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241. Change Scout cloak fitting bonus from 15 to 10 % - in General Discussions [original thread]
2100 Angels wrote: Correct me if I'm wrong, isn't the cloak supposed to be a role bonus? I.e., no penalty at all for scouts to run? Which is why that 75% fitting cost reduction reduces the fitting cost to that of a normal equipment module of th...
- by Korvin Lomont - at 2014.03.31 13:14:00
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242. Remove Dampining bonus on cloaks - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: Perhaps the dampening on cloaks should tier, for example base cloak 10% dampening, adv cloak 20% dampening, and complex complex 25% dampening. This would help in sacrificing your fit more for higher dampening percenta...
- by Korvin Lomont - at 2014.03.31 12:40:00
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243. I see no problem... - in General Discussions [original thread]
m twiggz wrote: Sir Dukey wrote: I seriously see no problem with cloaks anymore. The users are pretty much defenseless when you find em... I would be happy even if logistics bonus still allowed them to use the cloaks because I have gotten us...
- by Korvin Lomont - at 2014.03.31 12:37:00
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244. Change Scout cloak fitting bonus from 15 to 10 % - in General Discussions [original thread]
Just to add cloaks are easy to counter, the only annoying thing is corner camping. Those are harder to counter and you need to be more careful to do so. moving scouts are easy to spot once you get used to the shimmer. And of course the cloak is ...
- by Korvin Lomont - at 2014.03.31 10:32:00
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245. Logis More Fragile Than Scouts??? - in General Discussions [original thread]
Galvan Nized wrote: Chumlee Chummington wrote: More fragile? No. Less versatile? Yes. Define versatility? Logis easily achievesmore hp when they stack tank, which is what everyone complains about with the scout. Logi can whip out more eq...
- by Korvin Lomont - at 2014.03.31 10:03:00
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246. Making Assaults Unique - in General Discussions [original thread]
Lorhak Gannarsein wrote: Fizzer94 wrote: Auris Lionesse wrote: lol at thinking a second grenade will fix assaults. Want would fix assaults then? Enlighten us. Not a second grenade. That leads to flux+AV combos, and AV grenades got n...
- by Korvin Lomont - at 2014.03.31 08:13:00
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247. In the new DUST, infantry prices are FAR too high. - in General Discussions [original thread]
BL4CKST4R wrote: Cat Merc wrote: Though this seems to be a symptom of tiers TBH, but I feel like tiercide is far away, so at least reduce prices for now CCP should remove all basic-proto suits and add proto suits at level 1 of their rel...
- by Korvin Lomont - at 2014.03.31 08:10:00
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248. 1.8, balanced or not? - in General Discussions [original thread]
Boot Booter wrote: Hmm I wonder why you see variety in suits. That's weird. It's not balanced at all. The weapons are OK I guess but as an assault there's nothing I can do anymore.. Well except die. If you stop for a few seconds to unload the 4...
- by Korvin Lomont - at 2014.03.31 08:03:00
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249. Making Assaults Unique - in General Discussions [original thread]
Fizzer94 wrote: Remove Equipment slot. Give 2nd Sidearm Slot. or Give 2nd Grenade Slot. Possibly both. I like the second grenade slot, but I would say keep the equipment. Just add a second grenade slot this would give them a quite unique r...
- by Korvin Lomont - at 2014.03.31 07:59:00
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250. 1.8, balanced or not? - in General Discussions [original thread]
bear90211 wrote: this patch has been the most balanced amongst the other one in the past 17 month Ive been here, many heavies,logis, and scouts. tanks and dropships. for the weapons it is greaty mixed, not just 20 KO's in a row with a RR then o...
- by Korvin Lomont - at 2014.03.31 07:42:00
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251. Primary roles for logis in 1.8 - in General Discussions [original thread]
Most of the Logis I encounter are still brick tanked assaults...not that I have a problem with that but fi CCP planned to change these assault logis with 1.8 they failed...
- by Korvin Lomont - at 2014.03.31 07:40:00
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252. how to repare cloak field - in General Discussions [original thread]
hold that wrote: Alena Ventrallis wrote: Decloaking from damage is bad. Decloaking from fluxes is good. what's the difference? Easy fluxing cloaked units is harder. If damage would decloak a scout everyone would just fire their guns eve...
- by Korvin Lomont - at 2014.03.31 07:34:00
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253. CPM cloak discussion - in General Discussions [original thread]
Ydubbs81 RND wrote: Kristoff Atruin wrote: BIind Shot wrote: medomai grey wrote: I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kin...
- by Korvin Lomont - at 2014.03.29 20:13:00
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254. Hard counter to Clacks! - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I think this is a silly idea. Fluxes are single use, have a max of two grenades, a small radius, and make way more sense from a technical standpoint (electromagnetic distortion) in terms of why they should deactivate cl...
- by Korvin Lomont - at 2014.03.29 20:08:00
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255. The brick tanked scout video... - in General Discussions [original thread]
Morrigan Uroboros wrote: Am I the only one that can't do the brick tanked scout? 300-400 hp and ewar works so much better..... Nope my scout runs with 280 to 450 HP just fine.
- by Korvin Lomont - at 2014.03.29 20:05:00
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256. Not all scouts are created equal - in General Discussions [original thread]
Denn Maell wrote: Sigh, they QQ'd about the brick-tanked slayer logistics and we got nerfed(not as badly as the flay lock, but its still getting harder to see the yellow on the field). Scouts: Your turn, bend over. The slayer logi was not ...
- by Korvin Lomont - at 2014.03.29 19:41:00
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257. Hard counter to Clacks! - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: So keep in mind i have yet to play 1.8 i have only kept up with the forums banter and lovely videos by Cyrius Li Moody and Nakaya Indigene so dont give me too much flak for this idea This is more a response to th...
- by Korvin Lomont - at 2014.03.29 19:35:00
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258. Scouts are way too powerful now - in General Discussions [original thread]
The Terminator T-1000 wrote: Scout is the best suit right now. Scout make better assaults and even better logis. Is that balanced? Logies still have more slots and more equipmet. So they are way more flexible and they get two bonuses to equi...
- by Korvin Lomont - at 2014.03.28 16:29:00
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259. Scouts Only! Post Your Support to Not Nerf Our Fat Brothers Here - in General Discussions [original thread]
Kage Roth wrote: I agree, as they stand now heavies are well balanced. Scouts are a little OP, but that is another matter. Just buff the mediums by a touch and bring them up with everyone else. Scouts are rather balanced, in they are finally...
- by Korvin Lomont - at 2014.03.28 16:26:00
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260. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
Mahal Daj wrote: Suggestion if the clip size is left at 2: make the breach variant handle more like an over-and-under shotgun. The two shots can be fired almost simultaneously, while all other downsides (clip size, reload speed, weird handling)...
- by Korvin Lomont - at 2014.03.28 13:17:00
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