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221. Assault: What does the word mean to you? - in General Discussions [original thread]
Lynn Beck wrote: Mobile, specializing into sustaining its fire for lengthened amounts and shortening their repair/cooldown windows. While they aren't good at defending a point, they are good at constantly attacking and whittling down their def...
- by Korvin Lomont - at 2014.04.02 09:59:00
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222. Feedback:1.8 changes - in Feedback/Requests [original thread]
The SG op?? Not since chromosome. It can barely OHK any well fitted suit apart from scouts has terrible HD issues, a terrible range and quite limited ammo. There was a reason nearly no one used it before the cloak....and on top of that the SG got ...
- by Korvin Lomont - at 2014.04.02 09:02:00
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223. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
Meee One wrote: Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot Why do scouts get 2 weapon slots? I m...
- by Korvin Lomont - at 2014.04.02 08:53:00
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224. How to make the Gallente Assault Rifle relevant - in General Discussions [original thread]
The Eristic wrote: If we're talking about adding rifle balancing via mechanics, yeah, up the damage or rof on the AR, make it overheat around after continuous fire ~3/4 through the clip with the IP seize duration. ScR as is (AScR needs to overh...
- by Korvin Lomont - at 2014.04.02 08:33:00
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225. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Brick tanked scouts already looses quite a lot, just like any suit that chooses to brick tank. But what I could see is something like this light plates (reactive eg) no penalties to light frames, mediums and heavies med plates (ferroscale eg) ...
- by Korvin Lomont - at 2014.04.02 08:00:00
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226. Super scouts & dancing back and forth need fixing - in General Discussions [original thread]
8213 wrote: Sinboto Simmons wrote: 8213 wrote: All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using the...
- by Korvin Lomont - at 2014.04.02 07:53:00
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227. so i just had the best idea to fix cloak swap - in General Discussions [original thread]
Alena Ventrallis wrote: Or how about you can't fire until the decloak animation is done. This could work but the animation needs to go way faster, remember we can't carry a gun while we are cloaked and we are not even invisible. The folks c...
- by Korvin Lomont - at 2014.04.02 07:40:00
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228. How to make the Gallente Assault Rifle relevant - in General Discussions [original thread]
EverNub wrote: AR's are fine i can run around with my Exile and kill people just fine as long as its not out of my range, and its meant to be a close range to mid range weapon. Until you encounter someone with an ACR/CR or ASCR/SCR or RR/ARR...
- by Korvin Lomont - at 2014.04.02 07:34:00
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229. You know the AR is **** - in General Discussions [original thread]
Sergeant Sazu wrote: Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since...
- by Korvin Lomont - at 2014.04.02 07:31:00
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230. feedback gallente assault rifle - in Feedback/Requests [original thread]
Emperor1349 wrote: Give it more range the dispersion will play its part outside optimal range, its embarrassing the range on that thing. Nope it's meant to be a short Range weapon just increase the ROF and the AR should be fine again...
- by Korvin Lomont - at 2014.04.01 19:14:00
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231. You know the AR is **** - in General Discussions [original thread]
Buster Friently wrote: Cat Merc wrote: Buster Friently wrote: Cat Merc wrote: Gelhad Thremyr wrote: its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better wi...
- by Korvin Lomont - at 2014.04.01 19:12:00
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232. You know the AR is **** - in General Discussions [original thread]
Aisha Ctarl wrote: Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons. Math tells a diffrent story. But one aspect is still true the AR is still killing people there is just ...
- by Korvin Lomont - at 2014.04.01 18:00:00
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233. How to make the Gallente Assault Rifle relevant - in General Discussions [original thread]
Alldin Kan wrote: Undo the damage nerf for the rifle and add weapon overheat just like on the Ion Pistol, this shouldn't be hard to implement. Believe it or not the AR can already overheat...my proposal give the AR siply a higher ROF, that...
- by Korvin Lomont - at 2014.04.01 17:54:00
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234. Cloaked Shotty Scouts - in General Discussions [original thread]
Joseph Ridgeson wrote: My concern is that cloaks should be used to get into a favorable position and begin fighting the enemy or to escape. It shouldn't be used as an instant assassination tool or to instantly get a lead in the fight. It is exa...
- by Korvin Lomont - at 2014.04.01 17:52:00
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235. Scouts from another perspective. - in General Discussions [original thread]
Tech Ohm Eaven wrote: KING CHECKMATE wrote: Tech Ohm Eaven wrote: nope . still UNBALANCED. BALANCE: sidearm only on suits with cloak cloaked ten seconds maximum up time. Thats not balance. Thats butt hurt. I disagree with you and...
- by Korvin Lomont - at 2014.04.01 12:45:00
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236. Epic Ion Pistol Action - in General Discussions [original thread]
Cyrius Li-Moody wrote: This might very well be THE BEST gun in Dust and I show you why here . I mean look at that reliable damage output. In all seriousness though, this gun has the worst hit detection I've seen in quite some time. Wait t...
- by Korvin Lomont - at 2014.04.01 08:29:00
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237. You brick tanked scouts are going to learn the hard way - in General Discussions [original thread]
bamboo x wrote: Keep in mind I am not talking about pub matches - well, except the proto stomping kind When everyone figures out what the hell they're doing, and start scanning you all down before you get close enough to shotgun, you F...
- by Korvin Lomont - at 2014.04.01 08:24:00
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238. Lets see if the cloak is truly OP! - in General Discussions [original thread]
Cotsy8 wrote: Garrett Blacknova wrote: Seen another uncloaked Scout I know run 22/5, and I've run 25/3 at my best without cloak on a Shotgun Scout. Haven't seen many cloaked Scouts performing on that level, let alone beating it, regardless ...
- by Korvin Lomont - at 2014.04.01 08:22:00
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239. Lets see if the cloak is truly OP! - in General Discussions [original thread]
pegasis prime wrote: Lol i went 10/3 with my Caldari scout armed with a cloak and plc. Also I only runadv scanning mods(precision enhancers range amplifiers and profile damps) on my Caldari scout. Yesterday a Heavy went 21/1 Do I think heav...
- by Korvin Lomont - at 2014.04.01 08:12:00
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240. why shotguns seem so unbalanced - in General Discussions [original thread]
Arkena Wyrnspire wrote: Shotguns aren't unbalanced. Being able to decloak on top of someone and instantly fire whilst you're decloaking is unbalanced. How many shotguns did you see pre-1.8? Not many. Considering the drawbacks I don't fine t...
- by Korvin Lomont - at 2014.03.31 15:04:00
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