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Grimmiers
0uter.Heaven
477
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Posted - 2014.03.26 08:32:00 -
[31] - Quote
Using a scanner does show the red dot above them, but sadly only caldari scouts can scan the lowest db gal scouts. It would be nice to have the scanning modules buff the active scanners precision and cone. When you do shoot a cloaked player he will probably move by instinct which makes him easy to see.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2638
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Posted - 2014.03.26 13:46:00 -
[32] - Quote
General12912 wrote:Ydubbs81 RND wrote:General12912 wrote:ReGnYuM wrote:Dude, feedback is full of such carebears...
In what game in the existence of a FPS has a cloak been able to stay active when under fire. Its just stupid and illogical. this isnt your typcal FPS. im against it because you can be seen anyways even while not moving. then the heavies are also using the HMG to 'scout check,' meaning they just shoot in a relaitve area they think a scout is. the bullet spread is so massive, they just need to point in the general direction... Why do you guys need so much help to stay alive though? What ever happened to skill? You guys want to be invisible to be able to kill people. Now, the cloak is in and I'm not asking for it to be removed. Just requesting what makes sense and what is fair. If you take damage, your field should disrupt. AT THE VERY LEAST......your shimmer should be at max and it shouldn't dissipate immediately, like it does now. the cloaking device isnt meant to kill though. it was simply made to be able to hide virtually anywhere. we need extra help because it takes less than a second to kill a true scout (not a tanked scout scrub). in a scout's case, our skill is more based on brains than button smashing. it takes brains to know when to actually use a cloaking device, and when to come out and attack. there is alot of brains and outmaneuvering involved. why isnt it like that right now? because a majority of people skilled into scout for the cloaking device due to he respec, but they have no idea how to properly run a scout. dont get me wrong though, i am grateful for the respec. i would have never been able to swap from Amarr sentinel/commando to Gallente sentinel/commando without it.
Invisibility coupled with OHK weapons (shotgun). How's that balanced? Not to mention, that an enemy can still fire while decloaking. So, it isn't like they are fully visible when they fire.
Again, I'm not saking for cloaks to be removed. Just for them to decloak when they take damage. That is extremely reasonable...protecting the cloak as it is, is just for players who don't want to use skill and to simply rely on cheap and gimmicky tactics.
weRideNDie2getha since 2010
RND's recruitment official phrase
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RydogV
Shadow Company HQ Lokun Listamenn
691
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Posted - 2014.03.26 13:48:00 -
[33] - Quote
The way I see it, if you are a cloaked Scout then you are on a stealth mission (whatever that may be). Your goal is to get from point A to point B undetected. That should require a requisite amount of skill that goes beyond the functionality of the cloaking system. Period.
So if you get spotted and I shoot at you (and hit you) then you have failed your mission. You should not continue to have the benefit of stealth once my 'bullets' have made contact with your body. So yeah, the cloak should drop whenever you take damage that is not fall damage.
To be fair, give it a damage threshold to ensure some accuracy on my part...say 100 HP of damage which equals a few we placed shots from anything that fires fully automatic. |
Master Smurf
Nos Nothi
276
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Posted - 2014.03.26 16:10:00 -
[34] - Quote
Ydubbs81 RND wrote:you shoot them...or if they get fluxed.
Unless the cloaking device is a force field as well, you should decloak if you take any damage to shields or armor.
Agree but fall damage shouldnt be included.
Weapon Damage should at least force the decloak animation before it recloaks after a second or two.
I was hoping a flux would drop cloak and wipe out the reserve so it has to recharge to 50% before it can be used again.
"Shine bright like a diamond"
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Jathniel
G I A N T General Tso's Alliance
1007
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Posted - 2014.03.26 16:13:00 -
[35] - Quote
Negative. Cloaks do not need to decloak if they get shot. That would make them useless. Spray a min smg in that direction, and cloak gone?
Furthermore, they are visible when they are running.
Just a little situational awareness goes a long way. Bombard objectives beforehand. Watch for the silhouettes.
A scout doesn't, nor shouldn't, automatically fail his mission, just because he is spotted. We are playing against, people, not NPCs.
If people are actively looking for you, not only should you be hidden, but you should be able to escape and remain hidden. The function of the cloak is a welcome change, and makes scouts matter again.
Heavies are hard to take down. Scouts are slippery and hard to catch now.
Don't complain, because they are as difficult to deal with as they always should have been. |
Master Smurf
Nos Nothi
276
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Posted - 2014.03.26 16:17:00 -
[36] - Quote
Jathniel wrote:Negative. Cloaks do not need to decloak if they get shot. That would make them useless. Spray a min smg in that direction, and cloak gone?
Furthermore, they are visible when they are running.
Just a little situational awareness goes a long way. Bombard objectives beforehand. Watch for the silhouettes.
Thats easy
How about when at an enemy installation or its just been hacked and you arent sure where might be so you aim at the installation and everything is red.
If the lighting isnt right it could be very hard to see.
"Shine bright like a diamond"
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Dagger-Two
Tharumec Villore Accords
264
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Posted - 2014.03.26 17:08:00 -
[37] - Quote
Experimented with the cloak last night and noticed two things.
A) It is fairly easy to see cloaked enemies. I didn't get killed by a single cloaked scout sneaking up on me, in fact I killed a few who tried. If your eyes are open you shouldn't have an issue. Hell I even noticed a scout who was standing perfectly still by the minor distortion effect the cloak has.
B) People are incredibly oblivious, and apparently have theit eyes closed when playing because when 'I' started using the cloak, I could run past people and they didn't even notice. Even when i was moving and saw someone approaching, I could stop, wait till they passed, then gun them down.
In short: open your eyes people, scan the area around you. Moving scouts are pretty visible. If you complain about getting killed by them a lot, it might just be your own fault
Playing since 1st batch of closed beta keys.
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Jathniel
G I A N T General Tso's Alliance
1007
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Posted - 2014.03.26 17:10:00 -
[38] - Quote
Master Smurf wrote:Jathniel wrote:Negative. Cloaks do not need to decloak if they get shot. That would make them useless. Spray a min smg in that direction, and cloak gone?
Furthermore, they are visible when they are running.
Just a little situational awareness goes a long way. Bombard objectives beforehand. Watch for the silhouettes. Thats easy How about when at an enemy installation or its just been hacked and you arent sure where might be so you aim at the installation and everything is red. If the lighting isnt right it could be very hard to see.
It's supposed to be very hard to see.
I'm not quite sure why does the scout have to keep having hard time, but others can't?
The whole purpose was for scouts to be HARD to detect and tract. Nearly impossible, if someone specializes. That was the WHOLE point.
Me and Buttscratch had a good match, having to team up against a Gallente Commando, think his name was Jester J. He was happy that we kept him on his toes and said, GG.
We had a good time playing because his HP made him hard to kill, and it took tactics to get him down. It was still a 2-man scout effort, just to take down 1 regular guy.
He was on his toes because we were hard to see. Took 3 shotgun rounds to take him down, and he could still blow you away in 1.
I survived a blaster tank rolling within 7 feet of me because of cloak......... that was the most amazing experience ever. I did not move.
A scout is fun now. |
RydogV
Shadow Company HQ Lokun Listamenn
692
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Posted - 2014.03.26 17:22:00 -
[39] - Quote
Jathniel wrote: The whole purpose was for scouts to be HARD to detect and tract. Nearly impossible, if someone specializes. That was the WHOLE point.
So what is your argument against being exposed when the jig is up? You have a cloak and and a low signature. You are now hard to detect and track due to specialization. Congratulations. So if I see you because you moved when you shouldn't have or took a calculated risk that didn't pay off and I shoot you, why should you continue to reap the benefit of stealth?
Sorry but situational awareness goes both ways. Don't tell people to get good when the reason you are getting shot at is because you failed.
I currently and actively play two games that use cloaking, Killzone and Titanfall. Neither of those games allow a cloaked player who takes incoming fire to remain cloaked and their cloak times are a lot shorter and those characters are a lot more Squishy than even a Scout in Dust 514. |
X7 lion
SWAMPERIUM
137
|
Posted - 2014.03.26 21:03:00 -
[40] - Quote
for future referance please dont make balance complaints because of your own alertness or lack there of.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3650
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Posted - 2014.03.26 22:26:00 -
[41] - Quote
Ydubbs81 RND wrote:you shoot them...or if they get fluxed.
Unless the cloaking device is a force field as well, you should decloak if you take any damage to shields or armor. Flux definitely
But to be honest I have been picking up some cloaked....thing on my Galscout passive. Gal not cal |
Spartykins
NECROM0NGERS Caps and Mercs
51
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Posted - 2014.03.27 00:39:00 -
[42] - Quote
I really agree with the Flux. Hell, it could also deplete the rest of the cloak.
However, I think it should be a certain amount of damage done that would disrupt the cloak, and leave it to where you can't cloak for like 1-3 seconds.
(Insert witty phrase here)
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
351
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Posted - 2014.03.27 00:52:00 -
[43] - Quote
Ydubbs81 RND wrote:you shoot them...or if they get fluxed.
Unless the cloaking device is a force field as well, you should decloak if you take any damage to shields or armor.
Agree 100%
Always the last person to leave. Always the one cleaning up people's messes.
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
2
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Posted - 2014.03.27 01:18:00 -
[44] - Quote
The main issue I see is the cloak still being up when they shoot the first round. A couple of seconds delay so you can't decloak in front of someone and expect to gun them down because you shoot before the cloak actually visually drops would be a good thing. It wouldn't impact decloaking behind someone since they couldn't see you anyway. |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2648
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Posted - 2014.03.27 13:37:00 -
[45] - Quote
Nevyn Tazinas wrote:The main issue I see is the cloak still being up when they shoot the first round. A couple of seconds delay so you can't decloak in front of someone and expect to gun them down because you shoot before the cloak actually visually drops would be a good thing. It wouldn't impact decloaking behind someone since they couldn't see you anyway.
This happens as well...and needs its own thread, tbh. I'm going t8 include a video of this silliness.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2648
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Posted - 2014.03.27 13:44:00 -
[46] - Quote
RydogV wrote:Jathniel wrote: The whole purpose was for scouts to be HARD to detect and tract. Nearly impossible, if someone specializes. That was the WHOLE point.
So what is your argument against being exposed when the jig is up? You have a cloak and and a low signature. You are now hard to detect and track due to specialization. Congratulations. So if I see you because you moved when you shouldn't have or took a calculated risk that didn't pay off and I shoot you, why should you continue to reap the benefit of stealth? Sorry but situational awareness goes both ways. Don't tell people to get good when the reason you are getting shot at is because you failed. I currently and actively play two games that use cloaking, Killzone and Titanfall. Neither of those games allow a cloaked player who takes incoming fire to remain cloaked and their cloak times are a lot shorter and those characters are a lot more Squishy than even a Scout in Dust 514.
Omg...thank you...plus 10000. The cloak in this game is ridiculous. If you have an adv or proto cloak, you can be invisible, indefinitely. You cloak, kill, and cloak again. The cloak should act like vehicle modules. Once, you deactivate, therenshiuld be a cooldown to where you can't use them at all.
One point that I'd like to make is people are always saying that its easy to spot a cloak and kill them, etc....get situatiomal awareness, etc. But I think that these guys are applying it to scrubs that would make everything seems underpowered.
The cloak is NOT a force field....you shouldn't be able to cloak if you took damage.
weRideNDie2getha since 2010
RND's recruitment official phrase
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xXCastroBoyXx
duna corp
12
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Posted - 2014.03.27 16:29:00 -
[47] - Quote
So my idea is kinda inspired by Crysis 3, so...
When fired at cloaked scout, the cloak should dissable for seccond or two, then appear again. Switching to weapons should be a thing, BUT it would take like 10 sec of remaining time of cloak away. Firing while cloaked is too OP, but if shots would take away cloak time just like switching to weapons idea, then I think it's ok, with one thing, the stronger the weapon the more time it takes. Shotty - ~20 sec scrambler pistol - ~10 sec and so on. Anyone supporting this idea?
536f72727920492061746520616c6c - Decode for a cookie
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Paran Tadec
The Hetairoi
2075
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Posted - 2014.03.27 16:32:00 -
[48] - Quote
General12912 wrote:ReGnYuM wrote:Dude, feedback is full of such carebears...
In what game in the existence of a FPS has a cloak been able to stay active when under fire. Its just stupid and illogical. this isnt your typcal FPS. im against it because you can be seen anyways even while not moving. then the heavies are also using the HMG to 'scout check,' meaning they just shoot in a relaitve area they think a scout is. the bullet spread is so massive, they just need to point in the general direction...
Scrubalert
Bittervet Proficiency V
thanks logibro!
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neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
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Posted - 2014.03.27 16:35:00 -
[49] - Quote
I would agree with this if 1. other equipment was interrupted (ie lock dropped on weapons that lock on) 2. cloaking was changed so that the "shimmer" was less noticeable(lets face it, CF's are pretty much useless atm, a blind guy can see a cloaker moving) and 3. if higher types of CF's were more resistant, and could keep cloak better.
other wise +1
Give DUST514 some direction.
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Absoliav
Tronhadar Free Guard Minmatar Republic
146
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Posted - 2014.03.27 17:20:00 -
[50] - Quote
I strongly agree with them decloaking from a Flux, it just makes sense since it's designed to break small electronics and damage stronger ones. |
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echo47
Minmatar Republic
252
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Posted - 2014.03.27 17:34:00 -
[51] - Quote
IceShifter Childhaspawn wrote:I don't mind the cloak not dropping when shot. You can still see the shield impact effect so any rapid fire weapon sprayed in a circle could alert you to the scouts presence. The EMP from a flux should affect it, but we have hardened circuitry nowadays so its not a big deal imho. I have a problem with those people playing at higher levels of brightness being able to see the cloaks under any circumstance. I have no idea how you could change this but it still seem like a dirty move.
That's the problem "spray in a a circle". I don't use automatic weapons I actually have to aim for my shots to connect and be effective.
I would rather look bad and win, than look good and lose.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2676
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Posted - 2014.03.28 04:10:00 -
[52] - Quote
Absoliav wrote:I strongly agree with them decloaking from a Flux, it just makes sense since it's designed to break small electronics and damage stronger ones.
It makes sense doesn't it..I mean, how can anyone debate this.
But it isn't just flux though...flux does damage to shields, so any damage to shields should disrupt it. I'd like to see people decloak once there is damage to their shields. But I can live with if they are at max shimmer when you do damage to their shield until you reach the "damage threshold", then they should fully decloak. Damage threshold can be half shields or something.
After speaking with more people, some good ideas were brought to the table. Such as, not being able to fully cloak until your shields are up. Or, having the cooldown be proportionate to your shield regen, etc.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Mr Machine Guns
Nyain San Dirt Nap Squad.
658
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Posted - 2014.03.28 05:01:00 -
[53] - Quote
Idk if this has been said maybe since a cloak is an equipment and a person gets fluxed it destroys the cloaking equipment permanently until that clone dies or makes it not work for a while
The new CEO of FA
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2678
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Posted - 2014.03.28 05:24:00 -
[54] - Quote
Mr Machine Guns wrote:Idk if this has been said maybe since a cloak is an equipment and a person gets fluxed it destroys the cloaking equipment permanently until that clone dies or makes it not work for a while
I would agree to that....only thing is, shields regen after a while. So, in order for it to be fair...fluxes would have to have the same effect on shields or they would allow the cloak to be used after a long cooldown time.
weRideNDie2getha since 2010
RND's recruitment official phrase
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IRON PATRIOT 1
Proficiency Five
133
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Posted - 2014.03.28 05:36:00 -
[55] - Quote
Ydubbs81 RND wrote:RydogV wrote:Jathniel wrote: The whole purpose was for scouts to be HARD to detect and tract. Nearly impossible, if someone specializes. That was the WHOLE point.
So what is your argument against being exposed when the jig is up? You have a cloak and and a low signature. You are now hard to detect and track due to specialization. Congratulations. So if I see you because you moved when you shouldn't have or took a calculated risk that didn't pay off and I shoot you, why should you continue to reap the benefit of stealth? Sorry but situational awareness goes both ways. Don't tell people to get good when the reason you are getting shot at is because you failed. I currently and actively play two games that use cloaking, Killzone and Titanfall. Neither of those games allow a cloaked player who takes incoming fire to remain cloaked and their cloak times are a lot shorter and those characters are a lot more Squishy than even a Scout in Dust 514. Omg...thank you...plus 10000. The cloak in this game is ridiculous. If you have an adv or proto cloak, you can be invisible, indefinitely. You cloak, kill, and cloak again. The cloak should act like vehicle modules. Once, you deactivate, therenshiuld be a cooldown to where you can't use them at all. One point that I'd like to make is people are always saying that its easy to spot a cloak and kill them, etc....get situatiomal awareness, etc. But I think that these guys are applying it to scrubs that would make everything seems underpowered. The cloak is NOT a force field....you shouldn't be able to cloak if you took damage.
You know I posted this in general discussion and I got immediatly trolled guess I should of posted here. This is true once you hit the decloak button you should not be able to cloak again until it is fully recharged common sense. To many times I have caught a scout trying to kill someone and I start to shoot him he runs off behind cover and cloaks never to be seen again.
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BlackWinter RND
Ahrendee Mercenaries
79
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Posted - 2014.03.28 11:34:00 -
[56] - Quote
Ydubbs81 RND wrote:Mr Machine Guns wrote:Idk if this has been said maybe since a cloak is an equipment and a person gets fluxed it destroys the cloaking equipment permanently until that clone dies or makes it not work for a while I would agree to that....only thing is, shields regen after a while. So, in order for it to be fair...fluxes would have to have the same effect on shields or they would allow the cloak to be used after a long cooldown time. Nah Its still a piece of equipment though, and when you flux equipment its destroyed. It shouldn't get special treatment. It should be treated like most pieces of equipment and give it a set number of uses before it disables completely. This would make investing in it worth while since higher tiers would get more uses along with duration.
All Cal Everything!
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4940
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Posted - 2014.03.28 11:48:00 -
[57] - Quote
Ydubbs81 RND wrote:you shoot them...or if they get fluxed.
Unless the cloaking device is a force field as well, you should decloak if you take any damage to shields or armor. What's supposed to happen is that their shield's flare up and they appear at "full shimmer", but just like how you can't see or hear them cloak, that's ****** up too.
Everything about cloaks is ****** up right now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2412
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Posted - 2014.03.28 12:36:00 -
[58] - Quote
Baby steps guys...
Let's start with fluxes disabling them. This gives them a hard counter. Something as potentially powerful as a cloak needs a hard counter.
Secondly, there should definitely be a delay between decloaking and firing a weapon. 1-2 seconds would be good, enough to notice them. I've been trying Shotguns with my cloak, and its just too easy.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Korvin Lomont
United Pwnage Service RISE of LEGION
853
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Posted - 2014.03.28 13:00:00 -
[59] - Quote
Ydubbs81 RND wrote:Ok...well, let me explain to you guys what happens.
I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun.
So, what you guys are saying isn't the best argument.
So you are complaining to be outplayed??? He is not even invisible if you can't follow the blue shimmer this is mainly your fault... |
Korvin Lomont
United Pwnage Service RISE of LEGION
853
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Posted - 2014.03.28 13:03:00 -
[60] - Quote
Ydubbs81 RND wrote:I mean....seriously...what is your argument for being able to take damage and not decloak? I mean, a flux grenade should Disrupt all electrical equipment, right? This shouldn't even be debatable. You take damage, you decloak...period!
You mean like sensors, shield modules, your visor, your weapon, vehicle modules, active scanners and reptools etc?
The Flux is not an emp strike by its current design is destroys shields and external equipment but has no effect on modules built into your or any equipment/weapon that you need to carry around... |
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