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DeadlyAztec11
Ostrakon Agency Gallente Federation
4802
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Posted - 2014.03.27 04:05:00 -
[1] - Quote
Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory.
Taco Cat backwards is still Taco Cat
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5246
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Posted - 2014.03.27 04:07:00 -
[2] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. Why isn't there a 'raise eyebrow' smiley, need one right now.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4805
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Posted - 2014.03.27 04:11:00 -
[3] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. Why isn't there a 'raise eyebrow' smiley, need one right now. U wut m8? a¦Ñ_a¦Ñ
Taco Cat backwards is still Taco Cat
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xxwhitedevilxx M
Maphia Clan Corporation
2051
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Posted - 2014.03.27 04:12:00 -
[4] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
CCP, listen to this man.
>Bastard I : "Cce me ne... futt! XD"
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crazy space 1
GunFall Mobilization
2223
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Posted - 2014.03.27 04:14:00 -
[5] - Quote
Don't take away my 25% larger clip from my suit!
You say you want better bonuses but you propose terrible bonuses. I would support changing the fitting reduction skill for new bonuses. |
xxwhitedevilxx M
Maphia Clan Corporation
2051
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Posted - 2014.03.27 04:15:00 -
[6] - Quote
crazy space 1 wrote:Don't take away my 25% larger clip from my suit!
You say you want better bonuses but you propose terrible bonuses. I would support changing the fitting reduction skill for new bonuses.
he proposed these as the "extra" bonus to assault, just like Scouts and heavies
>Bastard I : "Cce me ne... futt! XD"
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Echoist
Dogs of War Gaming Zero-Day
239
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Posted - 2014.03.27 04:15:00 -
[7] - Quote
But I love my amarr assault bonus alot makes for more pew pee lights from my pew pee gun (laser)
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5247
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Posted - 2014.03.27 04:16:00 -
[8] - Quote
DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. Why isn't there a 'raise eyebrow' smiley, need one right now. U wut m8? a¦Ñ_a¦Ñ That said, I don't disagree with you, just remember the DEVs have already said they're going to take a pass at the Assault slot count.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4805
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Posted - 2014.03.27 04:18:00 -
[9] - Quote
Echoist wrote:But I love my amarr assault bonus alot makes for more pew pee lights from my pew pee gun (laser) *Biggest Facepalm*
a¦á_a¦á
I literally said to add these to the existing bonuses, and a guy was just corrected over this a few seconds ago.
Taco Cat backwards is still Taco Cat
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xxwhitedevilxx M
Maphia Clan Corporation
2051
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Posted - 2014.03.27 04:18:00 -
[10] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. Why isn't there a 'raise eyebrow' smiley, need one right now. U wut m8? a¦Ñ_a¦Ñ That said, I don't disagree with you, just remember the DEVs have already said they're going to take a pass at the Assault slot count.
*cough* missing low slot on Amarr Assault *cough*
>Bastard I : "Cce me ne... futt! XD"
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crazy space 1
GunFall Mobilization
2223
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Posted - 2014.03.27 04:20:00 -
[11] - Quote
I didn't read enough >.< sorry |
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
574
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Posted - 2014.03.27 04:20:00 -
[12] - Quote
The base bonuses are still wrong.
25% fitting reduction has already been proven worthless.
Gallente and caldari bonuses are worthless.
if were doing tank bonuses caladari/gallente need a massive regulator/repair bonus. amarr need passive resistance.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Meee One
Hello Kitty Commandos
598
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Posted - 2014.03.27 04:22:00 -
[13] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallente 3% extra repair rate from repair modules and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
FTFY Gallente are rep tankers.
I game over like a boss.
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bamboo x
Eternal Beings Proficiency V.
429
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Posted - 2014.03.27 04:22:00 -
[14] - Quote
The suit needs to be changed, not the skill bonuses.
You people who have an ego trip from proto stomping have a harsh reality waiting in life after you turn off the PS3.
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Meee One
Hello Kitty Commandos
598
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Posted - 2014.03.27 04:26:00 -
[15] - Quote
bamboo x wrote:The suit needs to be changed, not the skill bonuses. INB4 Nerf logistics to give assaults a more defined role.
Really? With all the scouts 1.8 has unleashed your posting this crap again?
I game over like a boss.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.03.27 05:01:00 -
[16] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
This is good. |
Joseph Ridgeson
WarRavens League of Infamy
798
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Posted - 2014.03.27 05:22:00 -
[17] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
Assuming it stacks multiplicatively with max assault and plating/extension:
Caldari Bonus: 21.12 Health per complex shield extender, so 87.12 Gallente Bonus: 19.875 per complex ferroscale plate, so 94.875. Reactive would be 15.9, so 75.9. Amarr Bonus: 40.775 per complex armor plate, so 175.775. Would be 22.525 for basic plates, so 107.525
Going with pure Plate or Extender Stacking 42.24 HP bonus for a basic Caldari Assault. 84.48 for prototype. So a Prototype Assault with all extenders would be +349.48. A Prototype Logistics would be +363. 59.625 HP bonus for a basic Gallente Assault for ferroscale and 47.7 for reactive, prototype would be 79.5/63.6. Prototype Assault with all ferroscale or reactive would be +379.5/303.6. Logistics would be +412.5/330. 40.775 HP bonus for a basic Amarr Assault, 122.325 for prototype both using complex plates. Prototype Assault + 527.325 and a Prototype Logistics is +594.
So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts.
The Gallente bonus is kind of lame. Ferroscale and Reactive plates are terrible anyway so a bonus to them ends up being, shocker, kind of terrible. The Minmatar bonus is kind of interesting but they are not much faster than the other Assaults to make much use of the regeneration bonus. They couldn't go toe to toe with other Assaults but they couldn't flank/sneak much better than the others. Caldari bonus is alright; it was the old bonus for Caldari Logistics. Amarr bonus is okay as well.
The changes wouldn't help. Assaults would basically be *slightly* more healthy than Logistics, move just a little bit faster, but offer no equipment/hacking bonus. The problem with Assaults isn't the numbers; it is the fact that they don't have a role. Put a Heavy in a enclosed objective and they will hold back the storm. Commandos deal additional damage and are great for breaking into the enclosed areas. Logistics provide fire support as well as lots of equipment to keep everyone healthy, well armed, and concentrated in that area. Scouts, now especially with cloaks, can infiltrate areas and flank better than anyone else by leaps and bounds.
Assaults just kind of kill people; not better than anyone else can but they just kill people.They can tank decently but not as well as Logistics, Commandos, or Heavies. They move fairly fast, which is actually not too bad... but they aren't the fastest. There is nothing that the Assault can do that someone else can't do better. There is nothing that screams "Assaults do this the best."
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Psychotic Shooter
Ancient Exiles. Dirt Nap Squad.
161
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Posted - 2014.03.27 05:29:00 -
[18] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
Let me stop you right ther they are old Bonuses these are the 1.8 bonuses
Assault
Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Lovely Little Dev Blog For You
Dust 514 Closed Beta Vet
Tanker for Hire Contact me in game
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4815
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Posted - 2014.03.27 12:46:00 -
[19] - Quote
I need that crowd support!
Taco Cat backwards is still Taco Cat a¦á_a¦á
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NAV HIV
The Generals General Tso's Alliance
1221
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Posted - 2014.03.27 13:14:00 -
[20] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
Assault needs all of those... |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7787
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Posted - 2014.03.27 13:17:00 -
[21] - Quote
Ferroscale and reactive bonus? Really?
It should be even higher than the shield bonus, because those are terrible
You should also remember that at least two slots are used for armor repairs, so armor plate HP should at least be double that of a shield module of the same level. (It's true right now at prototype, but at STD plates are like 3.8x from STD extenders)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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13ear
Ancient Exiles.
185
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Posted - 2014.03.27 13:18:00 -
[22] - Quote
Psychotic Shooter wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á Let me stop you right ther they are old Bonuses these are the 1.8 bonuses Assault Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Lovely Little Dev Blog For You
A lovely little protip for you;
Before correcting someone you should probably read what it is they've actually said. The title of the thread is usually a good indication as to what the subject matter is going to be.
Winner of EU Squad Cup
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
674
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Posted - 2014.03.27 13:30:00 -
[23] - Quote
Psychotic Shooter wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á Let me stop you right ther they are old Bonuses these are the 1.8 bonuses Assault Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Lovely Little Dev Blog For You
He's wanting to add these.. Not saying that's what they are..
Reading comprehension, kids, reading comprehension.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Korvin Lomont
United Pwnage Service RISE of LEGION
846
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Posted - 2014.03.27 13:36:00 -
[24] - Quote
Auris Lionesse wrote:The base bonuses are still wrong.
25% fitting reduction has already been proven worthless.
Gallente and caldari bonuses are worthless.
if were doing tank bonuses caladari/gallente need a massive regulator/repair bonus. amarr need passive resistance.
Funny as the Assaults had the initial rof bonus (which was fine to me) half of this community demands a fitting reduction or complained that the bonus doesn't effect their weapon of choice (amarr anyone).
So basically CCP gave the community exactly what they wanted in the first place... |
13ear
Ancient Exiles.
185
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Posted - 2014.03.27 13:46:00 -
[25] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
Or we could just increase the assault suit's overral slot count by 1 & possibly change the Cal/Gal's bonuses to something more useful, personally i think an extender module bonus for the Cal & a repair module bonus for the Gal would be fitting. The Min & Amarr bonuses are fine as they are.
The slot counts would be as follows;
Cal 5H - 3L
Min 4H - 4L (I'm not sure what the best slot layout for the MinAss would be)
Gal 3H - 5L
Amarr 3H - 4L
This along w/ a slight CPU + PG increase would make the assault suit a viable slayer suit once again.
Winner of EU Squad Cup
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4824
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Posted - 2014.03.28 00:48:00 -
[26] - Quote
Cat Merc wrote:Ferroscale and reactive bonus? Really? It should be even higher than the shield bonus, because those are terrible You should also remember that at least two slots are used for armor repairs, so armor plate HP should at least be double that of a shield module of the same level. (It's true right now at prototype, but at STD plates are like 3.8x from STD extenders) You obviously have never used Ferroscale to tank your Gallante Assault. It was EXTREMELY viable in 1.7 because it let you have high HP and FAST strafe and sprint speeds. I caught a ton of people off guard like this.
In 1.8 it's even better because you don't need to waste a mod on a repper.
Taco Cat backwards is still Taco Cat a¦á_a¦á
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Cosgar
ParagonX
9154
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Posted - 2014.03.28 01:12:00 -
[27] - Quote
I think assaults need to STFU. The devs have bent over backwards for them for far too long. Assaults are middle of the road because they were made to be middle of the road. You're effictive but boring, the shotos of Street Fighter, the fighter in D&D, the pawn in chess, the first wave of soldiers to storm Normandy, the cannon fodder in Starship Troopers, the red shirds in Star Trek and the storm troopers in Star Wars. Face the facts that other suits are going to be better than you in specific areas but have blaring weaknesses in others. You, you have no real weakness, your strength is mediocrity and your vast numbers. Either grow a pair and own that, or play a different class you find fun. Nobody is for in you to play assault. Stop forcing others to give something up because you think it's greener on the other side of the fence.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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pyramidhead 420
Carbon 7 CRONOS.
394
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Posted - 2014.03.28 01:20:00 -
[28] - Quote
Cosgar wrote:I think assaults need to STFU. The devs have bent over backwards for them for far too long. Assaults are middle of the road because they were made to be middle of the road. You're effictive but boring, the shotos of Street Fighter, the fighter in D&D, the pawn in chess, the first wave of soldiers to storm Normandy, the cannon fodder in Starship Troopers, the red shirds in Star Trek and the storm troopers in Star Wars. Face the facts that other suits are going to be better than you in specific areas but have blaring weaknesses in others. You, you have no real weakness, your strength is mediocrity and your vast numbers. Either grow a pair and own that, or play a different class you find fun. Nobody is for in you to play assault. Stop forcing others to give something up because you think it's greener on the other side of the fence. *badass alert* *badass alert*
ps spacebar/linebreak |
Boot Booter
Molon Labe. General Tso's Alliance
333
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Posted - 2014.03.28 01:31:00 -
[29] - Quote
Well Idk how the other assaults are fairing but 1.8 made the min assault much better. I'm ok with the way it is ATM. (except they stole the sweet bonus for flaylocks). The weapon fitting bonus isn't necessary I guess, but it definitely helps. I'd trade it for the shield regen bonus you mentioned though. |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
128
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Posted - 2014.03.28 01:40:00 -
[30] - Quote
Keep the assault role bonus of reduction to fitting cost of light/sidearm weapons.
I for one love this on my min assault, i can fit things i never thought possible and i have been wrecking people just fine. Thanks CCP for the CLIP bonus; I've used it VERY well!.
The only thing that needs to be looked at now is the slot configuration of the suits. I think the min assault would be better if it had a 3rd low slot. In fact you could say all assault suits need more slots as a perk for being middle of the road
Medium suits whether assault or logi should have a high slot count. I think its currently 7 for assault and 8 max for logi. I think it should be max 8 total high/low slot count. Assault suits are middle of the road so high customization should be what makes the assault a contender at the front. Assault suits could use the slot count for assaulting positions while the logi uses the slot count for support/logistics role.
Of course this would rearrange how one would partake in battle and hopefully find a way that is not exploitable or unfair.
In fact Commando suits to me are just beefier assaults with low customization, while assault should be high customization. That is just me
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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