a week should know the skill modifiers. They are not exactly a secret. And this is not the first time CCP messed up with skills and prerequisites....
- by Korvin Lomont - at 2014.03.27 13:51:00
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274. Guys, Assault is doing FINE. - in General Discussions [original thread]
Auris Lionesse wrote: Assault suits are worthless ATM. Logis and scouts fit better than assaults. Logis get more hp scouts are faster and have good bonuses This is sooooooo funny back in the old days where evry one was complaining about sl...
- by Korvin Lomont - at 2014.03.27 13:44:00
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275. Guys, Assault is doing FINE. - in General Discussions [original thread]
Cat Merc wrote: If it was a scout you would be dead. It's simple, scout > assault. Only If he outplays you . Assaults still can get more eHP and according to this community that's all that counts...
- by Korvin Lomont - at 2014.03.27 13:41:00
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276. Are hardeners really the issue with tanks?? - in General Discussions [original thread]
DUST Fiend wrote: I've given up on a balanced DUST. I'm actually starting to suspect that CPM is a big part of our problems, and that these half baked changes keep coming down the pipe thanks to their "feedback". Here I could agree...
- by Korvin Lomont - at 2014.03.27 13:38:00
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277. The Assault suits need better bonuses - in General Discussions [original thread]
Auris Lionesse wrote: The base bonuses are still wrong. 25% fitting reduction has already been proven worthless. Gallente and caldari bonuses are worthless. if were doing tank bonuses caladari/gallente need a massive regulator/repair bonus. ...
- by Korvin Lomont - at 2014.03.27 13:36:00
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278. MLT heavy with a cloak - in General Discussions [original thread]
Asha Starwind wrote: not a commando how is this possible? What kind of heavy, as it seems CCP messed up quite some slot layout over various suits so this could just be another bugged slot layout
- by Korvin Lomont - at 2014.03.27 13:31:00
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279. Day one of commando/sidearm event and boosting already. - in General Discussions [original thread]
Yuen II wrote: KatanaPT wrote: [Well, yes i did the boosting, and obviously i knew what i was doing, fact is, it was the first time and last i ever did such a thing and in all honestly i was because this current patch really put me on the br...
- by Korvin Lomont - at 2014.03.27 13:29:00
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280. negative SP - in General Discussions [original thread]
CCP corrected the skill multiplier for the amarr scout skill it was a 4x but should be a 8x. So i you have put points into that skill you now have paid the correct amount of SP to get there...
- by Korvin Lomont - at 2014.03.27 11:58:00
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